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Server Latency Skyrocketing?

  • Casterial
    Casterial
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    Alucardo wrote: »
    Might be a good time to ask for a 7 day no cp campaign. Used to like going to the weekly campaigns when the main one was too laggy. Now there's no where to go, except maybe IC if I feel like getting melted by infinite jumping imperial physique mag sorcs.

    Maybe? Even duels outside of Cyrodiil are starting to experience this issue.... I heard even PVE is suffering :/
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  • kwando
    kwando
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    Casterial wrote: »
    Shantu wrote: »
    "the game has seen record numbers of players in ESO these last few weeks – numbers that we haven’t seen since console launch back in 2015. There’s been strain on the servers, but they are holding up well – a testament to the team and the hard work they’ve done over the past year on performance and stability." ... Rich Lambert 04/29/2020

    https://www.elderscrollsonline.com/en-us/news/post/56681

    And there you have it...

    Rich as a source lol, I doubt he plays

    EU got boost to server performance while US didn't, and yes record number which Steam says theyre still averaging ~20,000 players. So Probably ~150,000 online at once for both servers.


    https://steamcharts.com/app/306130
    27,325
    playing 23 min ago

    27,644.6 average, their April average was 28,467.7 and before that 14,755.9, heres the thing.... This lag started around the time they nerfed DOTs to the ground with their "server improvements" around November 2019, November 2019 11,531.8.

    The lag has been getting worse and worse, and for me it was "November" when Cyrodiil started to become "Can't even go into it." I could semi-play and withstand the lag before that. Now, as you saw in my video its "Okay you did your ult, lemme' hold block for 10 seconds. OH THERE IT IS!!! *unblocks* 200 other skills finally go off.... gg."

    Before that, at least we could play, now like others are saying you just sit there waiting for your turn to fire off a skill. RuneScape works better than this and has same amount of players.

    While they see an increase in players, they should double their game server allocation during this, but only EU got to see that improvement?

    Sorry to burst your EU is better bubble, but it's 12:00 am CET atm of writing and I got an 140-200 ping in overworld. Dungeons are unplayable and I don't even wanna check pvp right now.
  • TineaCruris
    TineaCruris
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    Yes, latency is skyrocketing.

    Also, the latency the game reports is not anywhere near accurate. Actual latency is always 2-3 times what the game reports, and often is 5-10 times what the game reports. The in game latency reporting is deceptive and likely more a resource drain than anything functional. You can track your actual latency using cmd promt in windows.
  • Casterial
    Casterial
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    kwando wrote: »
    Casterial wrote: »
    Shantu wrote: »
    "the game has seen record numbers of players in ESO these last few weeks – numbers that we haven’t seen since console launch back in 2015. There’s been strain on the servers, but they are holding up well – a testament to the team and the hard work they’ve done over the past year on performance and stability." ... Rich Lambert 04/29/2020

    https://www.elderscrollsonline.com/en-us/news/post/56681

    And there you have it...

    Rich as a source lol, I doubt he plays

    EU got boost to server performance while US didn't, and yes record number which Steam says theyre still averaging ~20,000 players. So Probably ~150,000 online at once for both servers.


    https://steamcharts.com/app/306130
    27,325
    playing 23 min ago

    27,644.6 average, their April average was 28,467.7 and before that 14,755.9, heres the thing.... This lag started around the time they nerfed DOTs to the ground with their "server improvements" around November 2019, November 2019 11,531.8.

    The lag has been getting worse and worse, and for me it was "November" when Cyrodiil started to become "Can't even go into it." I could semi-play and withstand the lag before that. Now, as you saw in my video its "Okay you did your ult, lemme' hold block for 10 seconds. OH THERE IT IS!!! *unblocks* 200 other skills finally go off.... gg."

    Before that, at least we could play, now like others are saying you just sit there waiting for your turn to fire off a skill. RuneScape works better than this and has same amount of players.

    While they see an increase in players, they should double their game server allocation during this, but only EU got to see that improvement?

