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How about "Free for all" overland PVP mode?

  • Lysette
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    It would be a way to alienate those who are paying for the show - to have pvp in the game was a big mistake anyway - and it is well tacked away in cyro and battle grounds - out of sight, that is where it belongs as a niche in the game. I personally would be happy if it would be gone at all - pvp is the cancer of this game and it would run nicely with better game mechanics without all the changes happening due to pvp "balance". ESO is an RPG and it doesn't have to be challenging combat-wise.
  • robertthebard
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    Not another Battle Royale thread, jesus go play something else (not going to mention that trash game) and stop trying to ruin ours.

    Be Safe

    I just want to explore overland without falling asleep. ZOS can make overland PVP or overland veteran zone or whatever, what we have now is just unbearable (for me and for many other players because threads about lackluster overland appear every week). PVP mode is simply a cheaper and easier way to do this, because players will be responsible for creating difficulty by themselves.

    For those who say that there are not enough PVP-ers to fill 20 zones! True! Everybody can play just fine in that mode until there will be enough farmers to make hunting them profitable and amount of players in open world PVP will be balancing automatically. Of course telvars drop should be lesser then in IC, so IC farming remained viable.

    The bolded part is exactly why "No" is the right answer. I'm beginning to wonder if this isn't more of a "I try to farm telvar in Cyro, but wind up being farmed instead, and so I need to be able to get someone I might be able to beat". I've actually seen this kind of thing before...

    You can't farm telvar in Cyro. Next.

    Which goes to show you how much PvP really means to me, right? It's a side activity, not a primary focus, or we'd all be PvPing all the time, you know, like in games like Aion, where it was a primary focus, although the last meta there had shifted it more to endgame, because players were flocking out faster than they could say "don't leave", hence the fast track server. Sorry that you think OW PvP is so appealing to the MMO community at large, but sadly, at least for you, there are more games moving away from it than towards it, unless they are specifically designed for it. This one isn't one of those games, so if that's the "spice" you're looking for, maybe keep looking?

    swtor: 3 PvP servers in the first year, 2 in the second, 0 now.

    Rappelz: 1 hardcore rules PvP server, the rest were "flag to PvP", but non-consensual, so if you flagged you could kill other players whether they were flagged or not. Hardcore rules: you could drop your gear on player death, closed due to population.

    Aion: PvPvE, bled players so fast after the first year that they made a fast track server where OW PvP was turned off, creating ghost towns of the regular maps.

    These are games I've actually played, and Aion is the saddest example of just what happens to PvP-centric games. I'm going to roll with my initial assessment, it's not going to be profitable, and it's not going to be all that popular either.
  • JanTanhide
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    No. BDO is your game.
  • Arca94
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    The same way it is in other games where it's an option. In swtor a stealth class would flag up and stealth on a quest node, or gathering node, and when you clicked for the node, and got them you were flagged for PvP and they'd then try to kill you. It's called griefing. They could run into an AoE and flag you too. Hell, Aion was advertised as PvPvE, OW PvP is a thing, but it's always on. Yet, I had a legion of 200 accounts that moved to RoM from Aion because of OW PvP… They had to make a "Fast Track" server for leveling for those that couldn't handle PvP in the early levels, which was exacerbated by allowing anyone to use rifts, instead of level capping them to zones, as they had initially launched.

    Again, based on the OP, this would be a toggle made consciously by the player. That means no amount of standing in AoEs or stealthing over resources will trigger the PvP flag for players who don't want to participate.

    I personally agree this kind of thing is extremely unlikely to be a feature in ESO and would not be a valuable use of development time. However I think the system could have worked back when the PvP population was larger.
  • MartiniDaniels
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    Lysette wrote: »
    It would be a way to alienate those who are paying for the show - to have pvp in the game was a big mistake anyway - and it is well tacked away in cyro and battle grounds - out of sight, that is where it belongs as a niche in the game. I personally would be happy if it would be gone at all - pvp is the cancer of this game and it would run nicely with better game mechanics without all the changes happening due to pvp "balance". ESO is an RPG and it doesn't have to be challenging combat-wise.

