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Auction Houses: yes or no?

  • AndyMac
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    Keep everything as it is
    Eifleber wrote: »
    preevious wrote: »
    *weary sigh*
    *even wearier sigh*

    Tell me again the added value of the current system?

    Having 400+ extra guildies to learn from, do stuff with and port to adds a lot of value imo.

    Trade guilds are an effective way to bring players together as trading is a part of the game for very many players. Especially the serious ones.

    I know there are social and content guilds but my experience is that other guilds just don’t have long, diverse player list that a decent trade guild has.
    Andymac - Magicka DK - EP Grand Overlord - Flawless Conqueror
  • ZaroktheImmortal
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    One Auction House to rule them all
    I'm in guilds that have traders now but I'd still prefer an auction house. It's too much hassle also then guilds if they're not charging members often have to run raffles and find ways to get the money for traders. Also seems like something that puts smaller guilds back as more are likely to join one with a trader. I'd prefer guilds to just be a focus on being social, dungeons or whatever game content. The current system forces you to join ones with active traders if you want to do trading rather than joining one simply because you want to join that particular guild. It also limits people not in these guilds to they can't put stuff up for trade and are limited to posting in zone chats in hope that someone might buy it.
  • ZaroktheImmortal
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    One Auction House to rule them all
    As for those saying it'll never happen. For ages people said there would be no dragons yet we have dragons. They said we'd never get a vampire lord form and shouldn't yet we got it in some sense at least. There's been a lot of things people said would 'never happen' yet end up happening. So who knows how it'll turn out maybe some day they will change it.
  • Wandering_Immigrant
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    Keep everything as it is
    Eifleber wrote: »
    When I started playing I was quite surprised that ESO didn't have any centralized buying and selling mechanic. Which I found rather strange since I don't see the added value: ESO has instant travel - unlike EVE where local markets and transport are quite a thing. I just hate to waste hours of my life traveling around to find something that may not even be available on the whole server at all, like rare furniture. Often the guild trader doesn' t even exist in the place TTC mentions.

    How would trading be if it were up to you?








    Before I started playing when I was looking into the game, reading about the guild traders was a huge draw for me. As someone who has spent a lot of time trading in MMOs with globalized market boards, and to great success, the added layer of smaller localized markets sounded fascinating to me, and being run by guilds made it even more of a draw.

    I'm not disappointed.

    I find it far more immersive, as this is how I imagine trading would be done in an old-worldy type universe without access to online shopping.

    It also rewards people who stay in the loop and support the economy by frequenting traders as both buyers and sellers. The more you see how prices fluctuate, the more you understand the value of items, and the less running around you have to do. I can log into FF14, and make a million my first day back without having even any ideas what's changed over the past year, because everything is layed out in front of me like spreadsheet. But here, that knowledge is aquired through experience, which makes it a much deeper system and more rewarding for people who choose to put in the time with it. That's not to say it punishes people who choose to be more self-sufficient only stopping by a trader when they absolutely need to, but there is a certain amount of "you get what you put into it" at play, and to me that's a good thing.

    I'm on console so I don't have TTC or whatever other advantages PC users have, and I still like the system. It did take me a bit of time to start selling, which was frustrating since I'm usually selling day 1 in an MMO, or as early as the game will allow, but I'm glad I didn't give up on it.

    My only complaints are with the UI. I'd like to be able to sell directly from my bank and craft bag, having to go back and forth between menus feels clunky and unnecessary. I'd also like to not have to worry about my screen freezing up any time I push a button, I swear sometimes I think this game trying to program us to be afraid to push buttons. This game has tons of UI problems though not just the guild traders, most of their menus look like they were ported directly from a dos game.
  • Artanisul
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    One Auction House to rule them all
    The people claiming that the system isnt in a strangle hold must be part of said strangle hold...

    It's been outted a few times on you tube. It's been proven when the one guy bought Rawl'kala. The market is controlled by the few that banded together and bought the markets. This couldnt happen if we could all sell. We cant all sell unless we play homeless hawker on the streets or we join the corrupt system. If people could see all the prices, people could get what they need/want much easier.

    It doesnt have to be a WoW clone to do the right thing.
  • PizzaCat82
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    A few auction houses, like one in each capital
    Argument as old as time.

