Game gets new OP content for time being and old OP sets are nerfed at same time

Luckylancer
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New content, especially in chapter releases, are not fully calibrated yet and they are strong rather than weak in most cases. So this chapter release will bring OP items that gonna be nerfed after a few patches.

Greymoor patch will bring balance changes too and stronger sets in game are getting nerfed.

This cause a imbalance. Base game setups will be at clear disadvantage againts mythical users.

My suggested solution: dont nerf stronger old items in this patch, postpone it to the patch that you gonna nerf overpowered greymoor items.

This way everyone in PvP will be power-creeped together. I think no one gonna feel overtuned bloodspawn in game while people use very high mobility or glass cannon builds with new mythicals.
  • Firstmep
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    Nah. Gotta sell Dat sweet xpac somehow.
    Funnily enough even though I mainly pvp, I'd buy the expac just for the story alone, no need to put mandatory meta sets behind the pay wall.
  • Anyron
    Anyron
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    New content, especially in chapter releases, are not fully calibrated yet and they are strong rather than weak in most cases. So this chapter release will bring OP items that gonna be nerfed after a few patches.

    Greymoor patch will bring balance changes too and stronger sets in game are getting nerfed.

    This cause a imbalance. Base game setups will be at clear disadvantage againts mythical users.

    My suggested solution: dont nerf stronger old items in this patch, postpone it to the patch that you gonna nerf overpowered greymoor items.

    This way everyone in PvP will be power-creeped together. I think no one gonna feel overtuned bloodspawn in game while people use very high mobility or glass cannon builds with new mythicals.

    Do you know mythical items are supposed to be way stronger than normal items?
  • Austinseph1
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    Overtuning content sells it, and when you nerf the previous content it makes it look more desirable. Its scummy but it makes them money so what does it matter to a business when the community's readily defends it at every turn. It is what it is.
    Edited by Austinseph1 on April 24, 2020 7:58PM
  • WoppaBoem
    WoppaBoem
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    I do very much agree with OP I think the same. Game is very much emotion driven. The way ZOS handles is we trash what you love and here you have some new shiny things I hate that. I much rather see good things to remain and newer items to be added to expand choice build creation and diversity.

    Create a new balance will need to be done so some nerfs and balances will occur. However trashing much used items and golded out items for newer to be added it just feels wrong. I am not impressed by game designer that they have to create demand with such cheap tactics. Really ZOS put some more thought and energy in selling your product and go for build diversity meaning many good options and now just the next new narrow meta. Please.
    Xbox EU & NA - PVP Only
  • Luckylancer
    Luckylancer
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    Anyron wrote: »
    New content, especially in chapter releases, are not fully calibrated yet and they are strong rather than weak in most cases. So this chapter release will bring OP items that gonna be nerfed after a few patches.

    Greymoor patch will bring balance changes too and stronger sets in game are getting nerfed.

    This cause a imbalance. Base game setups will be at clear disadvantage againts mythical users.

    My suggested solution: dont nerf stronger old items in this patch, postpone it to the patch that you gonna nerf overpowered greymoor items.

    This way everyone in PvP will be power-creeped together. I think no one gonna feel overtuned bloodspawn in game while people use very high mobility or glass cannon builds with new mythicals.

    Do you know mythical items are supposed to be way stronger than normal items?

    You sound like you want "I win" items to stomp people.

    Releasing extra strong stuff is diffrent and releasing new stong items while nerfing old ones is diffrent. Let those who get mythicals feel powerfull but dont disarm those who did not get them. Without old set nerfs, at least everyone can feel strong.
  • Dracane
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    This is not true when you take mythical items as your reason.
    They have a price. They either cost you a monster set or a 5 set piece. So you need to subtract the potency you lose from the effect of the mythical item in question.

    The only mythical items offering actual potency are the Ring of Malacath and Thrassian Stranglers.
    The ring is a downgrade in pve because crit is the meta there and will remain so. So no, a mythical user is not at an advantage here, but the opposite.

