MartiniDaniels wrote: »robertthebard wrote: »MartiniDaniels wrote: »Knightpanther wrote: »Not another Battle Royale thread, jesus go play something else (not going to mention that trash game) and stop trying to ruin ours.
Be Safe
I just want to explore overland without falling asleep. ZOS can make overland PVP or overland veteran zone or whatever, what we have now is just unbearable (for me and for many other players because threads about lackluster overland appear every week). PVP mode is simply a cheaper and easier way to do this, because players will be responsible for creating difficulty by themselves.
For those who say that there are not enough PVP-ers to fill 20 zones! True! Everybody can play just fine in that mode until there will be enough farmers to make hunting them profitable and amount of players in open world PVP will be balancing automatically. Of course telvars drop should be lesser then in IC, so IC farming remained viable.
The bolded part is exactly why "No" is the right answer. I'm beginning to wonder if this isn't more of a "I try to farm telvar in Cyro, but wind up being farmed instead, and so I need to be able to get someone I might be able to beat". I've actually seen this kind of thing before...
You can't farm telvar in Cyro. Next.
robertthebard wrote: »The same way it is in other games where it's an option. In swtor a stealth class would flag up and stealth on a quest node, or gathering node, and when you clicked for the node, and got them you were flagged for PvP and they'd then try to kill you. It's called griefing. They could run into an AoE and flag you too. Hell, Aion was advertised as PvPvE, OW PvP is a thing, but it's always on. Yet, I had a legion of 200 accounts that moved to RoM from Aion because of OW PvP… They had to make a "Fast Track" server for leveling for those that couldn't handle PvP in the early levels, which was exacerbated by allowing anyone to use rifts, instead of level capping them to zones, as they had initially launched.
It would be a way to alienate those who are paying for the show - to have pvp in the game was a big mistake anyway - and it is well tacked away in cyro and battle grounds - out of sight, that is where it belongs as a niche in the game. I personally would be happy if it would be gone at all - pvp is the cancer of this game and it would run nicely with better game mechanics without all the changes happening due to pvp "balance". ESO is an RPG and it doesn't have to be challenging combat-wise.
MartiniDaniels wrote: »It would be a way to alienate those who are paying for the show - to have pvp in the game was a big mistake anyway - and it is well tacked away in cyro and battle grounds - out of sight, that is where it belongs as a niche in the game. I personally would be happy if it would be gone at all - pvp is the cancer of this game and it would run nicely with better game mechanics without all the changes happening due to pvp "balance". ESO is an RPG and it doesn't have to be challenging combat-wise.
It is how you see this game. But from ESO official site, ESO description:
AN ELDER SCROLLS ADVENTURE
Discover Tamriel's Second Era and enjoy all the epic quests, memorable characters, and dangerous enemies you expect in an Elder Scrolls game.
Where are my dangerous enemies in Elder scroll game? Elder scroll game = open world. When I installed ESO I didn't even know about dungeons or Cyrodiil or Battlegrounds, I was wishing for multiplayer Skyrim/Morrowind and not a visual novel with zero difficulty.
GO ANYWHERE
Explore freely as your character is scaled to face each zone, meaning you can go anywhere, with anyone, at any level.
Game is not scaled to any level! [YELL] It is scaled to somebody who crawled to level 30 while using level 3 gear and who doesn't have food and uses random set of abilities with zero insight put into the build. ZOS, please scale monsters to current CP level of player, i.e. up to CP810 and then we'll talk.
JanTanhide wrote: »No. BDO is your game.
MartiniDaniels wrote: »As long as it’s completely optional with no strings attached (not attached to the justice system, etc) then I couldn’t give a toss. I’d leave mine off and knowing this playerbase, I think most other people would too, so you might find it a bit hard to find somebody to fight, so it might not be as good of an experience as you think it will be. Personally I think it’ll be a waste of developers time and resources but if it can be done quickly, not to the detriment of the PvE experience, cheaply and most importantly, without breaking anything else. Then whatever, knock yourselves out.
You underestimate human nature. If remaining in this mode will be profitable, there will be a lot of players who will go there. As for now IC is half-empty because without decent group or special affinity to ganking, it is simply not worth it to be there. Cyrodiil consists of zergs (who are just relaxing, taking keeps whatever, I see nothing bad in that) and people (raids, smallscalers, solo) who prey on those zergs. In both cases doing crafter writs, trading or participating in pay runs is way more profitable. But if everybody will be able to farm telvar while exploring, doing their Cadwell's gold or gathering skyshards it will be completely another story. Even if you'll lose half of telvar, you'll still have another half which is better then nothing.
robertthebard wrote: »MartiniDaniels wrote: »robertthebard wrote: »MartiniDaniels wrote: »Knightpanther wrote: »Not another Battle Royale thread, jesus go play something else (not going to mention that trash game) and stop trying to ruin ours.