    People are invested in the GT.. No one disputes that an AH would be:

    1. Easier to buy/sell what you want without having to search
    2. More accessible to those without guilds and the dues that they charge

    They cry "Immersion" and "Harder to corner/and game the market" which are true, in the fact that it would take minutes, as opposed to an hour to do it as it is now.

    In the end, no one's minds are going to change. The ones that have a vested interest in maintaining the status quo will always want to keep the current system, especially when they have addons that do all the work for them.
  • Nanfoodle
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    One Auction House to rule them all
    For me, it's the only part of the game I hate. Most MMOs markets are controlled by those interested in doing so. This game just caters to that play style so it's even worse in ESO.
  • arena25
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    I vote we should ban posts concerning auction houses in ESO...

    There's a reason there's a meme out there about the so-called "Auction HORSE"...cos there are a million different threads about auction house, to the point where it might be the dictionary definition of the phrase "beating a dead horse"...and even after Zeni said "no auction house".
    If you can't handle the heat...stay out of the kitchen!
  • huntgod_ESO
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    One Auction House to rule them all
    I voted yes for a global, it's not going to happen and I honestly like the current system it's just a pain to track down some items, TTC helps a lot, but I would prefer if ZoS would implement a broader search feature, so you could search for an item and have it direct you to the zone/merchant. I also recognize that there is A LOT of money out there and that this would ease flipping, which would mean me likely paying for for items than I currently do.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • Archmadios
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    Dead horses should be placed strategically throughout the land and these should act as stores. Flogging your wares at a dead horse seems fitting
  • kargen27
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    Artanisul wrote: »
    The people claiming that the system isnt in a strangle hold must be part of said strangle hold...

    It's been outted a few times on you tube. It's been proven when the one guy bought Rawl'kala. The market is controlled by the few that banded together and bought the markets. This couldnt happen if we could all sell. We cant all sell unless we play homeless hawker on the streets or we join the corrupt system. If people could see all the prices, people could get what they need/want much easier.

    It doesnt have to be a WoW clone to do the right thing.

    Sure one guy bought Rawl'ka but he lied about how long it took him to be able to do that and how much it cost. You notice he didn't do it again and no other player has been able to do it since. So basically he disrupted (slightly) five guilds for one week by spending tens of millions more than he claimed. One week of irritation for five guilds and zero affect on the price of items in the game is what he got for spending more than 100 million gold.
    So this system is safe from monopolies and price gouging. Your example shows this to be true.

    With a central house common items would be almost worthless to try and sell as prices would drop at or below vendor prices. Rare items could be controlled by three or four people working together as they only have to camp one location instead of having to cover over 200 locations.
    and then the parrot said, "must be the water mines green too."
  • kargen27
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    As for those saying it'll never happen. For ages people said there would be no dragons yet we have dragons. They said we'd never get a vampire lord form and shouldn't yet we got it in some sense at least. There's been a lot of things people said would 'never happen' yet end up happening. So who knows how it'll turn out maybe some day they will change it.

    There is a bit of a difference in putting a different skin and changing stats/mechanics on something and reworking an entire economy.
    and then the parrot said, "must be the water mines green too."
  • PizzaCat82
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    A few auction houses, like one in each capital
    kargen27 wrote: »
    As for those saying it'll never happen. For ages people said there would be no dragons yet we have dragons. They said we'd never get a vampire lord form and shouldn't yet we got it in some sense at least. There's been a lot of things people said would 'never happen' yet end up happening. So who knows how it'll turn out maybe some day they will change it.

    There is a bit of a difference in putting a different skin and changing stats/mechanics on something and reworking an entire economy.

    They're reworking the entire combat system. I'd say they're more than up to the challenge of updating the economy.

    As for them saying they like the system: They said that about a lot of things, but opinions change. New designers and devs get hired. Maybe its not feasable due to lag, maybe its just a matter of fixing other stuff first.

    As for dead horses, you guys know you can not post in threads right? It just bumps it back up to the top of the forums.
  • Zulera301
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    Keep everything as it is
    as much as I hate shopping and load screens (and I just blew 4m on housing, and another 2.5m on top of that completing my motif collection from post-jubilee), I dont want a global auction house by any means. tedious as the shopping may be, it's much harder to monopolize items with it.

