Rave the Histborn wrote: »Rave the Histborn wrote: »They usually wont confirm or deny these things.
I think there is ample evidence from players that there is a 20 hour timer on the motif drops that does not coincide with the chest reset.
I also missed one day of motif because I checked the chest too early. At least one other player in one of my guilds experienced the same. So just check it at the same time every day.
Yup its annoying and IMO, it should coincide with chest reset not 20 hours from last motif drop.
Would make things simpler all around in case someone gets on earlier in the day and goes through their daily rutine of writs, dailies, check the chest, etc, etc before they start playing
It already has a 100% drop rate, how much more simple can they make it?
They could set the motif timer to coincide with the chest reset timer.
As it is now you can loot the chest at 12 AM EST, get a motif and then reloot the chest at 2AM EST and you wont get a motif at 2AM, because the motif time limit hasnt expired. You have to wait until 8PM (20 hours) for the motif cool down to expire to get a second page.
They have reset these 20 hour timers to coincide with reset at 2AM EST before. Its a simple fix.
They can do it again with this.
"As it is now you can loot the chest at 12 AM EST, get a motif and then reloot the chest at 2AM EST and you wont get a motif at 2AM, because the motif time limit hasnt expired. You have to wait until 8PM (20 hours) for the motif cool down to expire to get a second page."
Ok, and the problem is? Have you ever thought of this scenario: Average ESO player has a life and therefore can't loot the box at 2am. They loot it at 6pm when they get home from work. One day they have an appointment or dinner and they can't open said box until 10pm that night. Having a 20 hour reset gives them the leeway to have a life and still maintain a timer for said items and they know that every day at 2am the box will reset.
"They have reset these 20 hour timers to coincide with reset at 2AM EST before. Its a simple fix.
They can do it again with this."
Yup, and the only people it benefited were the hardcore of the hardcore base. There's a reason they've "done it before" and they aren't continuing to do so.
Rave the Histborn wrote: »Rave the Histborn wrote: »They usually wont confirm or deny these things.
I think there is ample evidence from players that there is a 20 hour timer on the motif drops that does not coincide with the chest reset.
I also missed one day of motif because I checked the chest too early. At least one other player in one of my guilds experienced the same. So just check it at the same time every day.
Yup its annoying and IMO, it should coincide with chest reset not 20 hours from last motif drop.
Would make things simpler all around in case someone gets on earlier in the day and goes through their daily rutine of writs, dailies, check the chest, etc, etc before they start playing
It already has a 100% drop rate, how much more simple can they make it?
They could set the motif timer to coincide with the chest reset timer.
As it is now you can loot the chest at 12 AM EST, get a motif and then reloot the chest at 2AM EST and you wont get a motif at 2AM, because the motif time limit hasnt expired. You have to wait until 8PM (20 hours) for the motif cool down to expire to get a second page.
They have reset these 20 hour timers to coincide with reset at 2AM EST before. Its a simple fix.
They can do it again with this.
"As it is now you can loot the chest at 12 AM EST, get a motif and then reloot the chest at 2AM EST and you wont get a motif at 2AM, because the motif time limit hasnt expired. You have to wait until 8PM (20 hours) for the motif cool down to expire to get a second page."
Ok, and the problem is? Have you ever thought of this scenario: Average ESO player has a life and therefore can't loot the box at 2am. They loot it at 6pm when they get home from work. One day they have an appointment or dinner and they can't open said box until 10pm that night. Having a 20 hour reset gives them the leeway to have a life and still maintain a timer for said items and they know that every day at 2am the box will reset.
"They have reset these 20 hour timers to coincide with reset at 2AM EST before. Its a simple fix.
They can do it again with this."
Yup, and the only people it benefited were the hardcore of the hardcore base. There's a reason they've "done it before" and they aren't continuing to do so.
