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Stamsorc in 2020, 5 year main, thoughts on "Stam Frags/spammable" and how to go about it

  • Ragnaroek93
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    It's about time that every stam class gets a class spammable which isn't a meme. Stam classes are boring copies of each other (except Nb) and have no identity. When looking at stamsorc I don't see a reason why I would want to play that class. It offers nothing unique. It can't do anything which another class can't do better. It doesn't have skills which are appealing (except maybe Streak but here again magsorc can do it better). And it will be completely trash with the 20% healing nerf and by the fact that they can't use Malacath ring without losing their selfheal...
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • MincVinyl
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    It's about time that every stam class gets a class spammable which isn't a meme. Stam classes are boring copies of each other (except Nb) and have no identity. When looking at stamsorc I don't see a reason why I would want to play that class. It offers nothing unique. It can't do anything which another class can't do better. It doesn't have skills which are appealing (except maybe Streak but here again magsorc can do it better). And it will be completely trash with the 20% healing nerf and by the fact that they can't use Malacath ring without losing their selfheal...

    It is really stamsorc and dk that are really missing something. Dk atleast has the poison dots/breath and ults to use so they are not completely at the mercy of what the weapon meta is. Nbs kinda got the short end of the stick, where they had alot of unique *** and one of the best stam scaling spammables..... then zos decided to take of the fracture and move all of nb's damage into a light attack proc gimmick. Lets just hope stamsorc does not follow, although we are rather close to being at the same point as nb.
    Edited by MincVinyl on May 5, 2020 2:33AM
  • xaraan
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    Sometimes I see these Stamsorc threads with all the creative concepts of what players want to see and it worries me zos will listen to the wrong things.

    Last time all the hubbub was stirred up we ended up with Bound Armaments instead of the armor, which I preferred. Now I don't feel like I'm doing anymore damage than before that change, but just have to do more micro-management.

    First off I have to say some of the straight comparisons are disingenuous, there will always be more magical offerings from a class than stam morphs - they have one offensive weapon to use, stam users have three. Probably be a more honest comparison to look at what other classes have for stam morphs, passives and non-stam morphs (like crit surge that costs magicka but still is essentially a stam build benefit -doubly so in that you make use of a useless resource like magicka) that still benefit you when you want to make a point about the class coming up short. For example: pretending crit surge, dark deal, streak, etc. aren't beneficial to a stamina build just because they cost magicka isn't a very honest approach.

    Also, far too often ideas that are pitches are way too over-tuned. Someone mentioned crystal blast that acts like the old version of wrecking blow - a skill they just nerfed to not do a big hit + knockdown. That's not going to happen. If I'm a dev and reading the first part with a bunch of unfair comparisons and then get to someone asking for crazy strong skills, I'm going to tune out. Not saying everything said is wrong, but I'm just pointing out that you aren't doing yourself any favors with that approach.

    What do I like about my stamsorc:

    I like that I can use magicka on some skills like crit surge or streak. I like that I have an armor buff that also does a nice AoE around me and gives me a speed burst, which no class has access to something just like it. I like having utilities like negate which can be useful in the right situation to any build. I like being able to trade magicka for health and stam.

    I'm actually alright with feeling like most of my class skills are there to accentuate my weapons, not replace them.

    It does not bother me to not have a class spammable. Nor does it matter to me that every passive offers me something. Certainly they could, but I hope everyone realizes that when/if that were to happen, you don't get to keep the other passives at the same level they are. If they offer some other useful passive, then I'd guarantee you, you'll be getting less buffs from the others. Might not matter to your desires, but it's worth being aware of.

    What I'd like to see:

    There should be a physical damage morph of the atro ultimate. Summon an air atro that spins around like that Aegis set or whatever.

    And I like one posters idea that they'd rather have a delayed burst ability over a spammable. We'd probably just get another bad option and still end up using a weapon spammable, I think other than NB and stamplars every class spammable is kind of meh. I'd rather see some sort of stamina based curse, or if we didn't just want a delayed damage burst it could even be something unique like placing a lightning effect on them that does a dot to them and shocks everyone around them if they stack near allies. Anyway, I'm sure there could be a lot of interesting concepts for something like that, but I'd rather see a unique skill that's delayed damage or dot based over a class spammable that I still probably won't use vs. a weapon ability.

    But with that being said, I can see that crystal blast is ripe for a stam morph as it's not that great of an option magicka wise anyhow.

    I'd hate to see the wrong things get changed on the class though if they start re-tooling it. The class is not in a bad place power wise and I'd worry about it coming out worse than better. Maybe I'm just pessimistic after watching changes over the years, because there are definitely some opportunities with the class/build.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • MincVinyl
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    xaraan wrote: »
    Sometimes I see these Stamsorc threads with all the creative concepts of what players want to see and it worries me zos will listen to the wrong things.

    Last time all the hubbub was stirred up we ended up with Bound Armaments instead of the armor, which I preferred. Now I don't feel like I'm doing anymore damage than before that change, but just have to do more micro-management.

    First off I have to say some of the straight comparisons are disingenuous, there will always be more magical offerings from a class than stam morphs - they have one offensive weapon to use, stam users have three. Probably be a more honest comparison to look at what other classes have for stam morphs, passives and non-stam morphs (like crit surge that costs magicka but still is essentially a stam build benefit -doubly so in that you make use of a useless resource like magicka) that still benefit you when you want to make a point about the class coming up short. For example: pretending crit surge, dark deal, streak, etc. aren't beneficial to a stamina build just because they cost magicka isn't a very honest approach.

