MurderMostFoul wrote: »
Stamsorc has low heals? Lol, sounds to me like you don't have enough weapon damage.
Stamsorc has low heals? Lol, sounds to me like you don't have enough weapon damage.
Keeping in mind they don't have minor/major mending like other classes, they don't have minor protection, they can't disappear into thin air, they don't get 50% boosted resistances while standing in a rune, they don't have purge, they don't have minor maim. All they have is surge, which is pretty bad in no cp if you ask me, and vigor, which ticks for nothing on the PTS without CP, especially if you're defiled.
I won't deny that in PvE their healing is amazing though.
holden_caulfield wrote: »
All classes have Essence Drain.
Why keep defending the sorcs. They ARE top dog in pvp, nobody can denied that
holden_caulfield wrote: »Stamsorc has low heals? Lol, sounds to me like you don't have enough weapon damage.
Keeping in mind they don't have minor/major mending like other classes, they don't have minor protection, they can't disappear into thin air, they don't get 50% boosted resistances while standing in a rune, they don't have purge, they don't have minor maim. All they have is surge, which is pretty bad in no cp if you ask me, and vigor, which ticks for nothing on the PTS without CP, especially if you're defiled.
I won't deny that in PvE their healing is amazing though.
The only sources of major mendind are Accelerated Growth, Essence Drain, Obsidian Shield.
Accelerated Growth is useless because it triggers AFTER the healing (so u basically heals to full a teammates and THEN u have 3 seconds of major mending)
All classes have Essence Drain.
Why keep defending the sorcs. They ARE top dog in pvp, nobody can denied that
MurderMostFoul wrote: »
Gap close spammers make that nigh impossible, and it's not like stam sorcs have a lot in the tank for surge, dark deal and streak.
I'm not sure I follow your logic.
With Hurricane up while attacking one person while weaving LAs, you should receive healing from Critical Surge every second if your critical chance is 33% or better — which is on the low end if you're wearing medium armor. If more than one person is within the area of affect of Hurricane, (as is often the case) and/or if you throw Poison Injection or some other such DOT into the mix, healing every second should be all but guaranteed. Am I missing something?
@Anyronwell its -10% of healing.. so ferf actually favors low heals now.. -10% from 1k healing is less nerf than 10% from 10k healing obviously
universal_wrath wrote: »True, but other classes get more then one heal. Sorcs get 2 full heals, Templar gets 1 full and 1 @ 35% so nothing but one heal in pvp. Dk’s either get one heal for self or 2 for others if they have a target to throw a rock at, lol. Warden get one for everyone in front of them in a cone for 20 meters and Necros get 1 for self or another person. Come to think of it Socrs have the best heal in PVP at 2 full burst heals.
Everytime ypu mentioned sorc heals, you shoild mention that they are double bar if you talk about the pets and also mention they can be easily killed.
universal_wrath wrote: »True, but other classes get more then one heal. Sorcs get 2 full heals, Templar gets 1 full and 1 @ 35% so nothing but one heal in pvp. Dk’s either get one heal for self or 2 for others if they have a target to throw a rock at, lol. Warden get one for everyone in front of them in a cone for 20 meters and Necros get 1 for self or another person. Come to think of it Socrs have the best heal in PVP at 2 full burst heals.
Everytime ypu mentioned sorc heals, you shoild mention that they are double bar if you talk about the pets and also mention they can be easily killed.
I have repeated ask for socr pets to be single barred last as long as the necros at 8/16 seconds. Plus I have never found pets to easy to kill in no cp PVP.
Plus, I would like shields to cut to 60% as well since it is like a reverse heal to be fair to stamina players.
universal_wrath wrote: »True, but other classes get more then one heal. Sorcs get 2 full heals, Templar gets 1 full and 1 @ 35% so nothing but one heal in pvp. Dk’s either get one heal for self or 2 for others if they have a target to throw a rock at, lol. Warden get one for everyone in front of them in a cone for 20 meters and Necros get 1 for self or another person. Come to think of it Socrs have the best heal in PVP at 2 full burst heals.
Everytime ypu mentioned sorc heals, you shoild mention that they are double bar if you talk about the pets and also mention they can be easily killed.
I have repeated ask for socr pets to be single barred last as long as the necros at 8/16 seconds. Plus I have never found pets to easy to kill in no cp PVP.
Plus, I would like shields to cut to 60% as well since it is like a reverse heal to be fair to stamina players.
universal_wrath wrote: »universal_wrath wrote: »True, but other classes get more then one heal. Sorcs get 2 full heals, Templar gets 1 full and 1 @ 35% so nothing but one heal in pvp. Dk’s either get one heal for self or 2 for others if they have a target to throw a rock at, lol. Warden get one for everyone in front of them in a cone for 20 meters and Necros get 1 for self or another person. Come to think of it Socrs have the best heal in PVP at 2 full burst heals.
Everytime ypu mentioned sorc heals, you shoild mention that they are double bar if you talk about the pets and also mention they can be easily killed.
I have repeated ask for socr pets to be single barred last as long as the necros at 8/16 seconds. Plus I have never found pets to easy to kill in no cp PVP.
Plus, I would like shields to cut to 60% as well since it is like a reverse heal to be fair to stamina players.
I always called for sorc 1 bar pets and made untargetable. Many people disgareed because it would make them OP? I wouldn't mind adjusting the pets accordingly to fit 1 slot ability instead of 2 slots. People now compare breath of life to matriach, I mean both are burst heals. But matriach need to be on both bars and can be killed. People alway forget that matriach/clannfear is taking 2 slots, therefore these skills should be over powered, otherwise why do they take more slots than normal skills. Futhermore, how pets scale is crippling build diversity. You need to have high magicka/stamina/health pool for pets to be effective, conjured ward have similar mechanism where it requires high magicka and health pools together.
universal_wrath wrote: »universal_wrath wrote: »True, but other classes get more then one heal. Sorcs get 2 full heals, Templar gets 1 full and 1 @ 35% so nothing but one heal in pvp. Dk’s either get one heal for self or 2 for others if they have a target to throw a rock at, lol. Warden get one for everyone in front of them in a cone for 20 meters and Necros get 1 for self or another person. Come to think of it Socrs have the best heal in PVP at 2 full burst heals.
Everytime ypu mentioned sorc heals, you shoild mention that they are double bar if you talk about the pets and also mention they can be easily killed.
I have repeated ask for socr pets to be single barred last as long as the necros at 8/16 seconds. Plus I have never found pets to easy to kill in no cp PVP.
Plus, I would like shields to cut to 60% as well since it is like a reverse heal to be fair to stamina players.
I always called for sorc 1 bar pets and made untargetable. Many people disgareed because it would make them OP? I wouldn't mind adjusting the pets accordingly to fit 1 slot ability instead of 2 slots. People now compare breath of life to matriach, I mean both are burst heals. But matriach need to be on both bars and can be killed. People alway forget that matriach/clannfear is taking 2 slots, therefore these skills should be over powered, otherwise why do they take more slots than normal skills. Futhermore, how pets scale is crippling build diversity. You need to have high magicka/stamina/health pool for pets to be effective, conjured ward have similar mechanism where it requires high magicka and health pools together.
Matriarch heal is still overbudget compared to breath of life, even if it requires two slots . The "trade offs" are fairly small compared to what you get out of it.
The heal even ignores line of sight which is something that should be fixed imo. If you ask me, all pets should be temporary and non targetable (and at the same time make it possible to only have them on one bar, which would help sorcs with barspace issues)