Rave the Histborn wrote: »huntgod_ESO wrote: »Rave the Histborn wrote: »Mettaricana wrote: »You chime in to remove comments but not answer the question ffs...
some things are meant to be figured out by the players.
[snip] Then let people ask for official confirmation on this mess.
[snip]
Might as well ask for official confirmation on the mechanics for the new trial as well. Wouldn't want to have to figure anything out in a game
[edited for baiting]
Why not? It's normal to ask devs about anything in game you are unsure about. People figured out what timer supposedly is, but they are not sure they got it right and if it's intentional.
As my math teacher used to say: don't be ashamed of not knowing, be ashamed of not asking.
If it's in the game it's 99% of the time intentional. I'm not where people get this type of thinking.
I get the devs answer some questions but it isn't normal business for them to answer every little question.
If you need to take the time to wonder if it was intentional or not when it's the same system used for other dailies for years then you're over thinking
There is no other place in the game where you have an item on a rolling timer inside a fixed timer...I will almost guarantee it was unintentional and that the intent was for guys to loot this once a day and get the chest loot as well as the motif.
The last thing I harped on was also unintentional, or at least poorly enough thought out that they changed it for the next event. So the one thread where you and I got into it, prior to this one, resulted in them changing the existing system to reflect what was suggested so as to prevent what happened, which was players missing out on rewards because of RNG on the pieces.
Either it's clear we are never going to be friends, so I am willing to be less hostile and baiting in my responses to you, if you will reciprocate. Having looked through some of your other posts, we see eye to eye on a lot of other subjects, aside from these two threads.Let's not forget that you can share the Cyrodiil conquest quests, enabling you to earn more than one gladiator rucksack a day, thus making the cooldown more understandable. You also can complete them on multiple characters a day, if you so choose. So, again, the 20 hour timer for earning a proof makes sense IN CONTEXT. Since the Dragonguard supply chest can only be looted once per day per account and is not tied to a sharable quest, the secondary 20-hour timer is entirely arbitrary. It could easily be tied to daily reset without anyone able to take advantage of the rewards, unlike RotW or gladiator rucksacks.Rave the Histborn wrote: »huntgod_ESO wrote: »Rave the Histborn wrote: »Mettaricana wrote: »You chime in to remove comments but not answer the question ffs...
some things are meant to be figured out by the players.
[snip] Then let people ask for official confirmation on this mess.
[snip]
Might as well ask for official confirmation on the mechanics for the new trial as well. Wouldn't want to have to figure anything out in a game
[edited for baiting]
Why not? It's normal to ask devs about anything in game you are unsure about. People figured out what timer supposedly is, but they are not sure they got it right and if it's intentional.
As my math teacher used to say: don't be ashamed of not knowing, be ashamed of not asking.
If it's in the game it's 99% of the time intentional. I'm not where people get this type of thinking.
I get the devs answer some questions but it isn't normal business for them to answer every little question.
If you need to take the time to wonder if it was intentional or not when it's the same system used for other dailies for years then you're over thinking
There is no other place in the game where you have an item on a rolling timer inside a fixed timer...I will almost guarantee it was unintentional and that the intent was for guys to loot this once a day and get the chest loot as well as the motif.
The last thing I harped on was also unintentional, or at least poorly enough thought out that they changed it for the next event. So the one thread where you and I got into it, prior to this one, resulted in them changing the existing system to reflect what was suggested so as to prevent what happened, which was players missing out on rewards because of RNG on the pieces.
Either it's clear we are never going to be friends, so I am willing to be less hostile and baiting in my responses to you, if you will reciprocate. Having looked through some of your other posts, we see eye to eye on a lot of other subjects, aside from these two threads.
There is no other place in the game where you have an item on a rolling timer inside a fixed timer...I will almost guarantee it was unintentional and that the intent was for guys to loot this once a day and get the chest loot as well as the motif.
The quests in Imperial City have the same timer. The quests are daily reset but the strongbox is on a 20 hour reset
The arena gladiator quests in Cyrodiil, have the same timer. The quests are on a daily reset but the ruck sack is on a 20 hour reset.