    1. I agree, again like my op I said that they should have done something with crystal blast turning it into a spammable. Which is where I said if it was swapped to a melee version the tooltip would read almost exactly like old dizzy. Pre elsweyr dizzy, which was not strong by any measure, really only die hard 2h fans used it compared to reverb or spin builds at the time. Dizzy knockup only became too strong due to the onslaught change which has been toned down drastically and with a cast time added anyways. As I suggested if the straight knockup is still too strong just return the old BA block mit and use the dagger system to make the crystal blade knockup from the melee cast only on the 4th dagger so it would avoid straight spam and favor teaching players to weave on their own.

    Crystal blast as is: 1 sec cast for high damage aoe and stun
    wouldnt be too much of a stretch to be
    Crystal blade: 1 sec cast for high damage single target knockup

    (could even be behind the double aim check system if you really think it would be too strong, but i do not think so, dizzy was just fine for years like this until onslaught did 2/3 someones health and gave a 9k executioner after before ult cast times)

    2. my initial comparison which i believe you are referring to did include the mag abilities for stamsorc, even encase.
    Edited by MincVinyl on May 5, 2020 5:38AM
  • Chilly-McFreeze
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    xaraan wrote: »

    First off I have to say some of the straight comparisons are disingenuous, there will always be more magical offerings from a class than stam morphs - they have one offensive weapon to use, stam users have three. Probably be a more honest comparison to look at what other classes have for stam morphs, passives and non-stam morphs (like crit surge that costs magicka but still is essentially a stam build benefit -doubly so in that you make use of a useless resource like magicka) that still benefit you when you want to make a point about the class coming up short. For example: pretending crit surge, dark deal, streak, etc. aren't beneficial to a stamina build just because they cost magicka isn't a very honest approach.

    Who denied that Streak, Surge, Dark Deal are beneficial for sS? I never read anyone who really played a stamsorc write that.
    What you might mistake for "disingenuous" and "dishonest" is that people also realize the downsides of said skills instead of praising them blindly. E.g. Surge sucks in no CP as you're hard pressed building for damage AND crit chance there. Not to speak of ZOS' newest balance mystery: the band of malacath. That Streak is buggy and clunky is no secret, just as it's obvious that Dark Deal has changed from what it originally was. For better or for worse depends on your PoV.
    Also, far too often ideas that are pitches are way too over-tuned. Someone mentioned crystal blast that acts like the old version of wrecking blow - a skill they just nerfed to not do a big hit + knockdown. That's not going to happen. If I'm a dev and reading the first part with a bunch of unfair comparisons and then get to someone asking for crazy strong skills, I'm going to tune out. Not saying everything said is wrong, but I'm just pointing out that you aren't doing yourself any favors with that approach.

    Yep, crazy ideas get thrown around a lot. But what's crazy, viable, overtuned or straight up useless again depends on different factors. Like Vinyl said, old Dizzy wasn't overtuned before they somehow triplebuffed it a few patches ago + buffed onslaught + nerfed every other weapon skill line at the same time.
    What do I like about my stamsorc:

    I like that I can use magicka on some skills like crit surge or streak. I like that I have an armor buff that also does a nice AoE around me and gives me a speed burst, which no class has access to something just like it. I like having utilities like negate which can be useful in the right situation to any build. I like being able to trade magicka for health and stam.

    Granted. But that's about it. I don't know why this should be stam sorc specific but almost every utility skill is magicka based. So what gives?
    I'm actually alright with feeling like most of my class skills are there to accentuate my weapons, not replace them.

    With most skills you mean which? Not a single skill buffs your generic weapon skills. If you're generous you could say Surge (which still would be a stretch) and Overload. But "most of my class skills"? Right, if there are only so few of them even 2 count for "most".
    It would actually be a nice idea to have a skill that powers up your weapon skills like in adding something to it.
    It does not bother me to not have a class spammable. Nor does it matter to me that every passive offers me something. Certainly they could, but I hope everyone realizes that when/if that were to happen, you don't get to keep the other passives at the same level they are. If they offer some other useful passive, then I'd guarantee you, you'll be getting less buffs from the others. Might not matter to your desires, but it's worth being aware of.

    It should bother you if you compare it to other classes. Especially the 2 new ones. You put yourself at a disadvantage when you choose a class that hasn't as much to offer as others. I said it before but in a multiplayer game, especially in pvp, balance is really important. Why should I use a class like NB or Sorc if a Warden or Necro can do it better? Only because of Streak or Cloak? They isn't much of a reason.
    What I'd like to see:

    There should be a physical damage morph of the atro ultimate. Summon an air atro that spins around like that Aegis set or whatever.

    And I like one posters idea that they'd rather have a delayed burst ability over a spammable. We'd probably just get another bad option and still end up using a weapon spammable, I think other than NB and stamplars every class spammable is kind of meh. I'd rather see some sort of stamina based curse, or if we didn't just want a delayed damage burst it could even be something unique like placing a lightning effect on them that does a dot to them and shocks everyone around them if they stack near allies. Anyway, I'm sure there could be a lot of interesting concepts for something like that, but I'd rather see a unique skill that's delayed damage or dot based over a class spammable that I still probably won't use vs. a weapon ability.

