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PC/Mac Patch Notes v6.2.5 - Markarth & Update 28

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
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Welcome to The Elder Scrolls Online v6.2.5 and the Markarth DLC Game Pack, featuring the epic conclusion of the Dark Heart of Skyrim! Markarth introduces not only the new zone of The Reach, but also adds two world bosses, two delves, and an exciting solo Arena that is sure to challenge you. We’ve also added several new collectibles, item sets, achievements, and titles for you to acquire, in addition to new Antiquities that can only be dug up in The Reach.

We’re excited to introduce Item Set Collections to the base game, a new system to help you find and manage all your item sets, along with increasing the cap for Transmute Crystals! We’re also re-adding group queues back to Battlegrounds, and have many bug fixes for the entire game.

We hope you enjoy this latest update, which is approximately 10.6GB. Enjoy!


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  • New Features / Updates / Big Changes
    • Markarth DLC
      • New Zone – The Reach
      • New Solo Arena – Vateshran Hollows
      • New Item Sets
      • New Antiquities
      • New Collectibles and Outfit Styles
      • New Motifs
      • New Achievements, Titles & Dyes
      • New Furnishings
    • Base Game
      • Item Set Collections
      • Transmute Crystal Update
      • Battlegrounds Updates
      • New Craftable Consumable: Alliance War Skill Boosters
      • New PvP Emote
      • Character Pathing “Align to Terrain” Option
      • Client Optimization & Stability
  • Known Issues
  • Fixes & Improvements
Edited by ZOS_GinaBruno on November 2, 2020 2:05PM
Gina Bruno
ESO Community Manager
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    ZOS_GinaBruno
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    General
    • A small number of UI elements in the Japanese and French game client are currently in English or are not visible at all. This should be fixed in an upcoming incremental patch.
    Gina Bruno
    ESO Community Manager
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    Staff Post
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    Dungeons
    • Unhallowed Grave
      • Fear abilities cast by summoned Ghosts will now force your character to be feared in place.
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    Trials
    • Halls of Fabrication
      • The Assembly General can no longer be attacked while playing its intro sequence the very first time it is engaged.
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    Dungeons
    • Stone Garden
      • General
        • Stone Husks in the refinement wing will now correctly activate when they are supposed to.
        • Other group members no longer appear stuck in their transformed Behemoth state when the transformation ends.
      • Werewolf Behemoth Form
        • Fully charged heavy attack damage dealt by Mutilate is now correctly recognized as such for item sets that require it.
      • Arkasis the Mad Alchemist
        • Hitting a Stone Husk with the Bonecrusher ability while it is casting Murderous Mark no longer incorrectly plays the stun hit reaction.

