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Nightblade Veiled Strike Change

  • nublife01
    nublife01
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    basically now my spammable with come with cc immuning the target. that is such a fat nerf like are you kidding me.
  • nublife01
    nublife01
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    The only ability in the game that deals high damage, stuns, and off balances with no cast time.
    Hitting an enemy "from the flank" is incredibly lenient. Abilities with the same proc condition, such as Camouflaged Hunter, will proc when hitting an enemy from the side. Veiled strike will be incredibly rewarding, this goes against their previously proposed removal of stuns, or adding cast times, to high damage abilities. It does it all plus some (off balance).

    Their proposed removal of stuns, cast times and equalizing of skills is dumb to begin with. If it would be up to me I'd straight up revert the class to pre Elswyer or probably pre Morrowind. I'd also give frags it's stun back for example.
    Also as someone who mains Nb, I've never seen the class being in such a sh*t spot as on Greymoor PTR (not even close tbh) and therefore I welcome the buff (and I honstely think it's not enough to make the class good again). It's ok that a class skill is strong (look at the nb class skills, almost all of them are bad) and it's simply not fair to consider SA as overloaded as long as we have stuff like Blighted Blastbones, Jabs and Dizzy.

    dude literally all they have to do to make the class viable again is two things: revert surprise attack to its major fracture state and have mark simple reduce enemy damage instead of applying major fracture. boom there you have a balanced nightblade that can be dark cloak and bg viable again.
  • Fur_like_snow
    Fur_like_snow
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    Thought the game was moving away from high damage abilities with CC as secondary effects? Now you just get stunned by any random SA cloaked or otherwise.They heard the NB QQ loud and clear but had nothing interesting in the idea department so you get a lazy stun that breaks the flow of a rotation but who cares because some noob can stun a goblin in FG1 now.
    Edited by Fur_like_snow on May 5, 2020 5:00AM
  • Chilly-McFreeze
    Chilly-McFreeze
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    Suddenly it‘s a downside to have a stun on your spam. A few months back it was totally OP and reason for nerf calls to dizzy.
  • Langeston
    Langeston
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    Suddenly it‘s a downside to have a stun on your spam. A few months back it was totally OP and reason for nerf calls to dizzy.

    When your burst combo consists of [Delayed Burst Skill]>Dizzy>Dizzy>Dizzy>Dizzy, it is pretty OP to have a stun (and then a snare) attached to such a high damage skill — the "combo" requires minimal precision, just point and shoot.

    On a NB, most of your burst comes from Grim Focus and Incap — two of the most telegraphed and easy to dodge skills in the game. I don't think people are considering how often NBs are going to be accidentally CCing people with their spammable while their ult is still cooling down and they only have 3 stacks on their bow — so what is the NB going to burst with, just a bunch of Surprise Attacks? Without being able to time their CC, a NB's burst is a joke.

    I play magblade and don't even use Concealed Weapon anymore, so this change won't affect me. I use Flame Clench or Fear for my CC, so I have full control over it and even then the combo is still very easily borked — if I had to work around the possibility of CCing with my spammable (Swallow Soul) I could see that getting very annoying/frustrating. But again, that's only because the rest of my combo is single target and easily dodged. If the combo was just a bunch of hard hitting AOE and Dizzy, it'd be a different story.

    Maybe I'm overthinking this, I dunno. I just don't think I'd like it.
    Edited by Langeston on May 5, 2020 7:18AM
  • Chilly-McFreeze
    Chilly-McFreeze
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    Don’t get me wrong, I understand the issue and the bad shape NBs are in. It‘s just the forums dynamic that irks me.
    So, enough OT.
  • SshadowSscale
    SshadowSscale
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    Don’t get me wrong, I understand the issue and the bad shape NBs are in. It‘s just the forums dynamic that irks me.
    So, enough OT.
    The diffrence between veiled and dizzy is hoe burst combos work dizzy plus stun is op bexause its a delayed burst skill wich is easily timed with other delayed skills best examples is warden shalks and necro blastbonr (note dswing sets the enemie of balanve too meaning if you do not want the stun you do not have to take it giving you more controll over it) because you can cast them bith before you do dizz meaning your dizzy and bb ot shalks hit at the same time veiled plus stun on the other hand messes up stamblade due to how their combo works currebtly on live a nb will have full stack on grim plus ult g2g before cloak veiled strike stunning you where with hiw the stun on veiled is gonna be uncontrollable wich will result in you stunning enemies when merciless and your ult is not ready yet meaning when you have merciless and ult ready they are possibly cc imune wich just messes with nb burst so much more

