When I started playing I was quite surprised that ESO didn't have any centralized buying and selling mechanic. Which I found rather strange since I don't see the added value: ESO has instant travel - unlike EVE where local markets and transport are quite a thing. I just hate to waste hours of my life traveling around to find something that may not even be available on the whole server at all, like rare furniture. Often the guild trader doesn' t even exist in the place TTC mentions.
How would trading be if it were up to you?
The people claiming that the system isnt in a strangle hold must be part of said strangle hold...
It's been outted a few times on you tube. It's been proven when the one guy bought Rawl'kala. The market is controlled by the few that banded together and bought the markets. This couldnt happen if we could all sell. We cant all sell unless we play homeless hawker on the streets or we join the corrupt system. If people could see all the prices, people could get what they need/want much easier.
It doesnt have to be a WoW clone to do the right thing.
ZaroktheImmortal wrote: »As for those saying it'll never happen. For ages people said there would be no dragons yet we have dragons. They said we'd never get a vampire lord form and shouldn't yet we got it in some sense at least. There's been a lot of things people said would 'never happen' yet end up happening. So who knows how it'll turn out maybe some day they will change it.
ZaroktheImmortal wrote: »As for those saying it'll never happen. For ages people said there would be no dragons yet we have dragons. They said we'd never get a vampire lord form and shouldn't yet we got it in some sense at least. There's been a lot of things people said would 'never happen' yet end up happening. So who knows how it'll turn out maybe some day they will change it.
There is a bit of a difference in putting a different skin and changing stats/mechanics on something and reworking an entire economy.
When I started playing I was quite surprised that ESO didn't have any centralized buying and selling mechanic. Which I found rather strange since I don't see the added value: ESO has instant travel - unlike EVE where local markets and transport are quite a thing. I just hate to waste hours of my life traveling around to find something that may not even be available on the whole server at all, like rare furniture. Often the guild trader doesn' t even exist in the place TTC mentions.
How would trading be if it were up to you?
Knightpanther wrote: »The current system is utter rubbish.
Why should i spend my valuable time wandering zones to find the best deal?
Add-ons (which i don't use - i look up items on said site) are consistently wrong and it just means select guilds can rig the prices.
Why should we pay a fee (Guilds need the dosh to set up traders) to sell our hard earned loot?
The only reason i am in a trading guild is because i have a lot of respect for the leader who spends a lot of time keeping the guild going but for the life of me i have no idea why.
Auction House is the only way.
Be Safe
PizzaCat82 wrote: »ZaroktheImmortal wrote: »As for those saying it'll never happen. For ages people said there would be no dragons yet we have dragons. They said we'd never get a vampire lord form and shouldn't yet we got it in some sense at least. There's been a lot of things people said would 'never happen' yet end up happening. So who knows how it'll turn out maybe some day they will change it.
There is a bit of a difference in putting a different skin and changing stats/mechanics on something and reworking an entire economy.
They're reworking the entire combat system. I'd say they're more than up to the challenge of updating the economy.
This is patently false. Some items are cornered regularly, maybe not by 1 person, but still bought up and reposted at a premium. Rare motifs (DLC dungeon chests and legs for example), potent nirncrux, high-demand alchemy ingredients, all are picked up and reposted at a profit. There is NOTHING to prevent this other than the need to visit other guild stores. Travel in ESO is trivial, as opposed to other games where you can't simply port from one zone to the next. It's inconvenient and boring AF, especially when the game starts serving you long loading screens, but still trivial.as much as I hate shopping and load screens (and I just blew 4m on housing, and another 2/5m on top of that completing my motif collection from post-jubilee), I dont want a global auction house by any means. tedious as the shopping may be, it's much harder to monopolize items with it.
This is patently false. Some items are cornered regularly, maybe not by 1 person, but still bought up and reposted at a premium. Rare motifs (DLC dungeon chests and legs for example), potent nirncrux, high-demand alchemy ingredients, all are picked up and reposted at a profit. There is NOTHING to prevent this other than the need to visit other guild stores. Travel in ESO is trivial, as opposed to other games where you can't simply port from one zone to the next. It's inconvenient and boring AF, especially when the game starts serving you long loading screens, but still trivial.as much as I hate shopping and load screens (and I just blew 4m on housing, and another 2/5m on top of that completing my motif collection from post-jubilee), I dont want a global auction house by any means. tedious as the shopping may be, it's much harder to monopolize items with it.
If market cornering is such a concern, then the focus should never be on guild store vs. auction house. The difference between them is negligible. To prevent market cornering you'd need high enough taxes to discourage reposting items, or an outright ban (temporary or permanent) on reposting store-bought items.
Don't wanna search? Buy it for a little more than you'd have if you lokked a little.