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    Furnishings
    • Fixed an issue where the light emitted by the "Stone Garden Tank, Rootbound" achievement furnishing was offset to the right of the tank.
    Gina Bruno
    ESO Community Manager
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    General
    • Fixed an issue where you could craft any ring to satisfy the Jewelry Crafting Certification quest, rather than the stated Pewter Ring. 
    Gina Bruno
    ESO Community Manager
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    Staff Post
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    Dungeons
    • Frostvault
      • Other group members no longer appear stuck in their transformed Skeevaton state when the transformation ends.
      • Stonekeeper no longer appears offset from its base.
    Gina Bruno
    ESO Community Manager
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    Staff Post
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    ZOS_GinaBruno
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    General
    • Fixed a few instances where players you witnessed using a movement ability such as a charge, teleport, or blink could fail to properly animate.
    • Fixed an issue where activating instant cast area-bound abilities could cause your character to stop moving briefly.
    • Made several improvements to Light and Heavy Attacks as a result of the PTS test we held in March earlier this year:
      • Fixed an issue where Medium Attacks (non-fully charged Heavy Attacks) could deal less damage than Light Attacks in some cases, and more damage than fully charged Heavy Attacks in others.
      • Reduced the damage from all ranged Light and Medium Attacks by 10% to ensure they meet ranged damage standards. Heavy Attacks already meet these standards.
      • All Light, Medium, and Heavy Attacks now have a 700ms cooldown unique to their weapon configuration (Dual Wield, One Hand and Shield, etc.) rather than varying amounts between 500ms and 1 second. Cast times of Heavy Attacks have been increased or decreased to ensure their total Cast Time + Cooldown remains the same at this time.
      • All Light, Medium, and Heavy Attacks now dynamically scale with your highest offensive stats.
      • Removed the 200ms delay on Lightning and Restoration Staff Heavy Attacks, preventing some weird hiccups or stutters they could encounter.
      • Fixed an issue where Dual Wield Heavy Attacks would calculate their Sneak Attack damage incorrectly in some cases, producing absurdly high results.
      • Volendrung’s Medium Attacks now properly scale between Light and Heavy Attacks, rather than a flat 5000 damage regardless of charge time. Volendrung’s Heavy Attack damage has been reduced to 7560, down from 10,0000, to meet the normal scaling of a 2 handed weapon.
    • Fixed an instance where using movement abilities could cause you to snap back to your original point.
    • Battle Spirit: Reduced the healing penalty to 55%, down from 60%, to make up for some reductions of Healing Done and Taken we’ve taken out of the game.
    • Item sets and passives that generate Ultimate now require you to be in combat to activate, to help reduce their ability to continuously enter a fight at full Ultimate.
    • Fixed an issue where the Charged Lightning and Bone Wall synergies did not remove their synergies from others when activated.
    • Fixed an issue where activating the Blessed Shards synergy could remove other active abilities, such as Volley, when synergized.
    • Fixed numerous issues with Heavy Attacks sometimes missing targets while strafing and weaving.
    • Pets can no longer be commanded to attack innocent NPCs if the "Prevent Attacking Innocents" game setting is on.
    • Fixed an issue where tether abilities and sets, such as Shocking Siphon or Stone Husk, were not properly treated as Area of Effect Damage for bonuses such as Ancient Knowledge or Major Evasion.
    • Fixed an issue where using some abilities, such as Shield Wall, could desync your Stamina while blocking.

    Buffs and Debuffs

    All Major and Minor Buffs and Debuffs have been hard coded to go through server validation sooner and more effectively as cached values, rather than abilities that exist on your character. This new system will also properly ensure that no two same buffs or debuffs can ever stack in effectiveness, rather than needing to be individually spot checked on each application. It will also prioritize duration-based sources rather than permanent ones, so you do not need to fear losing their effects. While doing so, we have also properly reigned in the power of these effects into our Set Bonus Efficiency (SBE) standard; Minor effects are now worth 2 set bonuses (previously between .4 and 4.2) and Major effects are worth 4 (previously between 2.14 and 13.3). The new values can be found below.
    • Minor Expedition: Increased to 15%, up from 10%.
    • Major Savagery and Prophecy: Increased to 12%, up from 10%.
    • Minor Breach: Increased to 2974, up from 1320.
    • Major Breach:
      • Increased to 5948, up from 5280.
      • Major Breach now affects both Physical and Spell Resistance equally.
    • Minor and Major Fracture: Yeeted from this plane of existence to embrace its missing other half, Minor and Major Ward.
    • Minor Resolve: Increased to 2974, up from 1320.
    • Major Resolve: Increased to 5948, up from 5280.
    • Minor Fortitude/Endurance/Intellect: Increased to 20%, up from 10%
    • Major Fortitude/Endurance/Intellect: Increased to 40%, up from 20%.
    • Minor Defile: Decreased to 8%, down from 15%.
    • Major Defile: Decreased to 16%, down from 30%.
    • Major Mending: Decreased to 16%, down from 25%.
    • Major Vitality: Decreased to 16%, down from 30%.
    • Major Evasion: Decreased to 20%, down from 25%
    • Minor Berserk: Decreased to 5%, down from 8%.
    • Major Berserk: Decreased to 10%, down from 25%.
    • Minor Protection: Decreased to 5%, down from 8%.
    • Major Protection: Decreased to 10%, down from 30%.
    • Minor Maim: Decreased to 5%, down from 15%.
    • Major Maim: Decreased to 10%, down from 25%.
    • Minor Vulnerability: Decreased to 5%, down from 8%.
    • Major Vulnerability: Decreased to 10%, down from 25%.
    • Minor Magickasteal: Decreased to 168 per hit, down from 300.
    • Major Aegis and Slayer:
      • Decreased to 10%, down from 15%.
      • Fixed an issue where Aegis was additive rather than multiplicative.
    • Minor Courage: Increased to 215, up from 129.
    • Major Courage: Increased to 430, up from 258.
    • Major Force: Increased to 20%, up from 15%.
    • [NEW] Minor Brittle: Increases the target’s Critical Damage taken by 10%
    • Major Brittle: Increases the target’s Critical Damage taken by 20%. Not yet sourced.
    • Minor Cowardice: This debuff has been reworked, and now reduces the target’s Weapon and Spell Damage by 215, rather than increasing their Ultimate cost abilities by 60%.
    • [NEW] Major Cowardice: Reduces a target’s Weapon and Spell Damage by 430.
    • Empower:
      • This buff now applies to all Light, Medium, and Heavy Attacks for its duration, and is no longer consumed on use.
      • The following sources of Empower now last 3 seconds, down from 5 to reflect the change that Empower is no longer consumed:
        • Aegis of Galenwae
        • Might of the Guild
        • Empowering Grip
        • Wrecking Blow
        • Ambush
    Now that these bonuses have been reigned in, we have also made sure to keep item sets in their intended SBE range, so we have done a pass on all sets that source these effects to ensure that. While each of these bonuses is normally worth 2 for Minor and 4 for Major, they are worth .5 less than their original value while sourced on an item set, since they are mainly sourced via the abilities and passives in the game. This ensures if you opt to run a set that grants you a permanent major or minor buff, you’ll gain some extra effectiveness on top of that to ensure they aren’t completely wasted if you gain access to the buff from another source. We have not done a full pass on class abilities since the SBE system is generally meant to be designed for non-abilities; that said, we will keep a close eye on class functionality in PvE and PvP due to these changes.