    You may find some ideas overtuned. Some people think it's a no go to simply slam stam cost on a mag skill and call it a day. Or to put work in a skill that is so situational that it won't find much use afterwards, like changing a staple mag burst skill into a stam DoT skill that deals shock damage and is balanced (read: dmg lowered) for being an AoE.
    But with that being said, I can see that crystal blast is ripe for a stam morph as it's not that great of an option magicka wise anyhow.

    I'd hate to see the wrong things get changed on the class though if they start re-tooling it. The class is not in a bad place power wise and I'd worry about it coming out worse than better. Maybe I'm just pessimistic after watching changes over the years, because there are definitely some opportunities with the class/build.

    Where SS stands powerwise is debatable. I'd say mid-field. Nowhere near Warden, Necro, Templar. Ironically all 3 classes with delayed burst abilites.
    But in the end I agree with the sentiment that ZOS might just screw up again and make things worse.
  • daemonor
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    Thraben wrote: »
    That being said, the StamSorc will be in a good spot after the next patch.

    We are one of three classes that can make use of a Vampire Beserk build (with +1800 Weapon Damage compared to other Stam classes), and deciding between this and Werewolf is a really tough decision.

    But we can shove surge if we want to make use of malacaths ring. :/

    No ones gonna use malacath's in pve and no one in their right mind will use shimmering frenzy in pvp.
    Edited by daemonor on May 5, 2020 6:14PM
  • MincVinyl
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    If you really want here is stamsorc compared to stamcro's number of passives
    stamsorc gets 6-9 passives
    stamsorc gets 0-2 ult morphs
    stamsorc gets 5-7 morphs (if you really want to include encase and clanfear)
    stamsorc has access to: minor exp+ prophecy and possible major vitality
    % bonuses: 10% light attack, 8% max stam
    stamcro gets 12 passives easily
    stamcro gets 2-5 ult morphs
    stamcro gets 12-16 ability morphs (if you do not want to include poison skull/archer/det siphon/boneyard)
    stamcro has access to:
    major: Vulnerability aoe, Defile aoe, fracture aoe, breach aoe, offbalance aoe, prot, minor: defile aoe
    % bonuses: 3% ability reduction, 10% damage mit, 3% healing done, 3% damage mit
  • Sarousse
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    PvP wise :

    As you don't have a second skill that adds burst like all other melee classes (lol at daggers), you're stuck into spamming dizzy swing. That's it.

    Dual wield spammables suck.

    1h+shield spammable delve is too low compared to DSwing, and adds NOTHING. (Dswing gives off balance + stun + snare).

    No class spammable.

    WTB diversity. Competitive diversity.

    Edited by Sarousse on May 5, 2020 10:02PM
  • Stx
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    I think a good place to start would be giving stam sorcs one of the morphs of overload and storm atronach.

    Also buffing the clannfear damage would be good. I think a lot of players forget about this summon because the damage is so low.
  • MincVinyl
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    Stx wrote: »
    I think a good place to start would be giving stam sorcs one of the morphs of overload and storm atronach.

    Also buffing the clannfear damage would be good. I think a lot of players forget about this summon because the damage is so low.

    The same problem that happens with clannfear happens with the atro, stamsorc is build upon movement and mobility. The pets just do not play into that at all. Unlike on magsorc you also have no way to help your clannfear survive, so in combat chances are he will just die or be off somewhere stuck on a terrain.

    As for overload, I cannot understand why they kept the sort of "weapon swap" animation into overload which is clunky AF. If they are not going to bring back the 3rd bar they should just change overload to work like an instant toggle ability. Then just have it provide a bonus to your weapon's light/heavy attacks.
    Edited by MincVinyl on May 5, 2020 7:10PM
  • Thraben
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    daemonor wrote: »

    No ones gonna use malacath's in pve and no one in their right mind will use shimmering frenzy in pvp.

    1. He meant PvP. Malacath's is BIS for wardens, but hardly usable for StamSorcs.

    2. No Noob in the right mind will use frenzy. Every high ranking Magplar, Bomblade, and some able StamSorcs will, though.
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
  • xaraan
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    xaraan wrote: »

    First off I have to say some of the straight comparisons are disingenuous, there will always be more magical offerings from a class than stam morphs - they have one offensive weapon to use, stam users have three. Probably be a more honest comparison to look at what other classes have for stam morphs, passives and non-stam morphs (like crit surge that costs magicka but still is essentially a stam build benefit -doubly so in that you make use of a useless resource like magicka) that still benefit you when you want to make a point about the class coming up short. For example: pretending crit surge, dark deal, streak, etc. aren't beneficial to a stamina build just because they cost magicka isn't a very honest approach.