    Sorry to burst your EU is better bubble, but it's 12:00 am CET atm of writing and I got an 140-200 ping in overworld. Dungeons are unplayable and I don't even wanna check pvp right now.
    EU got server performance boost, you have higher population though. US and EU are unplayable because of the developers, who btw warned me for saying doubt he plays 😂😂😂😂😂
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  • Shantu
    Shantu
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    ✭✭
    itsfatbass wrote: »
    Shantu wrote: »
    "the game has seen record numbers of players in ESO these last few weeks – numbers that we haven’t seen since console launch back in 2015. There’s been strain on the servers, but they are holding up well – a testament to the team and the hard work they’ve done over the past year on performance and stability." ... Rich Lambert 04/29/2020

    https://www.elderscrollsonline.com/en-us/news/post/56681

    And there you have it...

    Thing is, that still isn't a valid excuse. ALL things involving networks, the internet and connectivity have had their demand increased significantly. Every other company I work for or utilize for these services have stepped up their games and I am still getting what I paid for, WITHOUT any degradation of quality.

    Regardless, ZOS should ALREADY be prepared for a large influx of players, I mean that should ALWAYS be their goal regardless of pandemics forcing it or not!

    I don't see this as an excuse...more a very curious perceptual difference between players and those than run the show.

    I do understand, however, there is a significant difference in the perception of performance between those who engage in content that benefits from precise client/server synchronization and those who don't (which I suspect is a huge majority of players).
  • Casterial
    Casterial
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    Shantu wrote: »
    itsfatbass wrote: »
    Shantu wrote: »
    "the game has seen record numbers of players in ESO these last few weeks – numbers that we haven’t seen since console launch back in 2015. There’s been strain on the servers, but they are holding up well – a testament to the team and the hard work they’ve done over the past year on performance and stability." ... Rich Lambert 04/29/2020

    https://www.elderscrollsonline.com/en-us/news/post/56681

    And there you have it...

    Thing is, that still isn't a valid excuse. ALL things involving networks, the internet and connectivity have had their demand increased significantly. Every other company I work for or utilize for these services have stepped up their games and I am still getting what I paid for, WITHOUT any degradation of quality.

    Regardless, ZOS should ALREADY be prepared for a large influx of players, I mean that should ALWAYS be their goal regardless of pandemics forcing it or not!

    I don't see this as an excuse...more a very curious perceptual difference between players and those than run the show.

    I do understand, however, there is a significant difference in the perception of performance between those who engage in content that benefits from precise client/server synchronization and those who don't (which I suspect is a huge majority of players).

    Zergers don't see lag, but they also only use 1 skill.
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  • xshatox
    xshatox
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    Set getting nerfed but at least latency getting buffed every patch.
  • Casterial
    Casterial
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    I just can't.... I'll get on and do a duel outside of Cyrodiil and the moment it says "PVP" I gain ~60 more ping and on the game server it feels like more..... What has happened to this game?

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  • Aleinzzs
    Aleinzzs
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    lol. im in texas and it's still ***....
  • twev
    twev
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    Casterial wrote: »
    I just can't.... I'll get on and do a duel outside of Cyrodiil and the moment it says "PVP" I gain ~60 more ping and on the game server it feels like more..... What has happened to this game?

    The game engine was probably written to expected specs for population, game effects, inventory, map area(s), several other things like that and the gameplay itself has blown through the optimal parameters.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Kadoin
    Kadoin
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    Casterial wrote: »
    I just can't.... I'll get on and do a duel outside of Cyrodiil and the moment it says "PVP" I gain ~60 more ping and on the game server it feels like more..... What has happened to this game?

    I dueled with my brother and Cyro was dead at the time (early morning), and even then it was a laggy and desynced mess. But hey, at least the game can prompt me to check my e-mail for a login code for the billionth time!

    I just closed the game and went to forums because my e-mail password is too long to type every time I want to log in.
  • Casterial
    Casterial
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    twev wrote: »
    Casterial wrote: »
    I just can't.... I'll get on and do a duel outside of Cyrodiil and the moment it says "PVP" I gain ~60 more ping and on the game server it feels like more..... What has happened to this game?

