TLDR
The post explains:
- current stamsorc inclass problems that people complain about
- A 5 year Stamsorc player's thoughts on a "stam frags/spammable" morph
- Problems and ways to tackle them to avoid one button spam and constant simple burst
It is long so that I can lay out as much info that I believe would cause people to ask questions. Keeping the most of the crucial info/answers to those within this post.
Starting off with the rundown of 2020 greymoor stamsorc
stamsorc gets 6-9 passives magsorc gets 10-12
stamsorc gets 0 ultimates magsorc gets 6
stamsorc gets 7 morphs magsorc gets 27
stamsorc has access to: minor exp/prophecy and major vitality
For stamsorc to even reach all 9 passives you are forced to slot useless pet abilities. Even if Phys damage atro came out it would suck since it does not move, it would not pair with a mobility based class and overload is too clunky and has a new cluster of bugs and rules it follows each patch. To even compare to what some of the other classes get for free on spammable abilities we have to trade off 5 piece sets or abilities
As for abilities, recently we
- gained clanfear...which does little to no damage on a non moving target at the price of two skill slots. Not to mention it dies easily since you cant heal it with your kit. Pets just do not pair with stamsorc, just like how atro doesn't.
- Lost Bound armaments what was a highly useful defensive active ability is for some reason just a boring light attack proc copy and paste from nightblade. Somehow this is supposed to create "class identity". Much like dk's are not happy with tossing stones almost everyone i talk to pvp and pve thinks something better could have been made. Especially if it is going to take away one of the few abilities the class even used.
How to give Stamsorc a "stam frag" morph without it being a literal stamina version of frags
Going off the base crystal blast(could be named Crystal Blade), stamsorcs could still gain an ability that does the high damage with 1sec cast+stun (make it uninterruptible for a melee damage ability that rewards the long cast with a hard hit and a knockup(dropping the aoe currently with crystal blast for the uninterruptible QoL). This would play like old dizzy, which paired well with stamsorc's mobility which was why a lot of players ran it. The speed and toolkit for stamsorc allows us to do the cast time abilities and stay on target easier than other classes(what zos does not understand and lead them to put the random snare on current dizzy). Our inclass hots and health recov make it so we are able to survive while doing casts(which you cannot block cancel like other spammables for bonus tankiness between GCDs(global cooldowns). The stun/knockup gave stamsorc a way to actually setup combos in combat. (yes streak is op and stuns through block, but in combat it is
very situational. You never know if you will pay the mag and not move, if terrain allows you to actually move after streaking, if you can land within melee range, if you can streak without going off a wall/ledge....you get the idea.
Old dizzy did have some problems on both sides(granted rather easy to counter, but new players still had problems)
- Old dizzy had consistent burst (easiest counterplay by learning to block weave)
- Old dizzy had a consistent knockup (easiest counterplay by learning to block weave)
- Newer players had trouble hitting it and avoiding it. (A counterplay learning curve existed for both sides)
Adressing the problemsHow do we add something like this back into the game without sorc burst being braindead easy and boring?
- What I think would be zos's best option would be to try to use the current bound armament dagger system. It would also be fairly easy for them to use old assets while making something have a unique playstyle. The dizzy animation could be recycled and get a new skin. The ability pictures for current Bound armaments could be reused.
- This brings back the block mit bound armaments(another unique ability back) while at the same time allowing passives to be utilized more(blood magic/expert mage).
- Now say old dizzy did 10k damage tooltip, crystal blade would do 6k+1k*#daggers/0.3sec. This system would avoid the dreaded one spam wonder entirely. A player who wants to get burst out of it would have to learn to weave the rest of their bar(teaching new players to light weave). If someone does spam it, they will not build up to max daggers. It would work best if after the first Blade cast entering a fight you would gain a 30sec buff that allows you to gain daggers, refreshing upon a successful cast.
- How the knockup would be addressed with this is much like how crystal frag proc works, at 4 procs the crystal blade would automatically consume the daggers and cause the blade to have a 6 second proc available causing your next cast to do the knockup and bonus dagger damage in a single hit. Mechanically this causes you to give up possible blood magic passive heals while preventing people from holding onto a fully loaded up proc for use anytime(like how the stamcro scythe can offbalance bomb) If you are countered you lose your saved up stacks+damage+heals+max hp passive.
- Failing at the dagger system would mean the other player who counterplayed you gets rewarded with a window of counter burst or in pve if you do not do the proper rotation you loose out on potential dps. Much like disrupting a necro's corpse system, non stamsorcs will counter play the daggers
- What about the one of pverp'er who thinks crystal blast is the best.....ughghghhghg.......if you really ......really......really like the ability so bad, it wouldnt be hard for crystal frags hard cast to behave exactly like crystal blast. While at the same time not changing the beloved frags proc that magsorcs almost all use. Note I do not believe that any magsorc would still hardcast in pvp, if anything as a stam main It would not bother me in the slightest. I have no issues with the strength of frags right now, regardless keep the thread as focused on stamsorc as you can.
I do not do a lot of the high end pve content anymore, but I believe this would fit fine within most rotations. Most of what I do now is either openworld cyrodil when it is working or do high mmr bgs without my friends because I cant anymore. Maybe it could retain the %light attack bonus to actually compete in pve/pvp(considering necro has a slew of unique % modifiers on everything on top of actually having passives and major/minor buffs... I can't see why there couldn't be one here).
Anyways I always get asked what my opinions are on stamsorc not having a "spammable" after 5 years of playing the class. Sadly having to always be forced to use whatever weapon skill line is Bis(best in slot) patch to patch so stamsorc can stay relevant with what little it has. Generally I do not like the idea of any "spammable", the concept that you can just spam one button without a second thought and defeat your opponent seems pretty lame.