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Magdk PVE DPS after changes

  • SupremeRissole
    SupremeRissole
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    I couldn't sustain the asyulm, zaan, elfbane FG setup, however I did hit harder with the imperfect master inferno, swapping talons for destro reach and pulse for whip. Sustain was way better too and I dont think my rota was very optimised for master inferno either so it could definately go higher.

    In summary, it's sad a normal vDSA weapon is stronger than a vAS HM weapon.
  • Maulkin
    Maulkin
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    I couldn't sustain the asyulm, zaan, elfbane FG setup, however I did hit harder with the imperfect master inferno, swapping talons for destro reach and pulse for whip. Sustain was way better too and I dont think my rota was very optimised for master inferno either so it could definately go higher.

    In summary, it's sad a normal vDSA weapon is stronger than a vAS HM weapon.

    Isn't that sp. dmg. buff from master staff only 4 secs? While the DOT from it is 10 secs buffed to 15 with Elf Bane?

    I imagine you reapplied a lot faster than 15" otherwise you'd have <30% uptime which makes it useless.

    Rotation will be trash. Start with Trap and then Reach->DoT->DoT->DoT->Reach->DoT->DoT->DoT->Reach->Whip->Whip->Whip .... repeat until trap? Like playing Magblade with Merciless? BORING!

    Edited by Maulkin on April 23, 2020 10:51AM
    EU | PC | AD
  • Kolzki
    Kolzki
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    Maulkin wrote: »
    Kolzki wrote: »
    The asylum staff has had a classic sledgehammer triple nerf. There’s the bug fix, the increase to needing 3 casts and the reduced 5 second window for those casts down from 10 seconds. The combination of all three basically deletes the staff from the game. Would just the bug fix have been enough to balance it?

    Pal, that would require delicacy, subtlety and precision. ZOS devs don't do that.

    You can have either broken OP or decon trash, nothing in between. Take your pick.

    Buddy, you’re right but we’ve got to try.
  • SupremeRissole
    SupremeRissole
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    Maulkin wrote: »
    I couldn't sustain the asyulm, zaan, elfbane FG setup, however I did hit harder with the imperfect master inferno, swapping talons for destro reach and pulse for whip. Sustain was way better too and I dont think my rota was very optimised for master inferno either so it could definately go higher.

    In summary, it's sad a normal vDSA weapon is stronger than a vAS HM weapon.

    Isn't that sp. dmg. buff from master staff only 4 secs? While the DOT from it is 10 secs buffed to 15 with Elf Bane?

    I imagine you reapplied a lot faster than 15" otherwise you'd have <30% uptime which makes it useless.

    Rotation will be trash. Start with Trap and then Reach->DoT->DoT->DoT->Reach->DoT->DoT->DoT->Reach->Whip->Whip->Whip .... repeat until trap? Like playing Magblade with Merciless? BORING!

    Like I said it was not optimised at all, just a similar rota to static asylum:
    FOB, scalding, trap, eruption, blockade, embers, engulfing, reach, whip whip whip whip, reach, whip whip whip, reach
    What you assumed above would most likely hit harder
    my point was that it was not optimised and imperfect staff still hit harder
  • SupremeRissole
    SupremeRissole
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    Just looked at the parse then, 63% uptime on destructive impact buff
  • robpr
    robpr
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    Maulkin wrote: »
    I couldn't sustain the asyulm, zaan, elfbane FG setup, however I did hit harder with the imperfect master inferno, swapping talons for destro reach and pulse for whip. Sustain was way better too and I dont think my rota was very optimised for master inferno either so it could definately go higher.

    In summary, it's sad a normal vDSA weapon is stronger than a vAS HM weapon.

    Isn't that sp. dmg. buff from master staff only 4 secs? While the DOT from it is 10 secs buffed to 15 with Elf Bane?

    I imagine you reapplied a lot faster than 15" otherwise you'd have <30% uptime which makes it useless.

    Rotation will be trash. Start with Trap and then Reach->DoT->DoT->DoT->Reach->DoT->DoT->DoT->Reach->Whip->Whip->Whip .... repeat until trap? Like playing Magblade with Merciless? BORING!

    Yes, it turns you into Warden, lol. Every 3th ability cast Reach.
  • Maulkin
    Maulkin
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    Just looked at the parse then, 63% uptime on destructive impact buff

    Missing 600 sp. dmg. buff for more than 1/3 of the parse suggests there can be significant improvements on the rotation and therefore total dps. This might just work you know. If they don't nerf that staff too that is.

