bash-weaving in a DPS rotation is a clever but very difficult mechanic, it should be rewarded.
Agree. While I despite bash weaving, 80% nerf is an overkill. Bashing dealt minor dmg as it was (don't think I saw the value ever reach 3%, excluding their amazing la changes pts), so 80% nerf puts it under 0.5% dmg addition by doing it. I mean. I mean. Seriously? Like... Seriously? 400 dps by bash weaving. Seriously. That's.... Just sad. Sad I tell you.
They really need to learn to tweak instead of butcher.
OG_Kaveman wrote: »bash-weaving in a DPS rotation is a clever but very difficult mechanic, it should be rewarded.
hard disagree. it is a vacuous mechanic that goes against the reason bash is in the game.
OG_Kaveman wrote: »bash-weaving in a DPS rotation is a clever but very difficult mechanic, it should be rewarded.
hard disagree. it is a vacuous mechanic that goes against the reason bash is in the game.
It doesn't go against the reason at all, bashing can interrupt and do damage, you're just applying it to your rotation to make the most of the latter.
The above changes were made to reduce the impact of bash weaving in a normal damage dealer's rotation, which was creating a huge rift between those who did and did not engage with the mechanic. Bashing is meant to primarily focus on interrupting of mechanics, as well as to help increase or control proc conditions of item sets, passives, or other events, rather than dealing damage. We've decided to retain the ability to deal damage with bashes, however, and even increased their overall effectiveness if specifically built for. The flat damage modifiers will result in a slight decrease for standard bash builds, but a more moderate increase for super specialized bash builds such as Pummeling Goliath builds that go all in on enchantments, passives, and item sets (while not going too far like the builds were at its launch!)
OG_Kaveman wrote: »OG_Kaveman wrote: »bash-weaving in a DPS rotation is a clever but very difficult mechanic, it should be rewarded.
hard disagree. it is a vacuous mechanic that goes against the reason bash is in the game.
It doesn't go against the reason at all, bashing can interrupt and do damage, you're just applying it to your rotation to make the most of the latter.
not acording to ZoS-The above changes were made to reduce the impact of bash weaving in a normal damage dealer's rotation, which was creating a huge rift between those who did and did not engage with the mechanic. Bashing is meant to primarily focus on interrupting of mechanics, as well as to help increase or control proc conditions of item sets, passives, or other events, rather than dealing damage. We've decided to retain the ability to deal damage with bashes, however, and even increased their overall effectiveness if specifically built for. The flat damage modifiers will result in a slight decrease for standard bash builds, but a more moderate increase for super specialized bash builds such as Pummeling Goliath builds that go all in on enchantments, passives, and item sets (while not going too far like the builds were at its launch!)
OG_Kaveman wrote: »OG_Kaveman wrote: »bash-weaving in a DPS rotation is a clever but very difficult mechanic, it should be rewarded.
hard disagree. it is a vacuous mechanic that goes against the reason bash is in the game.
It doesn't go against the reason at all, bashing can interrupt and do damage, you're just applying it to your rotation to make the most of the latter.
not acording to ZoS-The above changes were made to reduce the impact of bash weaving in a normal damage dealer's rotation, which was creating a huge rift between those who did and did not engage with the mechanic. Bashing is meant to primarily focus on interrupting of mechanics, as well as to help increase or control proc conditions of item sets, passives, or other events, rather than dealing damage. We've decided to retain the ability to deal damage with bashes, however, and even increased their overall effectiveness if specifically built for. The flat damage modifiers will result in a slight decrease for standard bash builds, but a more moderate increase for super specialized bash builds such as Pummeling Goliath builds that go all in on enchantments, passives, and item sets (while not going too far like the builds were at its launch!)
If you want to nit-pick, then yes, primary focus is interrupting, and damage is only second to that. But you can't tell me this is the actual reason, when bash damage has been in the game for so long, and they only decided to revisit it when bash-weaving became a feature, and concerns about skill gap were increasing. Regardless of whether a feature is the main intent or not, having a mechanic that requires skill to give a (small, in this case) reward, is always a good and healthy thing for the game and its playerbase.
OG_Kaveman wrote: »OG_Kaveman wrote: »OG_Kaveman wrote: »bash-weaving in a DPS rotation is a clever but very difficult mechanic, it should be rewarded.
hard disagree. it is a vacuous mechanic that goes against the reason bash is in the game.
It doesn't go against the reason at all, bashing can interrupt and do damage, you're just applying it to your rotation to make the most of the latter.
not acording to ZoS-The above changes were made to reduce the impact of bash weaving in a normal damage dealer's rotation, which was creating a huge rift between those who did and did not engage with the mechanic. Bashing is meant to primarily focus on interrupting of mechanics, as well as to help increase or control proc conditions of item sets, passives, or other events, rather than dealing damage. We've decided to retain the ability to deal damage with bashes, however, and even increased their overall effectiveness if specifically built for. The flat damage modifiers will result in a slight decrease for standard bash builds, but a more moderate increase for super specialized bash builds such as Pummeling Goliath builds that go all in on enchantments, passives, and item sets (while not going too far like the builds were at its launch!)
If you want to nit-pick, then yes, primary focus is interrupting, and damage is only second to that. But you can't tell me this is the actual reason, when bash damage has been in the game for so long, and they only decided to revisit it when bash-weaving became a feature, and concerns about skill gap were increasing. Regardless of whether a feature is the main intent or not, having a mechanic that requires skill to give a (small, in this case) reward, is always a good and healthy thing for the game and its playerbase.
not a feature, a bug.
When the LA/HA changes were proposed, the part of the community responded with the threat to use bash-weaving in addition to LA-weaving. A number of topics and posts were created with the "we don't want to bash-weave" plea. It was easy to predict the result.I don’t understand the nerf to bash damage by a whooping 80%.
When the LA/HA changes were proposed, the part of the community responded with the threat to use bash-weaving in addition to LA-weaving. A number of topics and posts were created with the "we don't want to bash-weave" plea. It was easy to predict the result.I don’t understand the nerf to bash damage by a whooping 80%.
YandereGirlfriend wrote: »There are also Glyphs of Bash Damage remaining in the game which seems quite at odds with the "Bash was never meant to do damage" line they are giving.
They should probably simply remove these glyphs altogether and re-purpose them into a glyph with that betters fits into the mechanics of the game.
YandereGirlfriend wrote: »There are also Glyphs of Bash Damage remaining in the game which seems quite at odds with the "Bash was never meant to do damage" line they are giving.
They should probably simply remove these glyphs altogether and re-purpose them into a glyph with that betters fits into the mechanics of the game.
honestly bash weaving shouldve never existed, its used to interrupt not to parse with and most people struggled with it so ofc zos is gonna nerf it to reduce the skill cap
Yay, making overland tanks even more painful to play.
All you who think this is great, consider how wonderful it is next time you're wondering why your dungeon q won't pop.