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Will shield size be adjusted in battle spirit too?

Fawn4287
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> This isn’t just 1 ability that causes this type of health bar swinging, so we are making adjustments to Battlespirit which now reduces healing taken by 60% instead of 50%.

So every class and build other than a magsorc has effectively been nerfed, pushing what is already a magsorc heavy meta (Which was already over performing ) even further in front of other classes? Magsorc is already leaps and bounds ahead of other classes by essentially being immune to the devastating effect of heavy defile uptimes with blastbones being so prevalent and now this? It seems that ZOS’s ‘fixes’ seem to never hit the mark, always nerfing solo and small scale play further, buffing large group and zerg play more and love to give already strong classes another indirect buff. A 1 step forward, 2 steps back situation
  • Universe
    Universe
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    There is no need for that.
    Damage shields are balanced.
    The current "Reduce... damage shield strength by 50%" is enough.
    Some videos I recorded for fun: Main character:
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    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
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    User_ID: Daedric_Prince
  • Aedaryl
    Aedaryl
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    Sorc is not ovepowered and we are in a stamina necromencer meta.

    And as everyone else, a sorc need to heal himself too.

    Sorc healing was nerfed too.

    Damage shield, after the tremendous amount of nerfs they took are balanced in terme of effectiveness/cost.

    It cost way too much and is less effective than pure healing, it woudn't make sense to nerf it again.
  • Anyron
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    You complaining guys like to forgetting about one thing.. Sorcerers need to heal themselves in same way as others.. So you are going to nerf sorcerer heal AND shield? yeah sounds fair
  • iJuacob
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    At the end of the day it was not that healing was out the roof but some healing abilities that needed small changes. Like a stamblade was barely staying alive because of vigor. Never heard anybody saying oh boy do nightblades ever die? They heal so much. Magdk got gutted even further. Be honest about it healing was fine untill they gave every class a breath of life.
  • olsborg
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    Wait, so magsorcs dont need to heal? Wow..

    PC EU
    PvP only
  • SirMewser
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    I don't play MagSorc as much nowadays, but I think I recall them needed to be healed, no?

    Regardless, if they get nerfed, it's a buff to me. :p
  • idk
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    Every mag class has access to a magicka based shield. It seems many just like to complain about sorcs.
  • Gilvoth
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    bring back shield breaker set.
    the only time you see a dead sorcerer is when theres 10 people attacking one.
    Edited by Gilvoth on April 19, 2020 11:57PM
  • ku5h
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    Fawn4287 wrote: »
    > This isn’t just 1 ability that causes this type of health bar swinging, so we are making adjustments to Battlespirit which now reduces healing taken by 60% instead of 50%.

    So every class and build other than a magsorc has effectively been nerfed, pushing what is already a magsorc heavy meta (Which was already over performing ) even further in front of other classes? Magsorc is already leaps and bounds ahead of other classes by essentially being immune to the devastating effect of heavy defile uptimes with blastbones being so prevalent and now this? It seems that ZOS’s ‘fixes’ seem to never hit the mark, always nerfing solo and small scale play further, buffing large group and zerg play more and love to give already strong classes another indirect buff. A 1 step forward, 2 steps back situation

    Sure, then reduce the cost of shields to mirror stam heal cost.
    MagSorc meta?! Sorc ahead of literally any stam class? lol
    Don't you think that class which is pushing high uptime on defile is the problem? Naaaa. Problem is that some classes might have counter to it, right!?!
    Don't worry your stam will still be meta next patch and you'll still be super tanky while hopping around that rock.

  • Lord-Otto
    Lord-Otto
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    From Scalebreaker:
    "Hardened Ward (morph): Reduced the shield size of this ability by approximately 9%."
    [Same for Annulment and morphs]

    Shields were already adjusted over half a year ago. Healing now gets nerfed to balance this out.
    And for the record, healing nerfs hit shield users as well. Shield nerfs don't hit non-shield users, which I suspect is why you're crying so hard for them. What you don't realize, just as with this healing nerf, is that your demands for nerfs will come back to bite you. Congratulations! You're reaping what you've sown.
  • Fawn4287
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    Lord-Otto wrote: »
    From Scalebreaker:
    "Hardened Ward (morph): Reduced the shield size of this ability by approximately 9%."
    [Same for Annulment and morphs]

    Shields were already adjusted over half a year ago. Healing now gets nerfed to balance this out.
    And for the record, healing nerfs hit shield users as well. Shield nerfs don't hit non-shield users, which I suspect is why you're crying so hard for them. What you don't realize, just as with this healing nerf, is that your demands for nerfs will come back to bite you. Congratulations! You're reaping what you've sown.