ZOS_FelipeF wrote: »Greetings,
We had to remove some posts due to violating our rules involving baiting and bashing. Please keep your posts constructive and civil. If you have any questions about the actions being taken, please take a moment to review our community rules here.
Rave the Histborn wrote: »"As it is now you can loot the chest at 12 AM EST, get a motif and then reloot the chest at 2AM EST and you wont get a motif at 2AM, because the motif time limit hasnt expired. You have to wait until 8PM (20 hours) for the motif cool down to expire to get a second page."
Ok, and the problem is? Have you ever thought of this scenario: Average ESO player has a life and therefore can't loot the box at 2am. They loot it at 6pm when they get home from work. One day they have an appointment or dinner and they can't open said box until 10pm that night. Having a 20 hour reset gives them the leeway to have a life and still maintain a timer for said items and they know that every day at 2am the box will reset.
"They have reset these 20 hour timers to coincide with reset at 2AM EST before. Its a simple fix.
They can do it again with this."
Yup, and the only people it benefited were the hardcore of the hardcore base. There's a reason they've "done it before" and they aren't continuing to do so.
kyle.wilson wrote: »ZOS_FelipeF wrote: »Greetings,
We had to remove some posts due to violating our rules involving baiting and bashing. Please keep your posts constructive and civil. If you have any questions about the actions being taken, please take a moment to review our community rules here.
When Mods come into a forum to delete posts, could they at least try and answer the question. especially something they could look up easily like this.
Doesnt matter. If you leave the game for an extended length of time you will find the same thing I did. Motifs that you learned and recorded specific dates and times that you learned them have DISAPEARED! The same things go for such things like skyshards you picked up on specific characters. Quests that you have done are back again, etc... Not worth learning because the system from hell will forget you did 1/2 of it anyway HA!
Doesnt matter. If you leave the game for an extended length of time you will find the same thing I did. Motifs that you learned and recorded specific dates and times that you learned them have DISAPEARED! The same things go for such things like skyshards you picked up on specific characters. Quests that you have done are back again, etc... Not worth learning because the system from hell will forget you did 1/2 of it anyway HA!
I left the game for over two years between 2016 and 2018. When I got back there were a great deal of changes, but I didn't lose one achievement, one item, or one gold piece. Either you are misremembering, or you had issues that were specific to you.
Mettaricana wrote: »You chime in to remove comments but not answer the question ffs...
Mettaricana wrote: »You chime in to remove comments but not answer the question ffs...
some things are meant to be figured out by the players.
Mettaricana wrote: »You chime in to remove comments but not answer the question ffs...
some things are meant to be figured out by the players.
[snip] Then let people ask for official confirmation on this mess.
The motif is not on 20 hours timer. I loot the chest every day in the morning, pretty much around the same time and I got the motif yesterday and not today...RNG.
Mettaricana wrote: »You chime in to remove comments but not answer the question ffs...
some things are meant to be figured out by the players.
[snip] Then let people ask for official confirmation on this mess.
[snip]
Might as well ask for official confirmation on the mechanics for the new trial as well. Wouldn't want to have to figure anything out in a game
[edited for baiting]
Mettaricana wrote: »You chime in to remove comments but not answer the question ffs...
some things are meant to be figured out by the players.
[snip] Then let people ask for official confirmation on this mess.
[snip]
Might as well ask for official confirmation on the mechanics for the new trial as well. Wouldn't want to have to figure anything out in a game
[edited for baiting]
Why not? It's normal to ask devs about anything in game you are unsure about. People figured out what timer supposedly is, but they are not sure they got it right and if it's intentional.
As my math teacher used to say: don't be ashamed of not knowing, be ashamed of not asking.
Mettaricana wrote: »You chime in to remove comments but not answer the question ffs...
some things are meant to be figured out by the players.
[snip] Then let people ask for official confirmation on this mess.