  • Anyron
    Anyron
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    You remember when ZoS nerfed defile to the ground on every skill, set and class? Then gave stamina necro a Spammable Permanent Major Defile Undodgeable Ranged AoE Burst skill that is totally not overloaded. Oh yeah and remember they nerfed heroic for having 3 effects because it was overloaded?
    Remember they took the CC out of every burst damage skill, now they are giving it to nb's which is a insta cast skill unlike dizzy and frags (you still need to set it up). It also puts enemies on off balance giving them a 10% damage boost from cp passives. Now i know what you are thinking, dizzy does the same! But dizzy is already incredibly viable and a strong skill, i wouldn't say OP because of the cast time and performence issues but its really close to being OP. And i know what you are saying now, but nightblade is weak! I know that and i am sure this will be a really nice buff for nightblades to put them back in the game, my issue is ZoS always doing things like this, this buff will be a gateway to heavy armor dark cloak nb meta too, nbs will have a free bar slot and a cc on their spammable. After ZoS nerfed bloodspawn and all the tank sets i dont see why would they do something that can easily make heavynb meta again. By the way for the love of god nerf stamina necro percentage mitigation from class skills and passives and nerf blastbones. Basicly pay to win at this point, you can't even get elsweyr with gold because its not sold with crowns. Thank you for reading.
    nublife01 wrote: »
    The only ability in the game that deals high damage, stuns, and off balances with no cast time.
    Hitting an enemy "from the flank" is incredibly lenient. Abilities with the same proc condition, such as Camouflaged Hunter, will proc when hitting an enemy from the side. Veiled strike will be incredibly rewarding, this goes against their previously proposed removal of stuns, or adding cast times, to high damage abilities. It does it all plus some (off balance).

    Their proposed removal of stuns, cast times and equalizing of skills is dumb to begin with. If it would be up to me I'd straight up revert the class to pre Elswyer or probably pre Morrowind. I'd also give frags it's stun back for example.
    Also as someone who mains Nb, I've never seen the class being in such a sh*t spot as on Greymoor PTR (not even close tbh) and therefore I welcome the buff (and I honstely think it's not enough to make the class good again). It's ok that a class skill is strong (look at the nb class skills, almost all of them are bad) and it's simply not fair to consider SA as overloaded as long as we have stuff like Blighted Blastbones, Jabs and Dizzy.

    dude literally all they have to do to make the class viable again is two things: revert surprise attack to its major fracture state and have mark simple reduce enemy damage instead of applying major fracture. boom there you have a balanced nightblade that can be dark cloak and bg viable again.

    No. Major fracture needs to stay away.. You cant have major buff and major debuff on high dmg spammable ability.. Thats too much
  • ccfeeling
    ccfeeling
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    NB skills change every single patch , wtf is going on ?

    I just reviewed all 3 NB skill lines in the past 2 years , ZOS reworked about 80% of them , ROFL .

    Do you guys know what to do ?

    Don't over nerfed a PVP focus class or just remove this class in the game , give us class change token , we adapt and we start over !
  • Langeston
    Langeston
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    Anyron wrote: »
    You remember when ZoS nerfed defile to the ground on every skill, set and class? Then gave stamina necro a Spammable Permanent Major Defile Undodgeable Ranged AoE Burst skill that is totally not overloaded. Oh yeah and remember they nerfed heroic for having 3 effects because it was overloaded?
    Remember they took the CC out of every burst damage skill, now they are giving it to nb's which is a insta cast skill unlike dizzy and frags (you still need to set it up). It also puts enemies on off balance giving them a 10% damage boost from cp passives. Now i know what you are thinking, dizzy does the same! But dizzy is already incredibly viable and a strong skill, i wouldn't say OP because of the cast time and performence issues but its really close to being OP. And i know what you are saying now, but nightblade is weak! I know that and i am sure this will be a really nice buff for nightblades to put them back in the game, my issue is ZoS always doing things like this, this buff will be a gateway to heavy armor dark cloak nb meta too, nbs will have a free bar slot and a cc on their spammable. After ZoS nerfed bloodspawn and all the tank sets i dont see why would they do something that can easily make heavynb meta again. By the way for the love of god nerf stamina necro percentage mitigation from class skills and passives and nerf blastbones. Basicly pay to win at this point, you can't even get elsweyr with gold because its not sold with crowns. Thank you for reading.
    nublife01 wrote: »
    The only ability in the game that deals high damage, stuns, and off balances with no cast time.
    Hitting an enemy "from the flank" is incredibly lenient. Abilities with the same proc condition, such as Camouflaged Hunter, will proc when hitting an enemy from the side. Veiled strike will be incredibly rewarding, this goes against their previously proposed removal of stuns, or adding cast times, to high damage abilities. It does it all plus some (off balance).

