SidraWillowsky wrote: »Skjaldbjorn wrote: »Stamina Warden:
While I generally approve of this patch, I love the new trial, I feel the bulk of the changes were in a positive direction, etc...it troubles me that Zos seems to continue to ignore just how abysmal Stamdens are in PVE atm. While the parse releases right now are absolutely insane due to the overtooled Vamp skills, particularly frenzy which only some classes can reasonably sustain while others lack the meaningful self-heals to work with, even without those you see a Stamina DPS class trailing well beyond Mag DPS, including their own Magden counterparts. Stamdens haven't really been higher than #3 at any point in their history, but since Elsweyr have continued to get pummeled down into complete and total irrelevance.
If you cruise over to ESOLogs and look through Stamden parses, of what few there actually are, I am typically the only one that's even remotely competitive, and it's still incredibly bad. I've played this class since release and work very hard to try to excel, but look at raptors, as an example, from vHOF. My best parse this patch on Stamden is 94.9k overall, which isn't horrendous. However, compared to the field of current ESOlog parses for that fight, I am sitting at...216th. I'm not some random scrub who picked up Stamden this patch and decided to get froggy.
Stamden has consistently struggled to stay in the meta, and the constant nerfs and 'retools' which just end up being nerfs are exhausting. I'm not asking for Stamden to be broken in PVP (because I don't actually PVP) or take over as the top Stam DPS, simply be competitive in the field. That's it. There's a litany of ways this could be accomplished without breaking Stamden in PVE. For example, here's a change i've proposed repeatedly to address two issues that plague Stamden: too much burst in PVP, and poor sustained damage in PVE.
Subterranean Assault:
Stir a group of Shalk that attacks after 3 seconds, dealing x Poison Damage to enemies in front of you, and an additional x Poison Damage damage over 2 seconds.
Enemies damaged are afflicted with Major Fracture, reducing their Physical Resistance by 5280 for 6 seconds.
This directly reduces their burst in PVP, their "pain point", as a percentage of damage can be moved from the burst portion to the over-time portion, while also allowing you to increase the overall damage of the main Stamina Warden DPS skill. Or just move the damage and buff other areas. The point is, i've suggested at least thirty ideas of various ways to put power back into Stamden's kits after the repeated sledgehammer to the dome they've received for the past year or so, including filtering ideas through class reps, but it seems Zos is content to let the class be terrible. That makes me so, so sad.
C'mon, guys. Don't let another PTS cycle go without even attempting to give Stamden some desperately needed love.
The issue with Stamden seems to be that it's one of the strongest PvP classes (I'm told, at least) but has become the new meme status class in PvE. Nerfs to balance it in PvP are likely going to make it even worse in PvE, and buffs to balance it in PvE will result in even more OP-ness in PvP. Rock and a hard place...
The Warden's class spammable is optimized at range, but this will only make a positive difference to DPS if you're using your bow bar, which kind of forces one into a Bowden.... which is in an abysmal state, and I don't want to play a Bowden anyway. I personally keep Dive on my DW bar, so I have to be close enough to be able to get my DW LAs in, which means I get no real bonus. But the bonus is this stupid and random Off-Balance "perk" that seems to have been forced upon us, and the stam morph is especially strange with its even-more-random bleed damage. Wouldn't poison damage make more sense given the nature-based class? And we won't even talk about how clunky Dive is to begin with...
It sucks. I created a stamblade, stamplar, and stamden in the PTS and am by far the most comfortable on the stamden. Thanks to sub assault's major fracture and wings' minor berserk, I'm able to easily clear 50k on the 6 mil (though I have ot use freaking Rapid Strikes instead of Dive as my spammable if I want the highest DPS possible). With stamblade and stamplar, I have to slot Camo Hunter and parse behind the dummy if I'm self-buffing, which feels like cheating. However... stamblade and stamplar outperform the stamden on the 21 mil by a stupidly large margin.
Magwarden has pulled ahead largely, I think, because it has a small cult following lead by someone passionate about improving the class (especially the frost skills). His ideas have actually been implemented and have benefit the class quite a bit. I don't see people rallying around stamden the same way, especially in PvE, so I think it's just kind of been forgotten entirely.
DustyWarehouse wrote: »Regarding the bash changes... Not only is the 80% value a red flag (remember the proposed light attack change?), but what irks me even more is the developer comment:
The above changes were made to reduce the impact of bash weaving in a normal damage dealer's rotation, which was creating a huge rift between those who did and did not engage with the mechanic.