She's just saying that, if she doesn't want to vendor everything, she has to join a guild, even though she is not a trader at heart.
Whereas, if there was a compromise system, like the one I suggest, she could at least sell her mats on one of the (up to 4) Warehouses, rather than vendoring them.
I tend to prefer player-driven over ZOS-driven.
So in my case, I'd like to see the development of factors (an agent who buys/sells for a commission).
Sometimes I have had friends who have had items but didn't want to join guilds to sell them.
I bought the item from them for 95% of the MM list price (or for a set profit, whichever was smaller) and then sold it in my guild. Most of them liked the ability to drop a few items for more than vendor prices without having to join a guild. I got good sales because I had more items coming in. And I made a bit of a profit for handling the sale of the item.
Sadly those friends ended up leaving ESO (for other reasons) but I would start again tomorrow if anyone was interested.
This is patently false. Some items are cornered regularly, maybe not by 1 person, but still bought up and reposted at a premium. Rare motifs (DLC dungeon chests and legs for example), potent nirncrux, high-demand alchemy ingredients, all are picked up and reposted at a profit. There is NOTHING to prevent this other than the need to visit other guild stores. Travel in ESO is trivial, as opposed to other games where you can't simply port from one zone to the next. It's inconvenient and boring AF, especially when the game starts serving you long loading screens, but still trivial.as much as I hate shopping and load screens (and I just blew 4m on housing, and another 2/5m on top of that completing my motif collection from post-jubilee), I dont want a global auction house by any means. tedious as the shopping may be, it's much harder to monopolize items with it.
If market cornering is such a concern, then the focus should never be on guild store vs. auction house. The difference between them is negligible. To prevent market cornering you'd need high enough taxes to discourage reposting items, or an outright ban (temporary or permanent) on reposting store-bought items.
This is not "cornering the market". This is "taking opportunities".
Of course I'll buy and repost an item if it's on sale for a fraction of it's usual price. It's not that I corner the market, it's just that the initial seller made a mistake, or had no clues about the market.
If I buy a ferrari for the price of a lada, and then sell it back at a ferrari's price, I'm not cornering the ferrari's market.
SeaGtGruff wrote: »Don't wanna search? Buy it for a little more than you'd have if you lokked a little.
"A little more"? Have you actually spent time visiting different traders looking for the best currently-available price? There isn't just some small variation between the prices being asked for by different players; there is often an incredibly huge variation between prices-- like, in some cases as much as tens of thousands, or even hundreds of thousands. If all you do is run to the nearest trader and buy from the player who's offering the lowest price, you could end up spending a lot more money than if you'd shopped around for a while-- and shopping around can be very tedious if you're using TTC, because you have to sort the search results in ascending order by price, then start visiting the indicated traders one by one, and the listings with the best prices are usually several hours old, if not days old, and have long since been bought out but not yet removed from TTC's database, so you might have to go through two or three pages of listings before you finally find the lowest currently-available one, and it's usually at some trader you'd already visited five times to see if one of the older listings with a better price was still available.
Hundred of thousands? Yeah, sure, and if you pull the other one, it plays Judas Priest ..
This is patently false. Some items are cornered regularly, maybe not by 1 person, but still bought up and reposted at a premium. Rare motifs (DLC dungeon chests and legs for example), potent nirncrux, high-demand alchemy ingredients, all are picked up and reposted at a profit. There is NOTHING to prevent this other than the need to visit other guild stores. Travel in ESO is trivial, as opposed to other games where you can't simply port from one zone to the next. It's inconvenient and boring AF, especially when the game starts serving you long loading screens, but still trivial.as much as I hate shopping and load screens (and I just blew 4m on housing, and another 2/5m on top of that completing my motif collection from post-jubilee), I dont want a global auction house by any means. tedious as the shopping may be, it's much harder to monopolize items with it.
If market cornering is such a concern, then the focus should never be on guild store vs. auction house. The difference between them is negligible. To prevent market cornering you'd need high enough taxes to discourage reposting items, or an outright ban (temporary or permanent) on reposting store-bought items.
This is not "cornering the market". This is "taking opportunities".
Of course I'll buy and repost an item if it's on sale for a fraction of it's usual price. It's not that I corner the market, it's just that the initial seller made a mistake, or had no clues about the market.
If I buy a ferrari for the price of a lada, and then sell it back at a ferrari's price, I'm not cornering the ferrari's market.
How is an oligopoly different from a monopoly from the buyer's standpoint? You decried monopolies, yet if it's just players "taking opportunities" you suddenly embrace it? You're not even trying to argue any more.
[EDIT] Also, spare me the real world examples. This is a game. I happen to believe games don't have to emulate the real world, and are often better when they don't. The in-game economy should serve the game as a whole, not the players who choose to dedicate themselves to it.
