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So you nerfed healing great, what are you gonna do about already low healing classes.

Kalante
Kalante
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Classes like stam sorc and stam nb are gonna be hit the hardest by this battle spirit healing change because they have the worst heals in the game. Classes that already do tons of healing are not going to feel much of a difference if anything and ball groups will still be healing on top of one another like always. You are targeting at things that are somewhere else sitting in the sidelines meanwhile the big culprits remain unfazed.
Edited by Kalante on April 25, 2020 1:47PM
  • Anyron
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    well its -10% of healing.. so ferf actually favors low heals now.. -10% from 1k healing is less nerf than 10% from 10k healing obviously
  • clocksstoppe
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    sorc worst heals? ayy lmao have you ever activated surge?
  • Luckylancer
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    In games, when something is nerfed those who use it least have a relative buff. For example magplars depend a lot on their heals but nbs have other strong tools that are not nerfed (at least in this patch :) )

    We shall play test and see. And dont forgey there is a OP craftable set that give 1k hp regen below 50% hp.

    Fact: heal nerf is -20%, not -10%.
  • Thedragonlolitucker
    In games, when something is nerfed those who use it least have a relative buff. For example magplars depend a lot on their heals but nbs have other strong tools that are not nerfed (at least in this patch :) )

    We shall play test and see. And dont forgey there is a OP craftable set that give 1k hp regen below 50% hp.

    Fact: heal nerf is -20%, not -10%.

    what strong tools? broken cloak, ult with cast time, *** spammable
  • Strider__Roshin
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    The main class the gets hit hard from this is Nightblade. So it's a non-issue for the devs.
  • MyGTX
    MyGTX
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    Just type lfg on zone chat in cyro.. cmon dude be cool be zergling
    like a zooooos
  • iCaliban
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    Anyron wrote: »
    well its -10% of healing.. so ferf actually favors low heals now.. -10% from 1k healing is less nerf than 10% from 10k healing obviously

    And here we have exhibit 1 of why these forums are useless. The nerf is actually 20% reduction in healing.

    And while the tooltip CHANGE might be greater on high healing classes, the effective healing gap remains the same percentage. Meanwhile low healing classes have no way to compensate or stay alive
  • Baraber
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    Kalante wrote: »
    Classes like stam sorc and stam nb are gonna be hit the hardest by this battle spirit healing change because they have the worst heals in the game. Classes that already do tons of healing are not going to feel much of a difference if anything and ball groups will still be healing on top of one another like always. You are targeting at things that are somewhere else sitting in the sidelines meanwhile the big culprits remain unfazed.

    I suggest you try a mageblade (with the newly murdered blackrose resto staff) for a bit so you can see what crappy healing really looks like...
  • validifyedneb18_ESO
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    Can we just get living trellis for all classes already, its vastly superior to all other single-button heals in the game :P
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • Xebov
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    What the game needs at this point is a per ability balancing for PvP. The easiest way to do this is simply give each ability a second set of stats that are active in duels and in PvP zones. This way there could be finally some seperate balancing for both sides instead of lazy one size fits all solutions.
    Anyron wrote: »
    well its -10% of healing.. so ferf actually favors low heals now.. -10% from 1k healing is less nerf than 10% from 10k healing obviously

    Thats not exactly how it works. The -10% (ramping it from 50% to 60%) actually equal a 20% nerf to begin with. If everyone looses 20% of its heal the players and classes that had the short end of the stick will feel it more than the players/classes that have better heals. Because damage remains the same those with less heals will now simply die faster.
  • Ragnaroek93
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    Anyron wrote: »
    well its -10% of healing.. so ferf actually favors low heals now.. -10% from 1k healing is less nerf than 10% from 10k healing obviously

    Not if the healing on stamcro and stamden is so strong that you already overheal. Then you'll overheal less while other classes like stamsorc and stamnb have no chance to recover, especially not with major defile on them.

    And effective healing gets nerfed by 20% btw.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • MurderMostFoul
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    sorc worst heals? ayy lmao have you ever activated surge?

    Or dark deal?
    “There is nothing either good or bad, but thinking makes it so.”
  • LeHarrt91
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    And also the Major Defile on the currently most used class still remains.
    PS NA
    Have played all classes.
    Warden Main
  • universal_wrath
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    sorc worst heals? ayy lmao have you ever activated surge?

    Surge is useless in BGs beaide the brutality/sorcery buff. The proc chance in no cp diminshes greatly unless you build for critthen you loss dmg and sustain. And dark deal is not a burst heal and shouldn't be even mentioned. If I can't dark deal while block or dodge rolling, or even if there is a 1% chance to inturrept it, It is not a burst heal skill.
    Edited by universal_wrath on April 27, 2020 7:15AM
  • universal_wrath
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    In games, when something is nerfed those who use it least have a relative buff. For example magplars depend a lot on their heals but nbs have other strong tools that are not nerfed (at least in this patch :) )

    We shall play test and see. And dont forgey there is a OP craftable set that give 1k hp regen below 50% hp.

    Fact: heal nerf is -20%, not -10%.

