

Is this with Elf Bane?
SidraWillowsky wrote: »Is there a reason your LA/second ratio is so much lower in the PTS? Ie, is it related to the nerfs somehow, or just shoddy PTS performance?
If it's just the PTS being clunky then I think it's really hard to compare these bc the LA/sec ratios are so different.
Alchimiste1 wrote: »SidraWillowsky wrote: »Is there a reason your LA/second ratio is so much lower in the PTS? Ie, is it related to the nerfs somehow, or just shoddy PTS performance?
If it's just the PTS being clunky then I think it's really hard to compare these bc the LA/sec ratios are so different.
yeah I cant sustain at all, I get to about 70% of the raid dummy's health before Im almost out of sustain
Alchimiste1 wrote: »SidraWillowsky wrote: »Is there a reason your LA/second ratio is so much lower in the PTS? Ie, is it related to the nerfs somehow, or just shoddy PTS performance?
If it's just the PTS being clunky then I think it's really hard to compare these bc the LA/sec ratios are so different.
yeah I cant sustain at all, I get to about 70% of the raid dummy's health before Im almost out of sustain
Septimus_Magna wrote: »Its clear that the Asylum staff nerf has a massive impact when it comes to sustain.
I dont think its completely fair to compare dps numbers because you had to heavy attack a lot.
There are also other small factors in play, on the live parse you were a vamp which gives 10% mag regen.
On the pts parse you're probably not a vamp because it increases non-vamp ability cost.
On a mag DK I think the perfected vDSA inferno staff could be pretty strong, maybe its worth swapping the Asylum staff for that?
Narvuntien wrote: »Wait you use Force Pulse and Burning talons on MagDK???
Alchimiste1 wrote: »Make of this what you will:
sustain is atrocious, had to do many heavy
am i the only one shocked by "burning" status effect doing 12k dps on live? oO
it also seems that it crited to 27k on pts, which is another thing i dont get.
basically numbers says you're loosing 9k dps with just burning status effect and Zaan, you already said that you had to do many HA for sustain (probably because not having the extra 10% regen from live's vamp).
sounds logical, not justified or whatever, just logical.
Make both sets proc on 2 instead of 3.
Mag dk with asylum was so strong because of a bug also.
Also since the sets have chnaged the skills also will, therefore slotting molten whip changing sets around will probably achieve about the same result as pre nerf.
Iv'e made a post a few days ago about what they should improve in this patch.
The asylum staff has had a classic sledgehammer triple nerf. There’s the bug fix, the increase to needing 3 casts and the reduced 5 second window for those casts down from 10 seconds. The combination of all three basically deletes the staff from the game. Would just the bug fix have been enough to balance it?