This is 1000% intentional and has existed in the game for years at this point.
Have you ever actually completed the gladiator quest? Yes, you can share them but they are an account timer. So again, IN CONTEXT, this system has existed for years and it is INTENTIONAL. That is why your ZOS feedback is edits and not actual feedback. It doesn't matter how many conditions you keep adding to it or try to insinuate because it technically kinda might on a rainy day be similar to something that happened that one time.
Just stop lol
Rave the Histborn wrote: »Have you ever actually completed the gladiator quest? Yes, you can share them but they are an account timer. So again, IN CONTEXT, this system has existed for years and it is INTENTIONAL. That is why your ZOS feedback is edits and not actual feedback. It doesn't matter how many conditions you keep adding to it or try to insinuate because it technically kinda might on a rainy day be similar to something that happened that one time.
Just stop lol
Doesnt matter. If you leave the game for an extended length of time you will find the same thing I did. Motifs that you learned and recorded specific dates and times that you learned them have DISAPEARED! The same things go for such things like skyshards you picked up on specific characters. Quests that you have done are back again, etc... Not worth learning because the system from hell will forget you did 1/2 of it anyway HA!
I left the game for over two years between 2016 and 2018. When I got back there were a great deal of changes, but I didn't lose one achievement, one item, or one gold piece. Either you are misremembering, or you had issues that were specific to you.
Rave the Histborn wrote: »huntgod_ESO wrote: »Rave the Histborn wrote: »Mettaricana wrote: »You chime in to remove comments but not answer the question ffs...
some things are meant to be figured out by the players.
[snip] Then let people ask for official confirmation on this mess.
[snip]
Might as well ask for official confirmation on the mechanics for the new trial as well. Wouldn't want to have to figure anything out in a game
[edited for baiting]
Why not? It's normal to ask devs about anything in game you are unsure about. People figured out what timer supposedly is, but they are not sure they got it right and if it's intentional.
As my math teacher used to say: don't be ashamed of not knowing, be ashamed of not asking.
If it's in the game it's 99% of the time intentional. I'm not where people get this type of thinking.
I get the devs answer some questions but it isn't normal business for them to answer every little question.
If you need to take the time to wonder if it was intentional or not when it's the same system used for other dailies for years then you're over thinking
There is no other place in the game where you have an item on a rolling timer inside a fixed timer...I will almost guarantee it was unintentional and that the intent was for guys to loot this once a day and get the chest loot as well as the motif.
The last thing I harped on was also unintentional, or at least poorly enough thought out that they changed it for the next event. So the one thread where you and I got into it, prior to this one, resulted in them changing the existing system to reflect what was suggested so as to prevent what happened, which was players missing out on rewards because of RNG on the pieces.
Either it's clear we are never going to be friends, so I am willing to be less hostile and baiting in my responses to you, if you will reciprocate. Having looked through some of your other posts, we see eye to eye on a lot of other subjects, aside from these two threads.Let's not forget that you can share the Cyrodiil conquest quests, enabling you to earn more than one gladiator rucksack a day, thus making the cooldown more understandable. You also can complete them on multiple characters a day, if you so choose. So, again, the 20 hour timer for earning a proof makes sense IN CONTEXT. Since the Dragonguard supply chest can only be looted once per day per account and is not tied to a sharable quest, the secondary 20-hour timer is entirely arbitrary. It could easily be tied to daily reset without anyone able to take advantage of the rewards, unlike RotW or gladiator rucksacks.Rave the Histborn wrote: »huntgod_ESO wrote: »Rave the Histborn wrote: »Mettaricana wrote: »You chime in to remove comments but not answer the question ffs...
some things are meant to be figured out by the players.
[snip] Then let people ask for official confirmation on this mess.
[snip]
Might as well ask for official confirmation on the mechanics for the new trial as well. Wouldn't want to have to figure anything out in a game
[edited for baiting]
Why not? It's normal to ask devs about anything in game you are unsure about. People figured out what timer supposedly is, but they are not sure they got it right and if it's intentional.
As my math teacher used to say: don't be ashamed of not knowing, be ashamed of not asking.