[snip]
Might as well ask for official confirmation on the mechanics for the new trial as well. Wouldn't want to have to figure anything out in a game
[edited for baiting]
Why not? It's normal to ask devs about anything in game you are unsure about. People figured out what timer supposedly is, but they are not sure they got it right and if it's intentional.
As my math teacher used to say: don't be ashamed of not knowing, be ashamed of not asking.
Rave the Histborn wrote: »Mettaricana wrote: »You chime in to remove comments but not answer the question ffs...
some things are meant to be figured out by the players.
[snip] Then let people ask for official confirmation on this mess.
[snip]
Might as well ask for official confirmation on the mechanics for the new trial as well. Wouldn't want to have to figure anything out in a game
[edited for baiting]
Why not? It's normal to ask devs about anything in game you are unsure about. People figured out what timer supposedly is, but they are not sure they got it right and if it's intentional.
As my math teacher used to say: don't be ashamed of not knowing, be ashamed of not asking.
If it's in the game it's 99% of the time intentional. I'm not where people get this type of thinking.
I get the devs answer some questions but it isn't normal business for them to answer every little question.
If you need to take the time to wonder if it was intentional or not when it's the same system used for other dailies for years then you're over thinking
huntgod_ESO wrote: »Rave the Histborn wrote: »Mettaricana wrote: »You chime in to remove comments but not answer the question ffs...
some things are meant to be figured out by the players.
[snip] Then let people ask for official confirmation on this mess.
[snip]
Might as well ask for official confirmation on the mechanics for the new trial as well. Wouldn't want to have to figure anything out in a game
[edited for baiting]
Why not? It's normal to ask devs about anything in game you are unsure about. People figured out what timer supposedly is, but they are not sure they got it right and if it's intentional.
As my math teacher used to say: don't be ashamed of not knowing, be ashamed of not asking.
If it's in the game it's 99% of the time intentional. I'm not where people get this type of thinking.
I get the devs answer some questions but it isn't normal business for them to answer every little question.
If you need to take the time to wonder if it was intentional or not when it's the same system used for other dailies for years then you're over thinking
There is no other place in the game where you have an item on a rolling timer inside a fixed timer...I will almost guarantee it was unintentional and that the intent was for guys to loot this once a day and get the chest loot as well as the motif.
The last thing I harped on was also unintentional, or at least poorly enough thought out that they changed it for the next event. So the one thread where you and I got into it, prior to this one, resulted in them changing the existing system to reflect what was suggested so as to prevent what happened, which was players missing out on rewards because of RNG on the pieces.
Either it's clear we are never going to be friends, so I am willing to be less hostile and baiting in my responses to you, if you will reciprocate. Having looked through some of your other posts, we see eye to eye on a lot of other subjects, aside from these two threads.
What difference does it make? If you don't get a motif one day you'll get it another. They're not available for a limited time are they? If that were the case it would matter but I don't think they are.
Soon people are going to complain that they have the motifs coming out there ears and no one wants to buy them. People are just too impatient.
Rave the Histborn wrote: »Rave the Histborn wrote: »They usually wont confirm or deny these things.
I think there is ample evidence from players that there is a 20 hour timer on the motif drops that does not coincide with the chest reset.
I also missed one day of motif because I checked the chest too early. At least one other player in one of my guilds experienced the same. So just check it at the same time every day.
Yup its annoying and IMO, it should coincide with chest reset not 20 hours from last motif drop.
Would make things simpler all around in case someone gets on earlier in the day and goes through their daily rutine of writs, dailies, check the chest, etc, etc before they start playing
It already has a 100% drop rate, how much more simple can they make it?
They could set the motif timer to coincide with the chest reset timer.
As it is now you can loot the chest at 12 AM EST, get a motif and then reloot the chest at 2AM EST and you wont get a motif at 2AM, because the motif time limit hasnt expired. You have to wait until 8PM (20 hours) for the motif cool down to expire to get a second page.