    Their proposed removal of stuns, cast times and equalizing of skills is dumb to begin with. If it would be up to me I'd straight up revert the class to pre Elswyer or probably pre Morrowind. I'd also give frags it's stun back for example.
    Also as someone who mains Nb, I've never seen the class being in such a sh*t spot as on Greymoor PTR (not even close tbh) and therefore I welcome the buff (and I honstely think it's not enough to make the class good again). It's ok that a class skill is strong (look at the nb class skills, almost all of them are bad) and it's simply not fair to consider SA as overloaded as long as we have stuff like Blighted Blastbones, Jabs and Dizzy.

    dude literally all they have to do to make the class viable again is two things: revert surprise attack to its major fracture state and have mark simple reduce enemy damage instead of applying major fracture. boom there you have a balanced nightblade that can be dark cloak and bg viable again.

    No. Major fracture needs to stay away.. You cant have major buff and major debuff on high dmg spammable ability.. Thats too much

    If Veiled Strike was in the Assassination skill line (where it belongs) instead of Shadow, we wouldn't have that problem. So do that, then take Blur from Assassination and move it to Shadow (where it belongs) and there you go — problem solved.
    Edited by Langeston on May 5, 2020 10:08AM
  • actosh
    actosh
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    Langeston wrote: »
    Anyron wrote: »
    You remember when ZoS nerfed defile to the ground on every skill, set and class? Then gave stamina necro a Spammable Permanent Major Defile Undodgeable Ranged AoE Burst skill that is totally not overloaded. Oh yeah and remember they nerfed heroic for having 3 effects because it was overloaded?
    Remember they took the CC out of every burst damage skill, now they are giving it to nb's which is a insta cast skill unlike dizzy and frags (you still need to set it up). It also puts enemies on off balance giving them a 10% damage boost from cp passives. Now i know what you are thinking, dizzy does the same! But dizzy is already incredibly viable and a strong skill, i wouldn't say OP because of the cast time and performence issues but its really close to being OP. And i know what you are saying now, but nightblade is weak! I know that and i am sure this will be a really nice buff for nightblades to put them back in the game, my issue is ZoS always doing things like this, this buff will be a gateway to heavy armor dark cloak nb meta too, nbs will have a free bar slot and a cc on their spammable. After ZoS nerfed bloodspawn and all the tank sets i dont see why would they do something that can easily make heavynb meta again. By the way for the love of god nerf stamina necro percentage mitigation from class skills and passives and nerf blastbones. Basicly pay to win at this point, you can't even get elsweyr with gold because its not sold with crowns. Thank you for reading.
    nublife01 wrote: »
    The only ability in the game that deals high damage, stuns, and off balances with no cast time.
    Hitting an enemy "from the flank" is incredibly lenient. Abilities with the same proc condition, such as Camouflaged Hunter, will proc when hitting an enemy from the side. Veiled strike will be incredibly rewarding, this goes against their previously proposed removal of stuns, or adding cast times, to high damage abilities. It does it all plus some (off balance).

    Their proposed removal of stuns, cast times and equalizing of skills is dumb to begin with. If it would be up to me I'd straight up revert the class to pre Elswyer or probably pre Morrowind. I'd also give frags it's stun back for example.
    Also as someone who mains Nb, I've never seen the class being in such a sh*t spot as on Greymoor PTR (not even close tbh) and therefore I welcome the buff (and I honstely think it's not enough to make the class good again). It's ok that a class skill is strong (look at the nb class skills, almost all of them are bad) and it's simply not fair to consider SA as overloaded as long as we have stuff like Blighted Blastbones, Jabs and Dizzy.

    dude literally all they have to do to make the class viable again is two things: revert surprise attack to its major fracture state and have mark simple reduce enemy damage instead of applying major fracture. boom there you have a balanced nightblade that can be dark cloak and bg viable again.

    No. Major fracture needs to stay away.. You cant have major buff and major debuff on high dmg spammable ability.. Thats too much

    If Veiled Strike was in the Assassination skill line (where it belongs) instead of Shadow, we wouldn't have that problem. So do that, then take Blur from Assassination and move it to Shadow (where it belongs) and there you go — problem solved.

