Deathlord92 wrote: »Day 1 Breton stamblade my yt channel has lots of 1vxs 1v1s I literally have no problems but that doesn’t mean I don’t want to improve my stats my Breton is a cutthroat not a mageif you think it matters that much you dont know sht about the game.
racials always had huge impact on ES single games. Even after maxing out.
PvE wise, they posted dummy results here and they didnt even have like 10k damage difference. it was around 2-3k at most and considering damage parses were around 60-70k and difference is scalable, you wont feel anything with your pesky 30-40k parse.
For pvp, you always need to bank on different stats not just your max mag/stam. Most people wear shackle like hybrid sets or make enchants to benefit all three stats.
you can use your bretons innate magicka abilities and never have to invest on magicka if you wanna play stam.
Source: Day1 dunmer stambladehere.
If you care about the meta so much, then don't let aesthetics get in the way. And don't take away from one of the basic aspects of this game series, which is different racial pros and cons, because of your perceived "competitive" shortcomings.
If anything, I think the racials should be even more different and drastic. Ideally, Argonians should not be able to wear boots and closed helmets, because their bodies are too different to fit into normal armor. Same for Khajiit. ZOS is already being excessively generous imo.
Bobby_V_Rockit wrote: »So we’d have even more tall cowboy hat wearing high elf ladies running around in spandex? Pass! No more elder fashions please
Bobby_V_Rockit wrote: »So we’d have even more tall cowboy hat wearing high elf ladies running around in spandex? Pass! No more elder fashions please
???
If anything, I think the racials should be even more different and drastic. Ideally, Argonians should not be able to wear boots and closed helmets, because their bodies are too different to fit into normal armor. Same for Khajiit. ZOS is already being excessively generous imo.
Part of PvP is also knowing what you are fighting, knowing your opponent is an argonian lets you know when they use a pot they are going to get a huge resource boost, knowing you are fighting a woodelf or orc lets you know if they are going to run or roll, you wanting to have different aesthetics is for some mundane role-play reason would impede others. Can I also have my sword and board look like a bow and my dks buff look like an nbs while we’re at it?
Dusk_Coven wrote: »(1) Lore-friendliness is an important part of ESO. Without that it's just another RPG. Even though they are trying very hard to destroy the lore now, what with pony imports from Noweyr and what not.
(2) I bet you someone will find a way to min-max their way into an exploit or unintended overtuned combination. If you care about meta, then absolutely not.
(3) They already try very hard to help you succeed no matter your power fantasy. Even if you chose the "wrong" build for a race, it's not unplayable. You won't be optimized, but if you care about roleplaying your character, that's not your top issue anyway.
when you consider the rest of the game's inherent design it certainly strikes me that player agency is more important than racial identity via passives and other systems.
They've allowed any race into any alliance since day 1 and now you can adventure in opposing faction zones, nevermind that there is no class lock in this game.
Might as well do away with an unnecessary and arbitrary racial restriction that was implemented purely because the SP games do it.
Lore/RP reasons are weak .
AcadianPaladin wrote: »I don't see how enacting the OPs idea would stop people who want to play a stereotype to do exactly that. And I don't see how allowing players who want to not play the stereotype would hurt someone else's game. Choice is a good thing and those who want to play Altmer mages would not really see any change.
My wood elf has played both archers and mages since 2007 (Oblivion, Skyrim and ESO). ESO is more unfriendly to her as a mage than either of its predecessors.
I'd be fine if I could play a tiny Altmer, make her look like a Bosmer and pretend she's a Bosmer. But the game won't allow me to do that either (no tiny Altmer).
newtinmpls wrote: »when you consider the rest of the game's inherent design it certainly strikes me that player agency is more important than racial identity via passives and other systems.
Player agency is the reason that MMORPGs exist at all, so I'm not seeing the relevance of this argument to TES gaming in particular.They've allowed any race into any alliance since day 1 and now you can adventure in opposing faction zones, nevermind that there is no class lock in this game.
Not sure what you mean by "no class lock" - personally I find the whole concept of "classes" highly annoying and not in line with previous TES games. I would like to see all "skill lines" completely unlocked.Might as well do away with an unnecessary and arbitrary racial restriction that was implemented purely because the SP games do it.
And to those of us who come to ESO via TES, it is absolutely necessary BECAUSE the single player versions do it. In a TES game, skills are open to all, and despite my dislike of "classes" there are plenty of open skill lines (and increasing, slowly).Lore/RP reasons are weak .
Then go play something else. I am her to play "Morrowind with friends" (my hubby to play "Skyrim with friends" but sorta same thing).
We are here to celebrate, build on, or sometimes overcome our racials and that is part of the joy of it being a TES game. Lore is a vibrant and important part of the world, the play and the progress and the process.
The suggestion is not limiting anybody. I don't get why people would not be happy with it! 😅
newtinmpls wrote: »The suggestion is not limiting anybody. I don't get why people would not be happy with it! 😅
Well, speaking for me, it's because it's not limiting "appropriately" that it's disliked.
I like the TES universe; if people started adding Harry Potter style images and magic, I would not like it - not because I dislike HP, but because I come "here" for Elder Scrolls stuff.
I think that ZoS initially thought that it would be "an MMORPG" with mostly PvP and a veneer of TES, but many of the folks who came in droves came *because* of TES. Many of the changes (housing and pets and so on) were requested out of love of the feel of the game and the headcannon and addons of many of the lovers of TES.
Not saying that those are the only fans/players, but it's a big chunk, and many of them are paying for various crown items which reflect and expand on lore and racial identity (look at how many costumes have a racial/cultural aspect).
Everyone has their aesthetic choices, but PvP (and to a lesser extent PvE) requires smart builds and with the way this game's design works out you're gimping yourself playing a magicka orc, for example, or a stamina argonian.
newtinmpls wrote: »Not sure what you mean by "no class lock" - personally I find the whole concept of "classes" highly annoying and not in line with previous TES games. I would like to see all "skill lines" completely unlocked.
So, it'd be a good idea to do it this way as I proposed, anyway. You roleplay the character you want as the race you want. Magicka Altmer? Take LA/Magicka passives. Tank Altmer? Take HA/Health passives. Done. Your Altmer's passives match his skill as a person rather than arbitrary race bonuses.Cirantille wrote: »*snip*
Everyone has their aesthetic choices, but PvP (and to a lesser extent PvE) requires smart builds and with the way this game's design works out you're gimping yourself playing a magicka orc, for example, or a stamina argonian. The free racial seems to be the thematic racial while the rest push you towards certain builds for certain races. I like playing Argonian, but I'm gimped with a stamina build compared to Orc or Khajiit for example. Basically, I think that the three other racials should be freely chosen from among all race's racials of that "tier", so to explain Orc's "Brawny" and Breton's "Gift of Magnus" would share the same racial pool since that's the first racial tier. They would be renamed Adventurer Skills to fit with the change and improve clarity that you're picking these bonuses as a character. Resetting your skills would allow you to pick different Adventurer Skills.
This would not only allow players to choose races entirely aesthetically, a powerful tool for such a roleplay friendly game, but would make for a compelling new layer of depth in creating builds. Since every race can play every class and learn every skill line, and given the impact of the racial pass making racials that much more useful, a normalization pass so we can pick the racials we want would be a wonderful QOL feature.