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Blackrose Spectral Cloak on greymoor PTS

Alucu
Alucu
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As you can all see, the impact hits of blade cloak are only proccing spectral cloak bonuses if they register on the bar where the blackrose daggers are actually equipped, regardless of if blade cloak is sloted in that bar or not
  • Alucu
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  • kalunte
    kalunte
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    there was some similar issues with maelstrom bow a year ago, they decided to fix it for this bow but not for any other Arena weapons that suffers the exact same issue.

    reason: ZoS is TOP1 by far at doing half the job whatever they do. they needed 3months to put javelin at the same range as magnum shot, fire clench is still 15m 1year after this streamlining, some cast time have been tied to nb/2h ults, not for any others, and so on, the list is way too long for me to complete it, unless they pay me for it AND want to fix everything (at least put everything in the same bucket)...
  • satanio
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    Yes, report it also in game via /bug command. Also post in relevant and official threads (Feedback&Bug Reports) for this patch. There is bigger chance for a fix, if more of us do.

    Honestly, it should work just like vMA bow & destro, vDSA Bow and so on, that carries over its effect over to the second bar.
    Current public stam parses on Iron Atro so far (esologs)
    DW&Bow
    DW&2H
    2H&Bow
    Bow&Bow

    Current public mag parses on Iron Atro (esologs)
    (non cheese)
    ESOLEAKS CASUALTIES:
    Checkmath
    Tasear
    RIP
  • kalunte
    kalunte
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    i personnaly ask for it each pts session via pts report + here on the forum since a year now..
  • Lughlongarm
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    Also reported this on the forum.

    There is a big chance that this is not a bug. The effect is just too strong for a back bar set that persists to the front bar.
    Sure, it is inconsistent to other weapons like VMA staff that do persist from back bar to front bar. But you could also say that Spectral Cloak should have carry axe's bleeds from back bar to the front bar and it doesnt(however it does carry gyphs from front bar to back bar). Could be a balance thing and not a bug.
  • kalunte
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    balance says "ok" (when actually 10% dmg increase and 10% mitigation increase outbeat any set bonus available in the game by 350%)

    consistancy says "*** that ***, either all weapons should work through bars or none".

    ZoS says "deal with it"
    Edited by kalunte on April 23, 2020 7:32PM
  • katorga
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    Great testing btw.
  • YandereGirlfriend
    YandereGirlfriend
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    But you could also say that Spectral Cloak should have carry axe's bleeds from back bar to the front bar and it doesnt(however it does carry gyphs from front bar to back bar).

    Regardless of the Spectral Cloak effect, I think that weapon effects (such as Axe Bleeds) absolutely should carry over when they are back-barred. Those weapons are still the implements doing the damage, so what possible logic is it that their weapon properties should be ignored?

    It would be a welcome assist for anyone trying to do DW/2H or even experimenting with 2H/DW (like I was trying to do before they scrapped the Chaotic Whirlwind set effect) or DW/DW.

    For the record though, I do also agree that unique back-bar effects should carry over a la vMA Bow and Destro.
  • MashmalloMan
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    This seems to be in line with the fixes to VMA bow.

    VMA bow and destro staff only have 1 proc condition and it's the cast of the ability.

    VMA 2h and BRP DW are 2 examples of weapons that are attached to dealing DMG on their abilities to proc their effects.

    When you think of it that way... It makes it seem intentional. I personally use a VMA 2h in PvP build on front bar and the effect only reprocs from stampede's aoe dot IF you're holding the weapon.

    It's a real shame and ruins these sets for specific content. A 2h/dw PvE setup would be much more viable if the VMA 2h reprocced on front bar, but due to its "dealing DMG" condition, it never refreshes when your not holding the weapon.

    If these weapons actually buffed the abilities on cast to change the abilities effect instead of doing checks on if the ability does DMG and if the weapon is held, then it would improve server performance by their own logic for removing proc chances on some sets.

    It's annoying and while it makes sense from a coding perspective, it doesn't work well from an enjoyable gameplay experience perspective.

    If their true intention for the BRP DW weapon was to only be usable on the same bar, then it's an awful design and should be slightly nerfed so it can be used on a different bar.

    In reality, I think they lacked foresight here. The intention to proc DMG/mitigation on DMG done for 2s is simply to make it more of an active playstyle like the base ability blade cloak instead of the live version that can be recast on demand to gain major protection when your 20m away from your targets. They simply wanted players to earn the proc by being in melee range, I don't think they ever considered it wouldn't work if you weren't holding the weapons.