    Yep.
  • Anyron
    Anyron
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    Langeston wrote: »
    Anyron wrote: »
    You remember when ZoS nerfed defile to the ground on every skill, set and class? Then gave stamina necro a Spammable Permanent Major Defile Undodgeable Ranged AoE Burst skill that is totally not overloaded. Oh yeah and remember they nerfed heroic for having 3 effects because it was overloaded?
    Remember they took the CC out of every burst damage skill, now they are giving it to nb's which is a insta cast skill unlike dizzy and frags (you still need to set it up). It also puts enemies on off balance giving them a 10% damage boost from cp passives. Now i know what you are thinking, dizzy does the same! But dizzy is already incredibly viable and a strong skill, i wouldn't say OP because of the cast time and performence issues but its really close to being OP. And i know what you are saying now, but nightblade is weak! I know that and i am sure this will be a really nice buff for nightblades to put them back in the game, my issue is ZoS always doing things like this, this buff will be a gateway to heavy armor dark cloak nb meta too, nbs will have a free bar slot and a cc on their spammable. After ZoS nerfed bloodspawn and all the tank sets i dont see why would they do something that can easily make heavynb meta again. By the way for the love of god nerf stamina necro percentage mitigation from class skills and passives and nerf blastbones. Basicly pay to win at this point, you can't even get elsweyr with gold because its not sold with crowns. Thank you for reading.
    nublife01 wrote: »
    The only ability in the game that deals high damage, stuns, and off balances with no cast time.
    Hitting an enemy "from the flank" is incredibly lenient. Abilities with the same proc condition, such as Camouflaged Hunter, will proc when hitting an enemy from the side. Veiled strike will be incredibly rewarding, this goes against their previously proposed removal of stuns, or adding cast times, to high damage abilities. It does it all plus some (off balance).

    Their proposed removal of stuns, cast times and equalizing of skills is dumb to begin with. If it would be up to me I'd straight up revert the class to pre Elswyer or probably pre Morrowind. I'd also give frags it's stun back for example.
    Also as someone who mains Nb, I've never seen the class being in such a sh*t spot as on Greymoor PTR (not even close tbh) and therefore I welcome the buff (and I honstely think it's not enough to make the class good again). It's ok that a class skill is strong (look at the nb class skills, almost all of them are bad) and it's simply not fair to consider SA as overloaded as long as we have stuff like Blighted Blastbones, Jabs and Dizzy.

    dude literally all they have to do to make the class viable again is two things: revert surprise attack to its major fracture state and have mark simple reduce enemy damage instead of applying major fracture. boom there you have a balanced nightblade that can be dark cloak and bg viable again.

    No. Major fracture needs to stay away.. You cant have major buff and major debuff on high dmg spammable ability.. Thats too much

    If Veiled Strike was in the Assassination skill line (where it belongs) instead of Shadow, we wouldn't have that problem. So do that, then take Blur from Assassination and move it to Shadow (where it belongs) and there you go — problem solved.

    why are you telling me this ? im not a developer of this game lol.. if they move the skill yes, but they decided to nerf it instead move it.. and i doubt they are going to change it
    i was talking about SA where it is now
    if the skill stays in shadow dont count on major breach anytime soon
  • TheInfernalRage
    TheInfernalRage
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    Another nerf. Change that came straight from mere theory-crafting. Seriously, are the devs playing this game?
  • killingspreeb16_ESO
    killingspreeb16_ESO
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    Langeston wrote: »
    Anyron wrote: »
    You remember when ZoS nerfed defile to the ground on every skill, set and class? Then gave stamina necro a Spammable Permanent Major Defile Undodgeable Ranged AoE Burst skill that is totally not overloaded. Oh yeah and remember they nerfed heroic for having 3 effects because it was overloaded?
    Remember they took the CC out of every burst damage skill, now they are giving it to nb's which is a insta cast skill unlike dizzy and frags (you still need to set it up). It also puts enemies on off balance giving them a 10% damage boost from cp passives. Now i know what you are thinking, dizzy does the same! But dizzy is already incredibly viable and a strong skill, i wouldn't say OP because of the cast time and performence issues but its really close to being OP. And i know what you are saying now, but nightblade is weak! I know that and i am sure this will be a really nice buff for nightblades to put them back in the game, my issue is ZoS always doing things like this, this buff will be a gateway to heavy armor dark cloak nb meta too, nbs will have a free bar slot and a cc on their spammable. After ZoS nerfed bloodspawn and all the tank sets i dont see why would they do something that can easily make heavynb meta again. By the way for the love of god nerf stamina necro percentage mitigation from class skills and passives and nerf blastbones. Basicly pay to win at this point, you can't even get elsweyr with gold because its not sold with crowns. Thank you for reading.
    nublife01 wrote: »
    The only ability in the game that deals high damage, stuns, and off balances with no cast time.
    Hitting an enemy "from the flank" is incredibly lenient. Abilities with the same proc condition, such as Camouflaged Hunter, will proc when hitting an enemy from the side. Veiled strike will be incredibly rewarding, this goes against their previously proposed removal of stuns, or adding cast times, to high damage abilities. It does it all plus some (off balance).

