No that's not the same thing, they are not becoming weaker.
You might be able to use them less often, but their srength remains the same.
You just don't have an unfair and imbalanced advantage that you should not have in CP either.
Losing your unfair cost advantage does not change how shields and heals become weaker in nonCP (look at tooltips) while dodge roll still mitigates 100% of the damage without ever having to invest a single attribute point or set bonus into it.
leepalmer95 wrote: »No that's not the same thing, they are not becoming weaker.
You might be able to use them less often, but their srength remains the same.
You just don't have an unfair and imbalanced advantage that you should not have in CP either.
Losing your unfair cost advantage does not change how shields and heals become weaker in nonCP (look at tooltips) while dodge roll still mitigates 100% of the damage without ever having to invest a single attribute point or set bonus into it.
But it doesnt mitigate 100% of the dmg done.
If there where skills they simply ignored shields or block then that would be the same thing. But there isnt.
There no way for shields as a form of protection to get ignored.
@killingspreeb16_ESO again:
Shields get buffed in CP b/c damage gets buffed in CP. Both effects cancel each other out. If you are able to absorb 1 Dizzying Swing with your shield in NonCP you will be able to absorb 1 Dizzying Swing with your shield in CP - that is ofc CPs are apporpriately and proportionally distributed. The effect cancel out.
Now if you can dodge 1 Dizzying Swing in NonCP, you will be able to dodge 1/(1-CPcostreduction) which is > 1 Dizzying Swing in CP. However, it should only be 1. Citing this imbalance to argue that dodge roll is weaker and suffers the same as shields do in non CP is flawed reasoning.
Besides, there is a reason people under pressure, even magicka builds, spam dodge roll and not shields. Dodge Roll is the single most powerful mitigation tool in the game. If shields were so great, stamina builds would invest into shields like magicka builds are invest into dodge rolls right now. Which ofc they don't b/c dodge roll far outperforms shields in both mitigation when under pressure and avoidance of stuns, roots, snares, debuffs. In addition dodge rolls can be used in animation canceling, shields can't ... and neither can any other magicka mitigation tools.
The fact that people don't invest into a CP that is a 1:1 conterpart of another CP is no valid arguement.
And the arguement "CP reduce cost for dodge rolls, b/c in CP you have a larger resource pool and higher sustain allowing you to cast more shields and heals" is equally flawed and invalid. The higher resource pool and sustain by themselves already allow you to use dodge roll more often, just like it does for shields and heals.
Feel free to explain to me how these things are countered in the CP system? I don't see any CPs offsetting these, especially since the other CPs already all "partnered up" to cancel each other out!
Lord_Eomer wrote: »60% nerf was long awaited! no need to rollback, too much healing in this game is always an issue.