You would kill 1vX in Cyrodil and all content creators for the game would be upset.Sneaky-Snurr wrote: »2. CP adjustments;
Disable CP PvP. Make PvP strictly a No-CP affair. That way, a huge aspect of PvE will be left separately to that of PvP.
@Galarthor1.0: limit the number of cross heals. That is going to put a huge strain on the server and/or client to constantly keep track who is getting how many heals in those big fights. It's already laggy enough.
1.1: again, way too complicated and resource-intensive. Just make AOE heals in general less potent. It's not like PvE healers are currently performing at the limit. Most content, even DLC-HM, can be done without a healer. So a nerf to the AoE heals will not break PvE healers at all. Besides, if they can't heal the entire group at once with just a single ability they will have to focus more on healing and less on dealing damage. Limiting cross healing in PvE would also have the added benefit that healers might actually become useful again outside of vet (HM) Trials.
2: if people wanted to play without CP, they would all flock to the no-CP campaigns. However, the CP campaigns remain the most prominent campaigns.
3: You are on the right track, but your idea is too complicated again. Why grant a bonus and then cut it in half. Just half the set bonus. It's not like Player Damage reduction is a valid bonus for PvE. Besides, it's not the single sets that are causing the issue, but the fact that you can stack the passive mitigations and the high uptime.
4: Stop blaming it on PvP. Most of the crappy changes come from PvE b/c people are unwilling to put effort into improving and thus fail to clear content. That's why everything is constantly being nerfed. Look at the entire discussion about the skill gap and people not being able to complete certain content. ZOS doesn't really care about PvP. There is no money in PvP players. ZOS is targeting new who buy the game, DLCs, and blow some money on the crown store. And you don't lure new players to an MMO like ESO with PvP but with PvE content.
You would kill 1vX in Cyrodil and all content creators for the game would be upset.Sneaky-Snurr wrote: »2. CP adjustments;
Disable CP PvP. Make PvP strictly a No-CP affair. That way, a huge aspect of PvE will be left separately to that of PvP.
I agree cross healing should be the target of the nerf, not further healing reduction (or damage shield buffing if you wanna look at it that way lol).
killingspreeb16_ESO wrote: »Agree especially on cp-pvp, if they want to keep that trash pvp then balance battle spirit for no-cp and cp-pvp in different ways(atleast until cp-rework),tired of no-cp get always *** for the CP system.
@Galarthor on pc eu the no-cp campain is always in a good shape like the cp-one,also many people play on cp-pvp because it's easier to survive with all the extra stat,regen and cost reduction.
Sneaky-Snurr wrote: »2. CP adjustments;
Disable CP PvP. Make PvP strictly a No-CP affair. That way, a huge aspect of PvE will be left separately to that of PvP.
Sneaky-Snurr wrote: »2. CP adjustments;
Disable CP PvP. Make PvP strictly a No-CP affair. That way, a huge aspect of PvE will be left separately to that of PvP.
It seems that one main motive of this post is to make all PvP no-CP.
The issue with this suggestion is OP seems to ignore that the changes to battle spirit effect all PvP.
Sneaky-Snurr wrote: »2. CP adjustments;
Disable CP PvP. Make PvP strictly a No-CP affair. That way, a huge aspect of PvE will be left separately to that of PvP.
It seems that one main motive of this post is to make all PvP no-CP.
The issue with this suggestion is OP seems to ignore that the changes to battle spirit effect all PvP.
Limiting cross healing in PvE would also have the added benefit that healers might actually become useful again outside of vet (HM) Trials.
John_Falstaff wrote: »Limiting cross healing in PvE would also have the added benefit that healers might actually become useful again outside of vet (HM) Trials.
...and helpless in vet HM trials, like execute in vHoF HM. Some PvP people are just plain clueless about PvE, the biggest part of the game, and yes, all problems of ESO stem from PvP. It'll be a great day when PvP will be removed from the game entirely, it adds nothing whatsoever.
John_Falstaff wrote: »Limiting cross healing in PvE would also have the added benefit that healers might actually become useful again outside of vet (HM) Trials.
...and helpless in vet HM trials, like execute in vHoF HM. Some PvP people are just plain clueless about PvE, the biggest part of the game, and yes, all problems of ESO stem from PvP. It'll be a great day when PvP will be removed from the game entirely, it adds nothing whatsoever.
Sneaky-Snurr wrote: »@Elusiin
Respectfully, I'm not particularly sure about that.
I see 1vX fights all the time in no-CP. Content creators only make up a small group of the whole community anyways and they should presumably have no problem adapting to no-CP environment.
If not, well... git gud..? ;P
killingspreeb16_ESO wrote: »@Galarthor PC EU no-cp pvp had always good population as far i can remember and also if the game in pvp was only no-cp also the balance would be different and only for one game mode.
Now be it pvp or pve if something get nerfed because CP make it better than it should then no-cp get to suffer which is for me the main problem.
"For example, shields and heals are weaker, but dodge and block remain as effective as in CP."