    Necromancer
    • Grave Lord
      • Blastbones: Made some improvements to the cooldown duration of this ability, to reduce the chances of it becoming locked out despite the skeleton dying.
      • Frozen Colossus:
        • Removed this Ultimate and the morphs’ Major Vulnerability invulnerability.
        • Increased the duration of Major Vulnerability applied from these to 12 seconds per hit, up from 8. This will increase the total duration to 15 seconds per cast.

    Nightblade
    • Assassination
      • Executioner: This passive now restores 500/1000 Magicka and Stamina when it procs, rather than 938/1876 Magicka or Stamina depending on your highest maximum.
      • Master Assassin: This passive now increases your Physical and Spell Penetration against targets you are flanking by 1487/2974, rather than your Weapon and Spell Damage against them by 129/258.
        Developer Comment:
        While this passive is now in a much better place regarding its accessibility and use cases from Update 27, the class was performing a bit too well in high end PvE DPS. With the adjustment to Penetration, you can expect a little more damage in non-optimized PvE and PvP encounters against high mitigation targets, while tuning back some of their scaling in high end PvE content and specialized gank builds in PvP.
    • Shadow
      • Path of Darkness
        • Refreshing Path (morph): Fixed an issue where the visuals from this ability’s heal could last much longer than intended.
      • Summon Shade: Fixed an issue where this ability and morphs’ pet could attack innocents in some cases.
    • Siphoning
      • Soul Shred
        • Soul Siphon (morph): Fixed an issue where this Ultimate could aggro enemies, despite dealing no damage.
      • Drain Power
        • Power Extraction (morph):
          • This morph now applies Minor Cowardice to enemies hit, rather than reducing their Weapon and Spell Damage by a unique amount. This will result in a larger decrease in Weapon and Spell Damage, but one that cannot be stacked with other sources.
          • Reduced the base duration by 1 second, but the ability now ranks up in duration of this by 1 second per rank, up to 10 seconds.

    Templar
    • Aedric Spear
      • Spear Shards: Fixed an issue where the synergy from this ability could remove other synergies after being consumed.
      • Sun Shield
        • Blazing Shield (morph): Fixed an issue where this ability’s explosion visuals would multiply in intensity with the number of enemies hit, causing your screen to experience level 7 earthquakes and your eyes to be blinded with the brilliance of Meridia. The explosions will now always appear as well, regardless if you dealt damage.
    • Restoring Light
      • Healing Ritual
        • Ritual of Rebirth (morph): Fixed an issue where this heal was targeting the ally furthest from you within its range, rather than prioritizing allies who need the heal.

