What about - NO!
not even optional - dueling is already a mess because it takes place in cities where is anyway a lot of lag already. You guys wouldn't do that in the open world outside of towns anyway, but stick to hubs where you can harass others with your activities - so NO, not going to happen.
MartiniDaniels wrote: »What about - NO!
not even optional - dueling is already a mess because it takes place in cities where is anyway a lot of lag already. You guys wouldn't do that in the open world outside of towns anyway, but stick to hubs where you can harass others with your activities - so NO, not going to happen.
Do you even read first line? This is not for cities, this is to make exploring rewarding and dangerous + make building your character for overland interesting because you need to balance ton of things out
interesting on paper, but it wouldn't turn out like this - it would be used to harass people in hubs - that is just how things like that always turn out in an MMO which allows this.
Golden_Cat wrote: »If ZOS implements such feature, I believe most people will just toggle it off and play as usual (at least I will). ZOS will waste their time and resources developing a nearly useless feature while not making any profit back so no.
Golden_Cat wrote: »If ZOS implements such feature, I believe most people will just toggle it off and play as usual (at least I will). ZOS will waste their time and resources developing a nearly useless feature while not making any profit back so no.
MartiniDaniels wrote: »Golden_Cat wrote: »If ZOS implements such feature, I believe most people will just toggle it off and play as usual (at least I will). ZOS will waste their time and resources developing a nearly useless feature while not making any profit back so no.
You have no proof that they won't make profit, most popular and financially successful games are PVP games. (LoL, CS, Overwatch, CoD, Fortnite, Apex.. even WoW has world PVP mode)
Personally for me it will spark interest to the game again and ESO+ re-sub as well as regular cosmetic purchases.
interesting on paper, but it wouldn't turn out like this - it would be used to harass people in hubs - that is just how things like that always turn out in an MMO which allows this.
If it was made to be a toggle like the OP suggested, then how would it be used to harass other players?
The players who didn't want to participate in PvP would simply toggle it off and they wouldn't be harassed. It could even be off by default to prevent new players from being targetted through ignorance.
The only players who would be able to be 'harassed' would be people who toggled it on, in which case they wouldn't be being harassed as they made an active decision to participate in it.
I generally think any optional activity/feature is a good thing. I dislike PVP but I would support this, like I'm supporting solo dungeon mode.
Knightpanther wrote: »Not another Battle Royale thread, [snip]
Be Safe
MartiniDaniels wrote: »Knightpanther wrote: »Not another Battle Royale thread, [snip]
Be Safe
I just want to explore overland without falling asleep. ZOS can make overland PVP or overland veteran zone or whatever, what we have now is just unbearable (for me and for many other players because threads about lackluster overland appear every week). PVP mode is simply a cheaper and easier way to do this, because players will be responsible for creating difficulty by themselves.
For those who say that there are not enough PVP-ers to fill 20 zones! True! Everybody can play just fine in that mode until there will be enough farmers to make hunting them profitable and amount of players in open world PVP will be balancing automatically. Of course telvars drop should be lesser then in IC, so IC farming remained viable.
As long as it’s completely optional with no strings attached (not attached to the justice system, etc) then I couldn’t give a toss. I’d leave mine off and knowing this playerbase, I think most other people would too, so you might find it a bit hard to find somebody to fight, so it might not be as good of an experience as you think it will be. Personally I think it’ll be a waste of developers time and resources but if it can be done quickly, not to the detriment of the PvE experience, cheaply and most importantly, without breaking anything else. Then whatever, knock yourselves out.
robertthebard wrote: »MartiniDaniels wrote: »Knightpanther wrote: »Not another Battle Royale thread, jesus go play something else (not going to mention that trash game) and stop trying to ruin ours.
Be Safe
I just want to explore overland without falling asleep. ZOS can make overland PVP or overland veteran zone or whatever, what we have now is just unbearable (for me and for many other players because threads about lackluster overland appear every week). PVP mode is simply a cheaper and easier way to do this, because players will be responsible for creating difficulty by themselves.
For those who say that there are not enough PVP-ers to fill 20 zones! True! Everybody can play just fine in that mode until there will be enough farmers to make hunting them profitable and amount of players in open world PVP will be balancing automatically. Of course telvars drop should be lesser then in IC, so IC farming remained viable.
The bolded part is exactly why "No" is the right answer. I'm beginning to wonder if this isn't more of a "I try to farm telvar in Cyro, but wind up being farmed instead, and so I need to be able to get someone I might be able to beat". I've actually seen this kind of thing before...