no thank you!
myself and many other people have been asking for increased speeds both sneak and running now for a very long time. Years infact, and ever since that HUGE sneak speed Nerf that destroyed sneak speeds like 4 years ago, we have been begging for it to return
so "NO"
i pray to God Ring of the Wild Hunt stays as is, and leave it alone!
no thank you!
myself and many other people have been asking for increased speeds both sneak and running now for a very long time. Years infact, and ever since that HUGE sneak speed Nerf that destroyed sneak speeds like 4 years ago, we have been begging for it to return
so "NO"
i pray to God Ring of the Wild Hunt stays as is, and leave it alone!
The reasoning behind it is, that as it stands the server / client has issues with the speeds that can already be achieved.
MartiniDaniels wrote: »Imagine bosmer stamsorc with this + steed
75% speed bonus without sprinting and sacrificing much. Woohoo!
MartiniDaniels wrote: »Imagine bosmer stamsorc with this + steed
75% speed bonus without sprinting and sacrificing much. Woohoo!
who still uses bosmer? they will be a minority problem if there is any left
navystylz_ESO wrote: »The reasoning behind it is, that as it stands the server / client has issues with the speeds that can already be achieved.
Dude they have been working on performance and are continue to work on it. Update 26 has a ton (albeit, PTS server performance is worse than live right now), and Update 27 and 28 will continue this. They have to design stuff with the idea that performance reaches a sweet point.
I have not tested it myself, but I assume the 200% speed cap applies to this ring as well. If that’s the case, then this will not allow you go to faster than what is already possible (although it will make it easier to reach that limit).
Have you tested and confirmed that the ring ignores the speed cap? Or is this just speculation?
no thank you!
myself and many other people have been asking for increased speeds both sneak and running now for a very long time. Years infact, and ever since that HUGE sneak speed Nerf that destroyed sneak speeds like 4 years ago, we have been begging for it to return
so "NO"
i pray to God Ring of the Wild Hunt stays as is, and leave it alone!
Agreed op the servers cant handle what's going on atm . So we are going to be right back where we were with the targeting issues except now there's even less build trade off to achieve it. Cos zos....
I have not tested it myself, but I assume the 200% speed cap applies to this ring as well. If that’s the case, then this will not allow you go to faster than what is already possible (although it will make it easier to reach that limit).
Have you tested and confirmed that the ring ignores the speed cap? Or is this just speculation?
LickingHistSap wrote: »Every other speed boost was destroyed with Murkmire. Please, just let us have this.
no thank you!
myself and many other people have been asking for increased speeds both sneak and running now for a very long time. Years infact, and ever since that HUGE sneak speed Nerf that destroyed sneak speeds like 4 years ago, we have been begging for it to return
so "NO"
i pray to God Ring of the Wild Hunt stays as is, and leave it alone!
I don't mind the out of combat component. But the in combat component will break the game again. And while I understand that you want to realize a certain fantasy in this game (we all do), if that fantasy breaks the game for everyone else then it should not be realized at the expense of all other players / builds. Especially since stamina builds already outperform magicka builds by so much and will be the main beneficiary of this new ring and the speed issues.
No, it's fine. It's a mythic item, so yes it does require investment to place in your build compared to other options such as running 2 5 pc sets without single barring both while running a monster set. Not to mention you have mythic items such as Malacath's ring which will be pretty strong especially for no-cp. Seems perfectly inline with other mythic items.
I can still bug all damage against me with 30 percent movement speed on live...
The problem is not a speed bug, but a physics bug that occurs when the player position value is truncated. I am guessing their collision system checks player position and uses exact value matching rather than a rounded value on floating point. That means if you know where to move in certain positions on the screen relative to players you can always avoid damage at any distance, movement speed just gives you time to move into that position better because it adds a static delay to skill transit time once you move a certain distance (another bug or intended?). This causes damage to drop because the skill thinks you are in one place, but your positional value is actually referencing another (because its off by a few decimal places, really ZOS?).
What they need to do is round the values in the positioning system to integer IF ONLY for that check. As long as they don't it don't matter what speed someone is moving if they know where to move relative to their opponent to trigger this bug, or the terrain locations in Cyro that also trigger this bug. This would also fix some bugs in PvE that would appear to be due to lag but aren't. However, it would mean that movement speed abusers now will come to the forums and rage...
But don't don't worry, I am sure ZOS knows what they are doingAfter all, there is no one around here that knows anyone that abuses these two bugs 100 percent of the time right?
...Right?
EDIT: I should also mention that that is all derived from randomly triggering the bug + testing to replicate it. And yes, no damage text or any "miss" or "dodge" occurs when that bug does.
That's part of what I am saying. Even the current speed is game breaking. And you can combine the Ring of the Wild Hunt with swift. So that's another 15% speed. Which is higher than the current speed or the higher speed / speed cap more accessible and the games inaptitude more exploited.
15% speed alone does not make you invulnerable, but 15% more at an already high speed does since you are no longer targetable b/c the game cannot handle such speeds.
Not being able to crit does not really fix anything. It just prolongs the time you are trying to hit somebody who is attacking you and right in your crosshair without an ability actually going off. The fight does not become more viable all of a sudden. You will still not be able to hit your target with any aimed abilities. But unless you are a necro with a harmony build, I would not count on being able to kill that speedstar with AoEs before he kills you with his single target attacks.
My suggestion: Don't add it until the game can handle it or disable the in-combat speed in PvP, b/c the NPCs will most likely still be able to hit you at high speeds, but players will not!