Drammanoth wrote: »Equality is BS. If one wants ALL races to have THE SAME racial traits, sooo... where's the variety? We choose a given race more on the basis of the traits they have (gameplay), and we know why they have them (lore).
Also, I do realise there are some average Joes who just play ESO to waste away their life. No RP, no fun - just wasting time "getting achievements" (because they haven't acheived much in real life).
My TOTALLY BLIND guess is that people got accustomed to being able to be just about any race and class by WoW. Yes, there were some limitations - mind you, *some* is the keyword here - but in general a Human, just like an Orc could have been a proficient rogue, mage, warlock, warrior etc. In latter expansions it got even more convoluted, as some races were allowed to be what they were not originally. In ESO you can be whichever race and class you want and succeed (or fail) on the basis of your choices.
The bottom line (to me) is that ESO shouldn't lose touch with its lore roots
TankHealz2015 wrote:Each race has 5 - 6 racial passive options that are all in sync with the lore. From those options you would choose 3 - 4.
This would allow players to make their characters more personalized. Enhance the role play/ identity aspects of the character creation process.
If you care about the meta so much, then don't let aesthetics get in the way. And don't take away from one of the basic aspects of this game series, which is different racial pros and cons, because of your perceived "competitive" shortcomings.
If anything, I think the racials should be even more different and drastic. Ideally, Argonians should not be able to wear boots and closed helmets, because their bodies are too different to fit into normal armor. Same for Khajiit. ZOS is already being excessively generous imo.
I'm with you on dismantling classes and only having skill lines. But that's only a dream lol
How would expanding player choice be "boring"? And in vanilla (unless end game they were that impactful, I never made it to end game in vanilla) those were pitifully small percentage bonuses. You get flat stats as big as two pieces of gear now, and buffs comparable to skills and 5th set piece bonuses. There fundamentally is NOT as much freedom of choice now with that much of an impact on stats.You are correct that they should never get rid of racial bonuses because then it makes the choice of race boring and pointless. OP's idea is boring.
As for your comments, Zos already reduced the overall effectiveness when they changed from a % increase to stats or other aspects to the flat value you noticed. There is a lot of freedom of choice with how the passives are now. People may have preference as to how it is done in other games, but this is not those other games.
If you actually don't think there are only certain proper "meta" racials, then I don't think you've noticed how many people feel compelled (read, forced) to pick from only one or two races for any given role already. Players already pick from a "meta", so my idea would only mean they can then pick races they aesthetically prefer for the same goal. The system would also be balanced out so each tier would have meaningful choices to make. Any that show too much use or too little would then be tweaked appropriately. Also, the whole point of this thread is that drawbacks of picking Breton as a stam anything is fundamentally bad design in a game that has been homogenized in design from the very beginning. It also flies in the face of the fact that in the single player series you could become just as good at magic as a redguard as a breton which is not the case in ESO. Sure, you had an easier time leveling (which Tier 0 racials already reflect perfectly) but end game is what evened everyone out. ESO should follow the same design.Chilly-McFreeze wrote: »How would this change strenghten build diversity? Everyone would just pick the meta passives for their role and be done with it. At least now your choice has consequences. You want to be a stam DK but also a breton? You can, but you have to take some drawbacks.
Lifting restrictions is what erases drawbacks and diversity. Be it racials or class lines. Without limitations a single meta would arise for every role. Now you at least have a different meta for each class-role combination.
Ok, breaking yours apart because your arguments are objectively unsound. Players would still have plenty of reasons to pick the race they want, be it personal, aesthetic, or roleplay purposes. They just no longer feel compelled (read, forced) to pick one just for racial stats.Yeah if they ever were to homogenize the races, adding racial choices would be pointless, better to just remove them entirely.
And none fundamentally would affect the end game because by then an Altmer could be just as masterful with the Blade as a Redguard. Racial differences affected the leveling process more than anything else.The Elder scrolls races have always had strengths and specializations, I just dont understand why it's such an issue now.
Boring and fixes nothing because people will still feel compelled one way or the other. Even when passives were less meaningful as pitiful percents, I bet some people even during vanilla still made only certain roles with certain races.I think the best way to handle this is just to reduce the overall stats the racials provide. 2k stamina and 258 weapon damage for a racial is a bit much, that's basically 4 pieces of a set bonus in stats. Knock it down to 1k stam and 129 damage and call it a day.
What kind of argument even is this? My Breton warrior beat Umbra because he could become that good a warrior. Such an unflinching and restrictive perspective leads to stagnation, spits on the game's lore, and thumbs its nose at roleplay and player agency.Again, vote no for homogenization in an RPG. The day a breton warrior can stand toe to toe with an orc or a nord in battle is a sad day for Tamriel.
Quite unlikely given the game's core designs revolve around there being classes. They'd be better off making a sequel MMO and properly translating the SP games' designs in the first place because I doubt any fan of the SP games are happy with the design choice of classes to begin with.newtinmpls wrote: »
Uhh, you do realize that the Three Factions War and Cyrodiil were in the game from launch, right? And that they drove PvE AND PvP both? Respectfully, this is not an argument. May as well hate on oranges in a grocer's fruit section by claiming it isn't focused on citrus.Nick_Balza wrote: »It's not "The Elder Royal Rumble Online", which is focused on PvP. PvP here is an option. TESO is a casual game for exploration, lore and PvE first of all.
There is a bunch of other MMO for just slaughtering other players, where lore is absent or means nothing.
I don't want to see such stuff in ESO, because it will kill the whole point of the game.
You're the one spitting on the games lore with this nonsense wanting every race to be the same.
I do hope zos does something about racial passives I really love playing a Breton stamblade and then I look at how op my orc stamblade is it’s just a massive difference.You're the one spitting on the games lore with this nonsense wanting every race to be the same.
