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Hello! Would YOU like to see these normal vampire NPC skills as a part of the vampire player rework?

  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    The problem is each skill line has 5 powers and an ultimate, you would have to remove some of the existing abilities to implement these and honestly I just feel the existing abilities could just do with some tweaks and some damage buffs to the weaker attacks such as Blood Mist and Vampiric Drain.

    - Blood Mist needs a buff to damage per second.
    - Blood for Blood is absolutely useless, I would instead make it absorb some damage as health instead of costing health.
    - Arterial Burst should be converted into a Stamina ability
    - Blood Scion should be sustainable, whenever you target an enemy with a Vampire ability the timer should increase.
    - Mesmerize should apply a debuff to the target such as Minor Maim for 5 seconds after fear ends.
    - Vampiric Drain should stun the enemy for the duration
    - Blood Frenzy should surround you with a swarm of bats while active.
    - Swarming Scion should be changed, maybe give it a Bats dash attack like how the Goliath gains a bash attack.
    Edited by TX12001rwb17_ESO on April 24, 2020 9:56PM
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    XomRhoK wrote: »
    Noxavian wrote: »
    I feel like you're possibly right that they won't throw in any of these. But I remember with Necromancer I didn't put up too much of a fuss about it, I'm not going to do that this time. I at least want to try and get our feedback heard.
    I have same thoughts, i even start to play this game only because of possibility to play as a vampire and more "realistic" visuals. Will post and repost in different threads, to more people to hear, maybe it will somehow change the situation. I don't care much of a numbers on the skills, what i am care is a visuals of skills and vampire feeling of gameplay, i can change my gear, some skills, playstyle if i need too, but i can't visuals and feel of the skills.

    Repost from General Discusson thread:
    I am also think that Blood Scion transformation should alter your vampiric abilities. I already made suggestions in feedback about that, it's not set in stone, but possible direction of changes. Some quick overview:
    - In Blood Scion form you can't use Weapon skills and attack with claws, you can use all non weapon skills, your vampire skills receive some improvements.
    - Vampiric Drain: while in Blood Scion form additionally restore mana and stamina and can't be interrapted.
    - Mist Form: while in Blood Scion form add bat swarm around mist, while in mist form you can use skill as a gap closer on enemy.
    - Mesmorize: in regular form it's singe target, melee skill, and you can bite mesmerized players/NPCs restoring HP and ultimate. While in Blood Scion form skill became ranged, you mesmerize and drag enemies to close range and from close range you can bite them, in Blood Scion form instead of ultimate points bite prolong time of your transformation. Visuals with Vampiric Grasp from TES: Skyrim in mind.

    Also ZOS can free one more slot for interesting ability. Blood Frenzy can be moved to passives, and HP loss can be achieved by more/all skills consuming HP, if ZOS really want to stick to this mechanics which i don't really like.
    And one more slot, if they remove Eviscerate and in return give us oppotunity to attack with claws in Blood Scion form and in regular form by introducing ring(for example) in their new Antiquities system, ring will force unarmed animation and replace it with unarmed claws animation of Bloodfiend NPCs, weapon damage, sets, traits, maybe enchants will still work, just weapon will not be visible. So Light and Heavy attacks will take niche of claw attacks, and will free space for new interesting ability.

    But even if ZOS implement this i can’t use it, because i absolutly don't like visuals of Blood Scion form. I don't like horns, i don't like his huge height, bulkiness body, shoulder and hips armor that made him even more bulky, I don't like his slow movement animation, i don't like that he is glowing like christmas tree. I posted a picture in another thread with comparison of what transformations we could get and what we have now:
    n0gO4Xd.jpg
    Abnormal Blood Scion's height:
    3pE0jUP.jpg

    Well ingame the Vampire Lord is actually taller then the Blood Scion.
  • Noxavian
    Noxavian
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    Yes! The abilities shown should be mixed in somehow/replace what we presently have.
    The problem is each skill line has 5 powers and an ultimate, you would have to remove some of the existing abilities to implement these and honestly I just feel the existing abilities could just do with some tweaks and some damage buffs to the weaker attacks such as Blood Mist and Vampiric Drain.

    - Blood Mist needs a buff to damage per second.
    - Blood for Blood is absolutely useless, I would instead make it absorb some damage as health instead of costing health.
    - Arterial Burst should be converted into a Stamina ability
    - Blood Scion should be sustainable, whenever you target an enemy with a Vampire ability the timer should increase.
    - Mesmerize should apply a debuff to the target such as Minor Maim for 5 seconds after fear ends.
    - Vampiric Drain should stun the enemy for the duration
    - Blood Frenzy should surround you with a swarm of bats while active.
    - Swarming Scion should be changed, maybe give it a Bats dash attack like how the Goliath gains a bash attack.

    I can actually fully agree with your suggestions. I feel like this would implement a good amount of the NPC stuff people want. I actually really like your suggestion to give the Swarming Scion a bat dash attack. They could use a similar animation to the one the NPCs get too. Love the idea of the blood frenzy surrounding you with a swarm of bats. Vampiric drain getting CC would also be good, could we agree that the animation for the NPC one is way better than the one we get as a player? Lifting up the target in combat looks so cool.

    Best part about these suggestions of yours is they would just be easy tweaks.
  • XomRhoK
    XomRhoK
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    Yes! The abilities shown should be mixed in somehow/replace what we presently have.
    XomRhoK wrote: »
    Noxavian wrote: »
    I feel like you're possibly right that they won't throw in any of these. But I remember with Necromancer I didn't put up too much of a fuss about it, I'm not going to do that this time. I at least want to try and get our feedback heard.
    I have same thoughts, i even start to play this game only because of possibility to play as a vampire and more "realistic" visuals. Will post and repost in different threads, to more people to hear, maybe it will somehow change the situation. I don't care much of a numbers on the skills, what i am care is a visuals of skills and vampire feeling of gameplay, i can change my gear, some skills, playstyle if i need too, but i can't visuals and feel of the skills.

    Repost from General Discusson thread:
    I am also think that Blood Scion transformation should alter your vampiric abilities. I already made suggestions in feedback about that, it's not set in stone, but possible direction of changes. Some quick overview:
    - In Blood Scion form you can't use Weapon skills and attack with claws, you can use all non weapon skills, your vampire skills receive some improvements.
    - Vampiric Drain: while in Blood Scion form additionally restore mana and stamina and can't be interrapted.
    - Mist Form: while in Blood Scion form add bat swarm around mist, while in mist form you can use skill as a gap closer on enemy.
    - Mesmorize: in regular form it's singe target, melee skill, and you can bite mesmerized players/NPCs restoring HP and ultimate. While in Blood Scion form skill became ranged, you mesmerize and drag enemies to close range and from close range you can bite them, in Blood Scion form instead of ultimate points bite prolong time of your transformation. Visuals with Vampiric Grasp from TES: Skyrim in mind.