    The set only works below 50% and every class can and will use it, so it still a nerf for classes that do not have healing passives or synrgize will with healing.
    Edited by universal_wrath on April 27, 2020 7:20AM
  • caperb
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    Xebov wrote: »
    What the game needs at this point is a per ability balancing for PvP. The easiest way to do this is simply give each ability a second set of stats that are active in duels and in PvP zones. This way there could be finally some seperate balancing for both sides instead of lazy one size fits all solutions.
    Anyron wrote: »
    well its -10% of healing.. so ferf actually favors low heals now.. -10% from 1k healing is less nerf than 10% from 10k healing obviously

    Thats not exactly how it works. The -10% (ramping it from 50% to 60%) actually equal a 20% nerf to begin with. If everyone looses 20% of its heal the players and classes that had the short end of the stick will feel it more than the players/classes that have better heals. Because damage remains the same those with less heals will now simply die faster.

    It is actually a 36% healing nerf. Now we have 100% healing power * 0,5 healing done * 0,5 healing received = 25% healing. This will become 100% * 0,4 * 0,4 = 16% healing, which is 36% weaker than the healing debuff before the patch.

    To be honest, I think healing is not the thing that should be nerfed alone. While it is very strong, the classes that heal the most will get hit the hardest now. Magplar uses a lot of healing for defence, while magsorc just shields and streaks away and stamcro just hides behind all the percentage mitigation. Guess which classes will be meta next patch.

    Instead of nerfing parts of defensive mechanisms (because defenses vary between classes), it might be better to increase damage for everyone equal.
  • Qbiken
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    caperb wrote: »
    Xebov wrote: »
    What the game needs at this point is a per ability balancing for PvP. The easiest way to do this is simply give each ability a second set of stats that are active in duels and in PvP zones. This way there could be finally some seperate balancing for both sides instead of lazy one size fits all solutions.
    Anyron wrote: »
    well its -10% of healing.. so ferf actually favors low heals now.. -10% from 1k healing is less nerf than 10% from 10k healing obviously

    Thats not exactly how it works. The -10% (ramping it from 50% to 60%) actually equal a 20% nerf to begin with. If everyone looses 20% of its heal the players and classes that had the short end of the stick will feel it more than the players/classes that have better heals. Because damage remains the same those with less heals will now simply die faster.

    It is actually a 36% healing nerf. Now we have 100% healing power * 0,5 healing done * 0,5 healing received = 25% healing. This will become 100% * 0,4 * 0,4 = 16% healing, which is 36% weaker than the healing debuff before the patch.

    To be honest, I think healing is not the thing that should be nerfed alone. While it is very strong, the classes that heal the most will get hit the hardest now. Magplar uses a lot of healing for defence, while magsorc just shields and streaks away and stamcro just hides behind all the percentage mitigation. Guess which classes will be meta next patch.

    Instead of nerfing parts of defensive mechanisms (because defenses vary between classes), it might be better to increase damage for everyone equal.

    Classes like stamcro and stamden already "overheal" in PvP,those two classes will barely notice these changes. Stamina overall will be kinda unaffected (with the exception of stamsorc and stamblade). Magicka classes in nocp however will be horrible.
  • holden_caulfield
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    Anyron wrote: »
    well its -10% of healing.. so ferf actually favors low heals now.. -10% from 1k healing is less nerf than 10% from 10k healing obviously

    Actually the nerf is 20%.
    If you heal 1000hp before battle spirit you heal 500hp in pvp
    Now youll heal 400hp.
    so, from 500 to 400 hp is a 20% reduction in healing
  • holden_caulfield
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    Just my 2p. Being a good pvp healer in BG is already hard. If u are not awarded many "critical healing" medals, you are lucky to do 2k points.
    So for what is worth my pvp will be over coming this patch
  • Alucardo
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    Damage is going to be so brutal in Greymoor they SHOULD leave it at the current 50%. My friend was running around with nearly 8k weapon damage yesterday. Try healing through those dizzying swings.
  • Dracane
    Dracane
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    sorc worst heals? ayy lmao have you ever activated surge?

    While I usually disagree with your obnoxious hate, I agree that Sorcerer has really good passive healing.
    You activate surge and just go ahead and fight for 30 seconds. You do not have to recast anything for a long time.

    Stamina Sorcerer has low maintenance healing over time. Dark Deal and Clannfear also exist. Some use it pretty well.
    Add ball of lightning and you have a sub class that can only die when they are braindead or get ult dumped on.
    Edited by Dracane on April 27, 2020 12:16PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Sarousse
    Sarousse
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    Heal harder.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Dracane wrote: »
    sorc worst heals? ayy lmao have you ever activated surge?

    While I usually disagree with your obnoxious hate, I agree that Sorcerer has really good passive healing.
    You activate surge and just go ahead and fight for 30 seconds. You do not have to recast anything for a long time.

    Stamina Sorcerer has low maintenance healing over time. Dark Deal and Clannfear also exist. Some use it pretty well.
    Add ball of lightning and you have a sub class that can only die when they are braindead or get ult dumped on.