    It is how you see this game. But from ESO official site, ESO description:

    AN ELDER SCROLLS ADVENTURE
    Discover Tamriel's Second Era and enjoy all the epic quests, memorable characters, and dangerous enemies you expect in an Elder Scrolls game.
    Where are my dangerous enemies in Elder scroll game? Elder scroll game = open world. When I installed ESO I didn't even know about dungeons or Cyrodiil or Battlegrounds, I was wishing for multiplayer Skyrim/Morrowind and not a visual novel with zero difficulty.

    GO ANYWHERE
    Explore freely as your character is scaled to face each zone, meaning you can go anywhere, with anyone, at any level.
    Game is not scaled to any level! [YELL] It is scaled to somebody who crawled to level 30 while using level 3 gear and who doesn't have food and uses random set of abilities with zero insight put into the build. ZOS, please scale monsters to current CP level of player, i.e. up to CP810 and then we'll talk.
  • Lysette
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    Lysette wrote: »
    It would be a way to alienate those who are paying for the show - to have pvp in the game was a big mistake anyway - and it is well tacked away in cyro and battle grounds - out of sight, that is where it belongs as a niche in the game. I personally would be happy if it would be gone at all - pvp is the cancer of this game and it would run nicely with better game mechanics without all the changes happening due to pvp "balance". ESO is an RPG and it doesn't have to be challenging combat-wise.

    It is how you see this game. But from ESO official site, ESO description:

    AN ELDER SCROLLS ADVENTURE
    Discover Tamriel's Second Era and enjoy all the epic quests, memorable characters, and dangerous enemies you expect in an Elder Scrolls game.
    Where are my dangerous enemies in Elder scroll game? Elder scroll game = open world. When I installed ESO I didn't even know about dungeons or Cyrodiil or Battlegrounds, I was wishing for multiplayer Skyrim/Morrowind and not a visual novel with zero difficulty.

    GO ANYWHERE
    Explore freely as your character is scaled to face each zone, meaning you can go anywhere, with anyone, at any level.
    Game is not scaled to any level! [YELL] It is scaled to somebody who crawled to level 30 while using level 3 gear and who doesn't have food and uses random set of abilities with zero insight put into the build. ZOS, please scale monsters to current CP level of player, i.e. up to CP810 and then we'll talk.

    So how about those not having any CP like me - who do not even have characters at level 50 at all. Who play the game not in a rushed way with many hours every day, but a couple of hours every week and sometimes not even every week. For players like me it is challenging enough, i don't want it to be more challenging than this - I'm a wet noodler in blue gear - it's ok as it is.
    Edited by Lysette on April 29, 2020 12:47PM
  • MartiniDaniels
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    JanTanhide wrote: »
    No. BDO is your game.

    Bring Elder scrolls lore there and I'll happily move on.
  • MattT1988
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    MattT1988 wrote: »
    As long as it’s completely optional with no strings attached (not attached to the justice system, etc) then I couldn’t give a toss. I’d leave mine off and knowing this playerbase, I think most other people would too, so you might find it a bit hard to find somebody to fight, so it might not be as good of an experience as you think it will be. Personally I think it’ll be a waste of developers time and resources but if it can be done quickly, not to the detriment of the PvE experience, cheaply and most importantly, without breaking anything else. Then whatever, knock yourselves out.

    You underestimate human nature. If remaining in this mode will be profitable, there will be a lot of players who will go there. As for now IC is half-empty because without decent group or special affinity to ganking, it is simply not worth it to be there. Cyrodiil consists of zergs (who are just relaxing, taking keeps whatever, I see nothing bad in that) and people (raids, smallscalers, solo) who prey on those zergs. In both cases doing crafter writs, trading or participating in pay runs is way more profitable. But if everybody will be able to farm telvar while exploring, doing their Cadwell's gold or gathering skyshards it will be completely another story. Even if you'll lose half of telvar, you'll still have another half which is better then nothing.

    I think it’s you who has misread the playerbase a bit. As in I think a large chunk of it are happy to do what it absolutely takes to avoid any PvP in this game. This won’t be as popular as you think it will be.
  • ku5h
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    I like the idea and agree that it wouldn't invasive on non participants, hell you can separate them in between instances.