    Also ZOS can free one more slot for interesting ability. Blood Frenzy can be moved to passives, and HP loss can be achieved by more/all skills consuming HP, if ZOS really want to stick to this mechanics which i don't really like.
    And one more slot, if they remove Eviscerate and in return give us oppotunity to attack with claws in Blood Scion form and in regular form by introducing ring(for example) in their new Antiquities system, ring will force unarmed animation and replace it with unarmed claws animation of Bloodfiend NPCs, weapon damage, sets, traits, maybe enchants will still work, just weapon will not be visible. So Light and Heavy attacks will take niche of claw attacks, and will free space for new interesting ability.

    But even if ZOS implement this i can’t use it, because i absolutly don't like visuals of Blood Scion form. I don't like horns, i don't like his huge height, bulkiness body, shoulder and hips armor that made him even more bulky, I don't like his slow movement animation, i don't like that he is glowing like christmas tree. I posted a picture in another thread with comparison of what transformations we could get and what we have now:
    n0gO4Xd.jpg
    Abnormal Blood Scion's height:
    3pE0jUP.jpg

    Well ingame the Vampire Lord is actually taller then the Blood Scion.

    I know, i saw him... Someone in ZOS suffers from gigantomania.
    kiINQ3t.jpg
    I understand that bosses must be epic and clearly seen at battlefield, but this is overkill, in my opinion. Why regular height humanoid(don't be calling any names to avoid spoilers) transform into such a huge Vampire Lord? Maybe the reason is that he can't be lower than Vampire Lords in Trial and Witch Ritual sites.
    And looking at Blood Scion i have feeling that he were made under the "tender" guidance of person responsible for shiny glowing mounts in crown crates, like: "People love big and glowing things".

    As for my comparison pictures, at first one i just compare all models, and second one from thread where i suggest to give players ESO Vampire Lord model, remove horns and scale it to the size of maximum height High Elf, there is discription in the picture, below Vampire Lord.
    Edited by XomRhoK on April 25, 2020 2:46AM
  • Cameron991
    Cameron991
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    Yes! The abilities shown should be mixed in somehow/replace what we presently have.
    XomRhoK wrote: »
    XomRhoK wrote: »
    Noxavian wrote: »
    I feel like you're possibly right that they won't throw in any of these. But I remember with Necromancer I didn't put up too much of a fuss about it, I'm not going to do that this time. I at least want to try and get our feedback heard.
    I have same thoughts, i even start to play this game only because of possibility to play as a vampire and more "realistic" visuals. Will post and repost in different threads, to more people to hear, maybe it will somehow change the situation. I don't care much of a numbers on the skills, what i am care is a visuals of skills and vampire feeling of gameplay, i can change my gear, some skills, playstyle if i need too, but i can't visuals and feel of the skills.

    Repost from General Discusson thread:
    I am also think that Blood Scion transformation should alter your vampiric abilities. I already made suggestions in feedback about that, it's not set in stone, but possible direction of changes. Some quick overview:
    - In Blood Scion form you can't use Weapon skills and attack with claws, you can use all non weapon skills, your vampire skills receive some improvements.
    - Vampiric Drain: while in Blood Scion form additionally restore mana and stamina and can't be interrapted.
    - Mist Form: while in Blood Scion form add bat swarm around mist, while in mist form you can use skill as a gap closer on enemy.
    - Mesmorize: in regular form it's singe target, melee skill, and you can bite mesmerized players/NPCs restoring HP and ultimate. While in Blood Scion form skill became ranged, you mesmerize and drag enemies to close range and from close range you can bite them, in Blood Scion form instead of ultimate points bite prolong time of your transformation. Visuals with Vampiric Grasp from TES: Skyrim in mind.

    Also ZOS can free one more slot for interesting ability. Blood Frenzy can be moved to passives, and HP loss can be achieved by more/all skills consuming HP, if ZOS really want to stick to this mechanics which i don't really like.
    And one more slot, if they remove Eviscerate and in return give us oppotunity to attack with claws in Blood Scion form and in regular form by introducing ring(for example) in their new Antiquities system, ring will force unarmed animation and replace it with unarmed claws animation of Bloodfiend NPCs, weapon damage, sets, traits, maybe enchants will still work, just weapon will not be visible. So Light and Heavy attacks will take niche of claw attacks, and will free space for new interesting ability.

    But even if ZOS implement this i can’t use it, because i absolutly don't like visuals of Blood Scion form. I don't like horns, i don't like his huge height, bulkiness body, shoulder and hips armor that made him even more bulky, I don't like his slow movement animation, i don't like that he is glowing like christmas tree. I posted a picture in another thread with comparison of what transformations we could get and what we have now:
    n0gO4Xd.jpg
    Abnormal Blood Scion's height:
    3pE0jUP.jpg

    Well ingame the Vampire Lord is actually taller then the Blood Scion.

    I know, i saw him... Some one in the ZOS suffers from gigantomania.
    kiINQ3t.jpg
    I understand that bosses must be epic and clearly seen at battlefield, but this is overkill, in my opinion. Why regular height humanoid(don't be calling any names to avoid spoilers) transform into such a huge Vampire Lord? Maybe the reason is that he can't be lower than Vampire Lords in Trial and Witch Ritual sites.
    And looking at Blood Scion i have feeling that he were made under the "tender" guidance of person responsible for shiny glowing mounts in crown crates, like: "People love big and glowing things".

    As for my comparison pictures, at first one i just compare all models, and second one from thread where i suggest to give players ESO Vampire Lord model, remove horns and scale it to the size of maximum height High Elf, there is discription in the picture, below Vampire Lord.

    Oh wow lol he’s much bigger then I thought lol 😂 Idk it doesn’t bother me as much but I can definitely see why it would for others
  • Noxavian
    Noxavian
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    Yes! The abilities shown should be mixed in somehow/replace what we presently have.
    XomRhoK wrote: »
    XomRhoK wrote: »
    Noxavian wrote: »
    I feel like you're possibly right that they won't throw in any of these. But I remember with Necromancer I didn't put up too much of a fuss about it, I'm not going to do that this time. I at least want to try and get our feedback heard.
    I have same thoughts, i even start to play this game only because of possibility to play as a vampire and more "realistic" visuals. Will post and repost in different threads, to more people to hear, maybe it will somehow change the situation. I don't care much of a numbers on the skills, what i am care is a visuals of skills and vampire feeling of gameplay, i can change my gear, some skills, playstyle if i need too, but i can't visuals and feel of the skills.