    Who denied that Streak, Surge, Dark Deal are beneficial for sS? I never read anyone who really played a stamsorc write that.
    What you might mistake for "disingenuous" and "dishonest" is that people also realize the downsides of said skills instead of praising them blindly. E.g. Surge sucks in no CP as you're hard pressed building for damage AND crit chance there. Not to speak of ZOS' newest balance mystery: the band of malacath. That Streak is buggy and clunky is no secret, just as it's obvious that Dark Deal has changed from what it originally was. For better or for worse depends on your PoV.
    Also, far too often ideas that are pitches are way too over-tuned. Someone mentioned crystal blast that acts like the old version of wrecking blow - a skill they just nerfed to not do a big hit + knockdown. That's not going to happen. If I'm a dev and reading the first part with a bunch of unfair comparisons and then get to someone asking for crazy strong skills, I'm going to tune out. Not saying everything said is wrong, but I'm just pointing out that you aren't doing yourself any favors with that approach.

    Yep, crazy ideas get thrown around a lot. But what's crazy, viable, overtuned or straight up useless again depends on different factors. Like Vinyl said, old Dizzy wasn't overtuned before they somehow triplebuffed it a few patches ago + buffed onslaught + nerfed every other weapon skill line at the same time.
    What do I like about my stamsorc:

    I like that I can use magicka on some skills like crit surge or streak. I like that I have an armor buff that also does a nice AoE around me and gives me a speed burst, which no class has access to something just like it. I like having utilities like negate which can be useful in the right situation to any build. I like being able to trade magicka for health and stam.

    Granted. But that's about it. I don't know why this should be stam sorc specific but almost every utility skill is magicka based. So what gives?
    I'm actually alright with feeling like most of my class skills are there to accentuate my weapons, not replace them.

    With most skills you mean which? Not a single skill buffs your generic weapon skills. If you're generous you could say Surge (which still would be a stretch) and Overload. But "most of my class skills"? Right, if there are only so few of them even 2 count for "most".
    It would actually be a nice idea to have a skill that powers up your weapon skills like in adding something to it.
    It does not bother me to not have a class spammable. Nor does it matter to me that every passive offers me something. Certainly they could, but I hope everyone realizes that when/if that were to happen, you don't get to keep the other passives at the same level they are. If they offer some other useful passive, then I'd guarantee you, you'll be getting less buffs from the others. Might not matter to your desires, but it's worth being aware of.

    It should bother you if you compare it to other classes. Especially the 2 new ones. You put yourself at a disadvantage when you choose a class that hasn't as much to offer as others. I said it before but in a multiplayer game, especially in pvp, balance is really important. Why should I use a class like NB or Sorc if a Warden or Necro can do it better? Only because of Streak or Cloak? They isn't much of a reason.
    What I'd like to see:

    There should be a physical damage morph of the atro ultimate. Summon an air atro that spins around like that Aegis set or whatever.

    And I like one posters idea that they'd rather have a delayed burst ability over a spammable. We'd probably just get another bad option and still end up using a weapon spammable, I think other than NB and stamplars every class spammable is kind of meh. I'd rather see some sort of stamina based curse, or if we didn't just want a delayed damage burst it could even be something unique like placing a lightning effect on them that does a dot to them and shocks everyone around them if they stack near allies. Anyway, I'm sure there could be a lot of interesting concepts for something like that, but I'd rather see a unique skill that's delayed damage or dot based over a class spammable that I still probably won't use vs. a weapon ability.

    You may find some ideas overtuned. Some people think it's a no go to simply slam stam cost on a mag skill and call it a day. Or to put work in a skill that is so situational that it won't find much use afterwards, like changing a staple mag burst skill into a stam DoT skill that deals shock damage and is balanced (read: dmg lowered) for being an AoE.
    But with that being said, I can see that crystal blast is ripe for a stam morph as it's not that great of an option magicka wise anyhow.

    I'd hate to see the wrong things get changed on the class though if they start re-tooling it. The class is not in a bad place power wise and I'd worry about it coming out worse than better. Maybe I'm just pessimistic after watching changes over the years, because there are definitely some opportunities with the class/build.

    Where SS stands powerwise is debatable. I'd say mid-field. Nowhere near Warden, Necro, Templar. Ironically all 3 classes with delayed burst abilites.
    But in the end I agree with the sentiment that ZOS might just screw up again and make things worse.

    On the first point, who said those skills suck? Well, that's the dishonest part, it's insinuated by leaving them out of the list and acting like because they are a magicka based ability that they don't count for Stamsorcs. And anytime someone has to narrow a point down to no-CP loses something because the vast majority of the game is CP and even if we look at no CP only, then magicka has the same amount of suck from that ability as stam. But I also never look at the game as only a pvp one, that's going to open up a whole new can of worms. (Like talking about pets not working b/c stamsorc is built on mobility - well that's only in pvp, works great in pve. Not that the point doesn't stand in pvp, but it's worth noting that complaint is very narrow).

    When I say I'm ok with feeling like my class skills are there to add to my weapon use and not replace them, I'm talking about Crit Surge as on obvious one. But anything that provides passive bonuses that adds to what you do as a warrior - hurricane, streak for stun, dark deal to get resources back, etc. It was simply a statement that I'd rather have abilities like that - ones that are either utility or in the background while I'm making use of my weapon, on most stam users than just a new spammable to replace uppercut or whatever.

    And like I said, I'm glad that utility skills are magicka based, I prefer using my dead resource bar for occasional casts and saving my stam bar for my parse and dodge rolls, etc. Obviously if it gets too crazy, your magicka can feel like it's not enough, but the only class that usually happens to me on is my stamden.