    Another way we could get FFA without outcry from PvE is simply make Cyro event where all keeps become neutral, so anyone can respawn in any keep, outpost or town and there is no fighting within them, everything else FFA.

  • MartiniDaniels
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    Not another Battle Royale thread, jesus go play something else (not going to mention that trash game) and stop trying to ruin ours.

    Be Safe

    I just want to explore overland without falling asleep. ZOS can make overland PVP or overland veteran zone or whatever, what we have now is just unbearable (for me and for many other players because threads about lackluster overland appear every week). PVP mode is simply a cheaper and easier way to do this, because players will be responsible for creating difficulty by themselves.

    For those who say that there are not enough PVP-ers to fill 20 zones! True! Everybody can play just fine in that mode until there will be enough farmers to make hunting them profitable and amount of players in open world PVP will be balancing automatically. Of course telvars drop should be lesser then in IC, so IC farming remained viable.

    The bolded part is exactly why "No" is the right answer. I'm beginning to wonder if this isn't more of a "I try to farm telvar in Cyro, but wind up being farmed instead, and so I need to be able to get someone I might be able to beat". I've actually seen this kind of thing before...

    You can't farm telvar in Cyro. Next.

    These are games I've actually played, and Aion is the saddest example of just what happens to PvP-centric games. I'm going to roll with my initial assessment, it's not going to be profitable, and it's not going to be all that popular either.

    Those games are dead or dying. How about we compare to actual game like BDO, which doesn't have Skyrim background and somehow is more popular then ESO right now.
  • Mancombe_Nosehair
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    I think you greatly overestimate how many people PvP in eso. Let's not have more lag spread from cyrodil to other places.

    Clearly, the forums are not an indicator of what the general player base does. The overwhelming majority do not PvP or do trials.
  • Tranquilizer
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    want pvp ? - go Cyrodiil
    want skilled pvp ? - go BGs
    want high skilled pvp ? - go IC
    [snip]

    btw, Cyrodiil IS an open world pvp zone. There are quest npcs, delves, dolmen, everything you also find in other zones. Only exception is people in Cyrodiil are well aware of the risk and prepared.

    [edited for baiting]
    Edited by ZOS_Lunar on April 29, 2020 1:17PM
  • MartiniDaniels
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    MattT1988 wrote: »
    MattT1988 wrote: »
    As long as it’s completely optional with no strings attached (not attached to the justice system, etc) then I couldn’t give a toss. I’d leave mine off and knowing this playerbase, I think most other people would too, so you might find it a bit hard to find somebody to fight, so it might not be as good of an experience as you think it will be. Personally I think it’ll be a waste of developers time and resources but if it can be done quickly, not to the detriment of the PvE experience, cheaply and most importantly, without breaking anything else. Then whatever, knock yourselves out.

    You underestimate human nature. If remaining in this mode will be profitable, there will be a lot of players who will go there. As for now IC is half-empty because without decent group or special affinity to ganking, it is simply not worth it to be there. Cyrodiil consists of zergs (who are just relaxing, taking keeps whatever, I see nothing bad in that) and people (raids, smallscalers, solo) who prey on those zergs. In both cases doing crafter writs, trading or participating in pay runs is way more profitable. But if everybody will be able to farm telvar while exploring, doing their Cadwell's gold or gathering skyshards it will be completely another story. Even if you'll lose half of telvar, you'll still have another half which is better then nothing.

    I think it’s you who has misread the playerbase a bit. As in I think a large chunk of it are happy to do what it absolutely takes to avoid any PvP in this game. This won’t be as popular as you think it will be.

    From what I am hearing in my guilds, majority is interested in PVP and would participate more if it is more naturally accessible and more profitable. Just look at Midyear Mayhem or IC events, servers are pop-locked because double AP or double telvar immediately makes it more worthwhile.
  • Sylvermynx
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    OW pvp was a griefer's paradise in WoW and RIFT; sure, you had to "optionally flag for pvp", but at that point as others above have pointed out, all you had to do while unflagged was click on a node with a stealthed player on it and you were flagged and dead. Or heal someone who was still flagged after rezzing.