    Repost from General Discusson thread:
    I am also think that Blood Scion transformation should alter your vampiric abilities. I already made suggestions in feedback about that, it's not set in stone, but possible direction of changes. Some quick overview:
    - In Blood Scion form you can't use Weapon skills and attack with claws, you can use all non weapon skills, your vampire skills receive some improvements.
    - Vampiric Drain: while in Blood Scion form additionally restore mana and stamina and can't be interrapted.
    - Mist Form: while in Blood Scion form add bat swarm around mist, while in mist form you can use skill as a gap closer on enemy.
    - Mesmorize: in regular form it's singe target, melee skill, and you can bite mesmerized players/NPCs restoring HP and ultimate. While in Blood Scion form skill became ranged, you mesmerize and drag enemies to close range and from close range you can bite them, in Blood Scion form instead of ultimate points bite prolong time of your transformation. Visuals with Vampiric Grasp from TES: Skyrim in mind.

    Also ZOS can free one more slot for interesting ability. Blood Frenzy can be moved to passives, and HP loss can be achieved by more/all skills consuming HP, if ZOS really want to stick to this mechanics which i don't really like.
    And one more slot, if they remove Eviscerate and in return give us oppotunity to attack with claws in Blood Scion form and in regular form by introducing ring(for example) in their new Antiquities system, ring will force unarmed animation and replace it with unarmed claws animation of Bloodfiend NPCs, weapon damage, sets, traits, maybe enchants will still work, just weapon will not be visible. So Light and Heavy attacks will take niche of claw attacks, and will free space for new interesting ability.

    But even if ZOS implement this i can’t use it, because i absolutly don't like visuals of Blood Scion form. I don't like horns, i don't like his huge height, bulkiness body, shoulder and hips armor that made him even more bulky, I don't like his slow movement animation, i don't like that he is glowing like christmas tree. I posted a picture in another thread with comparison of what transformations we could get and what we have now:
    n0gO4Xd.jpg
    Abnormal Blood Scion's height:
    3pE0jUP.jpg

    Well ingame the Vampire Lord is actually taller then the Blood Scion.

    I know, i saw him... Someone in ZOS suffers from gigantomania.
    kiINQ3t.jpg
    I understand that bosses must be epic and clearly seen at battlefield, but this is overkill, in my opinion. Why regular height humanoid(don't be calling any names to avoid spoilers) transform into such a huge Vampire Lord? Maybe the reason is that he can't be lower than Vampire Lords in Trial and Witch Ritual sites.
    And looking at Blood Scion i have feeling that he were made under the "tender" guidance of person responsible for shiny glowing mounts in crown crates, like: "People love big and glowing things".

    As for my comparison pictures, at first one i just compare all models, and second one from thread where i suggest to give players ESO Vampire Lord model, remove horns and scale it to the size of maximum height High Elf, there is discription in the picture, below Vampire Lord.

    WOW he's huge! That is....kind of weird looking tbh.
  • Sephyr
    Sephyr
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    Yes! The abilities shown should be mixed in somehow/replace what we presently have.
    Noxavian wrote: »
    XomRhoK wrote: »
    XomRhoK wrote: »
    Noxavian wrote: »
    I feel like you're possibly right that they won't throw in any of these. But I remember with Necromancer I didn't put up too much of a fuss about it, I'm not going to do that this time. I at least want to try and get our feedback heard.
    I have same thoughts, i even start to play this game only because of possibility to play as a vampire and more "realistic" visuals. Will post and repost in different threads, to more people to hear, maybe it will somehow change the situation. I don't care much of a numbers on the skills, what i am care is a visuals of skills and vampire feeling of gameplay, i can change my gear, some skills, playstyle if i need too, but i can't visuals and feel of the skills.

    Repost from General Discusson thread:
    I am also think that Blood Scion transformation should alter your vampiric abilities. I already made suggestions in feedback about that, it's not set in stone, but possible direction of changes. Some quick overview:
    - In Blood Scion form you can't use Weapon skills and attack with claws, you can use all non weapon skills, your vampire skills receive some improvements.
    - Vampiric Drain: while in Blood Scion form additionally restore mana and stamina and can't be interrapted.
    - Mist Form: while in Blood Scion form add bat swarm around mist, while in mist form you can use skill as a gap closer on enemy.
    - Mesmorize: in regular form it's singe target, melee skill, and you can bite mesmerized players/NPCs restoring HP and ultimate. While in Blood Scion form skill became ranged, you mesmerize and drag enemies to close range and from close range you can bite them, in Blood Scion form instead of ultimate points bite prolong time of your transformation. Visuals with Vampiric Grasp from TES: Skyrim in mind.

    Also ZOS can free one more slot for interesting ability. Blood Frenzy can be moved to passives, and HP loss can be achieved by more/all skills consuming HP, if ZOS really want to stick to this mechanics which i don't really like.
    And one more slot, if they remove Eviscerate and in return give us oppotunity to attack with claws in Blood Scion form and in regular form by introducing ring(for example) in their new Antiquities system, ring will force unarmed animation and replace it with unarmed claws animation of Bloodfiend NPCs, weapon damage, sets, traits, maybe enchants will still work, just weapon will not be visible. So Light and Heavy attacks will take niche of claw attacks, and will free space for new interesting ability.

    But even if ZOS implement this i can’t use it, because i absolutly don't like visuals of Blood Scion form. I don't like horns, i don't like his huge height, bulkiness body, shoulder and hips armor that made him even more bulky, I don't like his slow movement animation, i don't like that he is glowing like christmas tree. I posted a picture in another thread with comparison of what transformations we could get and what we have now:
    n0gO4Xd.jpg
    Abnormal Blood Scion's height:
    3pE0jUP.jpg

    Well ingame the Vampire Lord is actually taller then the Blood Scion.

    I know, i saw him... Someone in ZOS suffers from gigantomania.
    kiINQ3t.jpg
    I understand that bosses must be epic and clearly seen at battlefield, but this is overkill, in my opinion. Why regular height humanoid(don't be calling any names to avoid spoilers) transform into such a huge Vampire Lord? Maybe the reason is that he can't be lower than Vampire Lords in Trial and Witch Ritual sites.
    And looking at Blood Scion i have feeling that he were made under the "tender" guidance of person responsible for shiny glowing mounts in crown crates, like: "People love big and glowing things".