    The Stranglers have a strong downside and due to their functionality (as of now) are not that reliable either. So I would also say that they are not better in every way.

    Mythical Items allow for unique, yet rather niche builds that demand sacrifices either by losing other gear sets or by built in downsides. (Snow treats and Stranglers for example)
    Yes, we tend to get stronger sets that slightly overshadow previous sets. Mythicals are not among them.
    Edited by Dracane on April 24, 2020 5:42PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • DocFrost72
    DocFrost72
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    Anyron wrote: »
    New content, especially in chapter releases, are not fully calibrated yet and they are strong rather than weak in most cases. So this chapter release will bring OP items that gonna be nerfed after a few patches.

    Greymoor patch will bring balance changes too and stronger sets in game are getting nerfed.

    This cause a imbalance. Base game setups will be at clear disadvantage againts mythical users.

    My suggested solution: dont nerf stronger old items in this patch, postpone it to the patch that you gonna nerf overpowered greymoor items.

    This way everyone in PvP will be power-creeped together. I think no one gonna feel overtuned bloodspawn in game while people use very high mobility or glass cannon builds with new mythicals.

    Do you know mythical items are supposed to be way stronger than normal items?

    You sound like you want "I win" items to stomp people.

    You sound like you don't want your current "I win" items taken away

    -would be a terrible argument to make boiled down to just an ad hominem.

    Let's be civil instead. What setup with mythic items will be stronger than base game setups, and in what ways?
  • starkerealm
    starkerealm
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    Anyron wrote: »
    New content, especially in chapter releases, are not fully calibrated yet and they are strong rather than weak in most cases. So this chapter release will bring OP items that gonna be nerfed after a few patches.

    Greymoor patch will bring balance changes too and stronger sets in game are getting nerfed.

    This cause a imbalance. Base game setups will be at clear disadvantage againts mythical users.

    My suggested solution: dont nerf stronger old items in this patch, postpone it to the patch that you gonna nerf overpowered greymoor items.

    This way everyone in PvP will be power-creeped together. I think no one gonna feel overtuned bloodspawn in game while people use very high mobility or glass cannon builds with new mythicals.

    Do you know mythical items are supposed to be way stronger than normal items?

    Well, mixed success there.
  • Rianai
    Rianai
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    Dracane wrote: »
    This is not true when you take mythical items as your reason.
    They have a price. They either cost you a monster set or a 5 set piece. So you need to subtract the potency you lose from the effect of the mythical item in question.

    Not true because some 5p sets only need to be on 1 bar - and there are quite a few good options, so adding a mystic item is a straight upgrade at the cost of a limited set choice.
  • Dusk_Coven
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    Old stuff that wasn't exactly overpowered will still get nerfed in favour of new stuff -- have we all forgotten Iceheart making way for MotherC already? https://forums.elderscrollsonline.com/en/discussion/511037/why-nerf-iceheart
    Edited by Dusk_Coven on April 24, 2020 7:39PM
  • satanio
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    Dusk_Coven wrote: »
    Old stuff that wasn't exactly overpowered will still get nerfed in favour of new stuff -- have we all forgotten Iceheart making way for MotherC already? https://forums.elderscrollsonline.com/en/discussion/511037/why-nerf-iceheart

    Introduction of the new sets is problematic.
    1. If you add something new and powerful, crowd will tear you apart because its OP.
    2. If you add something weaker, the crowd will laught at the set.
    3. If you add a set that does something similar, just as some other set, the crowd will say that its uninspiring direction of the game... and if you make it a little big stronger than the similar version you'll end up being yelled at that you promote P2W via new DLCs.

    The nerfs, if they are following any scheme they weren't following previously, make sense and help make point 3, (to make similarily strong sets) easier.