They have reset these 20 hour timers to coincide with reset at 2AM EST before. Its a simple fix.
They can do it again with this.
"As it is now you can loot the chest at 12 AM EST, get a motif and then reloot the chest at 2AM EST and you wont get a motif at 2AM, because the motif time limit hasnt expired. You have to wait until 8PM (20 hours) for the motif cool down to expire to get a second page."
Ok, and the problem is? Have you ever thought of this scenario: Average ESO player has a life and therefore can't loot the box at 2am. They loot it at 6pm when they get home from work. One day they have an appointment or dinner and they can't open said box until 10pm that night. Having a 20 hour reset gives them the leeway to have a life and still maintain a timer for said items and they know that every day at 2am the box will reset.
"They have reset these 20 hour timers to coincide with reset at 2AM EST before. Its a simple fix.
They can do it again with this."
Yup, and the only people it benefited were the hardcore of the hardcore base. There's a reason they've "done it before" and they aren't continuing to do so.
Let's not forget that you can share the Cyrodiil conquest quests, enabling you to earn more than one gladiator rucksack a day, thus making the cooldown more understandable. You also can complete them on multiple characters a day, if you so choose. So, again, the 20 hour timer for earning a proof makes sense IN CONTEXT. Since the Dragonguard supply chest can only be looted once per day per account and is not tied to a sharable quest, the secondary 20-hour timer is entirely arbitrary. It could easily be tied to daily reset without anyone able to take advantage of the rewards, unlike RotW or gladiator rucksacks.Rave the Histborn wrote: »huntgod_ESO wrote: »Rave the Histborn wrote: »Mettaricana wrote: »You chime in to remove comments but not answer the question ffs...
some things are meant to be figured out by the players.
[snip] Then let people ask for official confirmation on this mess.
[snip]
Might as well ask for official confirmation on the mechanics for the new trial as well. Wouldn't want to have to figure anything out in a game
[edited for baiting]
Why not? It's normal to ask devs about anything in game you are unsure about. People figured out what timer supposedly is, but they are not sure they got it right and if it's intentional.
As my math teacher used to say: don't be ashamed of not knowing, be ashamed of not asking.
If it's in the game it's 99% of the time intentional. I'm not where people get this type of thinking.
I get the devs answer some questions but it isn't normal business for them to answer every little question.
If you need to take the time to wonder if it was intentional or not when it's the same system used for other dailies for years then you're over thinking
There is no other place in the game where you have an item on a rolling timer inside a fixed timer...I will almost guarantee it was unintentional and that the intent was for guys to loot this once a day and get the chest loot as well as the motif.
The last thing I harped on was also unintentional, or at least poorly enough thought out that they changed it for the next event. So the one thread where you and I got into it, prior to this one, resulted in them changing the existing system to reflect what was suggested so as to prevent what happened, which was players missing out on rewards because of RNG on the pieces.
Either it's clear we are never going to be friends, so I am willing to be less hostile and baiting in my responses to you, if you will reciprocate. Having looked through some of your other posts, we see eye to eye on a lot of other subjects, aside from these two threads.
There is no other place in the game where you have an item on a rolling timer inside a fixed timer...I will almost guarantee it was unintentional and that the intent was for guys to loot this once a day and get the chest loot as well as the motif.
The quests in Imperial City have the same timer. The quests are daily reset but the strongbox is on a 20 hour reset
The arena gladiator quests in Cyrodiil, have the same timer. The quests are on a daily reset but the ruck sack is on a 20 hour reset.
This is 1000% intentional and has existed in the game for years at this point.
Rave the Histborn wrote: »I don't dislike you Huntsgod, you just are afraid to be wrong sometimes.
huntgod_ESO wrote: »Rave the Histborn wrote: »Mettaricana wrote: »You chime in to remove comments but not answer the question ffs...
some things are meant to be figured out by the players.
[snip] Then let people ask for official confirmation on this mess.