    I firsthandly experienced someone trying to do this by trying to run around and buy up a certain motif that went for about 10-15k, and he attempted to try and crank it up to 150k. Unfortunately, people kept listing them faster than he could scoop them up, and eventually he gave up. if it was an auction house he could have just snapped them all up then and there.

    and Im speaking as someone with enough millions that I could do something similar.and as greedy as I might be, I have no desire to do this.
    Edited by Zulera301 on May 3, 2020 8:48AM
    Shortly after the formation of the Ebonheart Pact, a Nord woman was given a tour of the Tribunal Temple. When later asked about the experience, she seemed upset. Suffice to say, the Dunmer were not pleased to hear this, and thus they inquired further.
    "Well," the Nord frowned, "the priests were very angry and unwelcoming. They kept shouting things at me like "you can't drink that mead in here!" and "somebody stop her, she's running naked!" and "we can't catch her; she's covered in grease!""
  • silky_soft
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    Eifleber wrote: »
    When I started playing I was quite surprised that ESO didn't have any centralized buying and selling mechanic. Which I found rather strange since I don't see the added value: ESO has instant travel - unlike EVE where local markets and transport are quite a thing. I just hate to waste hours of my life traveling around to find something that may not even be available on the whole server at all, like rare furniture. Often the guild trader doesn' t even exist in the place TTC mentions.

    How would trading be if it were up to you?








    You should of done 2 options. Change it or leave it.
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • preevious
    preevious
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    Keep everything as it is
    The current system is utter rubbish.

    Why should i spend my valuable time wandering zones to find the best deal?
    Add-ons (which i don't use - i look up items on said site) are consistently wrong and it just means select guilds can rig the prices.
    Why should we pay a fee (Guilds need the dosh to set up traders) to sell our hard earned loot?

    The only reason i am in a trading guild is because i have a lot of respect for the leader who spends a lot of time keeping the guild going but for the life of me i have no idea why.

    Auction House is the only way.

    Be Safe

    And on this, you make a point :

    Why should i spend my valuable time wandering zones to find the best deal?

    Well, indeed, if you don't want to spend your time that way, you don't, it's as simple as that.
    Don't wanna search? Buy it for a little more than you'd have if you lokked a little.

    Too bad you also delved into the "big guilds rigs price" lunacy, cause I'll tell you something :
    There are NO guilds that keep tabs on what their 500 (500!) sellers put on listing. That would need an inordinate amount of time. Every player is perfectly free to put their own prices. The guild leaders can secure their spot by promising they won't snipe each others, but they absolutely cannot rig any price.

    Also, I don't know for you, but I'm in 2 big guilds in fought after location, and I never paid any fee.
    There's a sale quota, sure, but there never was a fee.
  • VaranisArano
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    PizzaCat82 wrote: »
    kargen27 wrote: »
    As for those saying it'll never happen. For ages people said there would be no dragons yet we have dragons. They said we'd never get a vampire lord form and shouldn't yet we got it in some sense at least. There's been a lot of things people said would 'never happen' yet end up happening. So who knows how it'll turn out maybe some day they will change it.

    There is a bit of a difference in putting a different skin and changing stats/mechanics on something and reworking an entire economy.

    They're reworking the entire combat system. I'd say they're more than up to the challenge of updating the economy.

    Yes, they are slowly reworking the combat system. And I'm sure you've noticed how bug-free revamping the combat system is, like how the block changes rolled out without a hitch. And how the Groupfinder rework was quick, easy, and worked correctly the first time, instead of taking months to fix after it accidently crippled the servers.

    Its not that ZOS can't possibly fix the game so they can rework the entire economy. I'm sure they could, if they deemed it worthwhile to put in the time, effort, and money to swap to an AH instead of just optimizing for the current system. Its just that AH proponents have such faith that ZOS will do it well, in marked contrast to every recent major fix, and that mystifies me. Like, what has ZOS done lately to warrant such confidence?
  • daemonios
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    One Auction House to rule them all
    Zulera301 wrote: »
    as much as I hate shopping and load screens (and I just blew 4m on housing, and another 2/5m on top of that completing my motif collection from post-jubilee), I dont want a global auction house by any means. tedious as the shopping may be, it's much harder to monopolize items with it.
    This is patently false. Some items are cornered regularly, maybe not by 1 person, but still bought up and reposted at a premium. Rare motifs (DLC dungeon chests and legs for example), potent nirncrux, high-demand alchemy ingredients, all are picked up and reposted at a profit. There is NOTHING to prevent this other than the need to visit other guild stores. Travel in ESO is trivial, as opposed to other games where you can't simply port from one zone to the next. It's inconvenient and boring AF, especially when the game starts serving you long loading screens, but still trivial.

