Werewolves can benefit from having Hircine's Bounty and Roar slotted in humanoid form with Greymoor.

Thevampirenight
Thevampirenight
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You'll have to slot them you won't be able to use the abilities themselves in humaniod form, however you'll still benefit from the major brutality and major savagery.
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I thought people here should know that because I didn't know that till I happened to stumble across it, decided to go ahead and share it with you all so the Werewolf Hype Train can start Building!
Edited by Thevampirenight on April 25, 2020 7:37AM
PC NA
Please add Fangs to Vampires.
  • Firstmep
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    I always though it would be cool if we could use werewolf abilities while in human form, they would have different/reduced effects, to accentuate their power when you do transform.
  • Joelthas
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    Thats cool!
  • Thevampirenight
    Thevampirenight
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    Firstmep wrote: »
    I always though it would be cool if we could use werewolf abilities while in human form, they would have different/reduced effects, to accentuate their power when you do transform.

    Werewolf has always been locked behind a transformation. Its nice to see stuff like this work though if you slot the abilities. Of course there is a cost to it because its basically there for the passive can't use it as an ability unless transformed. I don't know if this intended or not. It does say when slotted so just having it slotted is enough for it to work. If they do keep it then I'm sure some players will use it for their builds.
    Edited by Thevampirenight on April 25, 2020 7:48AM
    PC NA
    Please add Fangs to Vampires.
  • Qbiken
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    I hope they change it so u need to be in ww form to benefit from the passive brutality and savagery.
  • Thevampirenight
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    Qbiken wrote: »
    I hope they change it so u need to be in ww form to benefit from the passive brutality and savagery.

    Why do you hope they change it?
    PC NA
    Please add Fangs to Vampires.
  • Glurin
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    Firstmep wrote: »
    I always though it would be cool if we could use werewolf abilities while in human form, they would have different/reduced effects, to accentuate their power when you do transform.

    Werewolf has always been locked behind a transformation. Its nice to see stuff like this work though if you slot the abilities. Of course there is a cost to it because its basically there for the passive can't use it as an ability unless transformed. I don't know if this intended or not. It does say when slotted so just having it slotted is enough for it to work. If they do keep it then I'm sure some players will use it for their builds.

    Honestly it reminds me of certain sorcerer skills. Or at least how the skills used to work, as I haven't played a sorcerer in a good long while and don't know for certain how much is changed. You had to have them slotted on both bars for them to work during weapon swap and they were just toggles. You'd activate them and then forget about them. They just sat there taking up space because activating them again just switched them off.

    This would just be the same, but without the need to activate them after putting them on your bar.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Qbiken
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    Qbiken wrote: »
    I hope they change it so u need to be in ww form to benefit from the passive brutality and savagery.

    Why do you hope they change it?

    If you want the benefits from werewolf related perks and passives, you should be a werewolf in my opinion. For once in a very long time, werewolfs get good changes, and then you give people who have no interest in playing werewolf the benefit to get powerful buffs by just slotting a werewolf skill.

    Like, a werewolf can't slot non werewolf abilities to benefit from whatever passives they may bring, so why should the opposite be possible? I personally would love to be able to slot specific class abilities while in werewolf form in order to benefit from passives, but as it stands now it's not possible. So I don't think you should benefit from ww related perks/passives unless you're transformed.
  • bearbelly
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    Great. They re-work our skill line, over-do it, and if the current rash of vampire/werewolf "unfairness for vampire" threads isn't choking the forums yet, the cacophony of 'Nerf Werewolf!!!1one!!!!" after this spreads through the forum consciousness is going to deafen us all.

    And we'll get neutered again.

    Why must these people use a sledgehammer to make any kind of change at all?

    Qbiken wrote: »
    Qbiken wrote: »
    I hope they change it so u need to be in ww form to benefit from the passive brutality and savagery.

    Why do you hope they change it?

    If you want the benefits from werewolf related perks and passives, you should be a werewolf in my opinion. For once in a very long time, werewolfs get good changes, and then you give people who have no interest in playing werewolf the benefit to get powerful buffs by just slotting a werewolf skill.

    Like, a werewolf can't slot non werewolf abilities to benefit from whatever passives they may bring, so why should the opposite be possible? I personally would love to be able to slot specific class abilities while in werewolf form in order to benefit from passives, but as it stands now it's not possible. So I don't think you should benefit from ww related perks/passives unless you're transformed.