[snip]
Might as well ask for official confirmation on the mechanics for the new trial as well. Wouldn't want to have to figure anything out in a game
[edited for baiting]
Why not? It's normal to ask devs about anything in game you are unsure about. People figured out what timer supposedly is, but they are not sure they got it right and if it's intentional.
As my math teacher used to say: don't be ashamed of not knowing, be ashamed of not asking.
If it's in the game it's 99% of the time intentional. I'm not where people get this type of thinking.
I get the devs answer some questions but it isn't normal business for them to answer every little question.
If you need to take the time to wonder if it was intentional or not when it's the same system used for other dailies for years then you're over thinking
There is no other place in the game where you have an item on a rolling timer inside a fixed timer...I will almost guarantee it was unintentional and that the intent was for guys to loot this once a day and get the chest loot as well as the motif.
The last thing I harped on was also unintentional, or at least poorly enough thought out that they changed it for the next event. So the one thread where you and I got into it, prior to this one, resulted in them changing the existing system to reflect what was suggested so as to prevent what happened, which was players missing out on rewards because of RNG on the pieces.
Either it's clear we are never going to be friends, so I am willing to be less hostile and baiting in my responses to you, if you will reciprocate. Having looked through some of your other posts, we see eye to eye on a lot of other subjects, aside from these two threads.
Let's not forget that you can share the Cyrodiil conquest quests, enabling you to earn more than one gladiator rucksack a day, thus making the cooldown more understandable. You also can complete them on multiple characters a day, if you so choose. So, again, the 20 hour timer for earning a proof makes sense IN CONTEXT. Since the Dragonguard supply chest can only be looted once per day per account and is not tied to a sharable quest, the secondary 20-hour timer is entirely arbitrary. It could easily be tied to daily reset without anyone able to take advantage of the rewards, unlike RotW or gladiator rucksacks.Rave the Histborn wrote: »huntgod_ESO wrote: »Rave the Histborn wrote: »Mettaricana wrote: »You chime in to remove comments but not answer the question ffs...
some things are meant to be figured out by the players.
[snip] Then let people ask for official confirmation on this mess.
[snip]
Might as well ask for official confirmation on the mechanics for the new trial as well. Wouldn't want to have to figure anything out in a game
[edited for baiting]
Why not? It's normal to ask devs about anything in game you are unsure about. People figured out what timer supposedly is, but they are not sure they got it right and if it's intentional.
As my math teacher used to say: don't be ashamed of not knowing, be ashamed of not asking.
If it's in the game it's 99% of the time intentional. I'm not where people get this type of thinking.
I get the devs answer some questions but it isn't normal business for them to answer every little question.
If you need to take the time to wonder if it was intentional or not when it's the same system used for other dailies for years then you're over thinking
There is no other place in the game where you have an item on a rolling timer inside a fixed timer...I will almost guarantee it was unintentional and that the intent was for guys to loot this once a day and get the chest loot as well as the motif.
The last thing I harped on was also unintentional, or at least poorly enough thought out that they changed it for the next event. So the one thread where you and I got into it, prior to this one, resulted in them changing the existing system to reflect what was suggested so as to prevent what happened, which was players missing out on rewards because of RNG on the pieces.
Either it's clear we are never going to be friends, so I am willing to be less hostile and baiting in my responses to you, if you will reciprocate. Having looked through some of your other posts, we see eye to eye on a lot of other subjects, aside from these two threads.
There is no other place in the game where you have an item on a rolling timer inside a fixed timer...I will almost guarantee it was unintentional and that the intent was for guys to loot this once a day and get the chest loot as well as the motif.
The quests in Imperial City have the same timer. The quests are daily reset but the strongbox is on a 20 hour reset
The arena gladiator quests in Cyrodiil, have the same timer. The quests are on a daily reset but the ruck sack is on a 20 hour reset.
This is 1000% intentional and has existed in the game for years at this point.