    Their proposed removal of stuns, cast times and equalizing of skills is dumb to begin with. If it would be up to me I'd straight up revert the class to pre Elswyer or probably pre Morrowind. I'd also give frags it's stun back for example.
    Also as someone who mains Nb, I've never seen the class being in such a sh*t spot as on Greymoor PTR (not even close tbh) and therefore I welcome the buff (and I honstely think it's not enough to make the class good again). It's ok that a class skill is strong (look at the nb class skills, almost all of them are bad) and it's simply not fair to consider SA as overloaded as long as we have stuff like Blighted Blastbones, Jabs and Dizzy.

    dude literally all they have to do to make the class viable again is two things: revert surprise attack to its major fracture state and have mark simple reduce enemy damage instead of applying major fracture. boom there you have a balanced nightblade that can be dark cloak and bg viable again.

    No. Major fracture needs to stay away.. You cant have major buff and major debuff on high dmg spammable ability.. Thats too much

    If Veiled Strike was in the Assassination skill line (where it belongs) instead of Shadow, we wouldn't have that problem. So do that, then take Blur from Assassination and move it to Shadow (where it belongs) and there you go — problem solved.

    Personally right now i don't think this will help the class at all,damage(numbers)is not the main problem of the class right now.

    The main problem is that the class is too squshy,with low healing/utility and our damage is too easy to avoid.

    If they move the skill right now we lose 3%hp and we lose the uptime of the major buff on a class that is alredy squshy with cloak still bugged(?) and with the healing debuff(on battle spirit)increased and the nerf on the 2 most used(defensive)monster set for NB BS/TK this change might hurt the class even more.

    Not to mention it force you to cloak even if you don't want it to get the buff up and still have no good sinegy with dark cloak.(healing buff last more than the major buff)

    Not against the idea but i personally think to be done first they need to fix/change more things.
    Edited by killingspreeb16_ESO on May 5, 2020 10:56AM
  • ketsparrowhawk
    ketsparrowhawk
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    Veiled Strike already stunned and set ppl off balance. The only difference is how it gets applied (from a flank rather than from stealth).

    NB's are no longer able to use their bread-and-butter out-of-stealth combo. This change was made to give them back some functionality that was lost on PTS last week.
  • ScruffyWhiskers
    ScruffyWhiskers
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    Please don't change this for Concealed Weapon. It makes no sense for a Melee Magblade since they don't lead with a heavy attack and it was the centerpiece of their burst combo. I was thinking about coming back to check out the new vamps and this is a really depressing and horrible design decision seemingly all because of a new item set.

    Also, please take the cast time of of Soul Harvest. That is all.
  • Ragnaroek93
    Ragnaroek93
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    Anyron wrote: »
    You remember when ZoS nerfed defile to the ground on every skill, set and class? Then gave stamina necro a Spammable Permanent Major Defile Undodgeable Ranged AoE Burst skill that is totally not overloaded. Oh yeah and remember they nerfed heroic for having 3 effects because it was overloaded?
    Remember they took the CC out of every burst damage skill, now they are giving it to nb's which is a insta cast skill unlike dizzy and frags (you still need to set it up). It also puts enemies on off balance giving them a 10% damage boost from cp passives. Now i know what you are thinking, dizzy does the same! But dizzy is already incredibly viable and a strong skill, i wouldn't say OP because of the cast time and performence issues but its really close to being OP. And i know what you are saying now, but nightblade is weak! I know that and i am sure this will be a really nice buff for nightblades to put them back in the game, my issue is ZoS always doing things like this, this buff will be a gateway to heavy armor dark cloak nb meta too, nbs will have a free bar slot and a cc on their spammable. After ZoS nerfed bloodspawn and all the tank sets i dont see why would they do something that can easily make heavynb meta again. By the way for the love of god nerf stamina necro percentage mitigation from class skills and passives and nerf blastbones. Basicly pay to win at this point, you can't even get elsweyr with gold because its not sold with crowns. Thank you for reading.
    nublife01 wrote: »
    The only ability in the game that deals high damage, stuns, and off balances with no cast time.
    Hitting an enemy "from the flank" is incredibly lenient. Abilities with the same proc condition, such as Camouflaged Hunter, will proc when hitting an enemy from the side. Veiled strike will be incredibly rewarding, this goes against their previously proposed removal of stuns, or adding cast times, to high damage abilities. It does it all plus some (off balance).