    If market cornering is such a concern, then the focus should never be on guild store vs. auction house. The difference between them is negligible. To prevent market cornering you'd need high enough taxes to discourage reposting items, or an outright ban (temporary or permanent) on reposting store-bought items.
  • preevious
    preevious
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    Keep everything as it is
    daemonios wrote: »
    Zulera301 wrote: »
    as much as I hate shopping and load screens (and I just blew 4m on housing, and another 2/5m on top of that completing my motif collection from post-jubilee), I dont want a global auction house by any means. tedious as the shopping may be, it's much harder to monopolize items with it.
    This is patently false. Some items are cornered regularly, maybe not by 1 person, but still bought up and reposted at a premium. Rare motifs (DLC dungeon chests and legs for example), potent nirncrux, high-demand alchemy ingredients, all are picked up and reposted at a profit. There is NOTHING to prevent this other than the need to visit other guild stores. Travel in ESO is trivial, as opposed to other games where you can't simply port from one zone to the next. It's inconvenient and boring AF, especially when the game starts serving you long loading screens, but still trivial.

    If market cornering is such a concern, then the focus should never be on guild store vs. auction house. The difference between them is negligible. To prevent market cornering you'd need high enough taxes to discourage reposting items, or an outright ban (temporary or permanent) on reposting store-bought items.

    This is not "cornering the market". This is "taking opportunities".

    Of course I'll buy and repost an item if it's on sale for a fraction of it's usual price. It's not that I corner the market, it's just that the initial seller made a mistake, or had no clues about the market.

    If I buy a ferrari for the price of a lada, and then sell it back at a ferrari's price, I'm not cornering the ferrari's market.
  • SeaGtGruff
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    preevious wrote: »
    Don't wanna search? Buy it for a little more than you'd have if you lokked a little.

    "A little more"? Have you actually spent time visiting different traders looking for the best currently-available price? There isn't just some small variation between the prices being asked for by different players; there is often an incredibly huge variation between prices-- like, in some cases as much as tens of thousands, or even hundreds of thousands. If all you do is run to the nearest trader and buy from the player who's offering the lowest price, you could end up spending a lot more money than if you'd shopped around for a while-- and shopping around can be very tedious if you're using TTC, because you have to sort the search results in ascending order by price, then start visiting the indicated traders one by one, and the listings with the best prices are usually several hours old, if not days old, and have long since been bought out but not yet removed from TTC's database, so you might have to go through two or three pages of listings before you finally find the lowest currently-available one, and it's usually at some trader you'd already visited five times to see if one of the older listings with a better price was still available.
    Edited by SeaGtGruff on April 29, 2020 9:12AM
    I've fought mudcrabs more fearsome than me!
  • Tigerseye
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    Iluvrien wrote: »
    Tigerseye wrote: »
    She's just saying that, if she doesn't want to vendor everything, she has to join a guild, even though she is not a trader at heart.

    Whereas, if there was a compromise system, like the one I suggest, she could at least sell her mats on one of the (up to 4) Warehouses, rather than vendoring them.

    I tend to prefer player-driven over ZOS-driven.

    So in my case, I'd like to see the development of factors (an agent who buys/sells for a commission).

    Sometimes I have had friends who have had items but didn't want to join guilds to sell them.

    I bought the item from them for 95% of the MM list price (or for a set profit, whichever was smaller) and then sold it in my guild. Most of them liked the ability to drop a few items for more than vendor prices without having to join a guild. I got good sales because I had more items coming in. And I made a bit of a profit for handling the sale of the item.

    Sadly those friends ended up leaving ESO (for other reasons) but I would start again tomorrow if anyone was interested.

    Well, I think that was a great idea and very kind of you.

    However, I'm not sure how many other people would want to bother to do that?