    Warden
    • Animal Companions
      • Feral Guardian: Fixed an issue where this Ultimate and morphs’ special attack, Crushing Swipe, could fail to hit large monsters like Dragons or Titans.
      • Scorch
        • Subterranean Assault (morph):
          • This morph no longer applies Fracture, as Deep Fissure now affects all Armor.
          • This ability now recasts itself after completing, once per cast.

    Weapon
    • Destruction Staff
      • Frost Staves have received adjustments to help them further stand out as a Tank and Support-oriented weapon type! Check out each ability adjusted to see what’s changed with the Frost version of the ability.
        Developer Comment:
        The original intent of the Frost Staff line was to enable Magicka users to successfully tank in PvE and PvP scenarios. Many of the tools provided by Frost Staff abilities either did not hold up to other tanking abilities, or directly conflicted with other Destruction Staff abilities. For Update 28, one of our goals was to update the Frost Staff line to address these concerns, making the Frost Staff abilities more in line with our tanking gameplay while also removing the pain points from the Staff. We also added more overall utility to the Frost Staff skills, giving them more viability as a backbar weapon to compliment support and bruiser playstyles.
      • Applying Chilled while actively holding a Frost Staff now applies Minor Brittle in addition to its other effects. Note that the Staff must be on your active bar when Chilled is applied for this to proc.
      • Ancient Knowledge: Fixed an issue where the Block Mitigation granted from this passive could fail to apply against certain attacks while equipping a Frost Staff.
      • Destruction Expert: This passive now also grants 900/1800 Magicka whenever you absorb damage with a Frost Staff damage shield. This new effect can occur once every 10 seconds.
      • Destructive Touch: Fixed an issue where this ability and the Destructive Clench morph would aggro enemies before dealing damage.
        • Destructive Clench (morph): The Frost version of this morph now taunts enemies for 15 seconds.
      • Impulse: Each elemental type of this ability and its morphs have gained new functionality.
        • Flame Impulse now deals bonus damage that scales based on missing health if the target hit was burning.
        • Frost Impulse now applies Minor Protection to up to 6 group members for 6 seconds.
        • Shock Impulse now deals 5% more damage for each enemy hit, up to 30%.
      • Tri-Focus:
        • This passive no longer causes your Heavy Attacks with a Frost Staff to taunt the enemy.
        • Increased the strength of the Damage Shield granted from Heavy Attacking with a Frost Staff to 12.5/25% of your Max Health, up from 4/8%.
      • Wall of Elements:
        • The Frost version of this ability now applies a Damage Shield to you and 5 nearby group members that absorbs projectiles.
        • Wall of Frost and its morphs will now cost 4050 Magicka at base, rather than 3780.
        • Fixed an issue where the Shock version of this ability and its morphs was not capped at hitting 6 targets, despite having auxiliary debuffs.
          • Elemental Blockade (morph): The Frost version of this morph now also applies an additional, smaller shield on you and group members in the area when it ends.
    • One Hand and Shield
      • Deadly Bash: Fixed an issue where this passive could be active while not wearing a Sword and Shield, which caused your character to fail to bash properly when at low Stamina, making you appear to jitter as if you drank Tamriel’s largest cup of coffee spiked with moon sugar.
      • Puncture: This ability now applies Major Breach rather than Fracture.
        • Pierce Armor (morph): This morph now applies Minor Breach as well.
      • Shield Wall: Fixed an issue where activating this Ultimate or its morphs while wearing item sets such as Frozen Watcher could trigger their effects permanently.
    • Two Handed
      • Berserker Strike: Fixed an issue where this Ultimate and morphs’ camera shake when striking multiple targets would make you experience a brief but violent earthquake. The camera shake is now the same despite how many enemies you hit and is much more tame.

    Armor
    • Fixed an issue where some passives bonuses did not apply to your pets.