    Their proposed removal of stuns, cast times and equalizing of skills is dumb to begin with. If it would be up to me I'd straight up revert the class to pre Elswyer or probably pre Morrowind. I'd also give frags it's stun back for example.
    Also as someone who mains Nb, I've never seen the class being in such a sh*t spot as on Greymoor PTR (not even close tbh) and therefore I welcome the buff (and I honstely think it's not enough to make the class good again). It's ok that a class skill is strong (look at the nb class skills, almost all of them are bad) and it's simply not fair to consider SA as overloaded as long as we have stuff like Blighted Blastbones, Jabs and Dizzy.

    dude literally all they have to do to make the class viable again is two things: revert surprise attack to its major fracture state and have mark simple reduce enemy damage instead of applying major fracture. boom there you have a balanced nightblade that can be dark cloak and bg viable again.

    No. Major fracture needs to stay away.. You cant have major buff and major debuff on high dmg spammable ability.. Thats too much

    But it is fine for Wardens? It's also fine that Mark Target (class skill) is a meme compared to Ele Drain (weapon skill). And adding the passive to SA to make it look stronger isn't fair imo. That'd be like adding damage to every sorc ability because of amplitude.

    Don't want to sound harsh but this you can't have xyz because that's too much argument is the reason why the game is so bad right now. Every class has "overloaded" abilities (and tbh there are a lot of skills which were more overloaded than SA) and every class NEEDS to have overloaded abilities, it makes them unique and gives them identity. They're repeating the mistakes which Blizzard did with WoW and now desperatly try to go back.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Maulkin
    Maulkin
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    Anyron wrote: »
    You remember when ZoS nerfed defile to the ground on every skill, set and class? Then gave stamina necro a Spammable Permanent Major Defile Undodgeable Ranged AoE Burst skill that is totally not overloaded. Oh yeah and remember they nerfed heroic for having 3 effects because it was overloaded?
    Remember they took the CC out of every burst damage skill, now they are giving it to nb's which is a insta cast skill unlike dizzy and frags (you still need to set it up). It also puts enemies on off balance giving them a 10% damage boost from cp passives. Now i know what you are thinking, dizzy does the same! But dizzy is already incredibly viable and a strong skill, i wouldn't say OP because of the cast time and performence issues but its really close to being OP. And i know what you are saying now, but nightblade is weak! I know that and i am sure this will be a really nice buff for nightblades to put them back in the game, my issue is ZoS always doing things like this, this buff will be a gateway to heavy armor dark cloak nb meta too, nbs will have a free bar slot and a cc on their spammable. After ZoS nerfed bloodspawn and all the tank sets i dont see why would they do something that can easily make heavynb meta again. By the way for the love of god nerf stamina necro percentage mitigation from class skills and passives and nerf blastbones. Basicly pay to win at this point, you can't even get elsweyr with gold because its not sold with crowns. Thank you for reading.
    nublife01 wrote: »
    The only ability in the game that deals high damage, stuns, and off balances with no cast time.
    Hitting an enemy "from the flank" is incredibly lenient. Abilities with the same proc condition, such as Camouflaged Hunter, will proc when hitting an enemy from the side. Veiled strike will be incredibly rewarding, this goes against their previously proposed removal of stuns, or adding cast times, to high damage abilities. It does it all plus some (off balance).