    Especially for such a small margin.
  • daemonios
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    One Auction House to rule them all
    preevious wrote: »
    daemonios wrote: »
    Zulera301 wrote: »
    as much as I hate shopping and load screens (and I just blew 4m on housing, and another 2/5m on top of that completing my motif collection from post-jubilee), I dont want a global auction house by any means. tedious as the shopping may be, it's much harder to monopolize items with it.
    This is patently false. Some items are cornered regularly, maybe not by 1 person, but still bought up and reposted at a premium. Rare motifs (DLC dungeon chests and legs for example), potent nirncrux, high-demand alchemy ingredients, all are picked up and reposted at a profit. There is NOTHING to prevent this other than the need to visit other guild stores. Travel in ESO is trivial, as opposed to other games where you can't simply port from one zone to the next. It's inconvenient and boring AF, especially when the game starts serving you long loading screens, but still trivial.

    If market cornering is such a concern, then the focus should never be on guild store vs. auction house. The difference between them is negligible. To prevent market cornering you'd need high enough taxes to discourage reposting items, or an outright ban (temporary or permanent) on reposting store-bought items.

    This is not "cornering the market". This is "taking opportunities".

    Of course I'll buy and repost an item if it's on sale for a fraction of it's usual price. It's not that I corner the market, it's just that the initial seller made a mistake, or had no clues about the market.

    If I buy a ferrari for the price of a lada, and then sell it back at a ferrari's price, I'm not cornering the ferrari's market.

    How is an oligopoly different from a monopoly from the buyer's standpoint? You decried monopolies, yet if it's just players "taking opportunities" you suddenly embrace it? You're not even trying to argue any more.

    [EDIT] Also, spare me the real world examples. This is a game. I happen to believe games don't have to emulate the real world, and are often better when they don't. The in-game economy should serve the game as a whole, not the players who choose to dedicate themselves to it.
    Edited by daemonios on April 29, 2020 9:14AM
  • Rake
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    a31.jpg
  • preevious
    preevious
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    Keep everything as it is
    SeaGtGruff wrote: »
    preevious wrote: »
    Don't wanna search? Buy it for a little more than you'd have if you lokked a little.

    "A little more"? Have you actually spent time visiting different traders looking for the best currently-available price? There isn't just some small variation between the prices being asked for by different players; there is often an incredibly huge variation between prices-- like, in some cases as much as tens of thousands, or even hundreds of thousands. If all you do is run to the nearest trader and buy from the player who's offering the lowest price, you could end up spending a lot more money than if you'd shopped around for a while-- and shopping around can be very tedious if you're using TTC, because you have to sort the search results in ascending order by price, then start visiting the indicated traders one by one, and the listings with the best prices are usually several hours old, if not days old, and have long since been bought out but not yet removed from TTC's database, so you might have to go through two or three pages of listings before you finally find the lowest currently-available one, and it's usually at some trader you'd already visited five times to see if one of the older listings with a better price was still available.

    Hundred of thousands? Yeah, sure, and if you pull the other one, it plays Judas Priest ..

    Most items are sold at market value +/- 20 %. On most expensive items, it's what .. 1k-5k more? On common items (tempers, mats, most motifs) .. the difference isn't even 500g.
    For a difference only in the 10s of k, you are already searching for ultra rare stuff, so you'll fork over loads of gold anyway.

    Talk about bad faith -_-
  • relentless_turnip
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    Keep everything as it is
    I like that the shops are run by players, it makes the game and the economy feel more alive.
    I suppose using the TTC website ruins my immersion a bit... and I don't like having add on's that slow down my client.

    I wouldn't mind a building where you can access TTC so you can find out what store is selling the item you want.
    Perhaps have one per major city, but keep guild stores so you physically have to go and get the item.
  • SeaGtGruff
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    preevious wrote: »
    Hundred of thousands? Yeah, sure, and if you pull the other one, it plays Judas Priest ..

    Yes, in some cases hundreds of thousands. Don't believe me? Then you've obviously not spent any time shopping for motifs, because some of them can vary by outrageous amounts.