    If anything those changes were to counter the monstrous damage shield buff which added player resistances, crit resistance and % based damage mitigation and considering shields are a pre emptive defensive option they were incredibly cheap before.
  • Fawn4287
    Fawn4287
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    ku5h wrote: »
    Fawn4287 wrote: »
    > This isn’t just 1 ability that causes this type of health bar swinging, so we are making adjustments to Battlespirit which now reduces healing taken by 60% instead of 50%.

    So every class and build other than a magsorc has effectively been nerfed, pushing what is already a magsorc heavy meta (Which was already over performing ) even further in front of other classes? Magsorc is already leaps and bounds ahead of other classes by essentially being immune to the devastating effect of heavy defile uptimes with blastbones being so prevalent and now this? It seems that ZOS’s ‘fixes’ seem to never hit the mark, always nerfing solo and small scale play further, buffing large group and zerg play more and love to give already strong classes another indirect buff. A 1 step forward, 2 steps back situation

    Sure, then reduce the cost of shields to mirror stam heal cost.
    MagSorc meta?! Sorc ahead of literally any stam class? lol
    Don't you think that class which is pushing high uptime on defile is the problem? Naaaa. Problem is that some classes might have counter to it, right!?!
    Don't worry your stam will still be meta next patch and you'll still be super tanky while hopping around that rock.

    Reduce heal cost? I can’t recall the last time I saw a build with a 47k stam pool and the main heal on stam is a buff that if you decide to try and block cast at 8% health isn’t doing anything combined with a burst heal that requires 15 seconds of uptime to be as effective as a normal magica burst heal
  • Lord-Otto
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    Fawn4287 wrote: »
    Lord-Otto wrote: »
    From Scalebreaker:
    "Hardened Ward (morph): Reduced the shield size of this ability by approximately 9%."
    [Same for Annulment and morphs]

    Shields were already adjusted over half a year ago. Healing now gets nerfed to balance this out.
    And for the record, healing nerfs hit shield users as well. Shield nerfs don't hit non-shield users, which I suspect is why you're crying so hard for them. What you don't realize, just as with this healing nerf, is that your demands for nerfs will come back to bite you. Congratulations! You're reaping what you've sown.


    If anything those changes were to counter the monstrous damage shield buff which added player resistances, crit resistance and % based damage mitigation and considering shields are a pre emptive defensive option they were incredibly cheap before.

    And before that there was similar complaining about how shields couldn't be crit at all. Same old thing all over again.
  • MentalxHammer
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    Aedaryl wrote: »
    Sorc is not ovepowered and we are in a stamina necromencer meta.

    And as everyone else, a sorc need to heal himself too.

    Sorc healing was nerfed too.

    Damage shield, after the tremendous amount of nerfs they took are balanced in terme of effectiveness/cost.

    It cost way too much and is less effective than pure healing, it woudn't make sense to nerf it again.

    Sorc healing was recently buffed through the roof... matriarch is now a 360 degree breath of life...
  • Fawn4287
    Fawn4287
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    Aedaryl wrote: »
    Sorc is not ovepowered and we are in a stamina necromencer meta.

    And as everyone else, a sorc need to heal himself too.

    Sorc healing was nerfed too.

    Damage shield, after the tremendous amount of nerfs they took are balanced in terme of effectiveness/cost.

    It cost way too much and is less effective than pure healing, it woudn't make sense to nerf it again.

    Sorc healing was recently buffed through the roof... matriarch is now a 360 degree breath of life...

    If only breath of life could hit the numbers matriarch does.....
  • Lord-Otto
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    Fawn4287 wrote: »
    Aedaryl wrote: »
    Sorc is not ovepowered and we are in a stamina necromencer meta.

    And as everyone else, a sorc need to heal himself too.

    Sorc healing was nerfed too.