    World
    • Fixed an issue that could cause the experience bar for the Soul Magic skill line to display the incorrect amount of current experience for some characters.
    • Werewolf
      • Transforming into a Werewolf in front of NPCs will now properly be considered a criminal act and generate Infamy.  
      • Roar and Hircine’s Bounty: These abilities now always apply their Major Buffs while slotting, rather than only while in Werewolf form. This will fix issues where slotting these abilities outside of Werewolf form could prevent you from gaining their effects from any source.
        • Hircine’s Rage (morph): This morph now increases your damage taken by 8 to 5% depending on rank, down from 23 to 20%.

    Guild
    • Dark Brotherhood
      • Padomaic Spirit: This passive now triggers whenever you kill an enemy with the Blade of Woe, rather than whenever you kill a citizen. This means it will now work on non-civilian type enemies if you use the Blade of Woe, but will no longer proc off kills on civilians with non-Blade of Woe means. In addition to these changes, this passive will now have significantly less performance implications than before.
    • Mages Guild
      • Fire Rune: Fixed an issue where this ability and its morphs’ screen shake would multiply based on the amount of targets hit, causing your camera to violently shake.
    • Undaunted
      • Trapping Webs: Fixed numerous visual issues with this ability and its morphs.

    Champion System
    • Reduced the Weapon and Spell Critical Chance granted from Perfect Strike and Spell Precision to 3% each, down from 9%.

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    General
    • You can now obtain Staves in the Kyne’s Kiss set.
    • Fixed an issue which prevented Restoration Staves from dropping in the Shadow of the Red Mountain set.
    • Fixed an issue where the Raiding Target Dummy did not have Major Vulnerability applied to it.
    • Updated the tooltips for Hircine’s Veneer and Worm’s Ramient to match their actual bonuses.

    Consumables
    • Potions and Poisons that apply Minor Defile now properly mention they also affect Health Recovery in their tooltips.
    • Potions and Poisons that once applied Minor Fracture or Breach have been made into unique bonuses. These values remain at -1320 and -5280.
    • Activating a consumable or other quick slotted item will no longer cancel in-progress casts, and instead will now wait until after the cast is complete.

    Crafted Sets
    • Daedric Trickery:
      • The Major Buffs granted from this set now last 21 seconds, up from 16.
      • Reduced the cooldown of getting a Major Buff to 9 seconds, down from 20. This means if the Mad God favors you, you can have up to 3 Major Buffs active at once from this set, or if he is displeased, only 1. Will you be tempted by his honeyed words?
    • Hist Bark: This set’s 3-piece bonus is now Max Stamina, rather than Health Recovery.
    • Innate Axiom: Fixed an issue where this set’s bonus Weapon and Spell Damage did not apply to special activates from pets, such as Summon Familiar’s damage pulse.
    • Magnus’s Gift: Fixed an issue where this set’s visuals failed to apply when the set procced.
    • Night Mother’s Gaze: This set now applies Major Breach for 4 seconds, rather than Major Fracture for 6 seconds when you Critically Strike an enemy.
    • Noble’s Conquest:
      • This set now procs off any Bash, rather than interrupts.
      • The heal now heals for 9372 Health over 10 seconds, rather than 4300 instantly.
      • Added a 10 second cooldown to the heal.
    • Oblivion’s Foe: Oblivion’s realms have been full as of late with the poor souls affected by this set, so it is being reworked again. Whenever you deal damage with Soul Magic using the 5-piece bonus, you mark the target’s soul, dealing 12820 Magic Damage over 10 seconds. This set will not refresh itself on targets it is already active on and will wait for the duration to end before reapplying.
      • 2 piece: 129 Weapon and Spell Damage
      • 3 piece: 1487 Offensive Penetration
      • 4 piece: 657 Critical Chance
      • 5 piece: 129 Weapon and Spell Damage
    • Spectre’s Eye: Increased the duration and cooldown of Major Evasion granted from this set to 30 seconds, up from 5 and 10 respectively.
    • Unchained Aggressor:
      • Increased the duration of Major Berserk granted to 12 seconds, up from 6.
      • Reduced the cooldown to 14 seconds, down from 16.

