Lughlongarm wrote: »But you could also say that Spectral Cloak should have carry axe's bleeds from back bar to the front bar and it doesnt(however it does carry gyphs from front bar to back bar).
You say vMA Bow and Destro procs are attached to casting their skills (Volley/WoE), and that vMA 2H and vBRP DW procs are instead attached to dealing damage with their skills (Blade Cloak/Crotical Charge). However, the vMA Bow has a proc condition which is reliant on continuously dealing damage too so I’m pretty sure these are just more inconsistencies.MashmalloMan wrote: »This seems to be in line with the fixes to VMA bow.
VMA bow and destro staff only have 1 proc condition and it's the cast of the ability.
VMA 2h and BRP DW are 2 examples of weapons that are attached to dealing DMG on their abilities to proc their effects.
When you think of it that way... It makes it seem intentional. I personally use a VMA 2h in PvP build on front bar and the effect only reprocs from stampede's aoe dot IF you're holding the weapon.
It's a real shame and ruins these sets for specific content. A 2h/dw PvE setup would be much more viable if the VMA 2h reprocced on front bar, but due to its "dealing DMG" condition, it never refreshes when your not holding the weapon.
If these weapons actually buffed the abilities on cast to change the abilities effect instead of doing checks on if the ability does DMG and if the weapon is held, then it would improve server performance by their own logic for removing proc chances on some sets.
It's annoying and while it makes sense from a coding perspective, it doesn't work well from an enjoyable gameplay experience perspective.
If their true intention for the BRP DW weapon was to only be usable on the same bar, then it's an awful design and should be slightly nerfed so it can be used on a different bar.
In reality, I think they lacked foresight here. The intention to proc DMG/mitigation on DMG done for 2s is simply to make it more of an active playstyle like the base ability blade cloak instead of the live version that can be recast on demand to gain major protection when your 20m away from your targets. They simply wanted players to earn the proc by being in melee range, I don't think they ever considered it wouldn't work if you weren't holding the weapons.
So in conclusion... Fix it.
Quoting from 6.0.0 patch notes:MashmalloMan wrote: »This seems to be in line with the fixes to VMA bow.
VMA bow and destro staff only have 1 proc condition and it's the cast of the ability.
VMA 2h and BRP DW are 2 examples of weapons that are attached to dealing DMG on their abilities to proc their effects.
When you think of it that way... It makes it seem intentional. I personally use a VMA 2h in PvP build on front bar and the effect only reprocs from stampede's aoe dot IF you're holding the weapon.
@MashmalloMan sur it says "every time volley ticks" but once you bar swap it should be counting ticks just like using sheer venom on back bar wont make it proc on poison injection's last ticks even if you casted the skill with sheer venom's active (using another weapon for front bar, this obviously is impossible to do with an Arena weapon sloted but well..)
back bared sets does not count once you barswap, dot and buffs lasts but thats it.
Arena weapon should get through barswapping weither OP or not in order to be "usable", or even tasty.
YandereGirlfriend wrote: »Lughlongarm wrote: »But you could also say that Spectral Cloak should have carry axe's bleeds from back bar to the front bar and it doesnt(however it does carry gyphs from front bar to back bar).
Regardless of the Spectral Cloak effect, I think that weapon effects (such as Axe Bleeds) absolutely should carry over when they are back-barred. Those weapons are still the implements doing the damage, so what possible logic is it that their weapon properties should be ignored?
It would be a welcome assist for anyone trying to do DW/2H or even experimenting with 2H/DW (like I was trying to do before they scrapped the Chaotic Whirlwind set effect) or DW/DW.
For the record though, I do also agree that unique back-bar effects should carry over a la vMA Bow and Destro.
I have learned that this is not a bug. ZOS intentionally made it front bar only for balance.
The result of this is fewer classes will be able to use it optimally. Basically, you need really short back bar rotations to have a good uptime.
Sooooo, stamplar.
It is working as intended, idk what part you are not getting ?
If you want the buffs you will have to spend time on your BRP dual wield bar, it is simple as that.