No, I'm not, because every race in the SP games could become just as good at every skill as any other race. The racial differences from a stats perspective is already sufficiently there with the Tier 0 free racial of the experience bonus and other perk, and it isn't like they couldn't expand on this to make it more interesting. The point costing racials, however, are entirely arbitrary, and they do not adequately represent the races in a way that fits the original games' inherent freedom of choice and openness of design. They actively restrict players in the current setup. A stamina bonus is not a satisfying racial because magicka and stamina effectively represent every magic skill line and every martial skill line in one single stat respectfully. This is why they are bad because I can't make a Redguard just as good a caster as a Breton in ESO when I could in every other TES game, it just took longer. What are arbitrarily called "racial skills" would fit far better as "adventurer skills" because they would represent players choosing their character's focus from the original games (Major, Minor, Misc skills, or Warrior/Mage/Thief profession).
You're going to have to try harder than mere gainsaying, buddy.
The current system is not a system of trade offs. For it to be a trade off you would need meaningful choices. Light armor and magicka bonuses when you are a stam build is not a trade off, that is gimping yourself. May as well only play with green non-set gear. A proper trade off would be do you want flat extra stamina, extra weapon damage, or extra recovery. Those are tradeoffs and that is exactly what my proposal would provide.Chilly-McFreeze wrote: »It wouldn't be a meaningfull choice. To be that, it would require a trade off. Currently that trade off is either having suboptimal passives but the race you want or having BiS passives but a race you maybe don't want.
What would be the trade off with your proposal? All it does is making race choice meaningless. The opposite of what you pledge.
If you're all about meta anyway you won't care what race is under that helmet/ polymorph etc.
But if you're into more than just numbers crunching it becomes a tough choice.
Is it fair? I think so. Different passives have been a staple in a whole lot of RPGs. Some of the greates RPGs even had some classes race-locked.
Are the races perfectly balanced? No, but that's a different topic.
In general, too much or too few limitations/ restictions/ tradeoffs don't increase diversity. It just makes the meta more common.
A proper trade off would be do you want flat extra stamina, extra weapon damage, or extra recovery. Those are tradeoffs and that is exactly what my proposal would provide.
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Everyone has their aesthetic choices, but PvP (and to a lesser extent PvE) requires smart builds and with the way this game's design works out you're gimping yourself playing a magicka orc, for example, or a stamina argonian.
The choice of racial passives are part of those smart builds.
TES games have always had a flavor with the choice of race. ESO is no different. With the recent changes to racial passives, most of them are not as significant as they once were. People can always choose their race for appearance or functionality. That is a choice.
BTW, There was a point Zos considered uncoupling the passives from the race. The original idea for offering the ability changing race was to merely change the appearance and keep the passive you already had. They decided against that and to keep the passives tied to the choice or race. It does seem this is somewhat set in stone now.
Chilly-McFreeze wrote: »A proper trade off would be do you want flat extra stamina, extra weapon damage, or extra recovery. Those are tradeoffs and that is exactly what my proposal would provide.
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I think we have a vastly different idea of what a tradeoff is. Maybe it's some kind of language barrier but to me this sounds like "I want race X and also passive Y". That's cherry picking but not a boon coupled with a drawback.
In an MMO, it either needs to be designed from its core as offering distinct races with fundamental choices involved (e.g. class locking) or it needs to be designed from its core towards homogenization (e.g. no class locking).
newtinmpls wrote: »
In an MMO, it either needs to be designed from its core as offering distinct races with fundamental choices involved (e.g. class locking) or it needs to be designed from its core towards homogenization (e.g. no class locking).
ES in general, and ESO in particular were designed with a lot of distinct options.
Races
Classes
Alliances
Due to response from the player-base, and changes in management, and desire to keep making money, ZoS has ended up steering away from that initial model.
Now we have
One Tamriel
Race Change
Cross-alliance groupings for activities.
So the "initial design" has certainly been altered.
Agreed, at least to a point. I'd love more non-combat and fluff in their Tier 0 (the free one) racial skill. But, for combat impacting bonuses, they should follow the SP games. Every race could master every skill, compensate for every racial weakness, and end game be functionally just as good a swordsman as a Breton as a Redguard or good a mage as an Orc as an Altmer. Since Magicka and Stamina effectively represent the original skill system, the bonuses should become universally available "Adventurer Skills" as a spin off of the Warrior/Mage/Thief, Class, and Sign choices of earlier titles.The races are a major part of the Elder Scrolls lore. They should have obvious differences in capability and skills
You keep twisting the single player games to suit your argument. The races in the single player games had huge differences.. not just in starting stats, but in other passives like bretons spell absorption. In eso you cant cheese your attributes to all reach 100 because it's not a single player game. You also cant create OP enchantments on your gear that can reach 100% spell absorption.
The races in elder scrolls have literally always been very different. Orcs, red guards, and nords have always been the best natural warriors, bretons and altmer have always been the best mages. Just because in the single player games you can play long enough to cap every skill doesnt change this. Eso is not a single player game, there are limits and rules to your character power for good reason.
SydneyGrey wrote: »I was happy when they made it so Dark Elves and Khajiits could be either stamina or magicka. I'd love if more races were like this, actually.
That’s true but wouldn’t it be nice if your imperial had that max magic passive and my Breton has that max stamina everyone wins then. I would never of imagined before khajiit getting max magic always thought they was 100% thieves assassins etc.IronWooshu wrote: »SydneyGrey wrote: »I was happy when they made it so Dark Elves and Khajiits could be either stamina or magicka. I'd love if more races were like this, actually.
They can be, you just need to get past the idea of min/maxing. I have done all vet trials as DPS on a Magicka Imperial.