    So no thanks. Keep pvp in Cyro, IC and BGs. Now for an option - I wouldn't argue with an overland difficulty toggle. I don't want overland any more difficult than it is, thanks - because I have crap connection and I'm not able to deal very well at my age with fast and frantic combat - but if it's an option for people like OP, that's fine.
  • MartiniDaniels
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    want pvp ? - go Cyrodiil
    want skilled pvp ? - go BGs
    want high skilled pvp ? - go IC
    [snip]

    btw, Cyrodiil IS an open world pvp zone. There are quest npcs, delves, dolmen, everything you also find in other zones. Only exception is people in Cyrodiil are well aware of the risk and prepared.

    [snip]
    I spent hundreds of hours in all those things you mentioned, but they are unplayable as of late and now I am just trying to complete to start my Cadwell's gold and I only managed 2 zones in half-year, because it is unbearably boring despite I played other RPG games to their core to full completions, finding every secret, listening every dailog and so on.

    [edited for baiting]
    Edited by ZOS_Lunar on April 29, 2020 1:18PM
  • robertthebard
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    Arca94 wrote: »
    The same way it is in other games where it's an option. In swtor a stealth class would flag up and stealth on a quest node, or gathering node, and when you clicked for the node, and got them you were flagged for PvP and they'd then try to kill you. It's called griefing. They could run into an AoE and flag you too. Hell, Aion was advertised as PvPvE, OW PvP is a thing, but it's always on. Yet, I had a legion of 200 accounts that moved to RoM from Aion because of OW PvP… They had to make a "Fast Track" server for leveling for those that couldn't handle PvP in the early levels, which was exacerbated by allowing anyone to use rifts, instead of level capping them to zones, as they had initially launched.

    Again, based on the OP, this would be a toggle made consciously by the player. That means no amount of standing in AoEs or stealthing over resources will trigger the PvP flag for players who don't want to participate.

    I personally agree this kind of thing is extremely unlikely to be a feature in ESO and would not be a valuable use of development time. However I think the system could have worked back when the PvP population was larger.

    You're flagged for PvP, being targeted, even on accident, would appear to be an attack and flag you. That's how these systems work, and how they're exploited by griefers. We're better off w/out it, and yeah, I don't see it being worth the time and money it would cost to implement it.
  • wolfbone
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    NO.

    they had that in fallout 76 and it was *** show with people just killing peaceful players for no reason other than they felt like it. if you want to do pvp, go to bg's or cyrodill. leave the over land world the way it is, where we who want to quest can enjoy our questing with out some max cp twit just slaughtering us cos it's make them feel happy. I was in fo76 where pvp was in all areas and it was worse than terrible.
  • Alucardo
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    Lysette wrote: »
    daim wrote: »
    I generally think any optional activity/feature is a good thing. I dislike PVP but I would support this, like I'm supporting solo dungeon mode.

    Optional as in those not wanting it not having to see it would be great- but this would mean a separate server set just for this mode - not going to happen.

    I don't really understand people who are so disgusted by PvP they "don't want to see it". It's not like we're fighting in the nude with our bits flopping about or anything.
    Pretty sure people would be offended if I was doing a pledge and said "Okay guys, I'll tank this, but I don't want to see any PvE"

    EDIT: And no, they wouldn't need a whole new server. People who have it toggled on would just be put into a different instance, so you wouldn't see them at all if it was turned off.
    Edited by Alucardo on April 29, 2020 1:11PM
  • Lysette
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    MattT1988 wrote: »
    MattT1988 wrote: »
    As long as it’s completely optional with no strings attached (not attached to the justice system, etc) then I couldn’t give a toss. I’d leave mine off and knowing this playerbase, I think most other people would too, so you might find it a bit hard to find somebody to fight, so it might not be as good of an experience as you think it will be. Personally I think it’ll be a waste of developers time and resources but if it can be done quickly, not to the detriment of the PvE experience, cheaply and most importantly, without breaking anything else. Then whatever, knock yourselves out.