    I agree with this.
    The stam regen from having Transformation slotted as our Ultimate is one thing, and I think it's reasonable.
    But being able to slot other WW skills on your regular skill bars goes too far.


    It's never going to fly. The cry for a nerf will be insane.

    Edited by bearbelly on April 25, 2020 9:14AM
  • Alucardo
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    While I think that's awesome, I'm also under the impression that it may be a bug
  • Suligost
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    Its good, but major brutality is ehhh? Too easy to get, only savagery is rly something which is nice. Ofcorse it should stay, Vamp already on PTS can maintain 100% uptime on his ult and any cry-thread made by casuals is only becasue majority of players want to be vamps without cons and werewolf cant count on such popularity (he doesnt have much of defending cry-babies).

    Im myself will go with certain classes as vamp and were that struggle with other thing. Vamp always be better as its just buff/debuff to your current build and were replaced whole toolkit including your weapon sets, class skills and accesss to resource managment (top sorc skill dark deal - in were you dont have it...), weapon swap for better burst/resources. But potatoes will stay potatoes.
    Edited by Suligost on April 25, 2020 9:34AM
  • malchior
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    This will be changed, like the stamina recovery that used to be available while in humanoid form from just becoming a werewolf.
  • bearbelly
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    malchior wrote: »
    the stamina recovery that used to be available while in humanoid form from just becoming a werewolf.

    The stamina recovery in humanoid form is still a thing. By having Transformation in the Ultimate slot.

    Edited by bearbelly on April 25, 2020 9:50AM
  • Tommy_The_Gun
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    LOL, if it goes like this this, WW will get nerfed again, before they will get buffed... :#
    Edited by Tommy_The_Gun on April 25, 2020 10:08AM
  • Thevampirenight
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    LOL, if it goes like this this, WW will get nerfed again, before they will get buffed... :#

    I hope not :(
    PC NA
    Please add Fangs to Vampires.
  • ScardyFox
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    Qbiken wrote: »
    Qbiken wrote: »
    I hope they change it so u need to be in ww form to benefit from the passive brutality and savagery.

    Why do you hope they change it?

    If you want the benefits from werewolf related perks and passives, you should be a werewolf in my opinion. For once in a very long time, werewolfs get good changes, and then you give people who have no interest in playing werewolf the benefit to get powerful buffs by just slotting a werewolf skill.

    Like, a werewolf can't slot non werewolf abilities to benefit from whatever passives they may bring, so why should the opposite be possible? I personally would love to be able to slot specific class abilities while in werewolf form in order to benefit from passives, but as it stands now it's not possible. So I don't think you should benefit from ww related perks/passives unless you're transformed.

    I wish I could double like this -- these things should only apply if you're transformed. The power should come with the cost.

  • Wolfchild07
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    You could always slot werewolf abilities on your bar out of werewolf form. I used to have them all on my 2nd bar for quest hand-ins and xp boosts or incase my form dropped near the end of a random dungeon daily.

    Personally, other than that, I'd rather slot a useful skill instead of, essentially, an extra passive or 2 on my bar.
  • notvenousdrake
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    Honestly barely makes a difference, savagery outside ww is far better with cano hunter tho I guess brutality is useful on something like a necro or dk but why when stuff like warden gets notch and sorc gets crit surge
  • Raudgrani
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    I wish they would add werewolf passives, so that they counted out of werewolf form too! 15% extra stamina recovery, 9% extra damage such. And yeah, of course more vulnerable to poison and Fighter's Guild skills and so on even in human form. If not, remove the passives for non "vampire beastform" for vampires too.
    I really can't see the logic in this, and never did. Maybe you could have some sort of feeding requirement for werewolves too, with 1-4 stages? It would be a fresh breeze, especially since they have nerfed werewolves to some sort of castrated puppies by now. There should be some reason to be a werewolf too, besides roleplaying. Now there's not. Best werewolf builds are barely even viable anymore.
    Edited by Raudgrani on April 25, 2020 11:51AM
  • MartiniDaniels
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    Well, if this is not a bug, then slotted major brutality could be somewhat useful for non-meta PVP builds which don't use 2H and if there is no class major brutality source worth using.
  • Sinolai
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    oh no.. so they are like inferior versions of Camoflaged Hunter and Molten Armaments/Surge/Lotus Flower...