    I also think it's worth noting when we bring up what the class doesn't have, that we look at what they do have vs. other classes. Only class with streak like ability for attack/escape/stun use. Only class with an armor buff that also does good damage and gives speed burst. Only class that lets you trade magicka for stam/health.

    And I think that that a couple of small tweaks to passives, a phys damage ultimate and I'd prefer a delayed burst damage skill personally and they'd be in a good place. This call for class spammables are meh for stam IMO, I don't use warden bird, I don't use necro skulls and I don't care for the new 'spammable' they gave stamDKs. But I do think asking for it to pretty much do what was just taken away from uppercut doesn't help make the case, it really comes off like players just asking for OP stuff. If they add it, sure, whatever, maybe it would be useful in some situations, but I'd rather see the delay burst ability IMO if I had to only pick one.




    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • MincVinyl
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    xaraan wrote: »
    xaraan wrote: »

    First off I have to say some of the straight comparisons are disingenuous, there will always be more magical offerings from a class than stam morphs - they have one offensive weapon to use, stam users have three. Probably be a more honest comparison to look at what other classes have for stam morphs, passives and non-stam morphs (like crit surge that costs magicka but still is essentially a stam build benefit -doubly so in that you make use of a useless resource like magicka) that still benefit you when you want to make a point about the class coming up short. For example: pretending crit surge, dark deal, streak, etc. aren't beneficial to a stamina build just because they cost magicka isn't a very honest approach.

    Who denied that Streak, Surge, Dark Deal are beneficial for sS? I never read anyone who really played a stamsorc write that.
    What you might mistake for "disingenuous" and "dishonest" is that people also realize the downsides of said skills instead of praising them blindly. E.g. Surge sucks in no CP as you're hard pressed building for damage AND crit chance there. Not to speak of ZOS' newest balance mystery: the band of malacath. That Streak is buggy and clunky is no secret, just as it's obvious that Dark Deal has changed from what it originally was. For better or for worse depends on your PoV.
    Also, far too often ideas that are pitches are way too over-tuned. Someone mentioned crystal blast that acts like the old version of wrecking blow - a skill they just nerfed to not do a big hit + knockdown. That's not going to happen. If I'm a dev and reading the first part with a bunch of unfair comparisons and then get to someone asking for crazy strong skills, I'm going to tune out. Not saying everything said is wrong, but I'm just pointing out that you aren't doing yourself any favors with that approach.

    Yep, crazy ideas get thrown around a lot. But what's crazy, viable, overtuned or straight up useless again depends on different factors. Like Vinyl said, old Dizzy wasn't overtuned before they somehow triplebuffed it a few patches ago + buffed onslaught + nerfed every other weapon skill line at the same time.
    What do I like about my stamsorc:

    I like that I can use magicka on some skills like crit surge or streak. I like that I have an armor buff that also does a nice AoE around me and gives me a speed burst, which no class has access to something just like it. I like having utilities like negate which can be useful in the right situation to any build. I like being able to trade magicka for health and stam.

    Granted. But that's about it. I don't know why this should be stam sorc specific but almost every utility skill is magicka based. So what gives?
    I'm actually alright with feeling like most of my class skills are there to accentuate my weapons, not replace them.

    With most skills you mean which? Not a single skill buffs your generic weapon skills. If you're generous you could say Surge (which still would be a stretch) and Overload. But "most of my class skills"? Right, if there are only so few of them even 2 count for "most".
    It would actually be a nice idea to have a skill that powers up your weapon skills like in adding something to it.
    It does not bother me to not have a class spammable. Nor does it matter to me that every passive offers me something. Certainly they could, but I hope everyone realizes that when/if that were to happen, you don't get to keep the other passives at the same level they are. If they offer some other useful passive, then I'd guarantee you, you'll be getting less buffs from the others. Might not matter to your desires, but it's worth being aware of.

    It should bother you if you compare it to other classes. Especially the 2 new ones. You put yourself at a disadvantage when you choose a class that hasn't as much to offer as others. I said it before but in a multiplayer game, especially in pvp, balance is really important. Why should I use a class like NB or Sorc if a Warden or Necro can do it better? Only because of Streak or Cloak? They isn't much of a reason.
    What I'd like to see:

    There should be a physical damage morph of the atro ultimate. Summon an air atro that spins around like that Aegis set or whatever.

    And I like one posters idea that they'd rather have a delayed burst ability over a spammable. We'd probably just get another bad option and still end up using a weapon spammable, I think other than NB and stamplars every class spammable is kind of meh. I'd rather see some sort of stamina based curse, or if we didn't just want a delayed damage burst it could even be something unique like placing a lightning effect on them that does a dot to them and shocks everyone around them if they stack near allies. Anyway, I'm sure there could be a lot of interesting concepts for something like that, but I'd rather see a unique skill that's delayed damage or dot based over a class spammable that I still probably won't use vs. a weapon ability.

    You may find some ideas overtuned. Some people think it's a no go to simply slam stam cost on a mag skill and call it a day. Or to put work in a skill that is so situational that it won't find much use afterwards, like changing a staple mag burst skill into a stam DoT skill that deals shock damage and is balanced (read: dmg lowered) for being an AoE.
    But with that being said, I can see that crystal blast is ripe for a stam morph as it's not that great of an option magicka wise anyhow.