    Dungeon & Arena Sets
    • Bani’s Torment:
      • Increased the duration of the beam to 15 seconds, up from 5.
      • Increased the cooldown to 15 seconds, up from 14.
    • Dro’zakar’s Claws: Fixed an issue where this set could fail to activate.
    • Durok’s Bane:
      • Increased the duration of Major Defile granted from this set to 5 seconds, up from 4.
      • Reduced the cooldown to 7 seconds, down from 8.
    • Draugr’s Rest: This set now has a friendly telegraph to denote its Area of Effect.
    • Hand of Mephala: Reduced the snare potency of this set to 33%, down from 50%.
    • Haven of Ursus:
      • Fixed numerous issues with the targeting for this set’s synergy. The shield granted will now always grant itself to the 6 lowest Health targets in a 28 meter radius of the synergizer, rather than the wearer of the set and 6 more.
      • Fixed an issue where the shield was not enhanced by the Harmony trait.
    • Healer’s Habit: This set now grants an additional 5% Healing Done when wearing 5 pieces.
    • Heem-Ja’s Retribution:
      • This set now also grants up to 129 Weapon Damage when wearing 5 pieces.
      • Increased the duration of Major Berserk on proc to 10 seconds, up from 5.
    • Ironblood: This set now grants a unique 30% damage reduction, rather than Major Protection.
    • Jailer’s Tenacity: Increased duration to 8 seconds, up from 5.
    • Knightmare:
      • This set now also grants up to 1206 Max Health when wearing 5 pieces.
      • The 4-piece bonus is now Armor instead of Weapon Damage.
      • Increased the duration of Minor Maim to 5 seconds, up from 2.
      • Added 3 second cooldown.
    • Scathing Mage: Fixed a few issues where some Direct Damage attacks that were bound to areas would fail to proc this set, such as Elemental Ring.
    • Sergeant’s Mail: This set’s bonus damage for Heavy Attacks will once again no longer apply to Dual Wield’s off-hand strike.
    • Sheer Venom:
      • Reduced the damage this set deals to 6576 over 6 seconds, down from 8766 over 6.
      • Fixed an issue where this set had a higher chance of applying the Poisoned status effect than intended.
    • Sunderflame: Reduced the damage done to 12500 over 10 seconds, from 13600.
    • Syvarra’s Scales:
      • Fixed an issue where this set was ignoring its own cooldown in some cases.
      • Fixed an issue where this set would stop working if you entered a new zone.

    Overland Sets
    • Champion of the Hist: Increased the Max Health this set grants on its 5-piece to 1600, up from 1206.
    • Grace of Gloom:
      • Reduced the cooldown of this set to 20 seconds, down from 25.
      • The heal from this set now heals for 2550 every 2 seconds, rather than 1096 every second. This should also significantly reduce the visual “rave-like” noise of the set.
    • Mad Tinkerer: Fixed an issue where this set’s tooltip still stated it had a cooldown, despite not having one.
    • Order of Diagna: This set now grants an additional 5% Healing Taken when wearing 5 pieces.
    • Shalk Exoskeleton: Increased the Spell Damage this set grants on its 5-piece to 171, up from 129.
    • Vampire Cloak: This set now also grants up to 171 Spell Damage when wearing 5 pieces.
    • Venomous Smite: Fixed an issue where the visuals for this set could remain after the effect ended, such as when the target removed the ability via a purge or died.
    • Warrior-Poet: Increased the Max Health this set grants on its 5-piece to 1600, up from 1206.
    • Wisdom of Vanus: Increased the duration of Major Mending granted from this set to 5 seconds, up from 3.

    PvP Sourced Sets
    • Affliction: Increased the damage per proc to 2278, up from 1830.
    • Coward’s Gear: This set now also grants up to 250 Stamina Recovery when wearing 5 pieces.
    • Crest of Cyrodiil: Fixed an issue that prevented these set items from dropping as bows or staves from several sources.
    • Fasalla’s Guile:
      • This set now only activates while in combat, to help reduce the radiant message and Area of Effect spam it creates. The visuals have also been adjusted to proc each tick, but with less aggressive sounds.
      • This set now also grants up to 1487 Armor when wearing 5 pieces.
    • Leki’s Focus: Reduced the damage penalty of your Area of Effect attacks to 5%, down from 15%.
    • Steadfast Hero:
      • Increased the duration of Major Protection granted on proc to 10 seconds, up from 5.
      • Reduced the cooldown to 12 seconds, down from 18.
    • Ward of Cyrodiil: Increased the duration of Major Defile from this set to 4 seconds, up from 3.