    Damage shield, after the tremendous amount of nerfs they took are balanced in terme of effectiveness/cost.

    It cost way too much and is less effective than pure healing, it woudn't make sense to nerf it again.

    Sorc healing was recently buffed through the roof... matriarch is now a 360 degree breath of life...

    If only breath of life could hit the numbers matriarch does.....

    If only it took two slots and could die...
  • Sinolai
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    Are you still playing Vvardenfell patch? MagSorc is pretty *** nowadays. Terrible sustain, Medicore Damage, Worst Execute in game (starts at 19% and requires additional hit to fire, giving 2 changes to dodge the damage), Requires annoying doublebarred pets to get the most of it and the only good decloacking/cc ability cost increases with every cast and is as likely to lag in the server and make your character unresponsive as it is to stun your target.
    Edited by Sinolai on April 20, 2020 7:30AM
  • olsborg
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    Sinolai wrote: »
    Are you still playing Vvardenfell patch? MagSorc is pretty *** nowadays. Terrible sustain, Medicore Damage, Worst Execute in game (starts at 19% and requires additional hit to fire, giving 2 changes to dodge the damage), Requires annoying doublebarred pets to get the most of it and the only good decloacking/cc ability cost increases with every cast and is as likely to lag in the server and make your character unresponsive as it is to stun your target.

    Pretty correct imo too.

    PC EU
    PvP only
  • Joinovikova
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    I dont know why people are still complaining about mag sorc..... and FYI heal nerf also hit magsorc... matriacrh and Rapid Regeneration/ Radiating Regeneration noo need to double nerf ... also mag shiedl are used by other mag classes, .. if u nerf heal and mag shield it will be death sentence to MagNB
  • MartiniDaniels
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    Man, they always directly or indirectly buff sorc on chapter release, because sorc is most popular class in the game. I'm not saying about current meta, where a lot of players (sorcs) just stopped playing. I mean overall game population.
  • Alucardo
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    These days shields don't last long. Really all they do is mitigate one, maybe one and half attacks before they burst. On top of that they aren't very cheap to keep re-applying. I'm more scared of sorcs long ranged burst damage than their shields.
  • Dracane
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    Sorcerer meta? Sorcerer is as off meta as can be. The meta is melee stamina brawlers like necromancer, warden and templar. Some count stamina DK in as well, but I tend to disagree.

    Yes, shields are not affected by defile, neither are they by mending and vitality, yes? And they can not crit. Shields are also meant to be used by light armor classes with little mitigation and little other defense outside of wards. Light armor does not boost your healing and does not artifically make your health more valueable with resistences and light armor does not offer block or dodge reduction.

    Individual shields are very weak. Try playing a magicka nightblade with annulment or try playing a sorcerer without shieldstack. You will see how futile they are. Healing can be increased by alot with blessed and quick recovery. Shields, while having 1 CP to boost them, are also heavily countered by shattering blows. 10% damage from shattering blows is stronger than 10% shieldstrenght from bastion.

    Shields are in a dire state and mathematically very bad when compared to actual health.
    If anything, a lifting of battlespirit is required or at the very least shattering blows needs to be removed at last.
    Shieldstacking is a nuisance and I also hope they would remove it after having restored shields.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • MartiniDaniels
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    Sinolai wrote: »
    Are you still playing Vvardenfell patch? MagSorc is pretty *** nowadays. Terrible sustain, Medicore Damage, Worst Execute in game (starts at 19% and requires additional hit to fire, giving 2 changes to dodge the damage), Requires annoying doublebarred pets to get the most of it and the only good decloacking/cc ability cost increases with every cast and is as likely to lag in the server and make your character unresponsive as it is to stun your target.

    Why Vvardenfell? U22 (Elsweyr chapter) was patch where sorc was just pure god with heavily nerfed nightblades and DKs, with Mara which granted 5300 mana/5800 health etc...
  • relentless_turnip
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    Nerf Magsorc?