This is akin to saying those who don't engage in the pressing buttons don't do as much damage as those who do. Again, you fail to address the actual issue, which isn't that bash weaving is over-performing, but that less experienced players simply don't know about it or how to use the concept in their rotations.
The majority of what makes a less experienced player do less damage than a more experienced player is knowledge and practice, and the game doesn't do a good enough job at providing knowledge. Armed with knowledge, the player can make an active decision to either engage in the mechanic or not. If they choose not to, that's on them.
Go ahead and make the changes to bash, but that attitude fills me with dread for future patches.
Atherakhia wrote: »DustyWarehouse wrote: »....
Perhaps that's the thing they're trying to fix?
There are certain mechanics in this game that are 'barriers to entry' for new players. Chief among them are things like bar swapping (because it's buggy and unreliable), light attack weaving/animation cancelling (because it's unintuitive), and bash spamming (because the only thing this game does to reinforce this behavior is specifically to spell interrupt). New or old player, veteran PVE or PvP player, these mechanics are just too unintuitive and too buggy to expect players to ever naturally pick them up.
It's clear ZOS wants to move the game away from these mechanics and put more emphasis on gear and general ability rotations and debuff/dot management. In the long run it's probably a reasonable change to make and trying to use these buggy/unintuitive mechanics as a kind of status symbol to separate the novice from the pro needs to go. The issue is if they can do it successfully or not and if the 'juice is worth the squeeze'. Time will tell.
DustyWarehouse wrote: »Regarding the bash changes... Not only is the 80% value a red flag (remember the proposed light attack change?), but what irks me even more is the developer comment:
The above changes were made to reduce the impact of bash weaving in a normal damage dealer's rotation, which was creating a huge rift between those who did and did not engage with the mechanic.
This is akin to saying those who don't engage in the pressing buttons don't do as much damage as those who do. Again, you fail to address the actual issue, which isn't that bash weaving is over-performing, but that less experienced players simply don't know about it or how to use the concept in their rotations.
The majority of what makes a less experienced player do less damage than a more experienced player is knowledge and practice, and the game doesn't do a good enough job at providing knowledge. Armed with knowledge, the player can make an active decision to either engage in the mechanic or not. If they choose not to, that's on them.
Go ahead and make the changes to bash, but that attitude fills me with dread for future patches.
Blynjubitr wrote: »DustyWarehouse wrote: »Regarding the bash changes... Not only is the 80% value a red flag (remember the proposed light attack change?), but what irks me even more is the developer comment:
The above changes were made to reduce the impact of bash weaving in a normal damage dealer's rotation, which was creating a huge rift between those who did and did not engage with the mechanic.
This is akin to saying those who don't engage in the pressing buttons don't do as much damage as those who do. Again, you fail to address the actual issue, which isn't that bash weaving is over-performing, but that less experienced players simply don't know about it or how to use the concept in their rotations.
The majority of what makes a less experienced player do less damage than a more experienced player is knowledge and practice, and the game doesn't do a good enough job at providing knowledge. Armed with knowledge, the player can make an active decision to either engage in the mechanic or not. If they choose not to, that's on them.
Go ahead and make the changes to bash, but that attitude fills me with dread for future patches.
Bash weave adds 3k dps on DUMMY with CP spend on bash. CP SPEND ON BASH COST !!! So do not come here and tell me that bashing adds 3k dps to your rotation in any trial or dungeon. If you are stam and using it for any other reason then execute or proccing maarselok you have dps loss due to oversustaining. If you are magicka, well we are in elder stamina online, play stam.
I dont have any numbers or evidence, but I am sure there is plenty and impossible to ignore, so my feedback is very simple:
I dislike balancing team 'decided' they are done with class balancing the same time (over half year ago) they made Stamina Warden in PVE clearly inferior (and every evidence supports that) to other stamina builds. In a way this ruined ESO for me more than any other decisions in its 6 year history as for the first time I am getting feeling (and devs action and behavior support it) that the class balancing job is done and this is their vision for class balance.
If i am to assume no changes enter later stages of PTS patches then expected time of nearest possible patch is August, making this about 10 months - the longest period without class balancing to ever happen in ESO yet also one of more imbalanced periods ESO had. Incredibly disappointing year of ESO.