    I'd hate to see the wrong things get changed on the class though if they start re-tooling it. The class is not in a bad place power wise and I'd worry about it coming out worse than better. Maybe I'm just pessimistic after watching changes over the years, because there are definitely some opportunities with the class/build.

    Where SS stands powerwise is debatable. I'd say mid-field. Nowhere near Warden, Necro, Templar. Ironically all 3 classes with delayed burst abilites.
    But in the end I agree with the sentiment that ZOS might just screw up again and make things worse.

    On the first point, who said those skills suck? Well, that's the dishonest part, it's insinuated by leaving them out of the list and acting like because they are a magicka based ability that they don't count for Stamsorcs. And anytime someone has to narrow a point down to no-CP loses something because the vast majority of the game is CP and even if we look at no CP only, then magicka has the same amount of suck from that ability as stam. But I also never look at the game as only a pvp one, that's going to open up a whole new can of worms. (Like talking about pets not working b/c stamsorc is built on mobility - well that's only in pvp, works great in pve. Not that the point doesn't stand in pvp, but it's worth noting that complaint is very narrow).

    When I say I'm ok with feeling like my class skills are there to add to my weapon use and not replace them, I'm talking about Crit Surge as on obvious one. But anything that provides passive bonuses that adds to what you do as a warrior - hurricane, streak for stun, dark deal to get resources back, etc. It was simply a statement that I'd rather have abilities like that - ones that are either utility or in the background while I'm making use of my weapon, on most stam users than just a new spammable to replace uppercut or whatever.

    And like I said, I'm glad that utility skills are magicka based, I prefer using my dead resource bar for occasional casts and saving my stam bar for my parse and dodge rolls, etc. Obviously if it gets too crazy, your magicka can feel like it's not enough, but the only class that usually happens to me on is my stamden.

    I also think it's worth noting when we bring up what the class doesn't have, that we look at what they do have vs. other classes. Only class with streak like ability for attack/escape/stun use. Only class with an armor buff that also does good damage and gives speed burst. Only class that lets you trade magicka for stam/health.

    And I think that that a couple of small tweaks to passives, a phys damage ultimate and I'd prefer a delayed burst damage skill personally and they'd be in a good place. This call for class spammables are meh for stam IMO, I don't use warden bird, I don't use necro skulls and I don't care for the new 'spammable' they gave stamDKs. But I do think asking for it to pretty much do what was just taken away from uppercut doesn't help make the case, it really comes off like players just asking for OP stuff. If they add it, sure, whatever, maybe it would be useful in some situations, but I'd rather see the delay burst ability IMO if I had to only pick one.




    I don't think anyone said DD/critsurge/streak were bad. In my OP i included them and even encase/clanfear for usable abilities for stamsorc.

    I still stand by the fact that clanfear sucks due to dropping two skill slots for a terrible dot that can die and further cost you resources. Even for pve I have never heard of someone using it.

    Read the tooltip for crystal blast, imagine that as a melee stam ability.....you literally get old dizzy except with aoe splash and a knockdown instead of knockup. If zos is going to add anything, they are more likely to take things previously in the game and re purpose them. I do not understand why you think it would be op anyways, the only reason dizzy was op recently was because how onslaught was changed to do 2/3rds someones health and then let you get a ~9k executioner followup. That was before they nerfed onslaught by alot and added cast times on top of that. My suggestion would even put the knockup in a very very noticeable and easily countered system. Not only could you see and react to a full 1sec cast(4-5 human reaction times), but you would watch them stack daggers up while fighting. If a player got hit by something they had 4-5 seconds to react to I suppose anything would be op.
  • Ragnaroek93
    Ragnaroek93
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    MincVinyl wrote: »
    It's about time that every stam class gets a class spammable which isn't a meme. Stam classes are boring copies of each other (except Nb) and have no identity. When looking at stamsorc I don't see a reason why I would want to play that class. It offers nothing unique. It can't do anything which another class can't do better. It doesn't have skills which are appealing (except maybe Streak but here again magsorc can do it better). And it will be completely trash with the 20% healing nerf and by the fact that they can't use Malacath ring without losing their selfheal...

    It is really stamsorc and dk that are really missing something. Dk atleast has the poison dots/breath and ults to use so they are not completely at the mercy of what the weapon meta is. Nbs kinda got the short end of the stick, where they had alot of unique *** and one of the best stam scaling spammables..... then zos decided to take of the fracture and move all of nb's damage into a light attack proc gimmick. Lets just hope stamsorc does not follow, although we are rather close to being at the same point as nb.

    They're already at the same point as Nb is in (maybe even worse considering how bad they scale with Malacath ring). They're just a weaker version of stamdk which is a weaker version of stamden/stamcro.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • MincVinyl
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    MincVinyl wrote: »
    It's about time that every stam class gets a class spammable which isn't a meme. Stam classes are boring copies of each other (except Nb) and have no identity. When looking at stamsorc I don't see a reason why I would want to play that class. It offers nothing unique. It can't do anything which another class can't do better. It doesn't have skills which are appealing (except maybe Streak but here again magsorc can do it better). And it will be completely trash with the 20% healing nerf and by the fact that they can't use Malacath ring without losing their selfheal...