    So in conclusion... Fix it. If it isn't broken and its intentional (unlikely) than nerf the values and make it work on any bar so it's actually useful. IDC. These lackluster perfected bonuses, the refusal to upgrade our existing weapons and the ill thought out set effect bonuses show me how poor the combat team thinks out their combat balance decisions.
    Edited by MashmalloMan on April 23, 2020 10:04PM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Vaoh
    Vaoh
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    This seems to be in line with the fixes to VMA bow.

    VMA bow and destro staff only have 1 proc condition and it's the cast of the ability.

    VMA 2h and BRP DW are 2 examples of weapons that are attached to dealing DMG on their abilities to proc their effects.

    When you think of it that way... It makes it seem intentional. I personally use a VMA 2h in PvP build on front bar and the effect only reprocs from stampede's aoe dot IF you're holding the weapon.

    It's a real shame and ruins these sets for specific content. A 2h/dw PvE setup would be much more viable if the VMA 2h reprocced on front bar, but due to its "dealing DMG" condition, it never refreshes when your not holding the weapon.

    If these weapons actually buffed the abilities on cast to change the abilities effect instead of doing checks on if the ability does DMG and if the weapon is held, then it would improve server performance by their own logic for removing proc chances on some sets.

    It's annoying and while it makes sense from a coding perspective, it doesn't work well from an enjoyable gameplay experience perspective.

    If their true intention for the BRP DW weapon was to only be usable on the same bar, then it's an awful design and should be slightly nerfed so it can be used on a different bar.

    In reality, I think they lacked foresight here. The intention to proc DMG/mitigation on DMG done for 2s is simply to make it more of an active playstyle like the base ability blade cloak instead of the live version that can be recast on demand to gain major protection when your 20m away from your targets. They simply wanted players to earn the proc by being in melee range, I don't think they ever considered it wouldn't work if you weren't holding the weapons.

    So in conclusion... Fix it.
    You say vMA Bow and Destro procs are attached to casting their skills (Volley/WoE), and that vMA 2H and vBRP DW procs are instead attached to dealing damage with their skills (Blade Cloak/Crotical Charge). However, the vMA Bow has a proc condition which is reliant on continuously dealing damage too so I’m pretty sure these are just more inconsistencies.

    Would be way better to simply upgrade the affected skills themselves regardless of which bar they are on. So if you have a Master 2H, instead of “Brawler”, now you slotted “Titanic Cleave (Brawler)”. It’d work perfectly and remove procs which are activating as a result of using the skill. So just one more way to remove procs/increase performance since they are intent on doing that.
    Edited by Vaoh on April 23, 2020 10:14PM
  • kalunte
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    @MashmalloMan

    vMA bow as a stack based on dmg
  • MashmalloMan
    MashmalloMan
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    kalunte wrote: »
    @MashmalloMan

    vMA bow as a stack based on dmg

    No. It's just timed, with the cast of the ability, if it does 0 DMG, but an enemy steps in it at the last second it will take the full level of the set effects DMG because it stacked up fully.

    You're thinking of pre-fix VMA bow, the DMG had to hit at least 1 enemy to start the effect with the weapon held, since it took 2seconds to start, rotations had 3 abilities for years. This was fixed recently.

    I mean I could be wrong, but the set effect doesn't say deal DMG at all. Online it says every tick. Every tick could simply be understood as every second since that's how frequently it ticks.

    "Increases the damage Volley deals by 320 each tick. This bonus increases by 110 every time Volley ticks."
    Edited by MashmalloMan on April 23, 2020 10:20PM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • satanio
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    This seems to be in line with the fixes to VMA bow.

    VMA bow and destro staff only have 1 proc condition and it's the cast of the ability.

    VMA 2h and BRP DW are 2 examples of weapons that are attached to dealing DMG on their abilities to proc their effects.

    When you think of it that way... It makes it seem intentional. I personally use a VMA 2h in PvP build on front bar and the effect only reprocs from stampede's aoe dot IF you're holding the weapon.
    Quoting from 6.0.0 patch notes:
    Fixed an issue where this set could fail to apply if you bar swapped before it landed.

    They intentionally make most of the sets proc on other bar, even if their condition is to deal dmg to obtain the effect.
    Same goes for Master bow and bar swap, (vBRP bow?).
    Yes, you can say that that's because of bar swap, but what if I bar swap just a millisecond before the blade cloak hits?