    As for my comparison pictures, at first one i just compare all models, and second one from thread where i suggest to give players ESO Vampire Lord model, remove horns and scale it to the size of maximum height High Elf, there is discription in the picture, below Vampire Lord.

    WOW he's huge! That is....kind of weird looking tbh.

    Yeah, I fought one in Western Skyrim and cried. At least he flew around though! I mean they had those Harrowstorms down pretty nicely and it was fun. But he was a bit too big for my tastes. :#
  • Noxavian
    Noxavian
    ✭✭✭✭✭
    ✭✭
    Yes! The abilities shown should be mixed in somehow/replace what we presently have.
    Sephyr wrote: »
    Noxavian wrote: »
    XomRhoK wrote: »
    XomRhoK wrote: »
    Noxavian wrote: »
    I feel like you're possibly right that they won't throw in any of these. But I remember with Necromancer I didn't put up too much of a fuss about it, I'm not going to do that this time. I at least want to try and get our feedback heard.
    I have same thoughts, i even start to play this game only because of possibility to play as a vampire and more "realistic" visuals. Will post and repost in different threads, to more people to hear, maybe it will somehow change the situation. I don't care much of a numbers on the skills, what i am care is a visuals of skills and vampire feeling of gameplay, i can change my gear, some skills, playstyle if i need too, but i can't visuals and feel of the skills.

    Repost from General Discusson thread:
    I am also think that Blood Scion transformation should alter your vampiric abilities. I already made suggestions in feedback about that, it's not set in stone, but possible direction of changes. Some quick overview:
    - In Blood Scion form you can't use Weapon skills and attack with claws, you can use all non weapon skills, your vampire skills receive some improvements.
    - Vampiric Drain: while in Blood Scion form additionally restore mana and stamina and can't be interrapted.
    - Mist Form: while in Blood Scion form add bat swarm around mist, while in mist form you can use skill as a gap closer on enemy.
    - Mesmorize: in regular form it's singe target, melee skill, and you can bite mesmerized players/NPCs restoring HP and ultimate. While in Blood Scion form skill became ranged, you mesmerize and drag enemies to close range and from close range you can bite them, in Blood Scion form instead of ultimate points bite prolong time of your transformation. Visuals with Vampiric Grasp from TES: Skyrim in mind.

    Also ZOS can free one more slot for interesting ability. Blood Frenzy can be moved to passives, and HP loss can be achieved by more/all skills consuming HP, if ZOS really want to stick to this mechanics which i don't really like.
    And one more slot, if they remove Eviscerate and in return give us oppotunity to attack with claws in Blood Scion form and in regular form by introducing ring(for example) in their new Antiquities system, ring will force unarmed animation and replace it with unarmed claws animation of Bloodfiend NPCs, weapon damage, sets, traits, maybe enchants will still work, just weapon will not be visible. So Light and Heavy attacks will take niche of claw attacks, and will free space for new interesting ability.

    But even if ZOS implement this i can’t use it, because i absolutly don't like visuals of Blood Scion form. I don't like horns, i don't like his huge height, bulkiness body, shoulder and hips armor that made him even more bulky, I don't like his slow movement animation, i don't like that he is glowing like christmas tree. I posted a picture in another thread with comparison of what transformations we could get and what we have now:
    n0gO4Xd.jpg
    Abnormal Blood Scion's height:
    3pE0jUP.jpg

    Well ingame the Vampire Lord is actually taller then the Blood Scion.

    I know, i saw him... Someone in ZOS suffers from gigantomania.
    kiINQ3t.jpg
    I understand that bosses must be epic and clearly seen at battlefield, but this is overkill, in my opinion. Why regular height humanoid(don't be calling any names to avoid spoilers) transform into such a huge Vampire Lord? Maybe the reason is that he can't be lower than Vampire Lords in Trial and Witch Ritual sites.
    And looking at Blood Scion i have feeling that he were made under the "tender" guidance of person responsible for shiny glowing mounts in crown crates, like: "People love big and glowing things".

    As for my comparison pictures, at first one i just compare all models, and second one from thread where i suggest to give players ESO Vampire Lord model, remove horns and scale it to the size of maximum height High Elf, there is discription in the picture, below Vampire Lord.

    WOW he's huge! That is....kind of weird looking tbh.

    Yeah, I fought one in Western Skyrim and cried. At least he flew around though! I mean they had those Harrowstorms down pretty nicely and it was fun. But he was a bit too big for my tastes. :#

    WAIT HE FLEW AROUND?


    not expecting us as players to be able to fly or anything, but that is pretty cool and only makes me want wings on my vamp lord more.
  • Glacku808
    Glacku808
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    Yes! The abilities shown should be mixed in somehow/replace what we presently have.
    Noxavian wrote: »
    PLEASE PLEASE PLEASE I cannot emphasis this enough, watch this 3min video before voting. It showcases all player abilities and compares them to what the normal vampires (yes, just your average everyday vampire that is wandering around) get with the upcoming rework. Big thanks to @XomRhoK for recording this video and showing the community the differences between the two.



    The timestamp for the NPC abilities is 2:07 for those that just want to view those. DO NOTE: One of the abilities shown (the bone spikes) is just an NPC necromancer ability that is not new.

    For those that have issues with the video or don't want to watch it, here is a summary of the skills the NPCs have:
    • A uniquely animated Bat Swarm gap closer that deals damage and knocks the target over, it has a bit of charge up as the vampire turns into a swarm of bats.
    • A life drain siphon that has a very crimson/natural blood feel and sound effect with a dark black tint that lifts the target up into the air (can be interrupted)
    • The ability to conjure a blood red fiend that has wings with glowing eyes that provides the vampire with a heal/buff.
    • An AoE blood magic attack that looks like it is casted from the eyes of the vampire.
    • A teleport that summons a shadow-y blood clone of the vampire that explodes after a few seconds into a big blood AoE. Doesn't look like it can be casted again until after the clone explodes
    • A slow moving blood-ball projectile
    • Various different AoE blood magic spells.
    • The ability to summon an AoE swarm of bats on the ground that looks like a MUCH better and updated version of the bat-swarm ultimate.
    • A BLOOD SCION transformation that gives access to a delayed blood magic pull that damages and DOESNT use weapons while in the form.

    Now, of course we can't get all of these because there is simply too much to fit into 5 player skills and 1 ultimate. HOWEVER. That doesn't mean that some of these ideas cannot be given to the player. And of course some of the skill mechanics might have to be worked around a bit (maybe too much CC), but the animations and base-line for an amazing vampire rework that IMO is far better than what we have atm is there and possible.