Be Safe
I just want to explore overland without falling asleep. ZOS can make overland PVP or overland veteran zone or whatever, what we have now is just unbearable (for me and for many other players because threads about lackluster overland appear every week). PVP mode is simply a cheaper and easier way to do this, because players will be responsible for creating difficulty by themselves.
For those who say that there are not enough PVP-ers to fill 20 zones! True! Everybody can play just fine in that mode until there will be enough farmers to make hunting them profitable and amount of players in open world PVP will be balancing automatically. Of course telvars drop should be lesser then in IC, so IC farming remained viable.
The bolded part is exactly why "No" is the right answer. I'm beginning to wonder if this isn't more of a "I try to farm telvar in Cyro, but wind up being farmed instead, and so I need to be able to get someone I might be able to beat". I've actually seen this kind of thing before...
You can't farm telvar in Cyro. Next.
These are games I've actually played, and Aion is the saddest example of just what happens to PvP-centric games. I'm going to roll with my initial assessment, it's not going to be profitable, and it's not going to be all that popular either.
MartiniDaniels wrote: »As long as it’s completely optional with no strings attached (not attached to the justice system, etc) then I couldn’t give a toss. I’d leave mine off and knowing this playerbase, I think most other people would too, so you might find it a bit hard to find somebody to fight, so it might not be as good of an experience as you think it will be. Personally I think it’ll be a waste of developers time and resources but if it can be done quickly, not to the detriment of the PvE experience, cheaply and most importantly, without breaking anything else. Then whatever, knock yourselves out.
You underestimate human nature. If remaining in this mode will be profitable, there will be a lot of players who will go there. As for now IC is half-empty because without decent group or special affinity to ganking, it is simply not worth it to be there. Cyrodiil consists of zergs (who are just relaxing, taking keeps whatever, I see nothing bad in that) and people (raids, smallscalers, solo) who prey on those zergs. In both cases doing crafter writs, trading or participating in pay runs is way more profitable. But if everybody will be able to farm telvar while exploring, doing their Cadwell's gold or gathering skyshards it will be completely another story. Even if you'll lose half of telvar, you'll still have another half which is better then nothing.
I think it’s you who has misread the playerbase a bit. As in I think a large chunk of it are happy to do what it absolutely takes to avoid any PvP in this game. This won’t be as popular as you think it will be.
Tranquilizer wrote: »want pvp ? - go Cyrodiil
want skilled pvp ? - go BGs
want high skilled pvp ? - go IC
[snip]
btw, Cyrodiil IS an open world pvp zone. There are quest npcs, delves, dolmen, everything you also find in other zones. Only exception is people in Cyrodiil are well aware of the risk and prepared.
robertthebard wrote: »The same way it is in other games where it's an option. In swtor a stealth class would flag up and stealth on a quest node, or gathering node, and when you clicked for the node, and got them you were flagged for PvP and they'd then try to kill you. It's called griefing. They could run into an AoE and flag you too. Hell, Aion was advertised as PvPvE, OW PvP is a thing, but it's always on. Yet, I had a legion of 200 accounts that moved to RoM from Aion because of OW PvP… They had to make a "Fast Track" server for leveling for those that couldn't handle PvP in the early levels, which was exacerbated by allowing anyone to use rifts, instead of level capping them to zones, as they had initially launched.
Again, based on the OP, this would be a toggle made consciously by the player. That means no amount of standing in AoEs or stealthing over resources will trigger the PvP flag for players who don't want to participate.
I personally agree this kind of thing is extremely unlikely to be a feature in ESO and would not be a valuable use of development time. However I think the system could have worked back when the PvP population was larger.
I generally think any optional activity/feature is a good thing. I dislike PVP but I would support this, like I'm supporting solo dungeon mode.
Optional as in those not wanting it not having to see it would be great- but this would mean a separate server set just for this mode - not going to happen.