If it's in the game it's 99% of the time intentional. I'm not where people get this type of thinking.
I get the devs answer some questions but it isn't normal business for them to answer every little question.
If you need to take the time to wonder if it was intentional or not when it's the same system used for other dailies for years then you're over thinking
There is no other place in the game where you have an item on a rolling timer inside a fixed timer...I will almost guarantee it was unintentional and that the intent was for guys to loot this once a day and get the chest loot as well as the motif.
The last thing I harped on was also unintentional, or at least poorly enough thought out that they changed it for the next event. So the one thread where you and I got into it, prior to this one, resulted in them changing the existing system to reflect what was suggested so as to prevent what happened, which was players missing out on rewards because of RNG on the pieces.
Either it's clear we are never going to be friends, so I am willing to be less hostile and baiting in my responses to you, if you will reciprocate. Having looked through some of your other posts, we see eye to eye on a lot of other subjects, aside from these two threads.
There is no other place in the game where you have an item on a rolling timer inside a fixed timer...I will almost guarantee it was unintentional and that the intent was for guys to loot this once a day and get the chest loot as well as the motif.
The quests in Imperial City have the same timer. The quests are daily reset but the strongbox is on a 20 hour reset
The arena gladiator quests in Cyrodiil, have the same timer. The quests are on a daily reset but the ruck sack is on a 20 hour reset.
This is 1000% intentional and has existed in the game for years at this point.
Have you ever actually completed the gladiator quest? Yes, you can share them but they are an account timer. So again, IN CONTEXT, this system has existed for years and it is INTENTIONAL. That is why your ZOS feedback is edits and not actual feedback. It doesn't matter how many conditions you keep adding to it or try to insinuate because it technically kinda might on a rainy day be similar to something that happened that one time.
Just stop lol
Perhaps we are talking about different quests? I am talking about the conquest board in Cyrodiil (kill 40 enemy players, capture 9 resources, capture 3 keeps, capture all 3 towns). You can do all 4 of these, every day, per character, and get a rucksack for every one if you get someone to share the quest with you. The presence of the gladiator proof inside the rucksack is what is tied to the 20 hour cooldown. You can hold multiple rucksacks in your inventory at a time and just open one each day that get the proof, just like RotW and transmute geodes.
If you could only pick up one quest per account per 24 hours and then could only receive a proof upon turn in every 20 hours then it would work like the Dragonguard supply chest and New Moon motif. There's a marked difference there.
kyle.wilson wrote: »It's quite humorous the number of mod snips in this thread, and no response from a ZOS employee.
The mods are the only continuously active ZOS employees on the forum, so maybe they should be equipped to handle simple questions.
@ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_MattFiror
Rave the Histborn wrote: »Rave the Histborn wrote: »huntgod_ESO wrote: »Rave the Histborn wrote: »Mettaricana wrote: »You chime in to remove comments but not answer the question ffs...
some things are meant to be figured out by the players.
[snip] Then let people ask for official confirmation on this mess.
[snip]
Might as well ask for official confirmation on the mechanics for the new trial as well. Wouldn't want to have to figure anything out in a game
[edited for baiting]
Why not? It's normal to ask devs about anything in game you are unsure about. People figured out what timer supposedly is, but they are not sure they got it right and if it's intentional.
As my math teacher used to say: don't be ashamed of not knowing, be ashamed of not asking.
If it's in the game it's 99% of the time intentional. I'm not where people get this type of thinking.
I get the devs answer some questions but it isn't normal business for them to answer every little question.
If you need to take the time to wonder if it was intentional or not when it's the same system used for other dailies for years then you're over thinking
There is no other place in the game where you have an item on a rolling timer inside a fixed timer...I will almost guarantee it was unintentional and that the intent was for guys to loot this once a day and get the chest loot as well as the motif.
The last thing I harped on was also unintentional, or at least poorly enough thought out that they changed it for the next event. So the one thread where you and I got into it, prior to this one, resulted in them changing the existing system to reflect what was suggested so as to prevent what happened, which was players missing out on rewards because of RNG on the pieces.