    What do you guys think? Please, please vote and comment below! Let @ZOS_GinaBruno know what we want to see as a community.

    COULD. NOT. AGREE. MORE. Its like they want us to be vampires without actually getting to be vampires?? Do you want us to be vamps or not? I feel like so conflicted - its like Im surrounded by cool vampires with amazing abilities and I am ... idk what I am, but I am weaker or not even a vampire - but like lore wise, Im a scion of the first original vampire? Im called a Vampire Lord by Mother Lamae, yet Im not? I get to turn into mist form but it comes with a bounty? Okay won't use I guess. Other option is a blood pool? What where did that come from? Why cant I look like a swarm of bats flying around? Its all to please a small portion of players who don't like the idea of what is supposed to be a powerful vampire running around, but you kinda messed that up once you made the game online :/ clearly lore people understand lorewise we don't all exist so who cares even if we do want to run around feeling like a powerful vampire? Right now, I barely feel like an Elder Scrolls vamp - I feel like some diseased looking person who need bright orange light from people. Thank the gods for the X Feed animation - that and the invisible running are the best parts of vampire gameplay right now.

    Its even worse being a vamp doing the content with vamps in it, like in KA with the final boss - now thats a vampire.
    Meanwhile, here I am little old me trying to swipe with my non-existent claw.

    If my vamp walked up and offered to help against the threat of vamps, I would be laughed at
    "hey guys, come on, you don't even know, Im like- the scion of Lamae Bal herself" - "okay sure thing buddy"
  • Glacku808
    Glacku808
    ✭✭✭
    Yes! The abilities shown should be mixed in somehow/replace what we presently have.
    honestly - my ideal would have been

    In human form
    1. Swipe but your arm turns to an actual claw
    2. Mist dash - separate from your ability to turn into bats to travel/escape - think trailer
    3. Vamp Drain - but red instead of bright light
    4. Detect enemies/summon something, hound for dps, gargoyal tank, bat swarm heal/slow time/hypnotize
    5. Mist form/Bat travel

    Then the big daddy

    R - Vampire Lord - feed to maintain
    an I op
    L/H attacks become your claws
    1. Bloody Swipe/multiple - but your arm is a claw now lookie that
    2. Bat dash attack
    3. Blood ball/Blood attack/Blood buff even?
    4. detect/summon/reflexes/hypnotize
    5. Mist form
  • Glacku808
    Glacku808
    ✭✭✭
    Yes! The abilities shown should be mixed in somehow/replace what we presently have.
    Saelent wrote: »
    Well, I think they wanted to go a unique theme for the various vampires they are showing off.
    I think it would be nice to have some of those abilties the bats abilties and the feed when not sneaking.
    The thing is though some of the shadow abilties could be reworked into the nightblades actually because some of those abilties actually fit that type of theme better then placing it into the vampire skill line. Like that imp heal and the clone spell thing.
    The problem I think is that they might not be willing or able to give more then 5 abilties and one ult in a skill line for the vampire.
    So they gave us these abilities and gave npcs some unique abilties.

    The issue @Noxavian there is a lot of cool npc abilties that players just don't have. There is many cool things that they just won't give us and that is likely do to balancing. Sure we could ask for it but it doesn't mean they will do it. One has to adjust to that reality, just because they look very neat and cool doesn't mean Zenimax is going to give them to us. I do think that is going to happen here with this. They will likely not give us any of those abilties. :(

    The problem is that these NPC skills look like they are castoffs of what the players were asking for. As if the players almost got these skills but it was decided that things would go a different way.

    The fact is that these skills make the vampire actually look like a vampire. Considering that so many things are being removed from Nightblades and added to other classes, at least they would be able to get some back by playing a vampire.

    Class identity isn’t really an argument when a skill line available to everyone has the same appearance as a class.
    Not to mention that summoning anything but a shade wouldn’t fit the shadow magic of the Nightblade, why would it have an imp? Make the shadow image useful in other ways and give everyone the likes of the imp to use, everyone wins.

    Agreed and if I might add - we get to use Psijic abilities in the Psijic Skill line - why can't we use Vampire abilities in the Vampire line?
  • Cameron991
    Cameron991
    ✭✭✭✭
    Yes! The abilities shown should be mixed in somehow/replace what we presently have.
    Glacku808 wrote: »
    honestly - my ideal would have been

    In human form
    1. Swipe but your arm turns to an actual claw
    2. Mist dash - separate from your ability to turn into bats to travel/escape - think trailer
    3. Vamp Drain - but red instead of bright light
    4. Detect enemies/summon something, hound for dps, gargoyal tank, bat swarm heal/slow time/hypnotize
    5. Mist form/Bat travel

    Then the big daddy

    R - Vampire Lord - feed to maintain
    an I op
    L/H attacks become your claws
    1. Bloody Swipe/multiple - but your arm is a claw now lookie that
    2. Bat dash attack
    3. Blood ball/Blood attack/Blood buff even?
    4. detect/summon/reflexes/hypnotize
    5. Mist form

    This is exactly what I was thinking!! See we have the same mindset on vampire abilities I think they should change to that bc that’s what the vampire fan base really wants
  • Saelent
    Saelent
    ✭✭✭✭✭
    Yes! The abilities shown should be mixed in somehow/replace what we presently have.
    Just give the npc ones morphs and put them into the vampire skill line!
  • Sephyr
    Sephyr
    ✭✭✭✭✭
    ✭✭
    Yes! The abilities shown should be mixed in somehow/replace what we presently have.
    Noxavian wrote: »
    Sephyr wrote: »
    Noxavian wrote: »
    XomRhoK wrote: »
    XomRhoK wrote: »
    Noxavian wrote: »
    I feel like you're possibly right that they won't throw in any of these. But I remember with Necromancer I didn't put up too much of a fuss about it, I'm not going to do that this time. I at least want to try and get our feedback heard.
    I have same thoughts, i even start to play this game only because of possibility to play as a vampire and more "realistic" visuals. Will post and repost in different threads, to more people to hear, maybe it will somehow change the situation. I don't care much of a numbers on the skills, what i am care is a visuals of skills and vampire feeling of gameplay, i can change my gear, some skills, playstyle if i need too, but i can't visuals and feel of the skills.