    Their proposed removal of stuns, cast times and equalizing of skills is dumb to begin with. If it would be up to me I'd straight up revert the class to pre Elswyer or probably pre Morrowind. I'd also give frags it's stun back for example.
    Also as someone who mains Nb, I've never seen the class being in such a sh*t spot as on Greymoor PTR (not even close tbh) and therefore I welcome the buff (and I honstely think it's not enough to make the class good again). It's ok that a class skill is strong (look at the nb class skills, almost all of them are bad) and it's simply not fair to consider SA as overloaded as long as we have stuff like Blighted Blastbones, Jabs and Dizzy.

    dude literally all they have to do to make the class viable again is two things: revert surprise attack to its major fracture state and have mark simple reduce enemy damage instead of applying major fracture. boom there you have a balanced nightblade that can be dark cloak and bg viable again.

    No. Major fracture needs to stay away.. You cant have major buff and major debuff on high dmg spammable ability.. Thats too much

    But it is fine for Wardens? It's also fine that Mark Target (class skill) is a meme compared to Ele Drain (weapon skill). And adding the passive to SA to make it look stronger isn't fair imo. That'd be like adding damage to every sorc ability because of amplitude.

    Don't want to sound harsh but this you can't have xyz because that's too much argument is the reason why the game is so bad right now. Every class has "overloaded" abilities (and tbh there are a lot of skills which were more overloaded than SA) and every class NEEDS to have overloaded abilities, it makes them unique and gives them identity. They're repeating the mistakes which Blizzard did with WoW and now desperatly try to go back.

    Wardens, AoE Major Fracture/Breach on CD with their burst damage skill. StamDKs AoE Fracture with high dmg + DoT. Stamcros, AoE Major Defile with their burst damage skill.

    Stamblade single target Fracture perhaps with spammable-level damage? Nope, too op.
    EU | PC | AD
  • Universe
    Universe
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    It is obviously a nerf...
    The need to be at the flank of an enemy to trigger the CC is a huge drawback.
    I'm at least relieved that my main isn't a Nightblade.
    Edited by Universe on May 5, 2020 1:19PM
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Aedaryl
    Aedaryl
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    Universe wrote: »
    It is obviously a nerf...
    The need to be at the flank of an enemy to trigger the CC is a huge drawback.
    I'm at least relieved that my main isn't a Nightblade.

    This is because your main isn't a Nightblade that you think it's a drawback.
  • Universe
    Universe
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    Aedaryl wrote: »
    Universe wrote: »
    It is obviously a nerf...
    The need to be at the flank of an enemy to trigger the CC is a huge drawback.
    I'm at least relieved that my main isn't a Nightblade.

    This is because your main isn't a Nightblade that you think it's a drawback.

    It is a drawback.
    There is a major issue with server to client positioning in ESO that will make it unreliable cc which will not trigger at the right times, if at all.
    I played Nightblade a lot despite the fact it's not my main, I know a lot about the Nightblade :)
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Tommy_The_Gun
    Tommy_The_Gun
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    Universe wrote: »
    I'm at least relieved that my main isn't a Nightblade.
    My main is a NB, and I pretty much login just to get login reward and do some crafting dailies. Then I log off... :/

    Edited by Tommy_The_Gun on May 5, 2020 1:30PM
  • Langeston
    Langeston
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    Aedaryl wrote: »
    Universe wrote: »
    It is obviously a nerf...
    The need to be at the flank of an enemy to trigger the CC is a huge drawback.
    I'm at least relieved that my main isn't a Nightblade.

    This is because your main isn't a Nightblade that you think it's a drawback.
    I main a NB and I think it's a drawback.

    And I could be mistaken, but I also have a feeling that a lot of NBs that think it's great right now are going to have a change of heart when they find their opponents are constantly CC immune at the most inopportune times because they accidentally CCed them seconds earlier.
  • Langeston
    Langeston
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    Langeston wrote: »
    Anyron wrote: »
    You remember when ZoS nerfed defile to the ground on every skill, set and class? Then gave stamina necro a Spammable Permanent Major Defile Undodgeable Ranged AoE Burst skill that is totally not overloaded. Oh yeah and remember they nerfed heroic for having 3 effects because it was overloaded?
    Remember they took the CC out of every burst damage skill, now they are giving it to nb's which is a insta cast skill unlike dizzy and frags (you still need to set it up). It also puts enemies on off balance giving them a 10% damage boost from cp passives. Now i know what you are thinking, dizzy does the same! But dizzy is already incredibly viable and a strong skill, i wouldn't say OP because of the cast time and performence issues but its really close to being OP. And i know what you are saying now, but nightblade is weak! I know that and i am sure this will be a really nice buff for nightblades to put them back in the game, my issue is ZoS always doing things like this, this buff will be a gateway to heavy armor dark cloak nb meta too, nbs will have a free bar slot and a cc on their spammable. After ZoS nerfed bloodspawn and all the tank sets i dont see why would they do something that can easily make heavynb meta again. By the way for the love of god nerf stamina necro percentage mitigation from class skills and passives and nerf blastbones. Basicly pay to win at this point, you can't even get elsweyr with gold because its not sold with crowns. Thank you for reading.
    nublife01 wrote: »
    The only ability in the game that deals high damage, stuns, and off balances with no cast time.
    Hitting an enemy "from the flank" is incredibly lenient. Abilities with the same proc condition, such as Camouflaged Hunter, will proc when hitting an enemy from the side. Veiled strike will be incredibly rewarding, this goes against their previously proposed removal of stuns, or adding cast times, to high damage abilities. It does it all plus some (off balance).

