Magdk PVE DPS after changes

Alchimiste1
Alchimiste1
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Make of this what you will:

Live parse :
xk8yghzm26lb.png


Pts parse:
62w8qguyialc.png



sustain is atrocious, had to do many heavy
Edited by Alchimiste1 on April 22, 2020 9:33PM
  • seerevaloc
    seerevaloc
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    Perfected Concentrated Forece a.k.a. `trash`
    Edited by seerevaloc on April 22, 2020 9:43PM
  • flacidstone
    flacidstone
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    So what would you run now with the change to staff?
  • Maulkin
    Maulkin
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    Is this with Elf Bane?
    EU | PC | AD
  • Alchimiste1
    Alchimiste1
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    Maulkin wrote: »
    Is this with Elf Bane?


    Yes, Keep in mind that elf bane wasn’t nerfed. I’m completely fine with it not buffing zaan , In a lot of actually trials zaan isn’t the best anyways
  • flacidstone
    flacidstone
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    So maybe elfbane and mother’s sorrow or pfg? Might just have to go charged on the front bar?
  • SidraWillowsky
    SidraWillowsky
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    Is there a reason your LA/second ratio is so much lower in the PTS? Ie, is it related to the nerfs somehow, or just shoddy PTS performance?

    If it's just the PTS being clunky then I think it's really hard to compare these bc the LA/sec ratios are so different.
  • SHANKS_63
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    He did say many heavy attacks. I imagine that it hurt his light attack ratio.
  • Alchimiste1
    Alchimiste1
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    Is there a reason your LA/second ratio is so much lower in the PTS? Ie, is it related to the nerfs somehow, or just shoddy PTS performance?

    If it's just the PTS being clunky then I think it's really hard to compare these bc the LA/sec ratios are so different.

    yeah I cant sustain at all, I get to about 70% of the raid dummy's health before Im almost out of sustain
  • flacidstone
    flacidstone
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    Is there a reason your LA/second ratio is so much lower in the PTS? Ie, is it related to the nerfs somehow, or just shoddy PTS performance?

    If it's just the PTS being clunky then I think it's really hard to compare these bc the LA/sec ratios are so different.

    yeah I cant sustain at all, I get to about 70% of the raid dummy's health before Im almost out of sustain

    So have you found any ways to combat the sustain and still pull a decent parse?
  • SidraWillowsky
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    Is there a reason your LA/second ratio is so much lower in the PTS? Ie, is it related to the nerfs somehow, or just shoddy PTS performance?

    If it's just the PTS being clunky then I think it's really hard to compare these bc the LA/sec ratios are so different.

    yeah I cant sustain at all, I get to about 70% of the raid dummy's health before Im almost out of sustain

    Oh duh, missed that part. Damn that sucks (though your lowest is about my highest, lol)
  • carlos424
    carlos424
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    Are you using poison on front bar? If so, switch to flame enchant, maybe infused as well?? Should help sustain a bit. Not sure if it will be enough to matter though.
    On live I used a non perfected asylum infused with flame and got 83k with no real sustain issue. I only did one parse, so not sure if that was good or could go higher. Of course thats before the “fix” and without nerf to zaan.
    (My high on live is 91k with perfected asylum.)
    Edited by carlos424 on April 23, 2020 2:57AM
  • Runefang
    Runefang
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    I get that it shows how hard the Asylum nerf (and bug fix) hurts DKs. But there is no doubt a better MagDK set up now that doesn't use the Asylum staff, though given it'll have to involve whip its unlikely to be good enough to bring to a trial over a stam DPS.
  • Alchimiste1
    Alchimiste1
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    I’ll try out the suggestions tomorrow , but to be honest if I have to use whip I’ll just bring a stam dps next patch
  • Narvuntien
    Narvuntien
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    Wait you use Force Pulse and Burning talons on MagDK???
  • Septimus_Magna
    Septimus_Magna
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    Its clear that the Asylum staff nerf has a massive impact when it comes to sustain.
    I dont think its completely fair to compare dps numbers because you had to heavy attack a lot.

    There are also other small factors in play, on the live parse you were a vamp which gives 10% mag regen.
    On the pts parse you're probably not a vamp because it increases non-vamp ability cost.

    On a mag DK I think the perfected vDSA inferno staff could be pretty strong, maybe its worth swapping the Asylum staff for that?
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  • Olupajmibanan
    Olupajmibanan
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    3400 down from Zaan+ElfBane combo removal
    2000 down for heavy attacking instead of light attacking due to sustain issues
    7400 down from burning fix and 3rd force shock condition.

    That's just too much of hits to magDKs. The bugfix to burning proc along with reduced time frame between Force Shock casts was more than enough of a nerf. It needs to get back to every 2nd cast. But the main issue isn't even the hit to magDKs but making the set utterly useless for everyone. It had it's use on other classes as well in AS, CR, SS and in PvP, now it's an auto-deconstruct item for everybody. Wasn't update to special weapons supposed to help build diversity? Well, Concentraded Force change does the exact opposite.


    PS:
    You should also try Crushing Shock instead of Force Pulse. You will sacrifice some cleave dps (main target dps will remain the same tho) but you will gain a lot of sustain.
  • Alchimiste1
    Alchimiste1
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    Its clear that the Asylum staff nerf has a massive impact when it comes to sustain.
    I dont think its completely fair to compare dps numbers because you had to heavy attack a lot.

    There are also other small factors in play, on the live parse you were a vamp which gives 10% mag regen.
    On the pts parse you're probably not a vamp because it increases non-vamp ability cost.