    Repost from General Discusson thread:
    I am also think that Blood Scion transformation should alter your vampiric abilities. I already made suggestions in feedback about that, it's not set in stone, but possible direction of changes. Some quick overview:
    - In Blood Scion form you can't use Weapon skills and attack with claws, you can use all non weapon skills, your vampire skills receive some improvements.
    - Vampiric Drain: while in Blood Scion form additionally restore mana and stamina and can't be interrapted.
    - Mist Form: while in Blood Scion form add bat swarm around mist, while in mist form you can use skill as a gap closer on enemy.
    - Mesmorize: in regular form it's singe target, melee skill, and you can bite mesmerized players/NPCs restoring HP and ultimate. While in Blood Scion form skill became ranged, you mesmerize and drag enemies to close range and from close range you can bite them, in Blood Scion form instead of ultimate points bite prolong time of your transformation. Visuals with Vampiric Grasp from TES: Skyrim in mind.

    Also ZOS can free one more slot for interesting ability. Blood Frenzy can be moved to passives, and HP loss can be achieved by more/all skills consuming HP, if ZOS really want to stick to this mechanics which i don't really like.
    And one more slot, if they remove Eviscerate and in return give us oppotunity to attack with claws in Blood Scion form and in regular form by introducing ring(for example) in their new Antiquities system, ring will force unarmed animation and replace it with unarmed claws animation of Bloodfiend NPCs, weapon damage, sets, traits, maybe enchants will still work, just weapon will not be visible. So Light and Heavy attacks will take niche of claw attacks, and will free space for new interesting ability.

    But even if ZOS implement this i can’t use it, because i absolutly don't like visuals of Blood Scion form. I don't like horns, i don't like his huge height, bulkiness body, shoulder and hips armor that made him even more bulky, I don't like his slow movement animation, i don't like that he is glowing like christmas tree. I posted a picture in another thread with comparison of what transformations we could get and what we have now:
    n0gO4Xd.jpg
    Abnormal Blood Scion's height:
    3pE0jUP.jpg

    Well ingame the Vampire Lord is actually taller then the Blood Scion.

    I know, i saw him... Someone in ZOS suffers from gigantomania.
    kiINQ3t.jpg
    I understand that bosses must be epic and clearly seen at battlefield, but this is overkill, in my opinion. Why regular height humanoid(don't be calling any names to avoid spoilers) transform into such a huge Vampire Lord? Maybe the reason is that he can't be lower than Vampire Lords in Trial and Witch Ritual sites.
    And looking at Blood Scion i have feeling that he were made under the "tender" guidance of person responsible for shiny glowing mounts in crown crates, like: "People love big and glowing things".

    As for my comparison pictures, at first one i just compare all models, and second one from thread where i suggest to give players ESO Vampire Lord model, remove horns and scale it to the size of maximum height High Elf, there is discription in the picture, below Vampire Lord.

    WOW he's huge! That is....kind of weird looking tbh.

    Yeah, I fought one in Western Skyrim and cried. At least he flew around though! I mean they had those Harrowstorms down pretty nicely and it was fun. But he was a bit too big for my tastes. :#

    WAIT HE FLEW AROUND?


    not expecting us as players to be able to fly or anything, but that is pretty cool and only makes me want wings on my vamp lord more.

    He did! I mean it was more of a glide and he was pelting the combat area with some attacks (I also think he was still attackable, but I was in full vampire test mode so I was pretty darn useless without my ranged spells). He also had this either batty or blood dash, I'll have to wait and fight another one to be for sure because it all happened so fast (I was at the one furthest north in Western Skyrim).

    I also got wrecked a few times due to those vampire abilities, so some advice for those reading--don't give up your ranged attacks and try to stay in the second or third stages of vampirism because Stage 4? I literally had NO health regen. This included the points I dumped in CP, glyphs--there was NOTHING THERE. How did I find this out? I literally wouldn't regen out of combat. So I kind of feel extra punished for feeding as well as the abilities don't get any stronger without a harsh debuff and I'm healing myself more than I'm actually attacking with the other abilities. I'm thinking they want you to use the Vampire Drain ability in tandem at that stage, but with it returning Stamina instead of Magicka (really, why?) it was a clunky mess. Still playing around with it, but oof. I'll probably PM you if I find anything interesting, if that's alright Nox--that way I'm not cluttering your threads with useless psychobabble.

    Everything that I'm seeing from NPCs have them much stronger, more of the visceral idea of vampirism that was promised, but as it stands this is just... Yikes. I'd rather be an NPC vampire. :disappointed:
  • Saelent
    Saelent
    ✭✭✭✭✭
    Yes! The abilities shown should be mixed in somehow/replace what we presently have.
    Sephyr wrote: »

    Everything that I'm seeing from NPCs have them much stronger, more of the visceral idea of vampirism that was promised, but as it stands this is just... Yikes. I'd rather be an NPC vampire. :disappointed:

    The NPC abilities actually feel like vampirism...what players have are just...spells. It’s access to a different type of magic, like a guild, not a condition.
  • Noxavian
    Noxavian
    ✭✭✭✭✭
    ✭✭
    Yes! The abilities shown should be mixed in somehow/replace what we presently have.
    Sephyr wrote: »
    Noxavian wrote: »
    Sephyr wrote: »
    Noxavian wrote: »
    XomRhoK wrote: »
    XomRhoK wrote: »
    Noxavian wrote: »
    I feel like you're possibly right that they won't throw in any of these. But I remember with Necromancer I didn't put up too much of a fuss about it, I'm not going to do that this time. I at least want to try and get our feedback heard.
    I have same thoughts, i even start to play this game only because of possibility to play as a vampire and more "realistic" visuals. Will post and repost in different threads, to more people to hear, maybe it will somehow change the situation. I don't care much of a numbers on the skills, what i am care is a visuals of skills and vampire feeling of gameplay, i can change my gear, some skills, playstyle if i need too, but i can't visuals and feel of the skills.

    Repost from General Discusson thread:
    I am also think that Blood Scion transformation should alter your vampiric abilities. I already made suggestions in feedback about that, it's not set in stone, but possible direction of changes. Some quick overview:
    - In Blood Scion form you can't use Weapon skills and attack with claws, you can use all non weapon skills, your vampire skills receive some improvements.
    - Vampiric Drain: while in Blood Scion form additionally restore mana and stamina and can't be interrapted.
    - Mist Form: while in Blood Scion form add bat swarm around mist, while in mist form you can use skill as a gap closer on enemy.
    - Mesmorize: in regular form it's singe target, melee skill, and you can bite mesmerized players/NPCs restoring HP and ultimate. While in Blood Scion form skill became ranged, you mesmerize and drag enemies to close range and from close range you can bite them, in Blood Scion form instead of ultimate points bite prolong time of your transformation. Visuals with Vampiric Grasp from TES: Skyrim in mind.

