That would be lame an boring for us Trade Guild people. We like the competition and the pressure. The guilds have worked hard for their place in the hierarchy over the years. If you just get rid of the heirarch and add a global Auction House you effectively kill every thing fun about the current system and ruin everything the trade guilds have built.
Its clear about 45% want to see things change. Current system is broken by design.
Its clear about 45% want to see things change. Current system is broken by design.
wenchmore420b14_ESO wrote: »
kyle.wilson wrote: »Rave the Histborn wrote: »PizzaCat82 wrote: »You can't corner the market without controlling the supply. There's nothing in this game that requires a huge investment, except for a guild trader.
You can flip 90% of the the market but the suppliers will still price lower than you're selling. Because they can simply get more of 99% of things that can be sold on the market. Someone buying all the MS staffs? Go farm some. Temps? Gold Mats? Craft some more writs and undercut them.
What people dont want is undercutting everyone. But that happens regardless. And flippers fix that.
The trading game doesn't have to be Toughneck McDifficult to be good, it just needs to facilitate getting what people want into the hands of people who want it with the least amount of effort. That is always going to be the best trading system.
Yeah sure, guys, if someone buys up all the mats, just go farm some. Was not wanting to farm them the reason you were trying buy them in the first place? Disregard that completely.
When IC launched I was part of a small group that cornered the market on Hakeijo and jacked the price up. You just have to be able to find time cost/gold cost.
If we wanted we could easily corner the market on Gold Plating and Aetherial Dust, or at least affect the supply enough to re-set the price way higher. People will follow the trend up.
starkerealm wrote: »kyle.wilson wrote: »Rave the Histborn wrote: »PizzaCat82 wrote: »You can't corner the market without controlling the supply. There's nothing in this game that requires a huge investment, except for a guild trader.
You can flip 90% of the the market but the suppliers will still price lower than you're selling. Because they can simply get more of 99% of things that can be sold on the market. Someone buying all the MS staffs? Go farm some. Temps? Gold Mats? Craft some more writs and undercut them.
What people dont want is undercutting everyone. But that happens regardless. And flippers fix that.
The trading game doesn't have to be Toughneck McDifficult to be good, it just needs to facilitate getting what people want into the hands of people who want it with the least amount of effort. That is always going to be the best trading system.
Yeah sure, guys, if someone buys up all the mats, just go farm some. Was not wanting to farm them the reason you were trying buy them in the first place? Disregard that completely.
When IC launched I was part of a small group that cornered the market on Hakeijo and jacked the price up. You just have to be able to find time cost/gold cost.
If we wanted we could easily corner the market on Gold Plating and Aetherial Dust, or at least affect the supply enough to re-set the price way higher. People will follow the trend up.
On PCNA, right now, there's about 1000 units of publicly listed Aetherial Dust. The price to buy every publicly traded dust would set you back about 130 million. At that point, if you tried to jack the prices up, there's more in circulation that aren't currently listed. Even if your goal was to move the average to 150k per unit (which means you would lose money on at least some of those listings), you'd still end up taking a bath, as the listing fees alone would eat your profits alive. Want to list them all for 200k a piece? Wouldn't fly, because there are too many people who'd undercut you. You could spike the price for awhile, but keeping it up? You'd get embroiled in an endless price war, and you'd lose your shirt. Even just trying to trim off the ones who were under cutting you by a moderate margin. Of course anyone undercutting you by a small margin wouldn't be worth removing, and the price would gradually trend back to where it belongs.
So you'd spend 130m to make massive profits, but instead you'd lose your shirt.
Chromium is even more hilarious, because you'd spend 228.3m to buy up the platings, then realize there's still a whopping 240 platings on the market you didn't buy because you forgot it also exists as grains. So that's another 21.7m, which at this point is small potatoes. Except, now it turns out that people get grains from their jewelry writs, and even if you try to force the price up, the grain price will quickly drop back down, because they're far too common to manage.
Then, the unimaginable happens. After you jacked the prices, people like me wander by, start a fire sales, and walk off with a nice wad of cash, while you're trying to figure out why the money isn't rolling in at the higher prices.
You'd spend almost 400m gold, and walk away with a fraction of what you put into the project.
PizzaCat82 wrote: »That would be lame an boring for us Trade Guild people. We like the competition and the pressure. The guilds have worked hard for their place in the hierarchy over the years. If you just get rid of the heirarch and add a global Auction House you effectively kill every thing fun about the current system and ruin everything the trade guilds have built.