    The game engine was probably written to expected specs for population, game effects, inventory, map area(s), several other things like that and the gameplay itself has blown through the optimal parameters.

    Majority of combat was client side for a very long time (which is why in the past some things didn't happen on your client but happened on theirs) But hackers became rampant and ZOS did a quick fix stitch and moved all of combat to the server side. This was the beginning of the massive decline.

    They then added destructible gates and bridges on an already unstable server load and then from there tweaked animation to make the lag and desync far worse. The original reasoning behind fixing animation was to "Fix desyncs" which are far worse now and the lag is even more horrid since our animations have to play and with the server, animations take a long time to queue, before when cancelled they did not have to queue.
    Kadoin wrote: »
    Casterial wrote: »
    I just can't.... I'll get on and do a duel outside of Cyrodiil and the moment it says "PVP" I gain ~60 more ping and on the game server it feels like more..... What has happened to this game?

    I dueled with my brother and Cyro was dead at the time (early morning), and even then it was a laggy and desynced mess. But hey, at least the game can prompt me to check my e-mail for a login code for the billionth time!

    I just closed the game and went to forums because my e-mail password is too long to type every time I want to log in.

    Yeah, its sad I have been here longer than a MAJORITY of the development team thats left, those that were here as long as me probably see the pain but can't do anything because this game has become a money hungry microtransaction ridden game with poor optimization and performance.
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  • twev
    twev
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    ✭✭
    twev wrote: »
    Casterial wrote: »
    I just can't.... I'll get on and do a duel outside of Cyrodiil and the moment it says "PVP" I gain ~60 more ping and on the game server it feels like more..... What has happened to this game?

    The game engine was probably written to expected specs for population, game effects, inventory, map area(s), several other things like that and the gameplay itself has blown through the optimal parameters.

    Majority of combat was client side for a very long time (which is why in the past some things didn't happen on your client but happened on theirs) But hackers became rampant and ZOS did a quick fix stitch and moved all of combat to the server side. This was the beginning of the massive decline.

    They then added destructible gates and bridges on an already unstable server load and then from there tweaked animation to make the lag and desync far worse. The original reasoning behind fixing animation was to "Fix desyncs" which are far worse now and the lag is even more horrid since our animations have to play and with the server, animations take a long time to queue, before when cancelled they did not have to queue.

    [/quote]

    [delete next inclusion because i'm not speaking to that point here]

    Yeah, i forgot that part completely in the fixes. I left out the big help akamai technologies has been, too. ::rolls eyes meme here::

    At least they took those pesky deer out of cyro, because... uhm, i don't know, I got nuthin;.

    :)


    Edited by twev on May 16, 2020 11:53PM
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • felipeceles
    felipeceles
    Soul Shriven
    Performance is really terrible rn. I've been trying to play vCR and EVERYTIME we start the fight, we get 2 DCs at least. If we don't have DCs, we have adds and minis dancing around and everything is desync.
  • dbgager
    dbgager
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    100msec is only 1/10 of a second. An average eyeblink is 100mSec. In other words your data gets to the server and returns in the time it takes to blink your eye. That's pretty darn fast. Even 300 msec is not very long and your not going to notice the delay very much. I sure would not complain about 127 msec however. Just comparing a number to another number and saying its worse than before doesn't mean much when you actually think about how long it really is. It never can be instantaneous. That's impossible.
    Edited by dbgager on May 17, 2020 1:13AM
  • Casterial
    Casterial
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    dbgager wrote: »
    100msec is only 1/10 of a second. An average eyeblink is 100mSec. In other words your data gets to the server and returns in the time it takes to blink your eye. That's pretty darn fast. Even 300 msec is not very long and your not going to notice the delay very much. I sure would not complain about 127 msec however. Just comparing a number to another number and saying its worse than before doesn't mean much when you actually think about how long it really is. It never can be instantaneous. That's impossible.

    I think you didn't read at all.

