6.0.2. Patch notes had only this line in the Art part.
"Figure
Adjusted the facial features of the Vampire Ultimate Transformation."
Still no changes to the vampire abilities or passives.
6.0.2. Patch notes had only this line in the Art part.
"Figure
Adjusted the facial features of the Vampire Ultimate Transformation."
Still no changes to the vampire abilities or passives.


I just thought, that ZOS could use all that cool skill animations of vampire NPCs in item sets, BUT!!! at vampire centric chapter there is not a single vampire themed item set... For example, they can create item set which replaced dodge roll with bat swarm dash, in addition to avoiding damage it will damage all enemies at the path.
I'm definitely loving the bat teleport gap closer. If I were to do the Vamp active skill line (thematically, I couldn't possibly do the numbers to make them balanced), I'd go...
- Spammable damage skill. Perhaps combine Eviscerate with a quick blood magic projectile, so you can either cast from afar for poking, or deal more damage in melee range due to both the swipe and projectile connecting. Can be morphed to deal a bleeding DoT with a HoT (stamina) or casts a slower moving blood ball for more damage and cleave.
- The bat teleport gap closer. No stun, has a certain range limit and cast time, but can be ground targeted to either escape, sweep past opponents for tricky plays, or chasing. Can be morphed to become mist form, get rid of the cast time and gain a heal, or have an extended range and deal more damage (stamina).
- The blood siphon with CC. Perhaps instead of just looking like you're gnawing at thin air or slurping noodles without using your hands, you use telekinesis or some blood magic to drag the enemy to you, then chomp on their neck for a second or two to regain some health. Either can become a stronger CC (stamina) or a stronger burst heal morph.
- Mesmerize. I actually really love the ability thematically, but perhaps instead of a stun, it makes trash mobs "pacified" (yellow) for a short duration. I also like the idea of using it in order to interact with NPCs who're too scared of you because you're a vampiric beast. You can also morph it into either a longer duration, to quickly skip trash fights, or to the stun, if you're more combat oriented.
- BATS. They need more love. The ground targeted AoE could work, and deals DoT. Can either morph to add a heal to both the caster and any ally in the circle (stamina), or a morph that casts it surrounding you like the old bat ult and increase all recoveries for the duration.
- Reworked Blood Scion Ult. Hear me out, now: instead of becoming a big ol' beastie like a Werewolf or a Necromancer, why not make it a temporary buff like Blood Frenzy, but without the health drain risk? Your vampire does a ghastly roar and becomes empowered with blood magic, complete with fancy visual effects. All basic attacks you make can heal you a bit. One morph focuses more on blood magic, making your character spattered with gore and making a small AoE centered around them that drains even more health from enemies to you, and another morph focuses on your brutality, increasing the damage you deal and reducing the damage you take. Either way, you're gonna slurp out all the blood.
Now, you may be wondering, "2Weenies, what in Azura's ample bosom is all this? A lot of things heal yourself."
Well, yeah.
I'm a bloody vampire draining the life out of you, of course your blood should heal me. Plus, if they're to keep that -100% health recovery debuff for stage 4 vampirism, you should actually have ways of regaining your HP outside of the lukewarm pee stream that is the current Vampiric Drain or by utilizing non-vamp abilities. Playing a whole arse vampire skill line should be a dance of stealing health and dealing damage, not draining your own HP to do more damage.
I know the whole idea is supposed to be "high risk, high reward," but it certainly doesn't feel or look that way currently. Just give us the fancy, badass animations and blood magic, no more of this Vampire Lord wannabe nonsense. If I wanted to be a Vampire Lord, I'd just play Skyrim.
WraithShadow13 wrote: »To be honest, I was really looking forward to the reVamp but once we saw what it was on PTS, i completely lost interest in the whole thing... Minus new feeding animations. i like that THAT'S more like the blade of woe.
Personally, the whole scion form was like a cheap knock off from the Vampire lord (queue member-berries). yeah, it would look cool to fight one but it's not the same great design of the VL and it's ridiculously oversized. Not to mention, i lose out on my Batswarm ultimate, since the transformation is a deal-breaker for me. I like the Bloodmist morph but all the other abilities just seemed to be bland and could have easily been nightblade abilities. Personally, i would love to see more abilities that involve the bats, feeding as an attack/heal, or just powers that seem more lore-friendly. That Bat lunge the NPCs have would be great. There are just a lot of ways this revamp could have felt more vampiric or lore related but as it stands, and likely will hit live, it's just a huge disappointment for me. More so, if we're just getting this and not a new class like the last two years.
Cameron991 wrote: »As every day passes more and more people are asking for them to look at adding some more abilities like the bat gap closer and more, hopefully zos listens to this bc literally all I see on the forums is how we want to feel like vampires no berserkers and I couldn’t agree more with that. Make us feel like vampires!