I realize that trading is the game for some of you and "beating the other guilds" is something you've worked very hard for but I'd rather the game cater to the new guy who's just trying to get some money rather than your ego.
wenchmore420b14_ESO wrote: »starkerealm wrote: »kyle.wilson wrote: »Rave the Histborn wrote: »PizzaCat82 wrote: »You can't corner the market without controlling the supply. There's nothing in this game that requires a huge investment, except for a guild trader.
You can flip 90% of the the market but the suppliers will still price lower than you're selling. Because they can simply get more of 99% of things that can be sold on the market. Someone buying all the MS staffs? Go farm some. Temps? Gold Mats? Craft some more writs and undercut them.
What people dont want is undercutting everyone. But that happens regardless. And flippers fix that.
The trading game doesn't have to be Toughneck McDifficult to be good, it just needs to facilitate getting what people want into the hands of people who want it with the least amount of effort. That is always going to be the best trading system.
Yeah sure, guys, if someone buys up all the mats, just go farm some. Was not wanting to farm them the reason you were trying buy them in the first place? Disregard that completely.
When IC launched I was part of a small group that cornered the market on Hakeijo and jacked the price up. You just have to be able to find time cost/gold cost.
If we wanted we could easily corner the market on Gold Plating and Aetherial Dust, or at least affect the supply enough to re-set the price way higher. People will follow the trend up.
On PCNA, right now, there's about 1000 units of publicly listed Aetherial Dust. The price to buy every publicly traded dust would set you back about 130 million. At that point, if you tried to jack the prices up, there's more in circulation that aren't currently listed. Even if your goal was to move the average to 150k per unit (which means you would lose money on at least some of those listings), you'd still end up taking a bath, as the listing fees alone would eat your profits alive. Want to list them all for 200k a piece? Wouldn't fly, because there are too many people who'd undercut you. You could spike the price for awhile, but keeping it up? You'd get embroiled in an endless price war, and you'd lose your shirt. Even just trying to trim off the ones who were under cutting you by a moderate margin. Of course anyone undercutting you by a small margin wouldn't be worth removing, and the price would gradually trend back to where it belongs.
So you'd spend 130m to make massive profits, but instead you'd lose your shirt.
Chromium is even more hilarious, because you'd spend 228.3m to buy up the platings, then realize there's still a whopping 240 platings on the market you didn't buy because you forgot it also exists as grains. So that's another 21.7m, which at this point is small potatoes. Except, now it turns out that people get grains from their jewelry writs, and even if you try to force the price up, the grain price will quickly drop back down, because they're far too common to manage.
Then, the unimaginable happens. After you jacked the prices, people like me wander by, start a fire sales, and walk off with a nice wad of cash, while you're trying to figure out why the money isn't rolling in at the higher prices.
You'd spend almost 400m gold, and walk away with a fraction of what you put into the project.
And if I may add to this, that person who dropped 400m gold now has all these items and only 5 guilds to sell them out of.
I have tried to explain before how impossible it is to corner the market in ESO, but with a AH it would be quite possible.
kyle.wilson wrote: »wenchmore420b14_ESO wrote: »starkerealm wrote: »kyle.wilson wrote: »Rave the Histborn wrote: »PizzaCat82 wrote: »You can't corner the market without controlling the supply. There's nothing in this game that requires a huge investment, except for a guild trader.
You can flip 90% of the the market but the suppliers will still price lower than you're selling. Because they can simply get more of 99% of things that can be sold on the market. Someone buying all the MS staffs? Go farm some. Temps? Gold Mats? Craft some more writs and undercut them.
What people dont want is undercutting everyone. But that happens regardless. And flippers fix that.
The trading game doesn't have to be Toughneck McDifficult to be good, it just needs to facilitate getting what people want into the hands of people who want it with the least amount of effort. That is always going to be the best trading system.
Yeah sure, guys, if someone buys up all the mats, just go farm some. Was not wanting to farm them the reason you were trying buy them in the first place? Disregard that completely.
When IC launched I was part of a small group that cornered the market on Hakeijo and jacked the price up. You just have to be able to find time cost/gold cost.
If we wanted we could easily corner the market on Gold Plating and Aetherial Dust, or at least affect the supply enough to re-set the price way higher. People will follow the trend up.
On PCNA, right now, there's about 1000 units of publicly listed Aetherial Dust. The price to buy every publicly traded dust would set you back about 130 million. At that point, if you tried to jack the prices up, there's more in circulation that aren't currently listed. Even if your goal was to move the average to 150k per unit (which means you would lose money on at least some of those listings), you'd still end up taking a bath, as the listing fees alone would eat your profits alive. Want to list them all for 200k a piece? Wouldn't fly, because there are too many people who'd undercut you. You could spike the price for awhile, but keeping it up? You'd get embroiled in an endless price war, and you'd lose your shirt. Even just trying to trim off the ones who were under cutting you by a moderate margin. Of course anyone undercutting you by a small margin wouldn't be worth removing, and the price would gradually trend back to where it belongs.
