did anyone tested if the blood frenzy goes through shields? in pvp this skill could put healer and offhealer builds severly on top of any other with a simple +660WD/SP (+10%/20%/30% from major/minor sorcery/brutality which is HUGE) with barely no cost since some build have constant self-over-healings.
i'm thinking of some sorcs i know who will just blow anyone if they turn into vamp stage 1, slot this skill and then leave us down to cry xD
Vercingetorix wrote: »Traditional magicka dps setups will not work with Vampire and they are not meant to. Vampire’s Stage 4 is meant to give magicka-based tanks a dps option much like how WW gives stamina-based tanks a dps option. Abilities like Blood Frenzy are for tanks, not squishy dps.
If you don’t like it, cure yourself. If you want the sneak bonuses, sets like Shadow Dancer, Darloc Brae, and Night’s Silence can assist. Vampire is a choice with a cost - it’s not for everyone anymore.
TX12001rwb17_ESO wrote: »Feeding is just too hard now in general, before you could cloak or pop an invisibility potion and it would let you feed but now the conditions are the same as the Blade of Woe so you cannot feed on anyone who knows your there, which means you cannot bite other players.
Vercingetorix wrote: »Traditional magicka dps setups will not work with Vampire and they are not meant to. Vampire’s Stage 4 is meant to give magicka-based tanks a dps option much like how WW gives stamina-based tanks a dps option. Abilities like Blood Frenzy are for tanks, not squishy dps.
If you don’t like it, cure yourself. If you want the sneak bonuses, sets like Shadow Dancer, Darloc Brae, and Night’s Silence can assist. Vampire is a choice with a cost - it’s not for everyone anymore.
You do understand stage 4 doesn't give you a DPS option, right? Only stage 2 does since it gives you that boost in damage when you leave mist form, invisibility, and sneak. Stage 3 gives you the tanking passive that makes it harder for you to die, and Stage 4 gives you the Unnatural Movement passive that lets you turn invisible after running for 3 seconds.
You gain access to all the vampire abilities for just being one which means you can just stay at Stage 1-2 for this damage.
Vercingetorix wrote: »
Wrong, stage 4 IS a dps option for tanks by drastically lowering vampire costs for a tank despite being in heavy armor. Blood Frenzy can be easily maintained with a tanky hp bar and the damage increase brings tank SD closer to a traditional dps SD value. I have found that a heavy attack build focusing on channels and ultimate regeneration works really well in VMA.
PvP is a thing, and Vampire has been meaningful for that, to varying degrees, for a very long time. It doesn't need to be turned into some RP-only and/or PvE-only nonsense.Vercingetorix wrote: »Traditional magicka dps setups will not work with Vampire and they are not meant to. Vampire’s Stage 4 is meant to give magicka-based tanks a dps option much like how WW gives stamina-based tanks a dps option. Abilities like Blood Frenzy are for tanks, not squishy dps.
If you don’t like it, cure yourself. If you want the sneak bonuses, sets like Shadow Dancer, Darloc Brae, and Night’s Silence can assist. Vampire is a choice with a cost - it’s not for everyone anymore.
PvP is a thing, and Vampire has been meaningful for that, to varying degrees, for a very long time. It doesn't need to be turned into some RP-only and/or PvE-only nonsense.Vercingetorix wrote: »Traditional magicka dps setups will not work with Vampire and they are not meant to. Vampire’s Stage 4 is meant to give magicka-based tanks a dps option much like how WW gives stamina-based tanks a dps option. Abilities like Blood Frenzy are for tanks, not squishy dps.
If you don’t like it, cure yourself. If you want the sneak bonuses, sets like Shadow Dancer, Darloc Brae, and Night’s Silence can assist. Vampire is a choice with a cost - it’s not for everyone anymore.
Vercingetorix wrote: »
Hate to break it to you but PvP in ESO has always been side-dish content. PvE IS the game. Despite that, vampire changes are good for the game as people before weren’t actually doing anything as vampires other than having a few passives. You can still access those effects via gear sets like Night Silence. You have options - your unwillingness to use those options doesn’t constitute a need on ZoS’ part to make changes to the game.
Cyrodiil frequently has terrible performance and is nearly as boring as PvE, but it has still been a major selling point for the entirety of the game's life. Same for Battlegrounds with the Morrowind Chapter (and now available to everyone), which is the only reason I came back to the game when it went into early access.Vercingetorix wrote: »PvP is a thing, and Vampire has been meaningful for that, to varying degrees, for a very long time. It doesn't need to be turned into some RP-only and/or PvE-only nonsense.Vercingetorix wrote: »Traditional magicka dps setups will not work with Vampire and they are not meant to. Vampire’s Stage 4 is meant to give magicka-based tanks a dps option much like how WW gives stamina-based tanks a dps option. Abilities like Blood Frenzy are for tanks, not squishy dps.
If you don’t like it, cure yourself. If you want the sneak bonuses, sets like Shadow Dancer, Darloc Brae, and Night’s Silence can assist. Vampire is a choice with a cost - it’s not for everyone anymore.
Hate to break it to you but PvP in ESO has always been side-dish content. PvE IS the game. Despite that, vampire changes are good for the game as people before weren’t actually doing anything as vampires other than having a few passives. You can still access those effects via gear sets like Night Silence. You have options - your unwillingness to use those options doesn’t constitute a need on ZoS’ part to make changes to the game.