Luckylancer wrote: »New content, especially in chapter releases, are not fully calibrated yet and they are strong rather than weak in most cases. So this chapter release will bring OP items that gonna be nerfed after a few patches.
Greymoor patch will bring balance changes too and stronger sets in game are getting nerfed.
This cause a imbalance. Base game setups will be at clear disadvantage againts mythical users.
My suggested solution: dont nerf stronger old items in this patch, postpone it to the patch that you gonna nerf overpowered greymoor items.
This way everyone in PvP will be power-creeped together. I think no one gonna feel overtuned bloodspawn in game while people use very high mobility or glass cannon builds with new mythicals.
Luckylancer wrote: »New content, especially in chapter releases, are not fully calibrated yet and they are strong rather than weak in most cases. So this chapter release will bring OP items that gonna be nerfed after a few patches.
Greymoor patch will bring balance changes too and stronger sets in game are getting nerfed.
This cause a imbalance. Base game setups will be at clear disadvantage againts mythical users.
My suggested solution: dont nerf stronger old items in this patch, postpone it to the patch that you gonna nerf overpowered greymoor items.
This way everyone in PvP will be power-creeped together. I think no one gonna feel overtuned bloodspawn in game while people use very high mobility or glass cannon builds with new mythicals.
Do you know mythical items are supposed to be way stronger than normal items?
Luckylancer wrote: »Luckylancer wrote: »New content, especially in chapter releases, are not fully calibrated yet and they are strong rather than weak in most cases. So this chapter release will bring OP items that gonna be nerfed after a few patches.
Greymoor patch will bring balance changes too and stronger sets in game are getting nerfed.
This cause a imbalance. Base game setups will be at clear disadvantage againts mythical users.
My suggested solution: dont nerf stronger old items in this patch, postpone it to the patch that you gonna nerf overpowered greymoor items.
This way everyone in PvP will be power-creeped together. I think no one gonna feel overtuned bloodspawn in game while people use very high mobility or glass cannon builds with new mythicals.
Do you know mythical items are supposed to be way stronger than normal items?
You sound like you want "I win" items to stomp people.
Luckylancer wrote: »New content, especially in chapter releases, are not fully calibrated yet and they are strong rather than weak in most cases. So this chapter release will bring OP items that gonna be nerfed after a few patches.
Greymoor patch will bring balance changes too and stronger sets in game are getting nerfed.
This cause a imbalance. Base game setups will be at clear disadvantage againts mythical users.
My suggested solution: dont nerf stronger old items in this patch, postpone it to the patch that you gonna nerf overpowered greymoor items.
This way everyone in PvP will be power-creeped together. I think no one gonna feel overtuned bloodspawn in game while people use very high mobility or glass cannon builds with new mythicals.
Do you know mythical items are supposed to be way stronger than normal items?
This is not true when you take mythical items as your reason.
They have a price. They either cost you a monster set or a 5 set piece. So you need to subtract the potency you lose from the effect of the mythical item in question.
Dusk_Coven wrote: »Old stuff that wasn't exactly overpowered will still get nerfed in favour of new stuff -- have we all forgotten Iceheart making way for MotherC already? https://forums.elderscrollsonline.com/en/discussion/511037/why-nerf-iceheart
Dusk_Coven wrote: »Old stuff that wasn't exactly overpowered will still get nerfed in favour of new stuff -- have we all forgotten Iceheart making way for MotherC already? https://forums.elderscrollsonline.com/en/discussion/511037/why-nerf-iceheart
Dusk_Coven wrote: »Old stuff that wasn't exactly overpowered will still get nerfed in favour of new stuff -- have we all forgotten Iceheart making way for MotherC already? https://forums.elderscrollsonline.com/en/discussion/511037/why-nerf-iceheart
Introduction of the new sets is problematic.
1. If you add something new and powerful, crowd will tear you apart because its OP.
2. If you add something weaker, the crowd will laught at the set.
3. If you add a set that does something similar, just as some other set, the crowd will say that its uninspiring direction of the game... and if you make it a little big stronger than the similar version you'll end up being yelled at that you promote P2W via new DLCs.
The nerfs, if they are following any scheme they weren't following previously, make sense and help make point 3, (to make similarily strong sets) easier.
This is not true when you take mythical items as your reason.
They have a price. They either cost you a monster set or a 5 set piece. So you need to subtract the potency you lose from the effect of the mythical item in question.
The only mythical items offering actual potency are the Ring of Malacath and Thrassian Stranglers.
The ring is a downgrade in pve because crit is the meta there and will remain so. So no, a mythical user is not at an advantage here, but the opposite.
The Stranglers have a strong downside and due to their functionality (as of now) are not that reliable either. So I would also say that they are not better in every way.
Mythical Items allow for unique, yet rather niche builds that demand sacrifices either by losing other gear sets or by built in downsides. (Snow treats and Stranglers for example)
Yes, we tend to get stronger sets that slightly overshadow previous sets. Mythicals are not among them.
The only mythical items offering actual potency are the Ring of Malacath and Thrassian Stranglers.
The ring is a downgrade in pve because crit is the meta there and will remain so. So no, a mythical user is not at an advantage here, but the opposite.
Mythical Items allow for unique, yet rather niche builds that demand sacrifices either by losing other gear sets or by built in downsides. (Snow treats and Stranglers for example)
Yes, we tend to get stronger sets that slightly overshadow previous sets. Mythicals are not among them.
This is not true when you take mythical items as your reason.
They have a price. They either cost you a monster set or a 5 set piece. So you need to subtract the potency you lose from the effect of the mythical item in question.
The only mythical items offering actual potency are the Ring of Malacath and Thrassian Stranglers.
The ring is a downgrade in pve because crit is the meta there and will remain so. So no, a mythical user is not at an advantage here, but the opposite.
The Stranglers have a strong downside and due to their functionality (as of now) are not that reliable either. So I would also say that they are not better in every way.
Mythical Items allow for unique, yet rather niche builds that demand sacrifices either by losing other gear sets or by built in downsides. (Snow treats and Stranglers for example)
Yes, we tend to get stronger sets that slightly overshadow previous sets. Mythicals are not among them.
This is not true when you take mythical items as your reason.
They have a price. They either cost you a monster set or a 5 set piece. So you need to subtract the potency you lose from the effect of the mythical item in question.
Not true because some 5p sets only need to be on 1 bar - and there are quite a few good options, so adding a mystic item is a straight upgrade at the cost of a limited set choice.
clocksstoppe wrote: »This is not true when you take mythical items as your reason.
They have a price. They either cost you a monster set or a 5 set piece. So you need to subtract the potency you lose from the effect of the mythical item in question.
The only mythical items offering actual potency are the Ring of Malacath and Thrassian Stranglers.
The ring is a downgrade in pve because crit is the meta there and will remain so. So no, a mythical user is not at an advantage here, but the opposite.
The Stranglers have a strong downside and due to their functionality (as of now) are not that reliable either. So I would also say that they are not better in every way.
Mythical Items allow for unique, yet rather niche builds that demand sacrifices either by losing other gear sets or by built in downsides. (Snow treats and Stranglers for example)
Yes, we tend to get stronger sets that slightly overshadow previous sets. Mythicals are not among them.
There is not a single monster set, before or after nerfs, that would be better than that 25% damage mythical item. And that's just ONE of them. ***'s broken, stop defending it.