    The game will say 127 ping, the ping test will say 67, Resource Monitor will say 50, 100, then spike to 6000 then drop back down continuously.

    However, we already came to a conclusion that our /latency is a lie.

    Heres a video of the game at 147 latency, thats .147 of a second, right? Think again, try like 5 seconds+
    https://youtu.be/OCUfljXGomw

    I work in game development, I know about crap like this. Things like this show how optimized and stressed the server is.

    Everyone in the damn world would be so happy if /latency was telling the truth, what we're complaining about is how they say we're at "x ping" and the game server is clearly showing something far worse. This video already disproved your statement.
    Edited by Casterial on May 17, 2020 1:38AM
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  • dbgager
    dbgager
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    There not padding the latency numbers if that's what your suggesting..
    Edited by dbgager on May 17, 2020 1:56AM
  • Casterial
    Casterial
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    dbgager wrote: »
    There not adding the latency numbers if that's what your suggesting..

    Everything about /latency is messed up :/
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  • dbgager
    dbgager
    ✭✭✭
    How fast your PC react sis also according to how good of a pc it is. Doesn't matter much if the data gets back in 150 msec if your PC is in the middle of a 1 or 2 second freeze. Lag involves much more than just the server. I take it nobody has considered that however.
    Edited by dbgager on May 17, 2020 1:56AM
  • Casterial
    Casterial
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    dbgager wrote: »
    How fast your PC react sis also according to how good of a pc it is. Doesn't matter much if the data gets back in 150 msec if your PC is in the middle of a 1 or 2 second freeze. Lag involves much more than just the server. I take it nobody has considered that however.

    I run every game on ultra at 100+ fps and 0 latency issues, do you continue to make excuses for ZOS? Its their architecture to their server programming. Over the past several years it has steadily declined until it finally hit the threshold it has hit now.

    If I can run the latest, newest, highest graphic MMOs and have 0 latency issues and have very high fps, is it still my fault for ESO not working?

    You don't understand the technology architecture here.

    A 1 to 2 second freeze(to everything, I wasn't frozen) is often a bad hard drive, ESO is sitting on an m.2, an m.2 is WAY faster than an SSD, an SSD is WAY faster than an HDD.

    ESO barely uses 30% of my CPU, barely 40% of my GPU, barely even touches my maximum RAM, but yes, its my equipment. Lol just stop.

    Watch the video again, leap happens at :03 seconds, leap finally hits the area at 0:08, DB dropped at 0:04 seconds, dawnbreaker finally hits at 0:08. I wasn't frozen, I was moving. I was using my skills, nothing was going off.

    All the skills caught up around the same time, same delay. Those 3 attacking me were all very confused once it happened as well.
    Edited by Casterial on May 17, 2020 3:47AM
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  • shaielzafine
    shaielzafine
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    Yup it used to be better. Even pve is really really bad performance and latency now. And PvP got worse, I remember saying it was bad back then but that was actually pretty good, at least abilities would go off.
  • KyleTheYounger
    KyleTheYounger
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    More and more ppl are playing the closer it gets to Greymoor release. And it seems many of these are potentially new players are filling in for vet players. Who are either burnt out with grinding, disgusted with the chronic game bugs, lags, overall game/server mechanics. And so may be taking a leave of absence (or even quitting) the franchise due to increasingly poor server performance.

    Don't forget Elsweyr DLC will be free for ESO Plus once Greymoor goes live. So a lot of ppl are coming back to catch up on questing in other DLC in preparation for that. And there's also the free ESO weeks and heavy discount sales on many of the DLC that Steam has been promoting recently. That last Steam promo that bundled the DB, TG and some other store DLC gave ESO a significant boost on Steam's Top 100 list. A lot of new and returning players apparently spent a lot buying these DLC (especially the DB and TG ones). Because I've had these two DLC ever since they came out. And don't ever recall seeing so many players in quest zones and related dungeon areas. LOL
  • TineaCruris
    TineaCruris
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    dbgager wrote: »
    There not padding the latency numbers if that's what your suggesting..