MartiniDaniels wrote: »MartiniDaniels wrote: »As long as it’s completely optional with no strings attached (not attached to the justice system, etc) then I couldn’t give a toss. I’d leave mine off and knowing this playerbase, I think most other people would too, so you might find it a bit hard to find somebody to fight, so it might not be as good of an experience as you think it will be. Personally I think it’ll be a waste of developers time and resources but if it can be done quickly, not to the detriment of the PvE experience, cheaply and most importantly, without breaking anything else. Then whatever, knock yourselves out.
You underestimate human nature. If remaining in this mode will be profitable, there will be a lot of players who will go there. As for now IC is half-empty because without decent group or special affinity to ganking, it is simply not worth it to be there. Cyrodiil consists of zergs (who are just relaxing, taking keeps whatever, I see nothing bad in that) and people (raids, smallscalers, solo) who prey on those zergs. In both cases doing crafter writs, trading or participating in pay runs is way more profitable. But if everybody will be able to farm telvar while exploring, doing their Cadwell's gold or gathering skyshards it will be completely another story. Even if you'll lose half of telvar, you'll still have another half which is better then nothing.
I think it’s you who has misread the playerbase a bit. As in I think a large chunk of it are happy to do what it absolutely takes to avoid any PvP in this game. This won’t be as popular as you think it will be.
From what I am hearing in my guilds, majority is interested in PVP and would participate more if it is more naturally accessible and more profitable. Just look at Midyear Mayhem or IC events, servers are pop-locked because double AP or double telvar immediately makes it more worthwhile.
MartiniDaniels wrote: »MartiniDaniels wrote: »As long as it’s completely optional with no strings attached (not attached to the justice system, etc) then I couldn’t give a toss. I’d leave mine off and knowing this playerbase, I think most other people would too, so you might find it a bit hard to find somebody to fight, so it might not be as good of an experience as you think it will be. Personally I think it’ll be a waste of developers time and resources but if it can be done quickly, not to the detriment of the PvE experience, cheaply and most importantly, without breaking anything else. Then whatever, knock yourselves out.
You underestimate human nature. If remaining in this mode will be profitable, there will be a lot of players who will go there. As for now IC is half-empty because without decent group or special affinity to ganking, it is simply not worth it to be there. Cyrodiil consists of zergs (who are just relaxing, taking keeps whatever, I see nothing bad in that) and people (raids, smallscalers, solo) who prey on those zergs. In both cases doing crafter writs, trading or participating in pay runs is way more profitable. But if everybody will be able to farm telvar while exploring, doing their Cadwell's gold or gathering skyshards it will be completely another story. Even if you'll lose half of telvar, you'll still have another half which is better then nothing.
I think it’s you who has misread the playerbase a bit. As in I think a large chunk of it are happy to do what it absolutely takes to avoid any PvP in this game. This won’t be as popular as you think it will be.
From what I am hearing in my guilds, majority is interested in PVP and would participate more if it is more naturally accessible and more profitable. Just look at Midyear Mayhem or IC events, servers are pop-locked because double AP or double telvar immediately makes it more worthwhile.
robertthebard wrote: »robertthebard wrote: »The same way it is in other games where it's an option. In swtor a stealth class would flag up and stealth on a quest node, or gathering node, and when you clicked for the node, and got them you were flagged for PvP and they'd then try to kill you. It's called griefing. They could run into an AoE and flag you too. Hell, Aion was advertised as PvPvE, OW PvP is a thing, but it's always on. Yet, I had a legion of 200 accounts that moved to RoM from Aion because of OW PvP… They had to make a "Fast Track" server for leveling for those that couldn't handle PvP in the early levels, which was exacerbated by allowing anyone to use rifts, instead of level capping them to zones, as they had initially launched.
Again, based on the OP, this would be a toggle made consciously by the player. That means no amount of standing in AoEs or stealthing over resources will trigger the PvP flag for players who don't want to participate.
I personally agree this kind of thing is extremely unlikely to be a feature in ESO and would not be a valuable use of development time. However I think the system could have worked back when the PvP population was larger.
You're flagged for PvP, being targeted, even on accident, would appear to be an attack and flag you. That's how these systems work, and how they're exploited by griefers. We're better off w/out it, and yeah, I don't see it being worth the time and money it would cost to implement it.
MartiniDaniels wrote: »robertthebard wrote: »robertthebard wrote: »The same way it is in other games where it's an option. In swtor a stealth class would flag up and stealth on a quest node, or gathering node, and when you clicked for the node, and got them you were flagged for PvP and they'd then try to kill you. It's called griefing. They could run into an AoE and flag you too. Hell, Aion was advertised as PvPvE, OW PvP is a thing, but it's always on. Yet, I had a legion of 200 accounts that moved to RoM from Aion because of OW PvP… They had to make a "Fast Track" server for leveling for those that couldn't handle PvP in the early levels, which was exacerbated by allowing anyone to use rifts, instead of level capping them to zones, as they had initially launched.