    Also ZOS can free one more slot for interesting ability. Blood Frenzy can be moved to passives, and HP loss can be achieved by more/all skills consuming HP, if ZOS really want to stick to this mechanics which i don't really like.
    And one more slot, if they remove Eviscerate and in return give us oppotunity to attack with claws in Blood Scion form and in regular form by introducing ring(for example) in their new Antiquities system, ring will force unarmed animation and replace it with unarmed claws animation of Bloodfiend NPCs, weapon damage, sets, traits, maybe enchants will still work, just weapon will not be visible. So Light and Heavy attacks will take niche of claw attacks, and will free space for new interesting ability.

    But even if ZOS implement this i can’t use it, because i absolutly don't like visuals of Blood Scion form. I don't like horns, i don't like his huge height, bulkiness body, shoulder and hips armor that made him even more bulky, I don't like his slow movement animation, i don't like that he is glowing like christmas tree. I posted a picture in another thread with comparison of what transformations we could get and what we have now:
    n0gO4Xd.jpg
    Abnormal Blood Scion's height:
    3pE0jUP.jpg

    Well ingame the Vampire Lord is actually taller then the Blood Scion.

    I know, i saw him... Someone in ZOS suffers from gigantomania.
    kiINQ3t.jpg
    I understand that bosses must be epic and clearly seen at battlefield, but this is overkill, in my opinion. Why regular height humanoid(don't be calling any names to avoid spoilers) transform into such a huge Vampire Lord? Maybe the reason is that he can't be lower than Vampire Lords in Trial and Witch Ritual sites.
    And looking at Blood Scion i have feeling that he were made under the "tender" guidance of person responsible for shiny glowing mounts in crown crates, like: "People love big and glowing things".

    As for my comparison pictures, at first one i just compare all models, and second one from thread where i suggest to give players ESO Vampire Lord model, remove horns and scale it to the size of maximum height High Elf, there is discription in the picture, below Vampire Lord.

    WOW he's huge! That is....kind of weird looking tbh.

    Yeah, I fought one in Western Skyrim and cried. At least he flew around though! I mean they had those Harrowstorms down pretty nicely and it was fun. But he was a bit too big for my tastes. :#

    WAIT HE FLEW AROUND?


    not expecting us as players to be able to fly or anything, but that is pretty cool and only makes me want wings on my vamp lord more.

    He did! I mean it was more of a glide and he was pelting the combat area with some attacks (I also think he was still attackable, but I was in full vampire test mode so I was pretty darn useless without my ranged spells). He also had this either batty or blood dash, I'll have to wait and fight another one to be for sure because it all happened so fast (I was at the one furthest north in Western Skyrim).

    I also got wrecked a few times due to those vampire abilities, so some advice for those reading--don't give up your ranged attacks and try to stay in the second or third stages of vampirism because Stage 4? I literally had NO health regen. This included the points I dumped in CP, glyphs--there was NOTHING THERE. How did I find this out? I literally wouldn't regen out of combat. So I kind of feel extra punished for feeding as well as the abilities don't get any stronger without a harsh debuff and I'm healing myself more than I'm actually attacking with the other abilities. I'm thinking they want you to use the Vampire Drain ability in tandem at that stage, but with it returning Stamina instead of Magicka (really, why?) it was a clunky mess. Still playing around with it, but oof. I'll probably PM you if I find anything interesting, if that's alright Nox--that way I'm not cluttering your threads with useless psychobabble.

    Everything that I'm seeing from NPCs have them much stronger, more of the visceral idea of vampirism that was promised, but as it stands this is just... Yikes. I'd rather be an NPC vampire. :disappointed:

    Go for it man, granted I dont mind you cluttering my thread with vampire stuff.

    And yeah like, I dont want to be a player anymore, I want to be an NPC.

    You know it's bad when players are wanting that.
  • navystylz_ESO
    navystylz_ESO
    ✭✭✭✭
    Yes! The abilities shown should be mixed in somehow/replace what we presently have.

    - Blood Mist needs a buff to damage per second.
    - Blood for Blood is absolutely useless, I would instead make it absorb some damage as health instead of costing health.
    - Blood Scion should be sustainable, whenever you target an enemy with a Vampire ability the timer should increase.
    - Blood Frenzy should surround you with a swarm of bats while active.
    - Swarming Scion should be changed, maybe give it a Bats dash attack like how the Goliath gains a bash attack.

    - Not sure I agree. Maybe it's my build but you can already mist and take no damage from a massive pull of mobs on you, group them and control fight easy. More damage just make you needlessly sit in it longer than it's intent.
    - disagree. Many builds already have enough sustain, or way more than needed. Another health return because, hey we're vampired would be useless and boring. Current form is much more useful. Play with numbers if needed.
    - Disagree here too. While Vamp Lord in Skyrim did this, it limited their abilities. Ours don't. I rather they work to better this than a semi permanent form like Werewolf. Unless they capped the amount of extra time that could be added before you dropped out again.
    - Disagree. The theme of frenzy is that the vampire draws on the power of their dark blood, burning it away to empower their vampire strength to the Nth degree. Having bats randomly pop out just makes no sense. And perhaps frenzy is a bad name since the connotation we get from lore. But I prefer to make it more noticeable that were in it, but keep it visually unassuming. Should also not be a crime in justice system.
    - I feel blood scion should just give all vampire abilities secondary effects or change them into a stronger power entirely while keeping access to your normal bars. Maybe or maybe not something else built into being in form. But ability change alone would be strong for an ult.
  • Cameron991
    Cameron991
    ✭✭✭✭
    Yes! The abilities shown should be mixed in somehow/replace what we presently have.
    Saelent wrote: »
    Sephyr wrote: »

    Everything that I'm seeing from NPCs have them much stronger, more of the visceral idea of vampirism that was promised, but as it stands this is just... Yikes. I'd rather be an NPC vampire. :disappointed:

    The NPC abilities actually feel like vampirism...what players have are just...spells. It’s access to a different type of magic, like a guild, not a condition.

    Which is a bit disappointing right? We are apart of a bloodline that is the first ever vampire and a minion in black reach is more vampiric than I am
  • ApostateHobo
    ApostateHobo
    ✭✭✭✭✭
    Yes! The abilities shown should be mixed in somehow/replace what we presently have.
    Please give us these skills zos! This is the kind of stuff I and everyone else was expecting for the vampire rework, and it would definitely compensate for the 20% skill cost increase. We'd actually have a full proper toolkit to use as a vampire with these that we could supplement with other skills, instead of the other way around.
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes! The abilities shown should be mixed in somehow/replace what we presently have.
    I'm loving the NPC animations, especially the life drain that lifts the target.