So you'd spend 130m to make massive profits, but instead you'd lose your shirt.
Chromium is even more hilarious, because you'd spend 228.3m to buy up the platings, then realize there's still a whopping 240 platings on the market you didn't buy because you forgot it also exists as grains. So that's another 21.7m, which at this point is small potatoes. Except, now it turns out that people get grains from their jewelry writs, and even if you try to force the price up, the grain price will quickly drop back down, because they're far too common to manage.
Then, the unimaginable happens. After you jacked the prices, people like me wander by, start a fire sales, and walk off with a nice wad of cash, while you're trying to figure out why the money isn't rolling in at the higher prices.
You'd spend almost 400m gold, and walk away with a fraction of what you put into the project.
And if I may add to this, that person who dropped 400m gold now has all these items and only 5 guilds to sell them out of.
I have tried to explain before how impossible it is to corner the market in ESO, but with a AH it would be quite possible.
You don't have to buy them all, you just have to continuously buy the lowest 10% and cycle them up.
PizzaCat82 wrote: »That would be lame an boring for us Trade Guild people. We like the competition and the pressure. The guilds have worked hard for their place in the hierarchy over the years. If you just get rid of the heirarch and add a global Auction House you effectively kill every thing fun about the current system and ruin everything the trade guilds have built.
I realize that trading is the game for some of you and "beating the other guilds" is something you've worked very hard for but I'd rather the game cater to the new guy who's just trying to get some money rather than your ego.
Why should it cater to someone who has put zero effort or time in? It takes minimal effort to get into a good guild in a medium spot with little to no minimums. What you want is a system to cater to the extremely lazy. We dont want another WoW. That's why we play ESO and not WoW.
wenchmore420b14_ESO wrote: »
Which entails traveling to 200+ kiosks to buy them. Also, not very probable. And that only manipulates prices, not cornering market. This still better system than AH imo...
If it was a global system, it would be far easier to manipulate prices. All those people that think they would be able to drop the price by dumping, don't realize that the item would be bought by the people manipulating the price. Eventually the excess would be in the hands of the manipulators.
kyle.wilson wrote: »wenchmore420b14_ESO wrote: »
Which entails traveling to 200+ kiosks to buy them. Also, not very probable. And that only manipulates prices, not cornering market. This still better system than AH imo...
When Hakeijo first came out we split up and did just that.
starkerealm wrote: »kyle.wilson wrote: »wenchmore420b14_ESO wrote: »
Which entails traveling to 200+ kiosks to buy them. Also, not very probable. And that only manipulates prices, not cornering market. This still better system than AH imo...
When Hakeijo first came out we split up and did just that.
Except there were less than 150 back then, as I recall. That alone would have made things considerably easier. Now you'd need to double the manpower to achieve the same feat, and you'd need an item that was simultaneously in high demand, easy but also time consuming to obtain.
The closest thing we've seen since then are the Triune and Bloodthirsty research jewelry. Even then, the demand was not as immediate or overwhelming.
I am not against guild traders.
If there were a way to have a real time overview of everything that's for sale and where I would be perfectly fine with what we have.
But there isn' t.
-- Your arguments:
"But it's a gold sink": meh. Just add a 10% tax on Auction Houses and a lot more gold will be removed from the game.
"But it's always been this way": that is no argument. If it were up to you, we would still live in caves and hunt animals with stone clubs.
"We don't want another WoW": Guild traders aren't the discerning difference. ESO with AH would still be ESO and WoW with guild traders would still be WoW.
You are putting words in my mouth.Rave the Histborn wrote: »"But it's always been this way" is the argument for the AH house system. Every MMO aside from this one has an AH and by your logic we'd still be using caves, you'd just call them something new. The o ly thing worse than no progress is reverse progress and we'd be going into reverse at light speed.
That's true for you perhaps but for most players trading is a very small or non-existent part of the game if you look at the amount of time spend on it in-game. I think I speak for many people if I say that I don't play MMO's for trading but for adventuring and teamplay. Buying/finding stuff shouldn't be a time consuming drag for those not interested in trade.Rave the Histborn wrote: »This game would turn into WoW as the guild trader system is also heavily tied into base functions of guilds and thus the base of ESO. If you remove the guild trader system you just turn the game into every other MMO out there.
