robertthebard wrote: »Leave it like it is, I'm breaking down stuff that might ordinarily go into an AH, and if it's something rare that someone else wants, it's just gone. I'm not consistent enough a player to warrant joining a trade guild, so I get to save my crafting resources to craft for me, instead of having to list x amount of stuff that actually sells in order to stay in a guild, on top of regular attendance.
- Good for immersion
- Allow crafty players to actually make some gold (not only those being in guilds .. I used to raise funds with this system long before I even dared to think about applying to a guild
- Allow any player to randomly fiind a good deal on what's needed. (on a GAH, everything is at the same price, with "clever" player putting their stuff at "min - 1g" to undercut others .. yay -_-)
- Prevent market-cornering of rare items
There.
That excellent system basically create a non-gamable economy
I'll add that common items are still easy to find, rare items would be as unfindable in a GAH because they'd be so easy to find that they'd go almost instantly, and guilds turnovers are high enough so that when you search you'll easily find find a spot somewhere.
Also, all traders, baring the oddball faraway remote trading post, see enough players to sell your stuff.
On reason number two, I am confused. You say it allows those people not in guilds to make gold. It actually fores people to join guilds to sell anything. So not sure how you used the system before even joing a guild. OH I know...you didnt...
On point number 4, you are missing something. While someone cant corner the market on "items", they do corner the market on VENDERS. Keeping the top sales slots only to the guild mofias is well known here in ESO.
This "excellent system" creates a completely gamable economy. Ya cant sell unless you join a guild.
I know it's not going to change. I just would like people to actually admit the truth about how it is being abused.
Man, what a new and fresh perspective
Donny_Vito wrote: »I swear I've seen this same exact poll before....
I don't even bother with it, mostly if I DO sell something it's zone chat. The few times I've actually tried finding an item on Xbox, going from zone to zone, checking each trader takes WAY too long, esp with the loading screens.
Kiralyn2000 wrote: »The current <snip> ESO [system] is incredibly buyer unfriendly, pretty damn poor for minor sellers... and awesome for Big Wheeler Dealer Trading Is My Life types.
Kiralyn2000 wrote: »every time some shmoe throws up their hands in disgust at the Guild Trader system and vendors/deconstructs <Rare Item>, it helps keep the supply of <Rare Item> down and the value of the ones being sold high.)
Kalik_Gold wrote: »
I do believe that solo players should have access to a Personal Trader, where either they can toggle themselves into a trader/shop in a certain zone (bazaar ala Everquest).
What is TTC?
What is TTC?
wenchmore420b14_ESO wrote: »
[Tamriel Trade Center] tracks the listings in kiosks and what their price and location is.
It does not update in real time and prices are what sellers set and not what they actually sell for.
Master Merchant (MM) is another add on but is shows what items sold for.
robertthebard wrote: »Leave it like it is, I'm breaking down stuff that might ordinarily go into an AH, and if it's something rare that someone else wants, it's just gone. I'm not consistent enough a player to warrant joining a trade guild, so I get to save my crafting resources to craft for me, instead of having to list x amount of stuff that actually sells in order to stay in a guild, on top of regular attendance.
All the reasons you listed are why you should want a change. List some items when you want to without the gates. [Snip]
[Edited for inappropriate content]
- Good for immersion
- Allow crafty players to actually make some gold (not only those being in guilds .. I used to raise funds with this system long before I even dared to think about applying to a guild
- Allow any player to randomly fiind a good deal on what's needed. (on a GAH, everything is at the same price, with "clever" player putting their stuff at "min - 1g" to undercut others .. yay -_-)
- Prevent market-cornering of rare items
There.
That excellent system basically create a non-gamable economy
I'll add that common items are still easy to find, rare items would be as unfindable in a GAH because they'd be so easy to find that they'd go almost instantly, and guilds turnovers are high enough so that when you search you'll easily find find a spot somewhere.
Also, all traders, baring the oddball faraway remote trading post, see enough players to sell your stuff.
On reason number two, I am confused. You say it allows those people not in guilds to make gold. It actually fores people to join guilds to sell anything. So not sure how you used the system before even joing a guild. OH I know...you didnt...
On point number 4, you are missing something. While someone cant corner the market on "items", they do corner the market on VENDERS. Keeping the top sales slots only to the guild mofias is well known here in ESO.
This "excellent system" creates a completely gamable economy. Ya cant sell unless you join a guild.
I know it's not going to change. I just would like people to actually admit the truth about how it is being abused.
*weary sigh*
- Good for immersion
- Allow crafty players to actually make some gold (not only those being in guilds .. I used to raise funds with this system long before I even dared to think about applying to a guild
- Allow any player to randomly fiind a good deal on what's needed. (on a GAH, everything is at the same price, with "clever" player putting their stuff at "min - 1g" to undercut others .. yay -_-)
- Prevent market-cornering of rare items
There.
That excellent system basically create a non-gamable economy
I'll add that common items are still easy to find, rare items would be as unfindable in a GAH because they'd be so easy to find that they'd go almost instantly, and guilds turnovers are high enough so that when you search you'll easily find find a spot somewhere.
Also, all traders, baring the oddball faraway remote trading post, see enough players to sell your stuff.
no thank you, leave it as is
I'm sure many would enjoy the ease of just going to one or a few locations to shop, but it would drive prices down and benefit the buyer more (there are a lot of us in the game that are sellers). It would also remove less gold from the economy making existing gold worth less. The bidding system is a HUGE gold sink for the game, and the less the guild system is used, the less gold is worth.
It could even result in some items not being worth selling that are worth it now, so where you can now find some item occasionally at a store, you might have a harder time selling them in a more watered down system. And mixing the two systems wouldn't be great, you'd see a huge impact on the major cities traders now with that sort of competition and the smaller guild traders would be even less worthwhile if one could just sell their stuff in an auction house in a large city instead of marking it down to attract business in out of the way locations.
Anyone feel free to argue, but this type of thread pops up from time to time and is always shot down not just by zos' stated plan with the system (so it won't be changing no matter what the poll says) and by the player base liking things as they are.
- Good for immersion
- Allow crafty players to actually make some gold (not only those being in guilds .. I used to raise funds with this system long before I even dared to think about applying to a guild
- Allow any player to randomly fiind a good deal on what's needed. (on a GAH, everything is at the same price, with "clever" player putting their stuff at "min - 1g" to undercut others .. yay -_-)
- Prevent market-cornering of rare items
There.
That excellent system basically create a non-gamable economy
I'll add that common items are still easy to find, rare items would be as unfindable in a GAH because they'd be so easy to find that they'd go almost instantly, and guilds turnovers are high enough so that when you search you'll easily find find a spot somewhere.
Also, all traders, baring the oddball faraway remote trading post, see enough players to sell your stuff.
On reason number two, I am confused. You say it allows those people not in guilds to make gold. It actually fores people to join guilds to sell anything. So not sure how you used the system before even joing a guild. OH I know...you didnt...
On point number 4, you are missing something. While someone cant corner the market on "items", they do corner the market on VENDERS. Keeping the top sales slots only to the guild mofias is well known here in ESO.
This "excellent system" creates a completely gamable economy. Ya cant sell unless you join a guild.
I know it's not going to change. I just would like people to actually admit the truth about how it is being abused.
If you knew how much I bought in guild store then sold in zone chat, you'd be astonished. I bought all the buyoant pages back when they were 150-300k a piece thanks to that .. and them some. Didn't need any membership for that. Just common sense. (looking at the last posted items, buying those that I know are cheap, and profit .. anyone can do that, with time (yeah, with time .. after all, it's a kind of farming))