    You underestimate human nature. If remaining in this mode will be profitable, there will be a lot of players who will go there. As for now IC is half-empty because without decent group or special affinity to ganking, it is simply not worth it to be there. Cyrodiil consists of zergs (who are just relaxing, taking keeps whatever, I see nothing bad in that) and people (raids, smallscalers, solo) who prey on those zergs. In both cases doing crafter writs, trading or participating in pay runs is way more profitable. But if everybody will be able to farm telvar while exploring, doing their Cadwell's gold or gathering skyshards it will be completely another story. Even if you'll lose half of telvar, you'll still have another half which is better then nothing.

    I think it’s you who has misread the playerbase a bit. As in I think a large chunk of it are happy to do what it absolutely takes to avoid any PvP in this game. This won’t be as popular as you think it will be.

    From what I am hearing in my guilds, majority is interested in PVP and would participate more if it is more naturally accessible and more profitable. Just look at Midyear Mayhem or IC events, servers are pop-locked because double AP or double telvar immediately makes it more worthwhile.

    The sibling company Bethesda game studio already fell on their face because they overestimated how many would like the pvp everywhere option in the game. Pete Hines has admitted that they overestimated it and they had to paddle back on it.

    And ESO recruited most of their players from the same base - TES players - who are pve players, who are not against the MMO idea at large, but they imagined it in a cooperative way not in a competitive way - to play with a friend not against strangers.
  • robertthebard
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    MattT1988 wrote: »
    MattT1988 wrote: »
    As long as it’s completely optional with no strings attached (not attached to the justice system, etc) then I couldn’t give a toss. I’d leave mine off and knowing this playerbase, I think most other people would too, so you might find it a bit hard to find somebody to fight, so it might not be as good of an experience as you think it will be. Personally I think it’ll be a waste of developers time and resources but if it can be done quickly, not to the detriment of the PvE experience, cheaply and most importantly, without breaking anything else. Then whatever, knock yourselves out.

    You underestimate human nature. If remaining in this mode will be profitable, there will be a lot of players who will go there. As for now IC is half-empty because without decent group or special affinity to ganking, it is simply not worth it to be there. Cyrodiil consists of zergs (who are just relaxing, taking keeps whatever, I see nothing bad in that) and people (raids, smallscalers, solo) who prey on those zergs. In both cases doing crafter writs, trading or participating in pay runs is way more profitable. But if everybody will be able to farm telvar while exploring, doing their Cadwell's gold or gathering skyshards it will be completely another story. Even if you'll lose half of telvar, you'll still have another half which is better then nothing.

    I think it’s you who has misread the playerbase a bit. As in I think a large chunk of it are happy to do what it absolutely takes to avoid any PvP in this game. This won’t be as popular as you think it will be.

    From what I am hearing in my guilds, majority is interested in PVP and would participate more if it is more naturally accessible and more profitable. Just look at Midyear Mayhem or IC events, servers are pop-locked because double AP or double telvar immediately makes it more worthwhile.

    So the majority of your guilds makes it a majority of the population? It's the "all the people I know" fallacy in full swing. While I suspect that the advertisements are based on units sold, I'm going to go out on a limb and guess that "all the people you know" isn't a drop in the bucket for the player population.
  • MartiniDaniels
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    Arca94 wrote: »
    The same way it is in other games where it's an option. In swtor a stealth class would flag up and stealth on a quest node, or gathering node, and when you clicked for the node, and got them you were flagged for PvP and they'd then try to kill you. It's called griefing. They could run into an AoE and flag you too. Hell, Aion was advertised as PvPvE, OW PvP is a thing, but it's always on. Yet, I had a legion of 200 accounts that moved to RoM from Aion because of OW PvP… They had to make a "Fast Track" server for leveling for those that couldn't handle PvP in the early levels, which was exacerbated by allowing anyone to use rifts, instead of level capping them to zones, as they had initially launched.

    Again, based on the OP, this would be a toggle made consciously by the player. That means no amount of standing in AoEs or stealthing over resources will trigger the PvP flag for players who don't want to participate.