    Did you try grothdarr instead of zaan? That is still buffed by elf bane right? I wonder if 100% uptime Groth is better than new, unbuffed Zaan.
    EU | PC | AD
  • JinMori
    JinMori
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    seerevaloc wrote: »
    JinMori wrote: »
    Make both sets proc on 2 instead of 3.

    Mag dk with asylum was so strong because of a bug also.

    Also since the sets have chnaged the skills also will, therefore slotting molten whip changing sets around will probably achieve about the same result as pre nerf.

    Iv'e made a post a few days ago about what they should improve in this patch.

    Which set is altering Molten Whip?

    What do you mean? No set alters molten whip, but it's a much better spammable than force pulse, with this nerf mag dk will probably switch around a few sets are return using whip as their spammable.
  • Olupajmibanan
    Olupajmibanan
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    JinMori wrote: »
    seerevaloc wrote: »
    JinMori wrote: »
    Make both sets proc on 2 instead of 3.

    Mag dk with asylum was so strong because of a bug also.

    Also since the sets have chnaged the skills also will, therefore slotting molten whip changing sets around will probably achieve about the same result as pre nerf.

    Iv'e made a post a few days ago about what they should improve in this patch.

    Which set is altering Molten Whip?

    What do you mean? No set alters molten whip, but it's a much better spammable than force pulse, with this nerf mag dk will probably switch around a few sets are return using whip as their spammable.

    Getting back to Whip will mean getting back to not be invited over stamina characters. MagDK had like two years of not getting into trials, because you have limited melee spots and seriously, there was no reason to pick magDK over stamina. Asylum destro was a salvation for magDKs and it was not the burning bug (well it was to some extent), but the ability to use ranged spammable without hurting your sustain which was always terrible on magDK.

    I enjoyed my Asylum magDK, but if asylum nerf isn't reverted I might just switch to stamina.
    Edited by Olupajmibanan on April 23, 2020 2:29PM
  • swaggasm
    swaggasm
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    I tried the old setup with pulse and whip, in the new trial on hardmode, couldn't sustain. Swapped to blood for blood and had more then enough sustain.
    Some parses from two of the hardmode fights
    42x45saubwmo.png
    qeu3599b7ee3.png
    v9vwx4l1l0ul.png
    dyuxs6c5wjqr.png
    I'm sure theirs a better setup to what I currently have, but for now this is working for me.
    Edited by swaggasm on April 23, 2020 3:05PM
  • daemonor
    daemonor
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    swaggasm wrote: »
    I tried the old setup with pulse and whip, in the new trial on hardmode, couldn't sustain. Swapped to blood for blood and had more then enough sustain.
    Some parses from two of the hardmode fights
    42x45saubwmo.png
    qeu3599b7ee3.png
    v9vwx4l1l0ul.png
    dyuxs6c5wjqr.png
    I'm sure theirs a better setup to what I currently have, but for now this is working for me.

    using what? Zaan 5 elf 5 false gods instead of 3 false gods and asylum ?
  • flacidstone
    flacidstone
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    swaggasm wrote: »
    I tried the old setup with pulse and whip, in the new trial on hardmode, couldn't sustain. Swapped to blood for blood and had more then enough sustain.
    Some parses from two of the hardmode fights
    42x45saubwmo.png
    qeu3599b7ee3.png
    v9vwx4l1l0ul.png
    dyuxs6c5wjqr.png
    I'm sure theirs a better setup to what I currently have, but for now this is working for me.
    So what’ sets for these? I think vamp skills may be the new meta for a lot of classes if they can sustain it
  • swaggasm
    swaggasm
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    I just had Zaan, 5pc elfbane, 5pc false god
  • daemonor
    daemonor
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    Best parse on pts with mag dk so far 5 elf bane 5 siroria 2 grothgar. Same rotation as asylum just replaced whip and ran charged staff with thief mundus, 0 sustain issues.

    Screenshot-20200423-190127.png

    Using blood for blood with precise staff and shadow mundus and zaan got 3k less dps. Probably the more realistic setup cause you don't get to stay in siroria for 100% uptime.

    Edit : nmv tried bloodforblood again and parsed equaly could probably get higher with more practice. Weaving blood for blood feels super smooth aswell.
    Edited by daemonor on April 23, 2020 4:14PM
  • flacidstone
    flacidstone
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    77k quite the difference from live
  • Atherakhia
    Atherakhia
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    It needs to be said that the take away from this thread shouldn't be to simply revert the changes to the Asylum staff or buff it in some fashion. It's clear that the MagDK as a whole is only functional because of this weapon and has larger issues that need to be resolved. Simply changing the staff to every 2nd cast instead of every 3rd is effectively a bandaid for a severed limb. The class isn't competitive without abusing a questionable mechanic and needs to change.