Either it's clear we are never going to be friends, so I am willing to be less hostile and baiting in my responses to you, if you will reciprocate. Having looked through some of your other posts, we see eye to eye on a lot of other subjects, aside from these two threads.Let's not forget that you can share the Cyrodiil conquest quests, enabling you to earn more than one gladiator rucksack a day, thus making the cooldown more understandable. You also can complete them on multiple characters a day, if you so choose. So, again, the 20 hour timer for earning a proof makes sense IN CONTEXT. Since the Dragonguard supply chest can only be looted once per day per account and is not tied to a sharable quest, the secondary 20-hour timer is entirely arbitrary. It could easily be tied to daily reset without anyone able to take advantage of the rewards, unlike RotW or gladiator rucksacks.Rave the Histborn wrote: »huntgod_ESO wrote: »Rave the Histborn wrote: »Mettaricana wrote: »You chime in to remove comments but not answer the question ffs...
some things are meant to be figured out by the players.
[snip] Then let people ask for official confirmation on this mess.
[snip]
Might as well ask for official confirmation on the mechanics for the new trial as well. Wouldn't want to have to figure anything out in a game
[edited for baiting]
Why not? It's normal to ask devs about anything in game you are unsure about. People figured out what timer supposedly is, but they are not sure they got it right and if it's intentional.
As my math teacher used to say: don't be ashamed of not knowing, be ashamed of not asking.
If it's in the game it's 99% of the time intentional. I'm not where people get this type of thinking.
I get the devs answer some questions but it isn't normal business for them to answer every little question.
If you need to take the time to wonder if it was intentional or not when it's the same system used for other dailies for years then you're over thinking
There is no other place in the game where you have an item on a rolling timer inside a fixed timer...I will almost guarantee it was unintentional and that the intent was for guys to loot this once a day and get the chest loot as well as the motif.
The last thing I harped on was also unintentional, or at least poorly enough thought out that they changed it for the next event. So the one thread where you and I got into it, prior to this one, resulted in them changing the existing system to reflect what was suggested so as to prevent what happened, which was players missing out on rewards because of RNG on the pieces.
Either it's clear we are never going to be friends, so I am willing to be less hostile and baiting in my responses to you, if you will reciprocate. Having looked through some of your other posts, we see eye to eye on a lot of other subjects, aside from these two threads.
There is no other place in the game where you have an item on a rolling timer inside a fixed timer...I will almost guarantee it was unintentional and that the intent was for guys to loot this once a day and get the chest loot as well as the motif.
The quests in Imperial City have the same timer. The quests are daily reset but the strongbox is on a 20 hour reset
The arena gladiator quests in Cyrodiil, have the same timer. The quests are on a daily reset but the ruck sack is on a 20 hour reset.
This is 1000% intentional and has existed in the game for years at this point.
Have you ever actually completed the gladiator quest? Yes, you can share them but they are an account timer. So again, IN CONTEXT, this system has existed for years and it is INTENTIONAL. That is why your ZOS feedback is edits and not actual feedback. It doesn't matter how many conditions you keep adding to it or try to insinuate because it technically kinda might on a rainy day be similar to something that happened that one time.
Just stop lol
Perhaps we are talking about different quests? I am talking about the conquest board in Cyrodiil (kill 40 enemy players, capture 9 resources, capture 3 keeps, capture all 3 towns). You can do all 4 of these, every day, per character, and get a rucksack for every one if you get someone to share the quest with you. The presence of the gladiator proof inside the rucksack is what is tied to the 20 hour cooldown. You can hold multiple rucksacks in your inventory at a time and just open one each day that get the proof, just like RotW and transmute geodes.
If you could only pick up one quest per account per 24 hours and then could only receive a proof upon turn in every 20 hours then it would work like the Dragonguard supply chest and New Moon motif. There's a marked difference there.
Again, the rewards are tied to the timer. It doesn't matter if you can hold 8 gladiator ruck sacks, the gladiator reset is a 24 hour timer and the rewards are on a 20 hour timer. It isn't arbitrary just because you keep calling it that, it is in line with every other system like it in game.