    I personally agree this kind of thing is extremely unlikely to be a feature in ESO and would not be a valuable use of development time. However I think the system could have worked back when the PvP population was larger.

    You're flagged for PvP, being targeted, even on accident, would appear to be an attack and flag you. That's how these systems work, and how they're exploited by griefers. We're better off w/out it, and yeah, I don't see it being worth the time and money it would cost to implement it.

    It was just bad design. Look at WoW - you can't be tagged or anything if you personally won't turn it on. More then that if you'll go to city of another alliance it will be simply empty, you won't see anything without world PVP = on.
  • Nanfoodle
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    No
  • robertthebard
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    Arca94 wrote: »
    The same way it is in other games where it's an option. In swtor a stealth class would flag up and stealth on a quest node, or gathering node, and when you clicked for the node, and got them you were flagged for PvP and they'd then try to kill you. It's called griefing. They could run into an AoE and flag you too. Hell, Aion was advertised as PvPvE, OW PvP is a thing, but it's always on. Yet, I had a legion of 200 accounts that moved to RoM from Aion because of OW PvP… They had to make a "Fast Track" server for leveling for those that couldn't handle PvP in the early levels, which was exacerbated by allowing anyone to use rifts, instead of level capping them to zones, as they had initially launched.

    Again, based on the OP, this would be a toggle made consciously by the player. That means no amount of standing in AoEs or stealthing over resources will trigger the PvP flag for players who don't want to participate.

    I personally agree this kind of thing is extremely unlikely to be a feature in ESO and would not be a valuable use of development time. However I think the system could have worked back when the PvP population was larger.

    You're flagged for PvP, being targeted, even on accident, would appear to be an attack and flag you. That's how these systems work, and how they're exploited by griefers. We're better off w/out it, and yeah, I don't see it being worth the time and money it would cost to implement it.

    It was just bad design. Look at WoW - you can't be tagged or anything if you personally won't turn it on. More then that if you'll go to city of another alliance it will be simply empty, you won't see anything without world PVP = on.

    If I wanted to play/look at WoW, I'd be over there. I'm not. We don't need it here, if it's that appealing, go back to WoW?
  • Lysette
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    Alucardo wrote: »
    Lysette wrote: »
    daim wrote: »
    I generally think any optional activity/feature is a good thing. I dislike PVP but I would support this, like I'm supporting solo dungeon mode.

    Optional as in those not wanting it not having to see it would be great- but this would mean a separate server set just for this mode - not going to happen.

    I don't really understand people who are so disgusted by PvP they "don't want to see it". It's not like we're fighting in the nude with our bits flopping about or anything.
    Pretty sure people would be offended if I was doing a pledge and said "Okay guys, I'll tank this, but I don't want to see any PvE"

    EDIT: And no, they wouldn't need a whole new server. People who have it toggled on would just be put into a different instance, so you wouldn't see them at all if it was turned off.

    it is a performance thing, Alucardo - a bunch of people fighting using rotations with lots and lots of particle effects is just ruining my game play, it stutters and my latency is spiking past 999+ - and my game is ruined -that is why i don't want this.
  • Alucardo
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    Arca94 wrote: »
    The same way it is in other games where it's an option. In swtor a stealth class would flag up and stealth on a quest node, or gathering node, and when you clicked for the node, and got them you were flagged for PvP and they'd then try to kill you. It's called griefing. They could run into an AoE and flag you too. Hell, Aion was advertised as PvPvE, OW PvP is a thing, but it's always on. Yet, I had a legion of 200 accounts that moved to RoM from Aion because of OW PvP… They had to make a "Fast Track" server for leveling for those that couldn't handle PvP in the early levels, which was exacerbated by allowing anyone to use rifts, instead of level capping them to zones, as they had initially launched.

    Again, based on the OP, this would be a toggle made consciously by the player. That means no amount of standing in AoEs or stealthing over resources will trigger the PvP flag for players who don't want to participate.

    I personally agree this kind of thing is extremely unlikely to be a feature in ESO and would not be a valuable use of development time. However I think the system could have worked back when the PvP population was larger.