SeaGtGruff wrote: »Hundred of thousands? Yeah, sure, and if you pull the other one, it plays Judas Priest ..
Yes, in some cases hundreds of thousands. Don't believe me? Then you've obviously not spent any time shopping for motifs, because some of them can vary by outrageous amounts.
EDIT-- And just to be clear, I mean a specific page of a specific motif, not different pages of the same motif, or different motifs.
This is patently false. Some items are cornered regularly, maybe not by 1 person, but still bought up and reposted at a premium. Rare motifs (DLC dungeon chests and legs for example), potent nirncrux, high-demand alchemy ingredients, all are picked up and reposted at a profit. There is NOTHING to prevent this other than the need to visit other guild stores. Travel in ESO is trivial, as opposed to other games where you can't simply port from one zone to the next. It's inconvenient and boring AF, especially when the game starts serving you long loading screens, but still trivial.as much as I hate shopping and load screens (and I just blew 4m on housing, and another 2/5m on top of that completing my motif collection from post-jubilee), I dont want a global auction house by any means. tedious as the shopping may be, it's much harder to monopolize items with it.
If market cornering is such a concern, then the focus should never be on guild store vs. auction house. The difference between them is negligible. To prevent market cornering you'd need high enough taxes to discourage reposting items, or an outright ban (temporary or permanent) on reposting store-bought items.
This is not "cornering the market". This is "taking opportunities".
Of course I'll buy and repost an item if it's on sale for a fraction of it's usual price. It's not that I corner the market, it's just that the initial seller made a mistake, or had no clues about the market.
If I buy a ferrari for the price of a lada, and then sell it back at a ferrari's price, I'm not cornering the ferrari's market.
How is an oligopoly different from a monopoly from the buyer's standpoint? You decried monopolies, yet if it's just players "taking opportunities" you suddenly embrace it? You're not even trying to argue any more.
[EDIT] Also, spare me the real world examples. This is a game. I happen to believe games don't have to emulate the real world, and are often better when they don't. The in-game economy should serve the game as a whole, not the players who choose to dedicate themselves to it.
Indeed, game mechanics should serve the game as a whole, not the players who dedicate themselves to them.
Then, I'll take an emperor title and a godslayer achievement, please. Don't feel like working for them, so just give them to me, already ! I want my "emperor's red" !
Why would I need to excel/spend time in anything to reap the benefits? ***, I suppose that's not the same, heh?
This is patently false. Some items are cornered regularly, maybe not by 1 person, but still bought up and reposted at a premium. Rare motifs (DLC dungeon chests and legs for example), potent nirncrux, high-demand alchemy ingredients, all are picked up and reposted at a profit. There is NOTHING to prevent this other than the need to visit other guild stores. Travel in ESO is trivial, as opposed to other games where you can't simply port from one zone to the next. It's inconvenient and boring AF, especially when the game starts serving you long loading screens, but still trivial.as much as I hate shopping and load screens (and I just blew 4m on housing, and another 2/5m on top of that completing my motif collection from post-jubilee), I dont want a global auction house by any means. tedious as the shopping may be, it's much harder to monopolize items with it.
If market cornering is such a concern, then the focus should never be on guild store vs. auction house. The difference between them is negligible. To prevent market cornering you'd need high enough taxes to discourage reposting items, or an outright ban (temporary or permanent) on reposting store-bought items.
This is not "cornering the market". This is "taking opportunities".
Of course I'll buy and repost an item if it's on sale for a fraction of it's usual price. It's not that I corner the market, it's just that the initial seller made a mistake, or had no clues about the market.
If I buy a ferrari for the price of a lada, and then sell it back at a ferrari's price, I'm not cornering the ferrari's market.
How is an oligopoly different from a monopoly from the buyer's standpoint? You decried monopolies, yet if it's just players "taking opportunities" you suddenly embrace it? You're not even trying to argue any more.
[EDIT] Also, spare me the real world examples. This is a game. I happen to believe games don't have to emulate the real world, and are often better when they don't. The in-game economy should serve the game as a whole, not the players who choose to dedicate themselves to it.
Indeed, game mechanics should serve the game as a whole, not the players who dedicate themselves to them.
Then, I'll take an emperor title and a godslayer achievement, please. Don't feel like working for them, so just give them to me, already ! I want my "emperor's red" !
Why would I need to excel/spend time in anything to reap the benefits? ***, I suppose that's not the same, heh?
How would giving away titles serve the game? Can you compare things that are actually comparable? You're just being dishonest, as demonstrated by your recent replies to me and @SeaGtGruff. I know this topic has been beaten to death but I still think discussion can be positive. Not with you, though.