    Current public stam parses on Iron Atro so far (esologs)
    DW&Bow
    DW&2H
    2H&Bow
    Bow&Bow

    Current public mag parses on Iron Atro (esologs)
    (non cheese)
    ESOLEAKS CASUALTIES:
    Checkmath
    Tasear
    RIP
  • Austinseph1
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    Dusk_Coven wrote: »
    Old stuff that wasn't exactly overpowered will still get nerfed in favour of new stuff -- have we all forgotten Iceheart making way for MotherC already? https://forums.elderscrollsonline.com/en/discussion/511037/why-nerf-iceheart

    It's too bad that instead of 1 good set getting nerfed, it was the entire support side of the monster sets getting cut in half this time for the antiquity system.. it's a bitter pill to swallow.
  • Dusk_Coven
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    satanio wrote: »
    Dusk_Coven wrote: »
    Old stuff that wasn't exactly overpowered will still get nerfed in favour of new stuff -- have we all forgotten Iceheart making way for MotherC already? https://forums.elderscrollsonline.com/en/discussion/511037/why-nerf-iceheart

    Introduction of the new sets is problematic.
    1. If you add something new and powerful, crowd will tear you apart because its OP.
    2. If you add something weaker, the crowd will laught at the set.
    3. If you add a set that does something similar, just as some other set, the crowd will say that its uninspiring direction of the game... and if you make it a little big stronger than the similar version you'll end up being yelled at that you promote P2W via new DLCs.

    The nerfs, if they are following any scheme they weren't following previously, make sense and help make point 3, (to make similarily strong sets) easier.

    Except MotherC was doing something different from Iceheart and it still got adjusted to somehow make the new set relevant even though that was probably even more niche.
    And they add lots of sets that try to do something different each time, and not all of them get used -- with or without having to nerf something existing.
    Plus they didn't have to make combat-related stuff at all. Lots of other gameplay in the game that could have been modified or adjusted. Like adjusting furnishing material drops from nodes -- less regular mats, guaranteed chance of furnishing drops for example, or just more chance of furnishing mats dropping from nodes. The new expansion will have sets and monster sets anyway. That should have been enough "content".

    They just want people to grind their Antiquities but are putting out the wrong sort of bait. How about making it fun to do so they don't have to throw out rewards so badly? And what are they going to do once people finish grinding for the pieces they want? It's not a sustainable model.

    Antiquities needs to be like fishing -- there's a demographic that simply likes fishing and the rewards are secondary to simply fishing and maybe getting the achievements. Because there's something fun to them about fishing. Adding more and more combat stuff when they don't even have a proper handle on balancing combat is bad planning.
    Edited by Dusk_Coven on April 24, 2020 8:47PM
  • Goregrinder
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    The new mythics are going to be so worth farming.
  • Greek_Hellspawn
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    Dracane wrote: »
    This is not true when you take mythical items as your reason.
    They have a price. They either cost you a monster set or a 5 set piece. So you need to subtract the potency you lose from the effect of the mythical item in question.

    The only mythical items offering actual potency are the Ring of Malacath and Thrassian Stranglers.
    The ring is a downgrade in pve because crit is the meta there and will remain so. So no, a mythical user is not at an advantage here, but the opposite.

    The Stranglers have a strong downside and due to their functionality (as of now) are not that reliable either. So I would also say that they are not better in every way.

    Mythical Items allow for unique, yet rather niche builds that demand sacrifices either by losing other gear sets or by built in downsides. (Snow treats and Stranglers for example)
    Yes, we tend to get stronger sets that slightly overshadow previous sets. Mythicals are not among them.

    Monster sets lol, what monster sets? They nerfed every worthy to slot monster set. Strictly speaking for no cp pvp.
  • Luckylancer
    Luckylancer
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    Dracane wrote: »

    The only mythical items offering actual potency are the Ring of Malacath and Thrassian Stranglers.
    The ring is a downgrade in pve because crit is the meta there and will remain so. So no, a mythical user is not at an advantage here, but the opposite.


