Please reconsider Ring of the Wild Hunt

  • Galarthor
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    @killingspreeb16_ESO I get your point and I would agree, but the current Swift setup you bring up as a benchmark is already causing these problems on live. I would really like to see something like this in the game. But not at the expense of breaking the game.

    And as I pointed out before, it doesn't matter how long it takes to get that item. It is still game breaking and will be available to a large pool of players in a comparatively short time. We are talking days or weeks. Not years or decades. Therefore, it should not be implemented into the game without the game being capabale of processing such speeds.

    This ring will not only be popular amongst NBs. It will be popluar amongst all stam classes that already use speed builds and especially amongst those that do so in order to exploit this weakness of the game. They are not running swift in a Deathmatch to get fast from point A to point B. They use it b/c it makes theam near invulnerable.
  • MartiniDaniels
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    Galarthor wrote: »
    @killingspreeb16_ESO I get your point and I would agree, but the current Swift setup you bring up as a benchmark is already causing these problems on live. I would really like to see something like this in the game. But not at the expense of breaking the game.

    And as I pointed out before, it doesn't matter how long it takes to get that item. It is still game breaking and will be available to a large pool of players in a comparatively short time. We are talking days or weeks. Not years or decades. Therefore, it should not be implemented into the game without the game being capabale of processing such speeds.

    This ring will not only be popular amongst NBs. It will be popluar amongst all stam classes that already use speed builds and especially amongst those that do so in order to exploit this weakness of the game. They are not running swift in a Deathmatch to get fast from point A to point B. They use it b/c it makes theam near invulnerable.

    And what problems 3x swift causes on live? It is fun for kite play and I have couple of sets with 3x swift, but wherever I switch to fury-nma-S&B with 6.5k WD it is just another world in terms of power. 3x swift = sacrifice of 300 WD before buffs. It is massive sacrifice.
  • Vaoh
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    Snow Treaders will be the real problem set. It makes you immune to snare effects but you cannot sprint in combat. How fun will it be when you get the permanently stuck in combat mechanic...?
  • klibo11
    klibo11
    Soul Shriven
    As someone that doesn't PvP, I can't really comment on that.

    But I've been playing with it in PvE on PTS with Vamp Magblade and it's been hella fun, made a build where I basically one shot a normal monster from stealth and then run away to return to stealth and repeat. Fun for Overland PvE, would also be nice to use the extra speed when doing gathering.
  • Galarthor
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    klibo11 wrote: »
    As someone that doesn't PvP, I can't really comment on that.

    But I've been playing with it in PvE on PTS with Vamp Magblade and it's been hella fun, made a build where I basically one shot a normal monster from stealth and then run away to return to stealth and repeat. Fun for Overland PvE, would also be nice to use the extra speed when doing gathering.

    I imagine it does. And I think it an interesting and worthy playstyle for the game.
    But it should not make it into PVP, since it will cause way too many problems there unless ZOS fixes their code. Not being able to hit targets that are clearly in your crosshair and in a straight line-of-sight is very frustrating. Especially when they can still hit you non-stop. You just die without every having a change to fight back. That's pretty frustrating and drives players away.
  • Lughlongarm
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    Galarthor wrote: »
    Titel basically say it all.

    The reasoning behind it is, that as it stands the server / client has issues with the speeds that can already be achieved. True it is better than it was a couple of updates ago. But there are still enough situations and builds that allow the player to become untargetable unless they run straight at you. Allowing for even more speed will only exacerbate the issue. And giving up some 5pc bonus is a small price to become almost unkillable (walking through AoEs can still kill you).

    @ZOS we have been down that road, and you yourself noticed how bad it was and reduced the max speed players can reach, mostly fixing the issue. Why now revert to this broken system of speeds higher than your code or hardware can handle? Why intentionally break your own game?

    And if you think it is a good idea for PvE, though I don't really see why anybody would really want to wear it there, then at least remove the in-combat speed in PvP via Battlespirit.

    Based on your theory, Marauder's Haste should have been one of the strongest sets in the game for PvP. Barley sees any play.
    I think you are overreacting. Good ring, ppl will use it for sure, but that's it.
  • MincVinyl
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    Galarthor wrote: »
    Titel basically say it all.

    The reasoning behind it is, that as it stands the server / client has issues with the speeds that can already be achieved. True it is better than it was a couple of updates ago. But there are still enough situations and builds that allow the player to become untargetable unless they run straight at you. Allowing for even more speed will only exacerbate the issue. And giving up some 5pc bonus is a small price to become almost unkillable (walking through AoEs can still kill you).

    @ZOS we have been down that road, and you yourself noticed how bad it was and reduced the max speed players can reach, mostly fixing the issue. Why now revert to this broken system of speeds higher than your code or hardware can handle? Why intentionally break your own game?

    And if you think it is a good idea for PvE, though I don't really see why anybody would really want to wear it there, then at least remove the in-combat speed in PvP via Battlespirit.

    So instead of asking for the speed cap to be reduced even further you are asking for a unique set to not be added entirely. On top of that the real issue is the server performance mainly in the main campaign, otherwise the speed would be perfectly fine in every other aspect of pvp.
  • killingspreeb16_ESO
    killingspreeb16_ESO
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    Galarthor wrote: »
    @killingspreeb16_ESO I get your point and I would agree, but the current Swift setup you bring up as a benchmark is already causing these problems on live. I would really like to see something like this in the game. But not at the expense of breaking the game.

    And as I pointed out before, it doesn't matter how long it takes to get that item. It is still game breaking and will be available to a large pool of players in a comparatively short time. We are talking days or weeks. Not years or decades. Therefore, it should not be implemented into the game without the game being capabale of processing such speeds.