    Trial Sets
    • The following sets now grant their Major buff for 1 second for every 10 Ultimate spent, rather than every 14.
      • Automated Defense
      • Inventor’s Guard
      • Master Architect
      • War Machine
    • Increased the resource on kill from the following sets to 2454, up from 2150.
      • False God’s Devotion
      • Quick Serpent
      • Vicious Ophidian
    • Arms of Relequen: Increased the damage per tick of this set to 355 per stack, up from 300.
    • Eternal Warrior: Increased the heal from this set to 25750, up from 12500.
    • Healing Mage:
      • This set now applies Minor Cowardice to enemies hit for 5 seconds, rather than reducing their Weapon and Spell Damage by a unique amount.
      • Added a 3 second cooldown to the set.
    • Immortal Warrior:
      • Increased the duration of Major Protection to 20 seconds on proc, up from 10.
      • Reduced the cooldown to 20 seconds, down from 35.
    • Kyne’s Wind: Increased the resources granted per tick from this set to 420, up from 399.
    • Lunar Bastion: Increased the shield size per tick to 2737, up from 2383.
    • Tooth of Lokkestiiz: Increased the duration of Major Slayer granted from this set to 16 seconds, up from 10.
    • Vrol’s Command:
      • Reduced the cooldown of Major Aegis granted from this set to 21 seconds, down from 36.
      • Increased the duration of this set to 12 seconds, up from 10.
    • Yandir’s Might:
      • Giant’s Endurance now stacks up to 10 times, up from 5.
      • Reduced the Weapon Damage per stack of Endurance to 41, down from 74.
      • Giant’s Might now grants 63 Weapon Damage per stack, down from 111.
      • Increased the duration of Giant’s Might to 15 seconds, up from 10.
      • Fixed an issue where Giant’s Might didn’t have a cooldown, which made it possible to create a situation if it was already active and you Heavy Attacked, you could get stuck in a perpetual state of gaining 0 Weapon Damage.
      • These increases in power are to make up for the fact that bar swapping off the set causes you to lose all stacks, which is intended.

    Monster Masks
    • Lady Thorn:
      • Sanguine Burst’s Major Maim now lasts 8 seconds, up from 5.
      • Reduced the cooldown per target to 20 seconds, down from 30.
    • Pirate Skeleton:
      • Fixed numerous issues with weapon swapping and blocking while under the change appearance of this item set. This finally means this set will no longer interrupt you if you were holding block while it activated.
      • Removed the proc chance from this set.
      • Increased the duration of all effects to 15 seconds, up from 10.
      • Increased cooldown to 20 seconds, up from 15.
      • This set now applies Minor Defile to you, rather than Major Defile.
    • Scourge Harvester:
      • Increased the duration of this set to 6 seconds, up from 4.
      • Reduced the tick frequency to 1 second, down from 500ms.
      • The total healing from this set is now 7490 over 6 seconds, rather than 5715 over 4 seconds.
      • Fixed an issue where the Major Vitality granted from this set could persist longer than the beam did.
    • Vykosa:
      • This set now applies Major Cowardice to enemies rather than a unique debuff, to prevent situations where you could reduce a target’s Weapon and Spell Damage to 0, causing them to deal no damage.
      • Increased the duration to 8 seconds, up from 5.
      • Increased cooldown from this set to 16 seconds, up from 15.
    • Zaan: Fixed an issue where this set was not properly labeled as a proc.

    Ability Altering Weapons
    • Concentrated Force: Fixed an issue where the visuals for this set’s proc did not display.
    • Mender’s Ward: Increased the duration of Major Vitality granted from this set to 4 seconds, up from 2.
    Edited by ZOS_GinaBruno on November 2, 2020 1:36AM
    Gina Bruno
    ESO Community Manager
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    Staff Post
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