You can still have a (relatively) low latency, while the servers' processes are bottlenecking.
Correct, and it does.
You're just waiting for everything queued in line before you, which isn't representative of your connection quality. This game is a glorified database server.
Correct, and it does.
You're just waiting for everything queued in line before you, which isn't representative of your connection quality. This game is a glorified database server.
Poor optimization and mis-calculations on their end.
They moved a majority of combat off of the client to the server in a week due to hackers. - This was bad
They adjusted scaling from soft capos (~2-5k health being max, 175 dmg being max, etc) to the system we have now with no server adjustments - This was bad....
It just continues... they rush things without testing.
Correct, and it does.
You're just waiting for everything queued in line before you, which isn't representative of your connection quality. This game is a glorified database server.
Poor optimization and mis-calculations on their end.
They moved a majority of combat off of the client to the server in a week due to hackers. - This was bad
They adjusted scaling from soft capos (~2-5k health being max, 175 dmg being max, etc) to the system we have now with no server adjustments - This was bad....
It just continues... they rush things without testing.
No disagreements, I suspect originally a lot of the coding was outsourced, and like any gaming industry project, deadlines are usually more important than quality. The quicker the thing is released, the better the shot at getting an actual ROI. It isn't meant to be some insidious plot, it's just business.
Don't forget, originally this game was geared for, and aimed at, older generation PC's (and likely to ensure console compatibility) so optimizations to utilize multi-threading, and x64 framework was less of a priority.
Without knowing a single thing about the MegaServer®™© I'm pretty sure the hardware is still quite adequate (discounting normal wear and tear on HDDs) and that the lag everyone is experiencing is sloppy coding and a complete and utter lack of foresight from a development perspective. I'd even toss in some upper brass sitting in a meeting one day, making the decision to forego the cost of paying a 3rd party for an anti-cheat solution integration, and chancing it on their own.
Performance of this game is horrendous. So far tonight on our trial run - Had to reset Sunspire b/c on first dragon we fought the game was dysnc'd and visual effects not matching the damage. Which is real fun when you have to redo all the trash pulls.
Then on next attempt, we screwed up and wiped, but guess what, could not rez. Had to have some relog b/c we were not in combat, just could not rez and every load screen in the dungeon to get back to fight lasted for a minute+ and we could only get pulled out of them with people whispering those stuck in screens, ready checking, etc.
Great wasting 50 min of our 2 hour raid time on zos bugs.
https://youtu.be/OCUfljXGomw
This video says 147 ping, 74 fps in Cyrodiil... But Leap from the enemy took 7 seconds, my DB took 6 seconds? Thats not 147 ping. Thats a lie.
https://youtu.be/OCUfljXGomw
This video says 147 ping, 74 fps in Cyrodiil... But Leap from the enemy took 7 seconds, my DB took 6 seconds? Thats not 147 ping. Thats a lie.
I had someone leap at me today and I held block an extra 5 seconds just to see. As soon as I dropped block, stun. lol I seemed to take the reduced damage though. So freaking janky.
volkeswagon wrote: »I farm mats and dig up treasure maps. Performance is great
precambria wrote: »PvP is really borked, battlegrounds runs like there is 40 people, PvE raids are virtually unplayable it runs like Cyrodil, Cyrodil...just no, it's the most desynced game experience you can get in a world with broadband internet.
"the game has seen record numbers of players in ESO these last few weeks – numbers that we haven’t seen since console launch back in 2015. There’s been strain on the servers, but they are holding up well – a testament to the team and the hard work they’ve done over the past year on performance and stability." ... Rich Lambert 04/29/2020
https://www.elderscrollsonline.com/en-us/news/post/56681
And there you have it...
LinearParadox wrote: »That moment when....
itsfatbass wrote: »
Thing is, that still isn't a valid excuse. ALL things involving networks, the internet and connectivity have had their demand increased significantly. Every other company I work for or utilize for these services have stepped up their games and I am still getting what I paid for, WITHOUT any degradation of quality.
Regardless, ZOS should ALREADY be prepared for a large influx of players, I mean that should ALWAYS be their goal regardless of pandemics forcing it or not!
"the game has seen record numbers of players in ESO these last few weeks – numbers that we haven’t seen since console launch back in 2015. There’s been strain on the servers, but they are holding up well – a testament to the team and the hard work they’ve done over the past year on performance and stability." ... Rich Lambert 04/29/2020
https://www.elderscrollsonline.com/en-us/news/post/56681
And there you have it...