Yeah is not like cp for cost reduction of block/roll exist right?
Thay are less effective aswell.
Let's stop this magika vs stamina,especially when in bg magika build are effective aswell.
killingspreeb16_ESO wrote: »@Galarthor PC EU no-cp pvp had always good population as far i can remember and also if the game in pvp was only no-cp also the balance would be different and only for one game mode.
Now be it pvp or pve if something get nerfed because CP make it better than it should then no-cp get to suffer which is for me the main problem.
"For example, shields and heals are weaker, but dodge and block remain as effective as in CP."
Yeah is not like cp for cost reduction of block/roll exist right?
Thay are less effective aswell.
Let's stop this magika vs stamina,especially when in bg magika build are effective aswell.
The strength of block and dodge is unaffected by CP. The fact that stamina builds get preferential treatment in the CP system does not change the fact heals and shields become weaker in nonCP while block and cloak don't.
At the PvEer complaining above:
Limiting and removing cross healing are 2 different things. Besides, cross healing is almost never really needed anywhere. It just causes problems in PvP and causes healers to become basically useless in (most) pve content. So why not remove the issue of cross healing and adjust what little content that actually require cross healing instead of keeping a system in the game that pretty much ruins everything else outside these few rare occassions?
Besides, now that the lag even crept into PvE, you should be glad for every AoE and Cross Heal fewer that is being used as they are the main drivers of lag.
leepalmer95 wrote: »killingspreeb16_ESO wrote: »@Galarthor PC EU no-cp pvp had always good population as far i can remember and also if the game in pvp was only no-cp also the balance would be different and only for one game mode.
Now be it pvp or pve if something get nerfed because CP make it better than it should then no-cp get to suffer which is for me the main problem.
"For example, shields and heals are weaker, but dodge and block remain as effective as in CP."
Yeah is not like cp for cost reduction of block/roll exist right?
Thay are less effective aswell.
Let's stop this magika vs stamina,especially when in bg magika build are effective aswell.
The strength of block and dodge is unaffected by CP. The fact that stamina builds get preferential treatment in the CP system does not change the fact heals and shields become weaker in nonCP while block and cloak don't.
At the PvEer complaining above:
Limiting and removing cross healing are 2 different things. Besides, cross healing is almost never really needed anywhere. It just causes problems in PvP and causes healers to become basically useless in (most) pve content. So why not remove the issue of cross healing and adjust what little content that actually require cross healing instead of keeping a system in the game that pretty much ruins everything else outside these few rare occassions?
Besides, now that the lag even crept into PvE, you should be glad for every AoE and Cross Heal fewer that is being used as they are the main drivers of lag.
Block and dodge are effected by cp? They cost a lot more in non cp?
killingspreeb16_ESO wrote: »@Galarthor PC EU no-cp pvp had always good population as far i can remember and also if the game in pvp was only no-cp also the balance would be different and only for one game mode.
Now be it pvp or pve if something get nerfed because CP make it better than it should then no-cp get to suffer which is for me the main problem.
"For example, shields and heals are weaker, but dodge and block remain as effective as in CP."
Yeah is not like cp for cost reduction of block/roll exist right?
Thay are less effective aswell.
Let's stop this magika vs stamina,especially when in bg magika build are effective aswell.
The strength of block and dodge is unaffected by CP. The fact that stamina builds get preferential treatment in the CP system does not change the fact heals and shields become weaker in nonCP while block and cloak don't.
At the PvEer complaining above:
Limiting and removing cross healing are 2 different things. Besides, cross healing is almost never really needed anywhere. It just causes problems in PvP and causes healers to become basically useless in (most) pve content. So why not remove the issue of cross healing and adjust what little content that actually require cross healing instead of keeping a system in the game that pretty much ruins everything else outside these few rare occassions?
Besides, now that the lag even crept into PvE, you should be glad for every AoE and Cross Heal fewer that is being used as they are the main drivers of lag.
Block and Dodge costing less in CP is just another preferential treatment of Stamina builds.
There is no such thing as a cost reduction on defensive tools for magicka builds. All you lose is a privilege. Block and Dodge remain as effective in nonCP as they were in CP.
And before you complain that if the cost was not reduced in the CP system, then there was nothing for stamina defenses in the CP system: block and dodge do not need adjustment in the CP system for the increased damage in a CP setting, since both are adjusted automatically. E.g. for dodge roll -100% damage is 0 damage taken, no matter if it's 1000 or 1000000 damage that is thrown at you.
Ofc you can dodge roll less in non-CP, but that b/c you got an imbalanced advantage in CP. The fact that you have this broken advantage in CP, does not mean you require compensation for not having it in nonCP.
No that's not the same thing, they are not becoming weaker.
You might be able to use them less often, but their srength remains the same.
You just don't have an unfair and imbalanced advantage that you should not have in CP either.
Losing your unfair cost advantage does not change how shields and heals become weaker in nonCP (look at tooltips) while dodge roll still mitigates 100% of the damage without ever having to invest a single attribute point or set bonus into it.