Thevampirenight wrote: »Beast races should be given their unique Blood Scion Models.
I really think they should have that.
HoyaCarnosa wrote: »I dont think we should get rid of the increased skill costs for non vampire abilities, BUT i think they should revert how it works, currently "higher flame dmg received", "lower health regeneration" AND "higher non vampire skill costs" all increase with your vampire stage ( 1 is lowest, 4 is highest), so as someone stated in another thread: no one will want to go past stage 1.
That means no vampire will want to kill innocents to increase their stage ( wow peaceful vampires everywhere), my suggestion: keep the way "higher flame dmg received" and "lower health regeneration" works (well maybe cap "lower health regeneration" at 75% and up the "higher flamedmg received" a bit), let it increase with the stages.
Now to the "higher skill costs" for non vampire abilities: i think the "higher skill costs for non vampire abilities" should be HIGH ON STAGE 1 and LOW ON STAGE 4, it would make sense: a vampire with stage 1 is weak because he has not "eaten" in a while, so it should be more complicated for him/ her to use the "mortal abilities", while at stage 4 he / she is stronger and has more power to use his"mortal abilities", means if the vampire wants to use the mortal abilities he / she MUST KILL and FEED on innocents ( would make sense for me).
I don't understand the argument here.
Similar to lycanthropy, the Vampire Lord, or Blood Scion in this case - is a shapeshifting ability, a transformation.
Why should the Blood Scion be any different? A breton doesn't turn into a Vampire Breton Lord, nor does the Dunmer, Altmer, Nord, Bosmer, Orcs, Nords and Imperials.
The beast races, elves and humans are all humanoids, and the Blood Scion reflects that. It is a humanoid transformation into a Vampire Lord, who in previous games have been foretold as an image of Molag Bal himself.
I just don't see why elves and humans should transform into bats-like creatures, but Khajiit and Argonians shouldn't.
devaneiosonho wrote: »Why? Beast races are bipedal, so are vampire lords. Why would they need a different model? None of the humans or elves have anything to do with bat-like daedra creatures, but the transformation turns them into it. This is just to get a tail, isn't it?
WraithShadow13 wrote: »Personally, i fully agree. It would be nice if the Scion form mirrored the races. For those "werewolf" arguments, you're turning into a more powerful vampiric form, with werewolves... you turn, specifically, into a wolf. Were. Wolf. If Vampires were more Bat looking and less generic demon, i could understand the argument, but it's just not there. Even the morphs say you're just hitting a new level of vampirism, meaning your still you just in a much more powerful state.
And you didn't have to scream for three episodes to do it...
To be honest, given all of the wereforms that ARE canonically in Elder Scrolls, you would think they WOULD allow other beast forms for transformations. There are a lot of great options for that, and it would add more variety for going the Were route in game.
navystylz_ESO wrote: »Vampire Lord doesn't have forms for beat races.