    On a mag DK I think the perfected vDSA inferno staff could be pretty strong, maybe its worth swapping the Asylum staff for that?


    You’re not wrong but even without vamp my sustain on live still more than enough
  • Tannus15
    Tannus15
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    on live my magsorc parses 78k+ with perfected asylum, perfected false god, zaan, imperial wrath

    on pts the same build barely hits 75k. It's not as big a nerf as it is for the mDK / elfbane change, but it's enough to make the build effectively dead.
  • rigu90
    rigu90
    Soul Shriven
    the sustain problem is only due to asylum staff nerf or am i missing something else? i mean atm in live server i'm using non perfected version, and i have zero sustain issues, so i can't see how the nerf can affect you so badly...
  • MyPrist
    MyPrist
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    Narvuntien wrote: »
    Wait you use Force Pulse and Burning talons on MagDK???

    Not a funny joke man.

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    For Mag DK - P-Assylum fire stuff - returned near 500 magica each 2 - d cast.

    Now you lose magicka with asylim nerf:
    Before: 6 casts - returned 1500 magika
    Now: 6 casts return 1000 magika.

    If for example you did 12 casts - you need 1000 more magika regen for 12 seconds - so you need 200 more magica regeneration (or you lose 200 spelldamage with this changes for example)

    Next one - zaan now do not work with elf bane ? If so - it is not the best choise than.May be elf bane is not the best set for MDK now.
    Edited by MyPrist on April 23, 2020 8:11AM
  • kalunte
    kalunte
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    am i the only one shocked by "burning" status effect doing 12k dps on live? oO

    it also seems that it crited to 27k on pts, which is another thing i dont get.


    basically numbers says you're loosing 9k dps with just burning status effect and Zaan, you already said that you had to do many HA for sustain (probably because not having the extra 10% regen from live's vamp).

    sounds logical, not justified or whatever, just logical.
  • Thicclady
    Thicclady
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    Make of this what you will:


    sustain is atrocious, had to do many heavy

    Yes sustain is much worse. But just adapt with Asy nerf otherwise, use flame enchant for burning. Make your rotation so that you refresh dots after 3 pulses
  • Kolzki
    Kolzki
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    How many concussion and chilled procs are you getting on those two parses? That should show us how often it procs.

    What would happen if you replaced the asylum staff with a full 5 piece set? How much better is this than using a random staff or willpower staff. That would show us exactly how bad the perfect asylum staff is now.

    We also need to remember that the staff will work best on mag dks. Exactly how bad is it on other classes that don’t have long spamming phases in Elfbane rotations and don’t get the extra mag regen and +50% burning damage?
  • Skysenzz
    Skysenzz
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    You're only showing out with Elfbane, have you tried with NMA+FGD w/ & w/o concentrated force?
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  • Olupajmibanan
    Olupajmibanan
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    kalunte wrote: »
    am i the only one shocked by "burning" status effect doing 12k dps on live? oO

    it also seems that it crited to 27k on pts, which is another thing i dont get.


    basically numbers says you're loosing 9k dps with just burning status effect and Zaan, you already said that you had to do many HA for sustain (probably because not having the extra 10% regen from live's vamp).

    sounds logical, not justified or whatever, just logical.

    That was due to a bug with Asylum staff proccing multiple burning status effect procs simultaneously in one Force Shock cast. We can say that it was too good due to a bug and therefore bugfixing is all that it needed. Maybe reducing the time frame between force shock casts is also reasonable from PvP perspective. But what's definitely not acceptable is the every third cast.
  • JinMori
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    Make both sets proc on 2 instead of 3.

    Mag dk with asylum was so strong because of a bug also.

    Also since the sets have chnaged the skills also will, therefore slotting molten whip changing sets around will probably achieve about the same result as pre nerf.

    Iv'e made a post a few days ago about what they should improve in this patch.
    Edited by JinMori on April 23, 2020 9:29AM
  • seerevaloc
    seerevaloc
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    JinMori wrote: »
    Make both sets proc on 2 instead of 3.

    Mag dk with asylum was so strong because of a bug also.

    Also since the sets have chnaged the skills also will, therefore slotting molten whip changing sets around will probably achieve about the same result as pre nerf.

    Iv'e made a post a few days ago about what they should improve in this patch.

    Which set is altering Molten Whip?
  • Kolzki
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    The asylum staff has had a classic sledgehammer triple nerf. There’s the bug fix, the increase to needing 3 casts and the reduced 5 second window for those casts down from 10 seconds. The combination of all three basically deletes the staff from the game. Would just the bug fix have been enough to balance it?
  • Maulkin
    Maulkin
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    Back to FGD and Mother's Sorrow bois, at least they're super easy to get.

    Thank fork for the change to Engulfing Flames that made it useless for DK Tanks. Raids still have a reason to bring a MagDK if they want the other mag DDs to do 10% more flame dommage.

    Silver linings and all that...
    EU | PC | AD
  • Maulkin
    Maulkin
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    Kolzki wrote: »
    The asylum staff has had a classic sledgehammer triple nerf. There’s the bug fix, the increase to needing 3 casts and the reduced 5 second window for those casts down from 10 seconds. The combination of all three basically deletes the staff from the game. Would just the bug fix have been enough to balance it?

    Pal, that would require delicacy, subtlety and precision. ZOS devs don't do that.

    You can have either broken OP or decon trash, nothing in between. Take your pick.
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