    EDIT-- And just to be clear, I mean a specific page of a specific motif, not different pages of the same motif, or different motifs.
    Edited by SeaGtGruff on April 29, 2020 9:25AM
    I've fought mudcrabs more fearsome than me!
  • preevious
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    Keep everything as it is
    daemonios wrote: »
    preevious wrote: »
    daemonios wrote: »
    Zulera301 wrote: »
    as much as I hate shopping and load screens (and I just blew 4m on housing, and another 2/5m on top of that completing my motif collection from post-jubilee), I dont want a global auction house by any means. tedious as the shopping may be, it's much harder to monopolize items with it.
    This is patently false. Some items are cornered regularly, maybe not by 1 person, but still bought up and reposted at a premium. Rare motifs (DLC dungeon chests and legs for example), potent nirncrux, high-demand alchemy ingredients, all are picked up and reposted at a profit. There is NOTHING to prevent this other than the need to visit other guild stores. Travel in ESO is trivial, as opposed to other games where you can't simply port from one zone to the next. It's inconvenient and boring AF, especially when the game starts serving you long loading screens, but still trivial.

    If market cornering is such a concern, then the focus should never be on guild store vs. auction house. The difference between them is negligible. To prevent market cornering you'd need high enough taxes to discourage reposting items, or an outright ban (temporary or permanent) on reposting store-bought items.

    This is not "cornering the market". This is "taking opportunities".

    Of course I'll buy and repost an item if it's on sale for a fraction of it's usual price. It's not that I corner the market, it's just that the initial seller made a mistake, or had no clues about the market.

    If I buy a ferrari for the price of a lada, and then sell it back at a ferrari's price, I'm not cornering the ferrari's market.

    How is an oligopoly different from a monopoly from the buyer's standpoint? You decried monopolies, yet if it's just players "taking opportunities" you suddenly embrace it? You're not even trying to argue any more.

    [EDIT] Also, spare me the real world examples. This is a game. I happen to believe games don't have to emulate the real world, and are often better when they don't. The in-game economy should serve the game as a whole, not the players who choose to dedicate themselves to it.

    Indeed, game mechanics should serve the game as a whole, not the players who dedicate themselves to them.

    Then, I'll take an emperor title and a godslayer achievement, please. Don't feel like working for them, so just give them to me, already ! I want my "emperor's red" !

    Why would I need to excel/spend time in anything to reap the benefits? ***, I suppose that's not the same, heh? ;)
  • preevious
    preevious
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    Keep everything as it is
    SeaGtGruff wrote: »
    preevious wrote: »
    Hundred of thousands? Yeah, sure, and if you pull the other one, it plays Judas Priest ..

    Yes, in some cases hundreds of thousands. Don't believe me? Then you've obviously not spent any time shopping for motifs, because some of them can vary by outrageous amounts.

    EDIT-- And just to be clear, I mean a specific page of a specific motif, not different pages of the same motif, or different motifs.

    I spent millions buying motifs, I actually have them all, since crafting is an aspect of the game I value very much.

    Most motifs are reasonably priced (jubilee event). Motif pages that reach 100k can be numbered on your right hand's digits. (sure, new motifs pages reach that price .. just wait 2 weeks, and they'll be at 10-50k, like all the others)
    NO motif is expensive enough to have hundreds of k of difference. Not a single page.
    Gold books? maybe, but it's downright moronic to buy them for learning. That's collector's stuff.

    So, yeah, hundred's of k of difference makes probably 0.01% of the search cases, and then only for things like ciphers, runeboxes and ayleid/dwemer plans. For something so rare, put in a little work, will you?
    Edited by preevious on April 29, 2020 9:35AM
  • daemonios
    daemonios
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    ✭✭✭✭✭
    One Auction House to rule them all
    preevious wrote: »
    daemonios wrote: »
    preevious wrote: »
    daemonios wrote: »
    Zulera301 wrote: »
    as much as I hate shopping and load screens (and I just blew 4m on housing, and another 2/5m on top of that completing my motif collection from post-jubilee), I dont want a global auction house by any means. tedious as the shopping may be, it's much harder to monopolize items with it.
    This is patently false. Some items are cornered regularly, maybe not by 1 person, but still bought up and reposted at a premium. Rare motifs (DLC dungeon chests and legs for example), potent nirncrux, high-demand alchemy ingredients, all are picked up and reposted at a profit. There is NOTHING to prevent this other than the need to visit other guild stores. Travel in ESO is trivial, as opposed to other games where you can't simply port from one zone to the next. It's inconvenient and boring AF, especially when the game starts serving you long loading screens, but still trivial.

