Might be a good time to ask for a 7 day no cp campaign. Used to like going to the weekly campaigns when the main one was too laggy. Now there's no where to go, except maybe IC if I feel like getting melted by infinite jumping imperial physique mag sorcs.
"the game has seen record numbers of players in ESO these last few weeks – numbers that we haven’t seen since console launch back in 2015. There’s been strain on the servers, but they are holding up well – a testament to the team and the hard work they’ve done over the past year on performance and stability." ... Rich Lambert 04/29/2020
https://www.elderscrollsonline.com/en-us/news/post/56681
And there you have it...
Rich as a source lol, I doubt he plays
EU got boost to server performance while US didn't, and yes record number which Steam says theyre still averaging ~20,000 players. So Probably ~150,000 online at once for both servers.
https://steamcharts.com/app/306130
27,325
playing 23 min ago
27,644.6 average, their April average was 28,467.7 and before that 14,755.9, heres the thing.... This lag started around the time they nerfed DOTs to the ground with their "server improvements" around November 2019, November 2019 11,531.8.
The lag has been getting worse and worse, and for me it was "November" when Cyrodiil started to become "Can't even go into it." I could semi-play and withstand the lag before that. Now, as you saw in my video its "Okay you did your ult, lemme' hold block for 10 seconds. OH THERE IT IS!!! *unblocks* 200 other skills finally go off.... gg."
Before that, at least we could play, now like others are saying you just sit there waiting for your turn to fire off a skill. RuneScape works better than this and has same amount of players.
While they see an increase in players, they should double their game server allocation during this, but only EU got to see that improvement?
EU got server performance boost, you have higher population though. US and EU are unplayable because of the developers, who btw warned me for saying doubt he plays 😂😂😂😂😂"the game has seen record numbers of players in ESO these last few weeks – numbers that we haven’t seen since console launch back in 2015. There’s been strain on the servers, but they are holding up well – a testament to the team and the hard work they’ve done over the past year on performance and stability." ... Rich Lambert 04/29/2020
https://www.elderscrollsonline.com/en-us/news/post/56681
And there you have it...
Rich as a source lol, I doubt he plays
EU got boost to server performance while US didn't, and yes record number which Steam says theyre still averaging ~20,000 players. So Probably ~150,000 online at once for both servers.
https://steamcharts.com/app/306130
27,325
playing 23 min ago
27,644.6 average, their April average was 28,467.7 and before that 14,755.9, heres the thing.... This lag started around the time they nerfed DOTs to the ground with their "server improvements" around November 2019, November 2019 11,531.8.
The lag has been getting worse and worse, and for me it was "November" when Cyrodiil started to become "Can't even go into it." I could semi-play and withstand the lag before that. Now, as you saw in my video its "Okay you did your ult, lemme' hold block for 10 seconds. OH THERE IT IS!!! *unblocks* 200 other skills finally go off.... gg."
Before that, at least we could play, now like others are saying you just sit there waiting for your turn to fire off a skill. RuneScape works better than this and has same amount of players.
While they see an increase in players, they should double their game server allocation during this, but only EU got to see that improvement?
Sorry to burst your EU is better bubble, but it's 12:00 am CET atm of writing and I got an 140-200 ping in overworld. Dungeons are unplayable and I don't even wanna check pvp right now.
itsfatbass wrote: »"the game has seen record numbers of players in ESO these last few weeks – numbers that we haven’t seen since console launch back in 2015. There’s been strain on the servers, but they are holding up well – a testament to the team and the hard work they’ve done over the past year on performance and stability." ... Rich Lambert 04/29/2020
https://www.elderscrollsonline.com/en-us/news/post/56681
And there you have it...
Thing is, that still isn't a valid excuse. ALL things involving networks, the internet and connectivity have had their demand increased significantly. Every other company I work for or utilize for these services have stepped up their games and I am still getting what I paid for, WITHOUT any degradation of quality.
Regardless, ZOS should ALREADY be prepared for a large influx of players, I mean that should ALWAYS be their goal regardless of pandemics forcing it or not!
itsfatbass wrote: »"the game has seen record numbers of players in ESO these last few weeks – numbers that we haven’t seen since console launch back in 2015. There’s been strain on the servers, but they are holding up well – a testament to the team and the hard work they’ve done over the past year on performance and stability." ... Rich Lambert 04/29/2020
https://www.elderscrollsonline.com/en-us/news/post/56681
And there you have it...