    The latency number reported by the game are wildly inaccurate. Ping is always 3-5x what the game reports, and it's commonly 5-10x what the game reports.

    To know what your ping really is, you have to ping the server using the cmd promt in windows. It's easy to do, a quick google search and anyone can do it. Keep your cmd window open and see what it says, and then compare that number to what the game is telling you. You'll see.
  • TineaCruris
    TineaCruris
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    dbgager wrote: »
    100msec is only 1/10 of a second. An average eyeblink is 100mSec. In other words your data gets to the server and returns in the time it takes to blink your eye. That's pretty darn fast. Even 300 msec is not very long and your not going to notice the delay very much. I sure would not complain about 127 msec however. Just comparing a number to another number and saying its worse than before doesn't mean much when you actually think about how long it really is. It never can be instantaneous. That's impossible.

    The latency number reported by the game are wildly inaccurate. Ping is always 3-5x what the game reports, and it's commonly 5-10x what the game reports.

    To know what your ping really is, you have to ping the server using the cmd promt in windows. It's easy to do, a quick google search and anyone can do it. Keep your cmd window open and see what it says, and then compare that number to what the game is telling you. You'll see.
  • TineaCruris
    TineaCruris
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    dbgager wrote: »
    There not padding the latency numbers if that's what your suggesting..

    The game does not report actual latency values. This is well known, and easily verified/checked.
  • Rake
    Rake
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    I am intrigued why cant they do their jobs and fix this.
    6 years is quite a lot of time.
  • thegreat_one
    thegreat_one
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    The "Fix" is what keeps breaking ***.
    Why was compressing the game 30 GB so damn important?
    What was wrong with block in the first place?

    Why are solutions developed that are irrelevant to the problems?
  • blkjag
    blkjag
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    Screw performance guys we get to be archaeologist vampires that can buy stuff from the crown store!!!! Hype!!!!’
  • Iarao
    Iarao
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    I farm mats and dig up treasure maps. Performance is great

    even farming mats, i just stand there w/o animation, and poof! mats.
  • Casterial
    Casterial
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    More and more ppl are playing the closer it gets to Greymoor release. And it seems many of these are potentially new players are filling in for vet players. Who are either burnt out with grinding

    There is almost no grind in ESO though, the issue that turns them away is the lag.
    dbgager wrote: »
    There not padding the latency numbers if that's what your suggesting..

    The game does not report actual latency values. This is well known, and easily verified/checked.

    Resource monitor is a great source to prove they're padding it. Back in the day the Latency tool use to hit 999+ all the time when lag was bad, I have yet to see it hit there recently and it'll say "140" and Resource monitor will say 3,000+... You're right.
    The "Fix" is what keeps breaking ***.
    Why was compressing the game 30 GB so damn important?
    What was wrong with block in the first place?

    Why are solutions developed that are irrelevant to the problems?

    I strongly believe our combat team is too far removed from our game recently. The block change actually made desyncs worse. The animation change actually made lag worse.
    Iarao wrote: »
    I farm mats and dig up treasure maps. Performance is great

    even farming mats, i just stand there w/o animation, and poof! mats.

    Yeah, this is a damn issue.
    Rake wrote: »
    I am intrigued why cant they do their jobs and fix this.
    6 years is quite a lot of time.

    Heres my timeline:
    2013 - Skills were still being prototyped, some things were just weird for a MMO
    2014 - Release time! Most NPCs spoke gibberish, 75% of the skills in-game were broken, game was considered DOA
    2015 - Re-release, game is much better performance is working good still some hitches with fps.
    2016 - Lag has been introduced while our FPS skyrocketed, lighting overhaul, combat overhaul.
    2017 - Lag is starting to become unbareable
    2018 - Lag is now advanced into "Can't play during x time."
    2019 - Semi-playable seems like a lot of the bad lag is gone
    2019-2020 - Lag is back, worse, animation changes are horrid, block changes are bad, the game doesn't work, queue to activate skills is now a thing.
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