    If market cornering is such a concern, then the focus should never be on guild store vs. auction house. The difference between them is negligible. To prevent market cornering you'd need high enough taxes to discourage reposting items, or an outright ban (temporary or permanent) on reposting store-bought items.

    This is not "cornering the market". This is "taking opportunities".

    Of course I'll buy and repost an item if it's on sale for a fraction of it's usual price. It's not that I corner the market, it's just that the initial seller made a mistake, or had no clues about the market.

    If I buy a ferrari for the price of a lada, and then sell it back at a ferrari's price, I'm not cornering the ferrari's market.

    How is an oligopoly different from a monopoly from the buyer's standpoint? You decried monopolies, yet if it's just players "taking opportunities" you suddenly embrace it? You're not even trying to argue any more.

    [EDIT] Also, spare me the real world examples. This is a game. I happen to believe games don't have to emulate the real world, and are often better when they don't. The in-game economy should serve the game as a whole, not the players who choose to dedicate themselves to it.

    Indeed, game mechanics should serve the game as a whole, not the players who dedicate themselves to them.

    Then, I'll take an emperor title and a godslayer achievement, please. Don't feel like working for them, so just give them to me, already ! I want my "emperor's red" !

    Why would I need to excel/spend time in anything to reap the benefits? ***, I suppose that's not the same, heh? ;)

    How would giving away titles serve the game? Can you compare things that are actually comparable? You're just being dishonest, as demonstrated by your recent replies to me and @SeaGtGruff. I know this topic has been beaten to death but I still think discussion can be positive. Not with you, though.
  • preevious
    preevious
    ✭✭✭✭✭
    Keep everything as it is
    daemonios wrote: »
    preevious wrote: »
    daemonios wrote: »
    preevious wrote: »
    daemonios wrote: »
    Zulera301 wrote: »
    as much as I hate shopping and load screens (and I just blew 4m on housing, and another 2/5m on top of that completing my motif collection from post-jubilee), I dont want a global auction house by any means. tedious as the shopping may be, it's much harder to monopolize items with it.
    This is patently false. Some items are cornered regularly, maybe not by 1 person, but still bought up and reposted at a premium. Rare motifs (DLC dungeon chests and legs for example), potent nirncrux, high-demand alchemy ingredients, all are picked up and reposted at a profit. There is NOTHING to prevent this other than the need to visit other guild stores. Travel in ESO is trivial, as opposed to other games where you can't simply port from one zone to the next. It's inconvenient and boring AF, especially when the game starts serving you long loading screens, but still trivial.

    If market cornering is such a concern, then the focus should never be on guild store vs. auction house. The difference between them is negligible. To prevent market cornering you'd need high enough taxes to discourage reposting items, or an outright ban (temporary or permanent) on reposting store-bought items.

    This is not "cornering the market". This is "taking opportunities".

    Of course I'll buy and repost an item if it's on sale for a fraction of it's usual price. It's not that I corner the market, it's just that the initial seller made a mistake, or had no clues about the market.

    If I buy a ferrari for the price of a lada, and then sell it back at a ferrari's price, I'm not cornering the ferrari's market.

    How is an oligopoly different from a monopoly from the buyer's standpoint? You decried monopolies, yet if it's just players "taking opportunities" you suddenly embrace it? You're not even trying to argue any more.

    [EDIT] Also, spare me the real world examples. This is a game. I happen to believe games don't have to emulate the real world, and are often better when they don't. The in-game economy should serve the game as a whole, not the players who choose to dedicate themselves to it.

    Indeed, game mechanics should serve the game as a whole, not the players who dedicate themselves to them.

    Then, I'll take an emperor title and a godslayer achievement, please. Don't feel like working for them, so just give them to me, already ! I want my "emperor's red" !

    Why would I need to excel/spend time in anything to reap the benefits? ***, I suppose that's not the same, heh? ;)

    How would giving away titles serve the game? Can you compare things that are actually comparable? You're just being dishonest, as demonstrated by your recent replies to me and @SeaGtGruff. I know this topic has been beaten to death but I still think discussion can be positive. Not with you, though.

    I'm not being dishonnest, I'm just saying that farming / raising gold / mastering a system takes time and dedication. How and why would the market be different?
This discussion has been closed.