    How many players have you come across that run the clannfear on a stamsorc?
    How high is your critical rating in no cp cyro and bg?
    Dark Deal is a(n interruptable) cast time ability.
    Don't act like surge keeps anyone topped on it's own. Especially not mag sorcs who don't utilize many dots.


  • Alucardo
    Alucardo
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    Dracane wrote: »
    sorc worst heals? ayy lmao have you ever activated surge?

    While I usually disagree with your obnoxious hate, I agree that Sorcerer has really good passive healing.
    You activate surge and just go ahead and fight for 30 seconds. You do not have to recast anything for a long time.

    Stamina Sorcerer has low maintenance healing over time. Dark Deal and Clannfear also exist. Some use it pretty well.
    Add ball of lightning and you have a sub class that can only die when they are braindead or get ult dumped on.

    How many players have you come across that run the clannfear on a stamsorc?
    In my 5 years of playing, just one lol.
  • Marcus_Thracius
    Marcus_Thracius
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    It will be burst necro meta
  • bol
    bol
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    Low healing classes? What do you mean?
  • MurderMostFoul
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    caperb wrote: »
    Xebov wrote: »
    What the game needs at this point is a per ability balancing for PvP. The easiest way to do this is simply give each ability a second set of stats that are active in duels and in PvP zones. This way there could be finally some seperate balancing for both sides instead of lazy one size fits all solutions.
    Anyron wrote: »
    well its -10% of healing.. so ferf actually favors low heals now.. -10% from 1k healing is less nerf than 10% from 10k healing obviously

    Thats not exactly how it works. The -10% (ramping it from 50% to 60%) actually equal a 20% nerf to begin with. If everyone looses 20% of its heal the players and classes that had the short end of the stick will feel it more than the players/classes that have better heals. Because damage remains the same those with less heals will now simply die faster.

    It is actually a 36% healing nerf. Now we have 100% healing power * 0,5 healing done * 0,5 healing received = 25% healing. This will become 100% * 0,4 * 0,4 = 16% healing, which is 36% weaker than the healing debuff before the patch.

    Battle spirit only has one healing reduction factor.

    On live: Reduce healing recieved by 50%
    Edited by MurderMostFoul on April 27, 2020 12:35PM
    “There is nothing either good or bad, but thinking makes it so.”
  • Firstmep
    Firstmep
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    caperb wrote: »
    Xebov wrote: »
    What the game needs at this point is a per ability balancing for PvP. The easiest way to do this is simply give each ability a second set of stats that are active in duels and in PvP zones. This way there could be finally some seperate balancing for both sides instead of lazy one size fits all solutions.
    Anyron wrote: »
    well its -10% of healing.. so ferf actually favors low heals now.. -10% from 1k healing is less nerf than 10% from 10k healing obviously

    Thats not exactly how it works. The -10% (ramping it from 50% to 60%) actually equal a 20% nerf to begin with. If everyone looses 20% of its heal the players and classes that had the short end of the stick will feel it more than the players/classes that have better heals. Because damage remains the same those with less heals will now simply die faster.

    It is actually a 36% healing nerf. Now we have 100% healing power * 0,5 healing done * 0,5 healing received = 25% healing. This will become 100% * 0,4 * 0,4 = 16% healing, which is 36% weaker than the healing debuff before the patch.

    To be honest, I think healing is not the thing that should be nerfed alone. While it is very strong, the classes that heal the most will get hit the hardest now. Magplar uses a lot of healing for defence, while magsorc just shields and streaks away and stamcro just hides behind all the percentage mitigation. Guess which classes will be meta next patch.

    Instead of nerfing parts of defensive mechanisms (because defenses vary between classes), it might be better to increase damage for everyone equal.

    Your math is so wrong I don't even know where to begin.
    Battle spirit on live cuts healing received by 50% not healing done and received.
    This value is being changed to 60% less healing received.
    That's a 20% overall reduction compared to live.
    Seriously though where did you get those 0,5 healing done numbers from?
  • Alienoutlaw
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    if they had bad healing before it wont make any difference EVERYONE is getting the 60% so no real net change overall
  • Dracane
    Dracane
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    Dracane wrote: »
    sorc worst heals? ayy lmao have you ever activated surge?

    While I usually disagree with your obnoxious hate, I agree that Sorcerer has really good passive healing.
    You activate surge and just go ahead and fight for 30 seconds. You do not have to recast anything for a long time.

    Stamina Sorcerer has low maintenance healing over time. Dark Deal and Clannfear also exist. Some use it pretty well.
    Add ball of lightning and you have a sub class that can only die when they are braindead or get ult dumped on.

    How many players have you come across that run the clannfear on a stamsorc?
    How high is your critical rating in no cp cyro and bg?
    Dark Deal is a(n interruptable) cast time ability.
    Don't act like surge keeps anyone topped on it's own. Especially not mag sorcs who don't utilize many dots.


    The question is how many stamina sorcerer I have seen at all recently. :) From the 4 ones I see regularly, 2 use the clannfear.
    But Vigor is so crazy on its own, that it is more than enough to return to 100% quickly with surge all while remaining offensive.

    And Dark Deal is only interruptable once, after which you can use it freely while CC immune.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
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