starkerealm wrote: »Winstonshead wrote: »I mean, if you are raid leader of some pve static group, soon you will get requests to join your static from dps players who never passed vMA
And that happens now. If you want to insist on a vMA clear for a player, you need to ask. Even simply looking at a character's gear is no longer indicative, since the vMA weapons appear as outfit pages.
If it still care about this, it's worth remembering that VMA TEACHES YOU NOTHING ABOUT HOW TO APPROACH GROUP CONTENT.
If I had a nickle for every vMA shuffler I've seen in vAA doing their best to wipe the group... I probably wouldn't be able to afford a cup of coffee, but I'd have a couple bucks.
As much as it's a right of passage, vMA encourages bad behavior. Things that will not fly in group content.
How will DPS learn? By actually learning to DPS. If they don't want to do that, then vMA wouldn't teach them before.
Hell, vMA was explicitly designed to be completable for healers and tanks. DPS was never the only solution.
starkerealm wrote: »Winstonshead wrote: »I mean, if you are raid leader of some pve static group, soon you will get requests to join your static from dps players who never passed vMA
And that happens now. If you want to insist on a vMA clear for a player, you need to ask. Even simply looking at a character's gear is no longer indicative, since the vMA weapons appear as outfit pages.
If it still care about this, it's worth remembering that VMA TEACHES YOU NOTHING ABOUT HOW TO APPROACH GROUP CONTENT.
If I had a nickle for every vMA shuffler I've seen in vAA doing their best to wipe the group... I probably wouldn't be able to afford a cup of coffee, but I'd have a couple bucks.
As much as it's a right of passage, vMA encourages bad behavior. Things that will not fly in group content.
How will DPS learn? By actually learning to DPS. If they don't want to do that, then vMA wouldn't teach them before.
Hell, vMA was explicitly designed to be completable for healers and tanks. DPS was never the only solution.
On the bolded, no it doesn't that's complete nonsense. It's one thing to say that there's things it doesn't teach or encourage, and another to say it encourages bad behaviour. What's the bad behaviour it encourages? To not stand in red? To pay attention to mechanics? To DPS while moving? To prioritise targets?
If you think vMA shufflers are the worst thing to bring through vAA/vHRC then you clearly haven't done enough raids with pugs.
There's a great deal of others who come to a raid with their toughest previous experience being vet dungeons where they were probably carried in every aspect (dps and survival) by the >1k CP experienced dudes they were running with because they are so bad that they are a waste of soul gem to res.
For vet trials nothing compares to vet trial experience of course. But if you don't have that experience due to not being in a trials guild or something, a Flawless Conqueror achievement is a good indication.
There are other tougher achievements these days like The Unchained from BRP but these tend to be people from PvE guilds with trials experience already. Hence they have teammates they worked together with.
Equating Flawless with being good at DPS is like equating playing guitar with being good at Guitar Hero.
Equating Flawless with being good at DPS is like equating playing guitar with being good at Guitar Hero.
Septimus_Magna wrote: »
starkerealm wrote: »Septimus_Magna wrote: »
Not if they built for survival when they went into vMA, and are rocking parse builds in general content. Seen that more than once.
llBlack_Heartll wrote: »starkerealm wrote: »Septimus_Magna wrote: »
Not if they built for survival when they went into vMA, and are rocking parse builds in general content. Seen that more than once.
I just drop 1 skill from my bar and place an extra heal there. It’s normally Barbed Trap that swap out.
Apart from that, I use the exact set up.
starkerealm wrote: »llBlack_Heartll wrote: »starkerealm wrote: »Septimus_Magna wrote: »
Not if they built for survival when they went into vMA, and are rocking parse builds in general content. Seen that more than once.
I just drop 1 skill from my bar and place an extra heal there. It’s normally Barbed Trap that swap out.
Apart from that, I use the exact set up.
That's not what I'm talking about. I'm talking about the players who significantly alter their builds for survival to flawless. Stuff DKS, Rattle, Plague Doctor, even Warrior Poet. Stuff you'd never want to see on a DPS in group content.
llBlack_Heartll wrote: »starkerealm wrote: »llBlack_Heartll wrote: »starkerealm wrote: »Septimus_Magna wrote: »
Not if they built for survival when they went into vMA, and are rocking parse builds in general content. Seen that more than once.
I just drop 1 skill from my bar and place an extra heal there. It’s normally Barbed Trap that swap out.
Apart from that, I use the exact set up.
That's not what I'm talking about. I'm talking about the players who significantly alter their builds for survival to flawless. Stuff DKS, Rattle, Plague Doctor, even Warrior Poet. Stuff you'd never want to see on a DPS in group content.
If you are going for a flawless run, it’s clear that you have completed it before.
VMA teachers you to focus on many different things at a time.
llBlack_Heartll wrote: »Stage 2 - you need to try an avoid as my blades as possible while dealing damage. (I never activate the freeze switch)
llBlack_Heartll wrote: »Stage 5 - you need to keep an eye on the last boss health, look which island the troll is going to try and smash to interrupt it.
llBlack_Heartll wrote: »Dreaded Stage 7 - Need to prioritise many different targets at different stages. Archers when channeling, random Spawning Poison need to be quick to dodge roll out of it and if you get it, heal and try and purge it, the lady that makes poison grow, pick which 1 of the 2 Mages that is away from any poison mushrooms, that you are going to kill and be protected by the other.
llBlack_Heartll wrote: »Stage 9 - Interrupt Arches when Titian has just been killed. Summoning Mages to prioritise.
Last Boss, dodge roll his attacks, dodge roll out of his AoE attack, interrupt his channel attack,
Priorities Lizard, Kill shards but at the same time need to keep heal going, watch for meteors dodge or block attack.
This is just off the top of my head and just to name very few of what is going on.
you can learn all the mechanics but it’s still a challenge to get it right.
llBlack_Heartll wrote: »All in all vMA definitely makes you a better player.