    Their proposed removal of stuns, cast times and equalizing of skills is dumb to begin with. If it would be up to me I'd straight up revert the class to pre Elswyer or probably pre Morrowind. I'd also give frags it's stun back for example.
    Also as someone who mains Nb, I've never seen the class being in such a sh*t spot as on Greymoor PTR (not even close tbh) and therefore I welcome the buff (and I honstely think it's not enough to make the class good again). It's ok that a class skill is strong (look at the nb class skills, almost all of them are bad) and it's simply not fair to consider SA as overloaded as long as we have stuff like Blighted Blastbones, Jabs and Dizzy.

    dude literally all they have to do to make the class viable again is two things: revert surprise attack to its major fracture state and have mark simple reduce enemy damage instead of applying major fracture. boom there you have a balanced nightblade that can be dark cloak and bg viable again.

    No. Major fracture needs to stay away.. You cant have major buff and major debuff on high dmg spammable ability.. Thats too much

    If Veiled Strike was in the Assassination skill line (where it belongs) instead of Shadow, we wouldn't have that problem. So do that, then take Blur from Assassination and move it to Shadow (where it belongs) and there you go — problem solved.

    Personally right now i don't think this will help the class at all,damage(numbers)is not the main problem of the class right now.

    The main problem is that the class is too squshy,with low healing/utility and our damage is too easy to avoid.

    If they move the skill right now we lose 3%hp and we lose the uptime of the major buff on a class that is alredy squshy with cloak still bugged(?) and with the healing debuff(on battle spirit)increased and the nerf on the 2 most used(defensive)monster set for NB BS/TK this change might hurt the class even more.

    Not to mention it force you to cloak even if you don't want it to get the buff up and still have no good sinegy with dark cloak.(healing buff last more than the major buff)

    Not against the idea but i personally think to be done first they need to fix/change more things.
    Well, I main a magblade so I do think that damage numbers are an issue. I don't remember feeling this way on my stamblade though so you may be correct regarding them.
  • Universe
    Universe
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    Universe wrote: »
    I'm at least relieved that my main isn't a Nightblade.
    My main is a NB, and I pretty much login just to get login reward and do some crafting dailies. Then I log off... :/

    Yes, I'm sorry for all the NB mains out there.
    Nightblade is really the underdog class, for a long time now.
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Szende
    Szende
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    I feel it as a buff personally. Makes mobility more rewarding, while can use it from stealth as well. Im happy for this
    PC-EU
    Kyra Leith - PvP Stamina Nightblade
  • Cerotonin
    Cerotonin
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    Imagine if it was an immobilize CC though. That’d actually be really annoying.
  • Szende
    Szende
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    Dunno... cc in even every 4-6 sec. Quite stamina draining if well played. Good for deal with tanky boiis
    PC-EU
    Kyra Leith - PvP Stamina Nightblade
  • Parasaurolophus
    Parasaurolophus
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    This is a really terrible change. This will make SS random and uncontrollable. Now each player will spin like a spinning top, so that nb wouldn’t enter him from the back. I had hopes after someone who returned the stun for incap. But all hope is shattered again.
    PC/EU
  • Rianai
    Rianai
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    If you are so worried about "accidentially" stunning a target - maybe don't mindlessly spam your buttons?

    Is this change going to make nb good or even op? Definitely not. Will it cause complaints that lead to nerfs? Possibly. But it is not a nerf.
    Since the flanking angle is pretty generous it will be pretty easy to cc the target, which will add a lot of pressure. And when paying attention to the cc immunity timer you can still know when the stun is going to happen and (try to) capitalize on it. Not that cc actually helps a lot with nb burst combos, which is another reason why it won't be a big deal if you happen to stun the target unintentionally.
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