    And you are right with vMA 2h, it should also carry over - just report it.
    Current public stam parses on Iron Atro so far (esologs)
    DW&Bow
    DW&2H
    2H&Bow
    Bow&Bow

    Current public mag parses on Iron Atro (esologs)
    (non cheese)
    ESOLEAKS CASUALTIES:
    Checkmath
    Tasear
    RIP
  • kalunte
    kalunte
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    @MashmalloMan sur it says "every time volley ticks" but once you bar swap it should be counting ticks just like using sheer venom on back bar wont make it proc on poison injection's last ticks even if you casted the skill with sheer venom's active (using another weapon for front bar, this obviously is impossible to do with an Arena weapon sloted but well..)
    back bared sets does not count once you barswap, dot and buffs lasts but thats it.

    Arena weapon should get through barswapping weither OP or not in order to be "usable", or even tasty.
  • MashmalloMan
    MashmalloMan
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    kalunte wrote: »
    @MashmalloMan sur it says "every time volley ticks" but once you bar swap it should be counting ticks just like using sheer venom on back bar wont make it proc on poison injection's last ticks even if you casted the skill with sheer venom's active (using another weapon for front bar, this obviously is impossible to do with an Arena weapon sloted but well..)
    back bared sets does not count once you barswap, dot and buffs lasts but thats it.

    Arena weapon should get through barswapping weither OP or not in order to be "usable", or even tasty.

    I think you missed my point entirely. My original post was just pointing out how similar sets work and why they don't run into this problem, not that BRP DW/VMA 2H sets should stay the way they are. They should fix them whether it's intentional or not, the very nature of these sets is to be used on 1 bar, the power should reflect that and the gameplay experience is better for it.

    I'm in agreement with you.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • kalunte
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    i agree with you too bro :)


    partially offtopic, it seems they fixed the issue for Asylum staff but not for the BRP bow. it was the exact same issue...
  • Solariken
    Solariken
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    I'm thinking maybe this is for the better... :*
  • Crixus8000
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    They should fix this so it also works when you bar swap. All other arena weapons still get the benefit when you change bars, so I don't see why this should be different.
  • Lughlongarm
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    But you could also say that Spectral Cloak should have carry axe's bleeds from back bar to the front bar and it doesnt(however it does carry gyphs from front bar to back bar).

    Regardless of the Spectral Cloak effect, I think that weapon effects (such as Axe Bleeds) absolutely should carry over when they are back-barred. Those weapons are still the implements doing the damage, so what possible logic is it that their weapon properties should be ignored?

    It would be a welcome assist for anyone trying to do DW/2H or even experimenting with 2H/DW (like I was trying to do before they scrapped the Chaotic Whirlwind set effect) or DW/DW.

    For the record though, I do also agree that unique back-bar effects should carry over a la vMA Bow and Destro.

    Sure, but if they chose consistency, this set should be reduced to like 5%/5%.
  • Suligost
    Suligost
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    Solariken wrote: »
    I'm thinking maybe this is for the better... :*

    Excatly, its rly powerfull and alteast it will force people to main it instead just wear it on buff bar.
  • Zalathorm
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    I have learned that this is not a bug. ZOS intentionally made it front bar only for balance.

    The result of this is fewer classes will be able to use it optimally. Basically, you need really short back bar rotations to have a good uptime.

    Sooooo, stamplar.
  • Alucu
    Alucu
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    Zalathorm wrote: »
    I have learned that this is not a bug. ZOS intentionally made it front bar only for balance.

    The result of this is fewer classes will be able to use it optimally. Basically, you need really short back bar rotations to have a good uptime.

    Sooooo, stamplar.

    Do you have a source for this info?
  • Ruder
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    It is working as intended, idk what part you are not getting ?
    If you want the buffs you will have to spend time on your BRP dual wield bar, it is simple as that.
  • satanio
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    Ruder wrote: »
    It is working as intended, idk what part you are not getting ?
    If you want the buffs you will have to spend time on your BRP dual wield bar, it is simple as that.

    Inconsistency with other arena sets.
    Current public stam parses on Iron Atro so far (esologs)
    DW&Bow
    DW&2H
    2H&Bow
    Bow&Bow

    Current public mag parses on Iron Atro (esologs)
    (non cheese)
    ESOLEAKS CASUALTIES:
    Checkmath
    Tasear
    RIP
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