    You're flagged for PvP, being targeted, even on accident, would appear to be an attack and flag you. That's how these systems work, and how they're exploited by griefers. We're better off w/out it, and yeah, I don't see it being worth the time and money it would cost to implement it.

    It was just bad design. Look at WoW - you can't be tagged or anything if you personally won't turn it on. More then that if you'll go to city of another alliance it will be simply empty, you won't see anything without world PVP = on.

    If I wanted to play/look at WoW, I'd be over there. I'm not. We don't need it here, if it's that appealing, go back to WoW?

    There's nothing wrong with wanting features from other games put into your primary game. Overall I prefer ESO, but I do like a lot of things that WoW does. Being able to toggle War Mode is one of them.
  • MartiniDaniels
    MartiniDaniels
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    MattT1988 wrote: »
    MattT1988 wrote: »
    As long as it’s completely optional with no strings attached (not attached to the justice system, etc) then I couldn’t give a toss. I’d leave mine off and knowing this playerbase, I think most other people would too, so you might find it a bit hard to find somebody to fight, so it might not be as good of an experience as you think it will be. Personally I think it’ll be a waste of developers time and resources but if it can be done quickly, not to the detriment of the PvE experience, cheaply and most importantly, without breaking anything else. Then whatever, knock yourselves out.

    You underestimate human nature. If remaining in this mode will be profitable, there will be a lot of players who will go there. As for now IC is half-empty because without decent group or special affinity to ganking, it is simply not worth it to be there. Cyrodiil consists of zergs (who are just relaxing, taking keeps whatever, I see nothing bad in that) and people (raids, smallscalers, solo) who prey on those zergs. In both cases doing crafter writs, trading or participating in pay runs is way more profitable. But if everybody will be able to farm telvar while exploring, doing their Cadwell's gold or gathering skyshards it will be completely another story. Even if you'll lose half of telvar, you'll still have another half which is better then nothing.

    I think it’s you who has misread the playerbase a bit. As in I think a large chunk of it are happy to do what it absolutely takes to avoid any PvP in this game. This won’t be as popular as you think it will be.

    From what I am hearing in my guilds, majority is interested in PVP and would participate more if it is more naturally accessible and more profitable. Just look at Midyear Mayhem or IC events, servers are pop-locked because double AP or double telvar immediately makes it more worthwhile.

    So the majority of your guilds makes it a majority of the population? It's the "all the people I know" fallacy in full swing. While I suspect that the advertisements are based on units sold, I'm going to go out on a limb and guess that "all the people you know" isn't a drop in the bucket for the player population.

    It works both ways. If in your guilds everybody dislike PVP and PVP talk is forbidden etc, that's your guilds. In my guilds it is different. We both don't have proof of how many of ESO players "try to avoid PVP completely". But as you can see ZOS makes PVP balancing each patch, and have PVP as balance priority, I doubt they'll do it if only 5% of players were interested.
  • LadySinflower
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    Oh HE** no!

    I already have to set my duel mode to auto decline. I don't need another thing to toggle off just to keep from being bothered by people wanting to PvP overland.
  • robertthebard
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    Not another Battle Royale thread, jesus go play something else (not going to mention that trash game) and stop trying to ruin ours.

    Be Safe

    I just want to explore overland without falling asleep. ZOS can make overland PVP or overland veteran zone or whatever, what we have now is just unbearable (for me and for many other players because threads about lackluster overland appear every week). PVP mode is simply a cheaper and easier way to do this, because players will be responsible for creating difficulty by themselves.

    For those who say that there are not enough PVP-ers to fill 20 zones! True! Everybody can play just fine in that mode until there will be enough farmers to make hunting them profitable and amount of players in open world PVP will be balancing automatically. Of course telvars drop should be lesser then in IC, so IC farming remained viable.

    The bolded part is exactly why "No" is the right answer. I'm beginning to wonder if this isn't more of a "I try to farm telvar in Cyro, but wind up being farmed instead, and so I need to be able to get someone I might be able to beat". I've actually seen this kind of thing before...

    You can't farm telvar in Cyro. Next.