Again, based on the OP, this would be a toggle made consciously by the player. That means no amount of standing in AoEs or stealthing over resources will trigger the PvP flag for players who don't want to participate.
I personally agree this kind of thing is extremely unlikely to be a feature in ESO and would not be a valuable use of development time. However I think the system could have worked back when the PvP population was larger.
You're flagged for PvP, being targeted, even on accident, would appear to be an attack and flag you. That's how these systems work, and how they're exploited by griefers. We're better off w/out it, and yeah, I don't see it being worth the time and money it would cost to implement it.
It was just bad design. Look at WoW - you can't be tagged or anything if you personally won't turn it on. More then that if you'll go to city of another alliance it will be simply empty, you won't see anything without world PVP = on.
I generally think any optional activity/feature is a good thing. I dislike PVP but I would support this, like I'm supporting solo dungeon mode.
Optional as in those not wanting it not having to see it would be great- but this would mean a separate server set just for this mode - not going to happen.
I don't really understand people who are so disgusted by PvP they "don't want to see it". It's not like we're fighting in the nude with our bits flopping about or anything.
Pretty sure people would be offended if I was doing a pledge and said "Okay guys, I'll tank this, but I don't want to see any PvE"
EDIT: And no, they wouldn't need a whole new server. People who have it toggled on would just be put into a different instance, so you wouldn't see them at all if it was turned off.
robertthebard wrote: »MartiniDaniels wrote: »robertthebard wrote: »robertthebard wrote: »The same way it is in other games where it's an option. In swtor a stealth class would flag up and stealth on a quest node, or gathering node, and when you clicked for the node, and got them you were flagged for PvP and they'd then try to kill you. It's called griefing. They could run into an AoE and flag you too. Hell, Aion was advertised as PvPvE, OW PvP is a thing, but it's always on. Yet, I had a legion of 200 accounts that moved to RoM from Aion because of OW PvP… They had to make a "Fast Track" server for leveling for those that couldn't handle PvP in the early levels, which was exacerbated by allowing anyone to use rifts, instead of level capping them to zones, as they had initially launched.
Again, based on the OP, this would be a toggle made consciously by the player. That means no amount of standing in AoEs or stealthing over resources will trigger the PvP flag for players who don't want to participate.
I personally agree this kind of thing is extremely unlikely to be a feature in ESO and would not be a valuable use of development time. However I think the system could have worked back when the PvP population was larger.
You're flagged for PvP, being targeted, even on accident, would appear to be an attack and flag you. That's how these systems work, and how they're exploited by griefers. We're better off w/out it, and yeah, I don't see it being worth the time and money it would cost to implement it.
It was just bad design. Look at WoW - you can't be tagged or anything if you personally won't turn it on. More then that if you'll go to city of another alliance it will be simply empty, you won't see anything without world PVP = on.
If I wanted to play/look at WoW, I'd be over there. I'm not. We don't need it here, if it's that appealing, go back to WoW?
robertthebard wrote: »MartiniDaniels wrote: »MartiniDaniels wrote: »As long as it’s completely optional with no strings attached (not attached to the justice system, etc) then I couldn’t give a toss. I’d leave mine off and knowing this playerbase, I think most other people would too, so you might find it a bit hard to find somebody to fight, so it might not be as good of an experience as you think it will be. Personally I think it’ll be a waste of developers time and resources but if it can be done quickly, not to the detriment of the PvE experience, cheaply and most importantly, without breaking anything else. Then whatever, knock yourselves out.
You underestimate human nature. If remaining in this mode will be profitable, there will be a lot of players who will go there. As for now IC is half-empty because without decent group or special affinity to ganking, it is simply not worth it to be there. Cyrodiil consists of zergs (who are just relaxing, taking keeps whatever, I see nothing bad in that) and people (raids, smallscalers, solo) who prey on those zergs. In both cases doing crafter writs, trading or participating in pay runs is way more profitable. But if everybody will be able to farm telvar while exploring, doing their Cadwell's gold or gathering skyshards it will be completely another story. Even if you'll lose half of telvar, you'll still have another half which is better then nothing.
I think it’s you who has misread the playerbase a bit. As in I think a large chunk of it are happy to do what it absolutely takes to avoid any PvP in this game. This won’t be as popular as you think it will be.