You are putting words in my mouth.Rave the Histborn wrote: »"But it's always been this way" is the argument for the AH house system. Every MMO aside from this one has an AH and by your logic we'd still be using caves, you'd just call them something new. The o ly thing worse than no progress is reverse progress and we'd be going into reverse at light speed.
- In EVE you have seperate shops on every planet. Of which there are tens of thousands. But you have a real time overview of everything in the vicinity, be it in safe zones or lowsec (PvP area).
- Guild Wars 1 had nothing to cater buying/selling at all. You just went screaming in local chat in Lion's Arch (big city).
- WoW has 3 unconnected auction houses
- Guild Wars 2 is the only one I played that has what you call a global AHThat's true for you perhaps but for most players trading is a very small or non-existent part of the game if you look at the amount of time spend on it in-game. I think I speak for many people if I say that I don't play MMO's for trading but for adventuring and teamplay.Rave the Histborn wrote: »This game would turn into WoW as the guild trader system is also heavily tied into base functions of guilds and thus the base of ESO. If you remove the guild trader system you just turn the game into every other MMO out there.
I think ESO missed a great RPG opportunity here. Realistically you would expect stores for food, stalls for clothing and such and not 1000 stores that all sell everything like mini wallmarts. Specialized furniture would only be sold by carpenters in bigger outposts and cities. And so on. Also: why exactly 1 of each in each village, why not have 3 stables in Wayrest or 2 banks in Summerset?!
The ESO system is rather clumsy and 100% dependent on 3rd party inventions (TTC) to keep it functioning at all.
Which is really, really very bad imo.
.
So .. what do you me expect me to do when I want to buy that particular Hlaalu style chair?Rave the Histborn wrote: »There's add on for a real time overview because it's a luxury not a necessity.
Really how would the game stop being social without trading guilds?Rave the Histborn wrote: »I understand that most people don't get into MMOs to be trading all the time, however if you stopped speaking for the playerbase and took a second to learn the base mechanics of the game you'd realize people join for the social aspect of it. The playerbase isn't going to like it when 100s of trade guilds shutter and all you're left with are social guilds and trails guilds.
So .. what do you me expect me to do when I want to buy that particular Hlaalu style chair?Rave the Histborn wrote: »There's add on for a real time overview because it's a luxury not a necessity.
Travel across all provinces and all traders to see if they have one for sale?
You really think that's what players want, generally? You think they find it fun?Honestly how would the game stop being social without trading guilds?Rave the Histborn wrote: »I understand that most people don't get into MMOs to be trading all the time, however if you stopped speaking for the playerbase and took a second to learn the base mechanics of the game you'd realize people join for the social aspect of it. The playerbase isn't going to like it when 100s of trade guilds shutter and all you're left with are social guilds and trails guilds.
There's no MMO with trading guilds as ESO, still they are just as social as ESO.
If you take away baseball from the world people will still do sports.
We are here talking about the situation without TTC. So I am not talking about zoning once, I am talking about looking if anything is available at all. The only way to do that is traveling to every province and every guild stall to find it. If no one sells it (which is often the case) I spent hours for nothing. You may cal it fun (and an overview like TTC an unnecessary luxury), I do not. And I think most people don't.Rave the Histborn wrote: »Oh man, you might have to *gasp* zone to buy an item? It's not like the quest chains in overland already send you all over Tamriel and require you to do things like that already! How will people survive???
Do you think they're having fun when they go to an auction house and find that that hlaalu price is triple the average price because there's only 3 copies in the game and 1 person decided to buy them all and game the price? Do you think players are going to be thinking "Man, this sure is fun, paying all these significantly higher prices for items so I don't have to change a zone."
I live in Europe, if baseball disappears, hardly anyone will notice (or care).You're not taking baseball away from the world, you're telling the MLB to dissolve their teams and let everyone that wants to play pro ball sign a pro contract.
TineaCruris wrote: »No to the auction house. ESO has done vending in a really cool way, but it is in desperate need of some tweaks. The vending locations cost WAY too much and the bidding process drives up expenses for everyone unnecessarily.
I've made this point countless times before, but it's no use. Apparently, as long as it isn't just one person buying up some high demand item, it's not market cornering, it's item flipping, and it's the best thing since sliced bread.3) with TTC exactly what you are saying is happening, people buying all the Columbine and such and reselling for double.
I don' t see guild stalls preventing this (so your argument is rather flawed).
That would be fantastic.having a central listing of all items for sale and players could choose whether to travel to the relevant location and buy the item with no commission or have it mailed to them at a cost.
In order to ensure the trading system was consistent across the platforms and worked effectively for everyone, I would disable all trading add-ons which would no longer be required anyway due to the central listing.