    These are games I've actually played, and Aion is the saddest example of just what happens to PvP-centric games. I'm going to roll with my initial assessment, it's not going to be profitable, and it's not going to be all that popular either.

    Those games are dead or dying. How about we compare to actual game like BDO, which doesn't have Skyrim background and somehow is more popular then ESO right now.

    Is it? Their forums read just like these forums. Uh oh, another game I have installed... BTW, the whole point to the post was that the PvP in those games was the first to go, due to population. From the cheap seats, when I say "due to population" that means that there wasn't enough population to justify it's own server. This game wasn't marketed as an OW PvP game, but you seem to believe that it could hold a population? Nope.

    Edit: Another point, at what level are you able to PvP in BDO???
    Edited by robertthebard on April 29, 2020 1:21PM
  • Alucardo
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    Lysette wrote: »
    Alucardo wrote: »
    Lysette wrote: »
    daim wrote: »
    I generally think any optional activity/feature is a good thing. I dislike PVP but I would support this, like I'm supporting solo dungeon mode.

    Optional as in those not wanting it not having to see it would be great- but this would mean a separate server set just for this mode - not going to happen.

    I don't really understand people who are so disgusted by PvP they "don't want to see it". It's not like we're fighting in the nude with our bits flopping about or anything.
    Pretty sure people would be offended if I was doing a pledge and said "Okay guys, I'll tank this, but I don't want to see any PvE"

    EDIT: And no, they wouldn't need a whole new server. People who have it toggled on would just be put into a different instance, so you wouldn't see them at all if it was turned off.

    it is a performance thing, Alucardo - a bunch of people fighting using rotations with lots and lots of particle effects is just ruining my game play, it stutters and my latency is spiking past 999+ - and my game is ruined -that is why i don't want this.

    To be honest I don't think you'd find a lot of people playing the overland zones would have it toggled on anyway. PvPers will mostly frequent Cyrodiil (good luck to them) and Battlegrounds.
    You'd see the occasional fight break out, but that's about it. However, if you have it toggled off, being in another instance their performance wouldn't impact you anyway.
    Edited by Alucardo on April 29, 2020 1:21PM
  • MartiniDaniels
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    Lysette wrote: »
    Lysette wrote: »
    It would be a way to alienate those who are paying for the show - to have pvp in the game was a big mistake anyway - and it is well tacked away in cyro and battle grounds - out of sight, that is where it belongs as a niche in the game. I personally would be happy if it would be gone at all - pvp is the cancer of this game and it would run nicely with better game mechanics without all the changes happening due to pvp "balance". ESO is an RPG and it doesn't have to be challenging combat-wise.

    It is how you see this game. But from ESO official site, ESO description:

    AN ELDER SCROLLS ADVENTURE
    Discover Tamriel's Second Era and enjoy all the epic quests, memorable characters, and dangerous enemies you expect in an Elder Scrolls game.
    Where are my dangerous enemies in Elder scroll game? Elder scroll game = open world. When I installed ESO I didn't even know about dungeons or Cyrodiil or Battlegrounds, I was wishing for multiplayer Skyrim/Morrowind and not a visual novel with zero difficulty.

    GO ANYWHERE
    Explore freely as your character is scaled to face each zone, meaning you can go anywhere, with anyone, at any level.
    Game is not scaled to any level! [YELL] It is scaled to somebody who crawled to level 30 while using level 3 gear and who doesn't have food and uses random set of abilities with zero insight put into the build. ZOS, please scale monsters to current CP level of player, i.e. up to CP810 and then we'll talk.

    So how about those not having any CP like me - who do not even have characters at level 50 at all. Who play the game not in a rushed way with many hours every day, but a couple of hours every week and sometimes not even every week. For players like me it is challenging enough, i don't want it to be more challenging than this - I'm a wet noodler in blue gear - it's ok as it is.

    But game is already scaled to your level. If monster will be dealing double damage and receiving half damage from CP810 you will only win, because you will have more chances to kill delve boss before it is evaporated in 2 seconds by occasional skyshard gatherer. And for you nothing will change - because scaling is working now anyway, but only to CP160.
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