    Mythical Items allow for unique, yet rather niche builds that demand sacrifices either by losing other gear sets or by built in downsides. (Snow treats and Stranglers for example)
    Yes, we tend to get stronger sets that slightly overshadow previous sets. Mythicals are not among them.

    Their 1 pc bonus is at least at equal power level with 2nd piece monster helm. I think they are stronger.

    So you thow away 1 monster sets, equip mythical, choose 1 piece bonus from any monster set you want and you have your customized and glorified monster set.

    Snare immunity, medium armor (will be meta), elude (everyone use aoe skill), NMA, new offbalance pen set, dizzy = nearly permenant 1.3 movement speed + gonna be meta setup. You spent sprint's stamina on roll dodges instead. You gonna enter, kill, escape and what gonna stop you? What cc?

    You empasized on costs too much but all you lose is nerfed 2nd piece bonus of monster set. All I ask is postponing big monster set nerfs? What is the harm with this while game get filled with stuff that gonna need nerf?
  • Shantu
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    I have a better idea...stop considering nerfing as a solution to anything. If something is OP, then buff other things to make them comparable. The incessant nerf knife constantly takes things away...including the fun.
  • clocksstoppe
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    Dracane wrote: »
    This is not true when you take mythical items as your reason.
    They have a price. They either cost you a monster set or a 5 set piece. So you need to subtract the potency you lose from the effect of the mythical item in question.

    The only mythical items offering actual potency are the Ring of Malacath and Thrassian Stranglers.
    The ring is a downgrade in pve because crit is the meta there and will remain so. So no, a mythical user is not at an advantage here, but the opposite.

    The Stranglers have a strong downside and due to their functionality (as of now) are not that reliable either. So I would also say that they are not better in every way.

    Mythical Items allow for unique, yet rather niche builds that demand sacrifices either by losing other gear sets or by built in downsides. (Snow treats and Stranglers for example)
    Yes, we tend to get stronger sets that slightly overshadow previous sets. Mythicals are not among them.

    There is not a single monster set, before or after nerfs, that would be better than that 25% damage mythical item. And that's just ONE of them. ***'s broken, stop defending it.
  • navystylz_ESO
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    Rianai wrote: »
    Dracane wrote: »
    This is not true when you take mythical items as your reason.
    They have a price. They either cost you a monster set or a 5 set piece. So you need to subtract the potency you lose from the effect of the mythical item in question.

    Not true because some 5p sets only need to be on 1 bar - and there are quite a few good options, so adding a mystic item is a straight upgrade at the cost of a limited set choice.

    This argument only works if any of the mythics were weapons. You're not going to get your one bar setup when they are rings, boot, chest, glove.
  • Dracane
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    Dracane wrote: »
    This is not true when you take mythical items as your reason.
    They have a price. They either cost you a monster set or a 5 set piece. So you need to subtract the potency you lose from the effect of the mythical item in question.

    The only mythical items offering actual potency are the Ring of Malacath and Thrassian Stranglers.
    The ring is a downgrade in pve because crit is the meta there and will remain so. So no, a mythical user is not at an advantage here, but the opposite.

    The Stranglers have a strong downside and due to their functionality (as of now) are not that reliable either. So I would also say that they are not better in every way.

    Mythical Items allow for unique, yet rather niche builds that demand sacrifices either by losing other gear sets or by built in downsides. (Snow treats and Stranglers for example)
    Yes, we tend to get stronger sets that slightly overshadow previous sets. Mythicals are not among them.

    There is not a single monster set, before or after nerfs, that would be better than that 25% damage mythical item. And that's just ONE of them. ***'s broken, stop defending it.

    That is not what I meant to say. I just said that you loose something in return. It's not like you get 25% damage without loosing at least something.

    It is is strong, but only in pvp.
    I said multiple times in other threads that something should be done to Malacath's. For example disabling critical healing as well.
    Edited by Dracane on April 25, 2020 4:19PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Marcus_Thracius
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    And where are the HD textures for feet? @Zo£
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