    It is really stamsorc and dk that are really missing something. Dk atleast has the poison dots/breath and ults to use so they are not completely at the mercy of what the weapon meta is. Nbs kinda got the short end of the stick, where they had alot of unique *** and one of the best stam scaling spammables..... then zos decided to take of the fracture and move all of nb's damage into a light attack proc gimmick. Lets just hope stamsorc does not follow, although we are rather close to being at the same point as nb.

    They're already at the same point as Nb is in (maybe even worse considering how bad they scale with Malacath ring). They're just a weaker version of stamdk which is a weaker version of stamden/stamcro.

    Tbh on most stamsorc builds we hit 40-50% crit anyways so i dont even plan on running the malacath ring. In Gray Host I am likely going to run the snow treader boots during lag with immov pots and poisons. In the off times the game works id just pick up the wild ring in place of major expedition for consistent fluid movement.

    Id still say nb is lower on the tier list, mostly because their damage is entirely pigeon holed into ult>bow>*** they dodged again.....
    Edited by MincVinyl on May 6, 2020 1:14AM
  • Cerbolt
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    A stam frags would be interesting I think, whether it's a spammable or not. But I doubt that'd really be enough, stamsorc really just doesn't have a lot going for it compared to other classes. Take stamcro it has so many more useful passives and stam versions of skills. Stamsorc was my first class and I wouldn't give it up for the world but looking at the other stam classes always makes me feel slightly bitter :(
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  • Chilly-McFreeze
    Chilly-McFreeze
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    xaraan wrote: »

    On the first point, who said those skills suck? Well, that's the dishonest part, it's insinuated by leaving them out of the list and acting like because they are a magicka based ability that they don't count for Stamsorcs. And anytime someone has to narrow a point down to no-CP loses something because the vast majority of the game is CP and even if we look at no CP only, then magicka has the same amount of suck from that ability as stam. But I also never look at the game as only a pvp one, that's going to open up a whole new can of worms. (Like talking about pets not working b/c stamsorc is built on mobility - well that's only in pvp, works great in pve. Not that the point doesn't stand in pvp, but it's worth noting that complaint is very narrow).

    I didn't say those skills suck per se. I said they have their downsides as well. And again, nobody denied they are beneficial to stam sorcs. I don't even know where you are getting that from.
    To completely evaluate a skill you have to take it's performance in certain activites into consideration. That's probably what you mean with narrowing it down.
    Here are two little example:
    Pets: great on mag sorcs for LoS behind due to ranged playstyle and the ability to cast shields on them.
    As a stam sorcs you'll have a hard time doing either.
    Pets are even better in PvE as they mostly can't even die there, a thing to consider if you want to use them in pvp.

    Surge: absolute fantastic in solo pve. But it's value diminishes rapitely as soon as you play in a traditional group set up as there is lesser need for selfhealing and you usually get major sorcery/ brutality from pots.
    It's also quite nice in CP pvp as you get 9% crit chance, massive regen and max resources for free there. Things you have to actually build for in no cp. You can't have it all there and either lack dmg or crit chance or whatever you want to sacrifice.

    I also find it effusive to imply that no cp balance is an afterthought because "the game is mostly CP" when actually more of the PvP modes are no CP (BG, IC, Cyro vs IC, Cyro).
    When I say I'm ok with feeling like my class skills are there to add to my weapon use and not replace them, I'm talking about Crit Surge as on obvious one. But anything that provides passive bonuses that adds to what you do as a warrior - hurricane, streak for stun, dark deal to get resources back, etc. It was simply a statement that I'd rather have abilities like that - ones that are either utility or in the background while I'm making use of my weapon, on most stam users than just a new spammable to replace uppercut or whatever.

    Fair enough. Having personal preferences is up to anyone. Doesn't make either of us wrong. I prefer to not be at the mercy of weapon skill balancing. It didn't went so well in recent time.
    And like I said, I'm glad that utility skills are magicka based, I prefer using my dead resource bar for occasional casts and saving my stam bar for my parse and dodge rolls, etc. Obviously if it gets too crazy, your magicka can feel like it's not enough, but the only class that usually happens to me on is my stamden.

    That's what mag is for on stam chars. On every class. Maybe except Warden and Necros, they get some of their utlity skills for free.
    I also think it's worth noting when we bring up what the class doesn't have, that we look at what they do have vs. other classes. Only class with streak like ability for attack/escape/stun use. Only class with an armor buff that also does good damage and gives speed burst. Only class that lets you trade magicka for stam/health.

    That's a very humble approach. And I would congratulate you for if we were talking about real life comparisons. But a mutliplayer game requires a different approach. As I wrote yesterday: "Why should I use a class like NB or Sorc if a Warden or Necro can do it better? Only because of Streak or Cloak? They isn't much of a reason."

    I can't get over the fact that especially the cash locked classes are so much better flashed out. It literraly jumps in your face:
    I like about my Stamcro that I can have an AoE burst ult, an ranged & delayed AoE burst dmg & major defile skill, no cost major protection, no cost dmg tether, no cost Vigor that also grants ~ 200 stam regen, 10% extra dmg reduction,
    an armor buff that synergyzes in multiple ways with the class concept (cost reduction on summons, creating a corpse, resource return when something dies in 28m, 15% dot damage reduction, 2% healing recieved)
    Plus passive 1250 health, 1500 penetration, some kind of execute passive, +15% dot damage, free perma-up 8% healing done buff, ultimate generation etc. etc.