    Seems like that would be really nice to have playable.
  • Saelent
    Saelent
    ✭✭✭✭✭
    Yes! The abilities shown should be mixed in somehow/replace what we presently have.
    I'm loving the NPC animations, especially the life drain that lifts the target.

    Seems like that would be really nice to have playable.

    Problem is that unless that stun was broken by any other form of damage, there will be people killed by the rest of the group why the vampire drains them.
    But hell, I’d take it that way.
  • Erelah
    Erelah
    ✭✭✭✭
    Yes! The abilities shown should be mixed in somehow/replace what we presently have.
    OmniDo wrote: »
    Creating abilities for NPC's is an easy task.
    There are only two criteria:
    1. Interaction with a single player
    2. Interaction with multiple players
    Because these variables are limited, and because game developers tune the exterior world to fit a certain niche; loot tables, quest progress, overland fill, etc...these NPC abilities are easy to facilitate without much difficulty in balancing.

    Providing these abilities to players however would require extensive data collection, analysis, and testing, in order to ensure balance to overall gameplay.

    If you give an entire playerbase a new skill, then development must consider all possible applications of said skill, for all types of content.

    It's not that this process is difficult, but rather time-consuming, and as the good goblins of WoW always say: "Time is money, friend."

    Remember, this entire game, its aspects, and its existence, are not to please the public.
    This game exists to fill the pockets of shareholders and provide employees a wage.
    That's it.

    Like when they buff something massively in one patch and nerf the exact same thing in the following test?

    They proven they do not do "extensive data collection, analysis, and testing, in order to ensure balance to overall gameplay" as we have been going through an ongoing whack a mole balancing for over half a decade.
  • Saelent
    Saelent
    ✭✭✭✭✭
    Yes! The abilities shown should be mixed in somehow/replace what we presently have.
    Erelah wrote: »
    OmniDo wrote: »
    Creating abilities for NPC's is an easy task.
    There are only two criteria:
    1. Interaction with a single player
    2. Interaction with multiple players
    Because these variables are limited, and because game developers tune the exterior world to fit a certain niche; loot tables, quest progress, overland fill, etc...these NPC abilities are easy to facilitate without much difficulty in balancing.

    Providing these abilities to players however would require extensive data collection, analysis, and testing, in order to ensure balance to overall gameplay.

    If you give an entire playerbase a new skill, then development must consider all possible applications of said skill, for all types of content.

    It's not that this process is difficult, but rather time-consuming, and as the good goblins of WoW always say: "Time is money, friend."

    Remember, this entire game, its aspects, and its existence, are not to please the public.
    This game exists to fill the pockets of shareholders and provide employees a wage.
    That's it.

    Like when they buff something massively in one patch and nerf the exact same thing in the following test?

    They proven they do not do "extensive data collection, analysis, and testing, in order to ensure balance to overall gameplay" as we have been going through an ongoing whack a mole balancing for over half a decade.

    Then maybe we have use that ‘whack-a-mole’ tactic to play with the vampire NPC skills?
  • Vevvev
    Vevvev
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes! The abilities shown should be mixed in somehow/replace what we presently have.
    Saelent wrote: »

    Then maybe we have use that ‘whack-a-mole’ tactic to play with the vampire NPC skills?

    I'd totally be up for that. Toss us the NPC vampire abilities, let the testers break the game with them, adjust the values as necessary, test some more, etc, etc...
    At the end you get what everyone asked for and it won't break the game with it gets released.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Noxavian
    Noxavian
    ✭✭✭✭✭
    ✭✭
    Yes! The abilities shown should be mixed in somehow/replace what we presently have.
    Vevvev wrote: »
    Saelent wrote: »

    Then maybe we have use that ‘whack-a-mole’ tactic to play with the vampire NPC skills?

    I'd totally be up for that. Toss us the NPC vampire abilities, let the testers break the game with them, adjust the values as necessary, test some more, etc, etc...
    At the end you get what everyone asked for and it won't break the game with it gets released.

    I'd be down for this too! Just give us access to these skills please....
  • Noxavian
    Noxavian
    ✭✭✭✭✭
    ✭✭
    Yes! The abilities shown should be mixed in somehow/replace what we presently have.
    Alright bois, you know what to do. No vampire changes on the PTS this week.....


    Let's keep it up
  • XomRhoK
    XomRhoK
    ✭✭✭✭✭
    Yes! The abilities shown should be mixed in somehow/replace what we presently have.
    • Vampire Lord
      • Drain Life can now be dodged.
      • Drain Life's snare can now correctly be removed by player abilities.
      • Drain Life now has the correct icon.
      • Players affected by Vampiric Grip while dodge rolling now display the proper stun animation.
      • The Vampiric Grip ability will no longer ignore CC immunity. If the Vampire Lord targets a CC immune player, it will reappear nearby after a brief delay.
      • Players using Precognition to break out of Vampiric Grip no longer get to break free without actually spending Ultimate.
      • Supernatural Reflexes can now be dodged.
    Vampiric Grip, Supernatural Reflexes, seems all cool staff really goes to NPCs. I forget about Vampire Lords in new group activites, need to look for their skills too. First that i found, Vampire Lord from 1:19, some skills can be seen, including long bats dash.
    https://youtu.be/khZHW0d_l3M?t=79
  • Vevvev
    Vevvev
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes! The abilities shown should be mixed in somehow/replace what we presently have.
    Seems the only things vampiric that have been updated are the NPCs..... weird..... Fingers crossed for the next PTS update.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Noxavian
    Noxavian
    ✭✭✭✭✭
    ✭✭
    Yes! The abilities shown should be mixed in somehow/replace what we presently have.
    Vevvev wrote: »
    Seems the only things vampiric that have been updated are the NPCs..... weird..... Fingers crossed for the next PTS update.

    Yeah that's uh.... Very strange. Kinda insulted a bit, actually. As no one has complained about the NPCs.

  • XomRhoK
    XomRhoK
    ✭✭✭✭✭
    Yes! The abilities shown should be mixed in somehow/replace what we presently have.
    Noxavian wrote: »
    Vevvev wrote: »
    Seems the only things vampiric that have been updated are the NPCs..... weird..... Fingers crossed for the next PTS update.

    Yeah that's uh.... Very strange. Kinda insulted a bit, actually. As no one has complained about the NPCs.

    I am almost no hope that ZOS will change anything major, only number tweaks. Too late stage of production, and part of people like new skills (mostly those who think about numbers and efficiency). ZOS just chosed wrong route with vampire skills and appearance, in my opinion, and we will stuck with it for another 6 years.
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