    PvP is similarly not that much better.
  • flacidstone
    flacidstone
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    77k is not worth taking up that melee spot. Might be a big ole rip
  • daemonor
    daemonor
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    77k is not worth taking up that melee spot. Might be a big ole rip

    Im far from the best player tho, but managed to squeeze out 80k with the blood for blood spammable on the 21m dummy. Would be interesting to see top players parses on the 21mil.
  • Caelc
    Caelc
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    Is there a reason your LA/second ratio is so much lower in the PTS? Ie, is it related to the nerfs somehow, or just shoddy PTS performance?

    If it's just the PTS being clunky then I think it's really hard to compare these bc the LA/sec ratios are so different.

    yeah I cant sustain at all, I get to about 70% of the raid dummy's health before Im almost out of sustain

    well your burning damage was pathetic on pts so it wasn't applying it which means you were not getting the sustain from the passive.

    so question is, why were you not applying burning so often on pts? bugged or something else
  • Olupajmibanan
    Olupajmibanan
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    Atherakhia wrote: »
    It needs to be said that the take away from this thread shouldn't be to simply revert the changes to the Asylum staff or buff it in some fashion. It's clear that the MagDK as a whole is only functional because of this weapon and has larger issues that need to be resolved. Simply changing the staff to every 2nd cast instead of every 3rd is effectively a bandaid for a severed limb. The class isn't competitive without abusing a questionable mechanic and needs to change.

    PvP is similarly not that much better.

    I agree with you that magDK to be worked on. But that's a lot of work and time needed and while we wait for that, we should have that bandaid to not bleed out (being replaced with stamina).

    Not even saying that there are PvE encounters and PvP where AS inferno was used regardless of class. This is my biggest problem with AS destro change - Zeni wanted to tone down Asylum magDK (they destroyed it completely, actualy) but didn't thought of all non-DK asylum users that got destroyed in the process as well.
  • daemonor
    daemonor
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    Could bring it up to 85k replacing false gods with siroria, since you have 0 sustain issues if using blood for blood as your spammable anyway.

    Screenshot-20200423-200710.png
    free image hosting
    Edited by daemonor on April 23, 2020 5:09PM
  • Kingslayer513
    Kingslayer513
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    kalunte wrote: »
    am i the only one shocked by "burning" status effect doing 12k dps on live? oO

    it also seems that it crited to 27k on pts, which is another thing i dont get.


    basically numbers says you're loosing 9k dps with just burning status effect and Zaan, you already said that you had to do many HA for sustain (probably because not having the extra 10% regen from live's vamp).

    sounds logical, not justified or whatever, just logical.

    I've heard about a bug on pts where burning on magdk is scaling with zaan's damage increase. So you end up with ridiculously high damage ticks.
  • robpr
    robpr
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    Caelc wrote: »
    well your burning damage was pathetic on pts so it wasn't applying it which means you were not getting the sustain from the passive.
    `
    so question is, why were you not applying burning so often on pts? bugged or something else

    Currently on live when Asylum procs you get Burning for every running fire dot on target. They fixed that in addition to proc every third cast.
  • Maulkin
    Maulkin
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    daemonor wrote: »
    Could bring it up to 85k replacing false gods with siroria, since you have 0 sustain issues if using blood for blood as your spammable anyway.

    Screenshot-20200423-200710.png
    free image hosting

    I'm assuming stage 4, right? Is Siroria front-bar only? You would lose a lot stacks in a raid that way.

    I'd like to see someone try 2xGroth, 5xElf Bane, 3xInfallible (crit + minor slayer), vDSA front, vMA back, using BFB as spammable and Fire Reach every 4" to proc the sp. dmg. buff while keeping >95% uptime.

    I'm curious to see what the dps and sustain will be like because that buff is equal to full stacks of Siroria and you can keep mobile with higher uptime.
    Edited by Maulkin on April 24, 2020 10:26AM
    EU | PC | AD
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    If you're being throttled by regen, have you tried increasing your regen to find the new "sweet spot" where DPS is highest?
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • richo262
    richo262
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    Were you a vamp level 4? That would hit your sustain by about 20%.
  • daemonor
    daemonor
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    I was vampire stage 1 since the only vamp skill i was using is blood for blood and it costs health - just enough to fit 10 spammables in 1 rotation before healing up with burning embers again.

    No way im trying to come up with a rotation with clench every 4th spell, too much effort for possibilt net negative result. :lol:
  • Zalathorm
    Zalathorm
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    Save magdk.

    Revert staff back to 2 casts on perfected. Keep the fix to status proc and the reduction to 5s
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