    I like about my stamsorc that it has a great CC + mobility skill, a potentially nice hot, +5% physical dmg done, an armor skill with minor buff and okayish dmg and a resource exchange channel. And to some extend a dead skill that I only slot because of 8% stam, 10% la dmg (what seems bound to get removed) and 20% stam/ health regen and 8% health if I decide to not fire it.
    And I think that that a couple of small tweaks to passives, a phys damage ultimate and I'd prefer a delayed burst damage skill personally and they'd be in a good place. This call for class spammables are meh for stam IMO, I don't use warden bird, I don't use necro skulls and I don't care for the new 'spammable' they gave stamDKs. But I do think asking for it to pretty much do what was just taken away from uppercut doesn't help make the case, it really comes off like players just asking for OP stuff. If they add it, sure, whatever, maybe it would be useful in some situations, but I'd rather see the delay burst ability IMO if I had to only pick one.

    Totally agree on that paragraph.
    Edited by Chilly-McFreeze on May 6, 2020 4:49PM
  • Aznox
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    I globally agree with @xaraan even if many had valid points.

    Giving us a strong spammable wouldn't be giving more options, it would be locking us out of weapon abilities in the same way magplar is balanced around sweeps and doomed to spam it for eternity. Of course i'm slightly exaggerating but you get the idea.

    Physical atronach/overload, maybe with interesting mechanics/debuff rather than just raw damage, improving passives, etc.., would be nice however.
    Aznox
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  • Lord_Sando
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    dont count on any changes soon
  • Karmanorway
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    Crixus8000 wrote: »
    The only thing I want for stamsorc atm is to not need to slot bound armaments or atro to get a passive that other classes get for free. I should not need to trade 2 bar slots to unlock a class passive, that is so stupid.

    This, so much 😂
  • Joxer61
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    why wouldn't Mage's Fury had been a good choice? Insta cast, you get right away and looks cool (class theme). I mean a lightning bolt to the face could be a physical pain, could it not? :pensive:
    dunno, just always thought Fury would make a better stam skill...but thats me. ;)
  • Kadoin
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    Thraben wrote: »
    Kadoin wrote: »
    And yet I have little issue on my stam sorc. But to each their own.

    It's more about the flavour, and about missed chances.

    The Bound Daggers are not impactful enough, so no one really uses them in Open World PvP. Which is a pitty. In my original suggestion they were a Bound Greatsword with a Dizzy animation, quite similar to what the OP envisions.

    It's true, and bound daggers itself might be bugged. I initially used them with bow for a special stam sorc build that had range and melee + healing, but two patches ago I had to drop the skill because it didn't work properly anymore.

    The damage would vary even on the same exact target like 1500x6 , then a moment later with no buffs changing or any additional damage reduction on the target 100x6. There was never any explanation for it, so it went off my bar.

    I doubt the frag morph will even be a significant addition to the class in the long run, and won't be worth it when you consider what they will keep overlooking after adding the morph.
  • Kadoin
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    Joxer61 wrote: »
    why wouldn't Mage's Fury had been a good choice? Insta cast, you get right away and looks cool (class theme). I mean a lightning bolt to the face could be a physical pain, could it not? :pensive:
    dunno, just always thought Fury would make a better stam skill...but thats me. ;)

    Maybe because uppercut and executioner with fury would be an OP combination? It's already op on a hybrid and they don't even have the full power of a pure build...
  • MincVinyl
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    Kadoin wrote: »
    Joxer61 wrote: »
    why wouldn't Mage's Fury had been a good choice? Insta cast, you get right away and looks cool (class theme). I mean a lightning bolt to the face could be a physical pain, could it not? :pensive:
    dunno, just always thought Fury would make a better stam skill...but thats me. ;)

    Maybe because uppercut and executioner with fury would be an OP combination? It's already op on a hybrid and they don't even have the full power of a pure build...

    I've tried the hybrid route, and it doesn't really pan out. Even doing sets like NMA+CA doesn't get the fury to be worth it. the issue is making up for the pen and deciding what to lose on your bar.

    typical front bar for OW PvP:

    camo....Dizzy.....Bound....vigor......executioner......dbos/onslut

    backbar

    DD.......CS.......Hur....streak.......Ransack/pois inj (Master weaps)
    Giving up camo means losing savagery, 3% wd, and 8% damage done
    Giving up the backbar weapon skill means losing 8% mit, Fracture, strong heal, 4-5k resists
    Giving up streak is like giving up the only thing that makes stamsorc strong OW
    Bound armaments is 8%stam 8%hp 10% light attacks 20%stam recov 20% health recov
    It sounds op, until you actually try it.
    Edited by MincVinyl on July 24, 2020 5:13PM
  • Joxer61
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    Kadoin wrote: »
    Joxer61 wrote: »
    why wouldn't Mage's Fury had been a good choice? Insta cast, you get right away and looks cool (class theme). I mean a lightning bolt to the face could be a physical pain, could it not? :pensive:
    dunno, just always thought Fury would make a better stam skill...but thats me. ;)

    Maybe because uppercut and executioner with fury would be an OP combination? It's already op on a hybrid and they don't even have the full power of a pure build...

    I speak in reference of pve only...forgot about the pvp implications.... ;)
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