    Not a big deal. We already have plenty of abilities that give these buffs either passively or for 20+sec upon activation.
    Edited by Sinolai on April 25, 2020 10:43PM
  • Nemesis7884
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    savagery is already better with fighters guild...and would you rellay block 2 active skills for two buffs you can get with a potion? dont see the issue
  • Nord_Raseri
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    Major brutality is easily accessable for most stam toons and for major savagery it'd be much better to slot the FG skill(savagery, wpn dmg, and Minor berserk). Edit: the reason they made those passive effects was because using the heal to get major brutality was WAY too expensive and the only way to get major savagery in WW form was potions.
    Edited by Nord_Raseri on April 25, 2020 4:03PM
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • Vevvev
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    Qbiken wrote: »

    If you want the benefits from werewolf related perks and passives, you should be a werewolf in my opinion. For once in a very long time, werewolfs get good changes, and then you give people who have no interest in playing werewolf the benefit to get powerful buffs by just slotting a werewolf skill.

    Like, a werewolf can't slot non werewolf abilities to benefit from whatever passives they may bring, so why should the opposite be possible? I personally would love to be able to slot specific class abilities while in werewolf form in order to benefit from passives, but as it stands now it's not possible. So I don't think you should benefit from ww related perks/passives unless you're transformed.

    Also it'd make no sense since vampires get all these debuffs but werewolves only get buffs and a single debuff while transformed? The whole thing sounds bad and it really should get fixed.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • RogueShark
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    You can already slot camo hunter for major savagery AND more weapon damage. It's not the only skill available to slot for passives, either. Brutality is baked into some class skills as-is, and a lot of people get it through pots anyway.
    It might let you use trash pots instead, if you happen to have the space to spare, but it's nothing gamebreaking or overtuned.
    PC NA
    Will heal DPS for memes.
  • Darkstorne
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    Sinolai wrote: »
    oh no.. so they are like *** versions of Camoflaged Hunter and Molten Armaments/Surge/Lotus Flower...

    Not a big deal. We already have plenty of abilities that give these buffs either passively or for 20+sec upon activation.

    @Sinolai My thoughts exactly. Why are people acting like this is OP? There are other skills that do exactly the same thing and more, available to all classes. You'd be nerfing yourself if you slotted these WW versions :tongue:
  • xaraan
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    Wonder if this is intentional. WWs used to offer passive buffs without transforming and they purposefully changed that. Then again, it's not that crazy strong, like you could just slot something else for the same buffs. Maybe it will remain.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • cs_spitfireb16_ESO
    I tested this today... it did not work for me. Major brutality does not stay on when returned to humanoid form.
    So I guess that ZOS has fixed/changed it.
    The simple one.
  • Tommy_The_Gun
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    https://forums.elderscrollsonline.com/en/discussion/550927/pc-mac-patch-notes-v6-2-5-markarth-update-28#latest

    Roar and Hircine’s Bounty: These abilities now always apply their Major Buffs while slotting, rather than only while in Werewolf form. This will fix issues where slotting these abilities outside of Werewolf form could prevent you from gaining their effects from any source.

    Umm... So as far as I understand this, If you slotted WW ability outside of WW form, and use set or slot other skill that provides same buff (Expert Hunter & WW's Roar), you would not get the buff...

    Is it just me, or it sounds like a bug they could not fix, so they made a workaround fix ?

    Anyway... the question is... why would you do that in a 1st place ? Slot WW skills outside of WW form ?

    It is kinda pointless, as you can not use those skills anyway, but you can slot other non-ww skills that provide the buff... and you can use them...

    Edited by Tommy_The_Gun on December 7, 2020 10:11PM
  • Thevampirenight
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    I tested this today... it did not work for me. Major brutality does not stay on when returned to humanoid form.
    So I guess that ZOS has fixed/changed it.

    Hmm its interesting when I see my own thread,from Months ago at the top.
    Major brutality does seem to work in humaniod form.
    Not sure after transformaning. But it does increase it when its on the one bar but not the other. So its not like on their all the time. Just on the bar you have it on I guess.
    I think they patched it out but then restored it. So yeah, it does work in humanoid form still.
    PC NA
    Please add Fangs to Vampires.
  • Peacatcher
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    Ive had hircines bounty slotted on my dual wield necromancer this week. I was finding 2h clunky and wanted to try this. It just takes up the same slot I would have had rally on, so for me personally it doesnt feel like losing/wasting a slot.

    Feels a bit weird not having major brutality active when I switch to my back bar but if it means not having to use a 2h Im happy. Will try it on a templar at some point too.
    Edited by Peacatcher on December 7, 2020 10:58PM
    Ps4 EU
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