Thing is, that still isn't a valid excuse. ALL things involving networks, the internet and connectivity have had their demand increased significantly. Every other company I work for or utilize for these services have stepped up their games and I am still getting what I paid for, WITHOUT any degradation of quality.
Regardless, ZOS should ALREADY be prepared for a large influx of players, I mean that should ALWAYS be their goal regardless of pandemics forcing it or not!
I don't see this as an excuse...more a very curious perceptual difference between players and those than run the show.
I do understand, however, there is a significant difference in the perception of performance between those who engage in content that benefits from precise client/server synchronization and those who don't (which I suspect is a huge majority of players).
I just can't.... I'll get on and do a duel outside of Cyrodiil and the moment it says "PVP" I gain ~60 more ping and on the game server it feels like more..... What has happened to this game?
I just can't.... I'll get on and do a duel outside of Cyrodiil and the moment it says "PVP" I gain ~60 more ping and on the game server it feels like more..... What has happened to this game?
I just can't.... I'll get on and do a duel outside of Cyrodiil and the moment it says "PVP" I gain ~60 more ping and on the game server it feels like more..... What has happened to this game?
The game engine was probably written to expected specs for population, game effects, inventory, map area(s), several other things like that and the gameplay itself has blown through the optimal parameters.
I just can't.... I'll get on and do a duel outside of Cyrodiil and the moment it says "PVP" I gain ~60 more ping and on the game server it feels like more..... What has happened to this game?
I dueled with my brother and Cyro was dead at the time (early morning), and even then it was a laggy and desynced mess. But hey, at least the game can prompt me to check my e-mail for a login code for the billionth time!
I just closed the game and went to forums because my e-mail password is too long to type every time I want to log in.
I just can't.... I'll get on and do a duel outside of Cyrodiil and the moment it says "PVP" I gain ~60 more ping and on the game server it feels like more..... What has happened to this game?
The game engine was probably written to expected specs for population, game effects, inventory, map area(s), several other things like that and the gameplay itself has blown through the optimal parameters.
100msec is only 1/10 of a second. An average eyeblink is 100mSec. In other words your data gets to the server and returns in the time it takes to blink your eye. That's pretty darn fast. Even 300 msec is not very long and your not going to notice the delay very much. I sure would not complain about 127 msec however. Just comparing a number to another number and saying its worse than before doesn't mean much when you actually think about how long it really is. It never can be instantaneous. That's impossible.
https://youtu.be/OCUfljXGomwThere not adding the latency numbers if that's what your suggesting..
How fast your PC react sis also according to how good of a pc it is. Doesn't matter much if the data gets back in 150 msec if your PC is in the middle of a 1 or 2 second freeze. Lag involves much more than just the server. I take it nobody has considered that however.
There not padding the latency numbers if that's what your suggesting..
100msec is only 1/10 of a second. An average eyeblink is 100mSec. In other words your data gets to the server and returns in the time it takes to blink your eye. That's pretty darn fast. Even 300 msec is not very long and your not going to notice the delay very much. I sure would not complain about 127 msec however. Just comparing a number to another number and saying its worse than before doesn't mean much when you actually think about how long it really is. It never can be instantaneous. That's impossible.
volkeswagon wrote: »I farm mats and dig up treasure maps. Performance is great
KyleTheYounger wrote: »More and more ppl are playing the closer it gets to Greymoor release. And it seems many of these are potentially new players are filling in for vet players. Who are either burnt out with grinding
TineaCruris wrote: »
thegreat_one wrote: »The "Fix" is what keeps breaking ***.
Why was compressing the game 30 GB so damn important?
What was wrong with block in the first place?
Why are solutions developed that are irrelevant to the problems?
volkeswagon wrote: »I farm mats and dig up treasure maps. Performance is great
even farming mats, i just stand there w/o animation, and poof! mats.
I am intrigued why cant they do their jobs and fix this.
6 years is quite a lot of time.