From what I am hearing in my guilds, majority is interested in PVP and would participate more if it is more naturally accessible and more profitable. Just look at Midyear Mayhem or IC events, servers are pop-locked because double AP or double telvar immediately makes it more worthwhile.
So the majority of your guilds makes it a majority of the population? It's the "all the people I know" fallacy in full swing. While I suspect that the advertisements are based on units sold, I'm going to go out on a limb and guess that "all the people you know" isn't a drop in the bucket for the player population.
MartiniDaniels wrote: »robertthebard wrote: »MartiniDaniels wrote: »robertthebard wrote: »MartiniDaniels wrote: »Knightpanther wrote: »Not another Battle Royale thread, jesus go play something else (not going to mention that trash game) and stop trying to ruin ours.
Be Safe
I just want to explore overland without falling asleep. ZOS can make overland PVP or overland veteran zone or whatever, what we have now is just unbearable (for me and for many other players because threads about lackluster overland appear every week). PVP mode is simply a cheaper and easier way to do this, because players will be responsible for creating difficulty by themselves.
For those who say that there are not enough PVP-ers to fill 20 zones! True! Everybody can play just fine in that mode until there will be enough farmers to make hunting them profitable and amount of players in open world PVP will be balancing automatically. Of course telvars drop should be lesser then in IC, so IC farming remained viable.
The bolded part is exactly why "No" is the right answer. I'm beginning to wonder if this isn't more of a "I try to farm telvar in Cyro, but wind up being farmed instead, and so I need to be able to get someone I might be able to beat". I've actually seen this kind of thing before...
You can't farm telvar in Cyro. Next.
These are games I've actually played, and Aion is the saddest example of just what happens to PvP-centric games. I'm going to roll with my initial assessment, it's not going to be profitable, and it's not going to be all that popular either.
Those games are dead or dying. How about we compare to actual game like BDO, which doesn't have Skyrim background and somehow is more popular then ESO right now.
I generally think any optional activity/feature is a good thing. I dislike PVP but I would support this, like I'm supporting solo dungeon mode.
Optional as in those not wanting it not having to see it would be great- but this would mean a separate server set just for this mode - not going to happen.
I don't really understand people who are so disgusted by PvP they "don't want to see it". It's not like we're fighting in the nude with our bits flopping about or anything.
Pretty sure people would be offended if I was doing a pledge and said "Okay guys, I'll tank this, but I don't want to see any PvE"
EDIT: And no, they wouldn't need a whole new server. People who have it toggled on would just be put into a different instance, so you wouldn't see them at all if it was turned off.
it is a performance thing, Alucardo - a bunch of people fighting using rotations with lots and lots of particle effects is just ruining my game play, it stutters and my latency is spiking past 999+ - and my game is ruined -that is why i don't want this.
MartiniDaniels wrote: »It would be a way to alienate those who are paying for the show - to have pvp in the game was a big mistake anyway - and it is well tacked away in cyro and battle grounds - out of sight, that is where it belongs as a niche in the game. I personally would be happy if it would be gone at all - pvp is the cancer of this game and it would run nicely with better game mechanics without all the changes happening due to pvp "balance". ESO is an RPG and it doesn't have to be challenging combat-wise.
It is how you see this game. But from ESO official site, ESO description:
AN ELDER SCROLLS ADVENTURE
Discover Tamriel's Second Era and enjoy all the epic quests, memorable characters, and dangerous enemies you expect in an Elder Scrolls game.
Where are my dangerous enemies in Elder scroll game? Elder scroll game = open world. When I installed ESO I didn't even know about dungeons or Cyrodiil or Battlegrounds, I was wishing for multiplayer Skyrim/Morrowind and not a visual novel with zero difficulty.
GO ANYWHERE
Explore freely as your character is scaled to face each zone, meaning you can go anywhere, with anyone, at any level.
Game is not scaled to any level! [YELL] It is scaled to somebody who crawled to level 30 while using level 3 gear and who doesn't have food and uses random set of abilities with zero insight put into the build. ZOS, please scale monsters to current CP level of player, i.e. up to CP810 and then we'll talk.
So how about those not having any CP like me - who do not even have characters at level 50 at all. Who play the game not in a rushed way with many hours every day, but a couple of hours every week and sometimes not even every week. For players like me it is challenging enough, i don't want it to be more challenging than this - I'm a wet noodler in blue gear - it's ok as it is.