    Not the most original idea... but i like it :lol:
  • JonnytheKing
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    lol , lean how to fight sorcs , nar just nerf them more. itss to hard to get better. Is all i hear
    TWITCH jtk__gaming
    GM of Elder-Skills DC PVP Guild NA
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  • WuffyCerulei
    WuffyCerulei
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    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • StShoot
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    Anyron wrote: »
    You complaining guys like to forgetting about one thing.. Sorcerers need to heal themselves in same way as others.. So you are going to nerf sorcerer heal AND shield? yeah sounds fair

    Didnt that whole sorcs "need to heal themselves ***" started when they overbuffed the matriarch ? i remember a time where sorcs just shilded every single dmg without relieing on healing. I actual remember the time when sorcs cried that giving them healing while cripling there shilds was taking away their classidentety.

    Still i dont think we need a 10% shield reduction and neither we need 10% healing reduction.
    Healing was never a problem of the tank meta, HOTs were a part of if it since they got so overbuffed, but not direct healing abiltys. High healing actual promotes players to play a little bit less tanky and focus more on max ressources or dmg since they can heal themselfes up easily. Reduced healing on the other hand forces a decent build to be more tanky in order to survive. Who wont equip heavy amor for the next patch in order to get those 8% more healing ?
    And we didnt needed those base critresitances !!

    Was zos has done is a buff to large groups (zergs/guildgroups) they will hardly even notice the 10 % lost, on the other hand they will get even more tanky (yeeeeey -.-). At the same time they nerfed every class that relies on healing to stay allive (magplars, mag dks, and even mag wardens to some extend have no other defence than build tanky and hope that they heals are enaugh). I didnt mentioned sorcs and blades because i think they escape options gives them a !! slightly !! better way to adapt to these changes, still they need some healing.
    And the necro is not on that list because it can have over 50% dmg mitigation....

    Moreover you should wait before asking for nerfs, we dont see the whole picture. I can imagen that zos nerves the matriarch (the forum was very vocal about it) and some other forms of healing by 60% xD seems to be their favourite number.




    Edit:


    Sinolai wrote: »
    Are you still playing Vvardenfell patch? MagSorc is pretty *** nowadays. Terrible sustain, Medicore Damage, Worst Execute in game (starts at 19% and requires additional hit to fire, giving 2 changes to dodge the damage), Requires annoying doublebarred pets to get the most of it and the only good decloacking/cc ability cost increases with every cast and is as likely to lag in the server and make your character unresponsive as it is to stun your target.

    I dont think that sorcs need a nerf either, but sorry WORST EXECUTE IN THE GAME ? xD Pls tell that to the Magplars and magblades out there, did you ever looked at their executes xD. Or say that to the magdks/magdens and magcros, those dont even have accses to a execute. Sure yours is worse than executioner, but its still the strongest class execute in the game and pls dont forget that your it is a dot, its sort of the wet dream of every mag dk. You have literaly just to wait that your target drops under 20 %.

    And while im ad it also dont forget that those "annoying doublebarred pets" have actuall two effects. they are a dot and a heal that heals more than bol

    Edited by StShoot on April 20, 2020 10:58AM
  • TheMaos
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    Bird heal is annoying this is coming from a magsorc main.
    I use one shield and rapid regen and do fine.
    Nerfing shields and healing will just push more people to shield stacking and using breath of life like heals.
  • ku5h
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    StShoot wrote: »

    I dont think that sorcs need a nerf either, but sorry WORST EXECUTE IN THE GAME ? xD Pls tell that to the Magplars and magblades out there, did you ever looked at their executes xD. Or say that to the magdks/magdens and magcros, those dont even have accses to a execute. Sure yours is worse than executioner, but its still the strongest class execute in the game and pls dont forget that your it is a dot, its sort of the wet dream of every mag dk. You have literaly just to wait that your target drops under 20 %.



    MagPlar execute is better.
    If you pre cast Fury before every rotation 90% of them won't proc. If you cast it at the end mostly it gets dodged or blocked, by a simple fact that ppl go full turtle mode when drop into execute. You're better off using ele drain for extra pen and sustain.
    Magplar Beam fits really well into his burst combo, atleast imo. PotL - Charge - Empowering or Onslaught - 2x Sweeps into Radiant is a beast of a combo, with large spike at the end and undodgeable Radiant.

  • TheMaos
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    But for sorc specifically, those of us who don't wanna cheese with bird are kinda on our last legs.
    Healing ward was nerfed long ago and is still pretty bad, and mutagen was also nerfed which was really good for us.
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