    This ring will not only be popular amongst NBs. It will be popluar amongst all stam classes that already use speed builds and especially amongst those that do so in order to exploit this weakness of the game. They are not running swift in a Deathmatch to get fast from point A to point B. They use it b/c it makes theam near invulnerable.

    but what i don't like is that you suggest to alredy delay or make it a junk item right of the bat,instead of looking for possible solution if a problem arise.
    Example be it as negative on the said ring or via battle spirit "passive movement speed is capped at 20%"

    It does matter how long it takes,if something require dlc+chapter+skillpoint and leveled up skill line and then grind it need to be worth something,especially when is the new "feature" of the chapters.

    The ring will be popular on NB(mostly) but i never said other class would never try it.

    Anyway if those classes can alredy reach the said speed why one guy in the right mind would use this ring instead of malacath band(or any other set) and invest in speed like they alredy can?
    This ring just allow a different type of build with a plus out of combat speed increase,which is also the only reason im going to try some build with this ring.
    If one of the said speed(combat or out of combat) is removed then this ring value will be less than a pebble,beside the cool new item color.

    Edited by killingspreeb16_ESO on May 3, 2020 1:58PM
  • relentless_turnip
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    This item doesn't bypass the speed cap, it is just an alternative way of getting there.
  • VaranisArano
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    MincVinyl wrote: »
    Galarthor wrote: »
    Titel basically say it all.

    The reasoning behind it is, that as it stands the server / client has issues with the speeds that can already be achieved. True it is better than it was a couple of updates ago. But there are still enough situations and builds that allow the player to become untargetable unless they run straight at you. Allowing for even more speed will only exacerbate the issue. And giving up some 5pc bonus is a small price to become almost unkillable (walking through AoEs can still kill you).

    @ZOS we have been down that road, and you yourself noticed how bad it was and reduced the max speed players can reach, mostly fixing the issue. Why now revert to this broken system of speeds higher than your code or hardware can handle? Why intentionally break your own game?

    And if you think it is a good idea for PvE, though I don't really see why anybody would really want to wear it there, then at least remove the in-combat speed in PvP via Battlespirit.

    So instead of asking for the speed cap to be reduced even further you are asking for a unique set to not be added entirely. On top of that the real issue is the server performance mainly in the main campaign, otherwise the speed would be perfectly fine in every other aspect of pvp.

    Huh?
    "So basically, instead of asking for every source of speed to be nerfed by lowering the cap, you want this one item removed?"

    Uh, sure, I guess we can argue that every source of speed ought to be nerfed by lowering the speed cap instead. That would definitely solve the targeting problems caused by sets granting extra speed (by hitting a gnat with a sledgehammer.) It also means there wouldn't be any benefit from Live for wearing the new item, but everyone else in other speed gear would be slower.

    Is that really what you intended to argue for?
  • MincVinyl
    MincVinyl
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    MincVinyl wrote: »
    Galarthor wrote: »
    Titel basically say it all.

    The reasoning behind it is, that as it stands the server / client has issues with the speeds that can already be achieved. True it is better than it was a couple of updates ago. But there are still enough situations and builds that allow the player to become untargetable unless they run straight at you. Allowing for even more speed will only exacerbate the issue. And giving up some 5pc bonus is a small price to become almost unkillable (walking through AoEs can still kill you).

    @ZOS we have been down that road, and you yourself noticed how bad it was and reduced the max speed players can reach, mostly fixing the issue. Why now revert to this broken system of speeds higher than your code or hardware can handle? Why intentionally break your own game?

    And if you think it is a good idea for PvE, though I don't really see why anybody would really want to wear it there, then at least remove the in-combat speed in PvP via Battlespirit.

    So instead of asking for the speed cap to be reduced even further you are asking for a unique set to not be added entirely. On top of that the real issue is the server performance mainly in the main campaign, otherwise the speed would be perfectly fine in every other aspect of pvp.

    Huh?
    "So basically, instead of asking for every source of speed to be nerfed by lowering the cap, you want this one item removed?"

    Uh, sure, I guess we can argue that every source of speed ought to be nerfed by lowering the speed cap instead. That would definitely solve the targeting problems caused by sets granting extra speed (by hitting a gnat with a sledgehammer.) It also means there wouldn't be any benefit from Live for wearing the new item, but everyone else in other speed gear would be slower.

    Is that really what you intended to argue for?

    What you are worrying about is that players will move too fast, breaking the game when at 200% movement speed. The only way to stop the game from potentially breaking(if it does) would be to reduce the speed cap again. By no means would lowering the speed cap nerf other sources of speed. If the cap was 180% adding major exp to the normal 100% would still be 130%. All this set does is allow you to lose a monster/weapon/5piece bonus to gain 15% consistent speed in combat.
  • kojou
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    Aliyavana wrote: »
    Imagine bosmer stamsorc with this + steed :heart:
    75% speed bonus without sprinting and sacrificing much. Woohoo!

    who still uses bosmer? they will be a minority problem if there is any left

    I still use Bosmer for most of my Stamina builds. Mostly because I refuse to pay money to change their race.
    Playing since beta...
  • kojou
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    Also, don't worry they will leave it as it is long enough for people to start grinding for it, and then nerf it once most people have it.
    Playing since beta...
  • SshadowSscale
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    200% speed cap applies to ring.... Meaning that you still cannot go faster than what you can currently do on live thus I do not think a nerf is warranted..... I mean come on its only 15precent in combat.... I basickly get thag after a dodge on live......
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