> This isn’t just 1 ability that causes this type of health bar swinging, so we are making adjustments to Battlespirit which now reduces healing taken by 60% instead of 50%.
So every class and build other than a magsorc has effectively been nerfed, pushing what is already a magsorc heavy meta (Which was already over performing ) even further in front of other classes? Magsorc is already leaps and bounds ahead of other classes by essentially being immune to the devastating effect of heavy defile uptimes with blastbones being so prevalent and now this? It seems that ZOS’s ‘fixes’ seem to never hit the mark, always nerfing solo and small scale play further, buffing large group and zerg play more and love to give already strong classes another indirect buff. A 1 step forward, 2 steps back situation
From Scalebreaker:
"Hardened Ward (morph): Reduced the shield size of this ability by approximately 9%."
[Same for Annulment and morphs]
Shields were already adjusted over half a year ago. Healing now gets nerfed to balance this out.
And for the record, healing nerfs hit shield users as well. Shield nerfs don't hit non-shield users, which I suspect is why you're crying so hard for them. What you don't realize, just as with this healing nerf, is that your demands for nerfs will come back to bite you. Congratulations! You're reaping what you've sown.
> This isn’t just 1 ability that causes this type of health bar swinging, so we are making adjustments to Battlespirit which now reduces healing taken by 60% instead of 50%.
So every class and build other than a magsorc has effectively been nerfed, pushing what is already a magsorc heavy meta (Which was already over performing ) even further in front of other classes? Magsorc is already leaps and bounds ahead of other classes by essentially being immune to the devastating effect of heavy defile uptimes with blastbones being so prevalent and now this? It seems that ZOS’s ‘fixes’ seem to never hit the mark, always nerfing solo and small scale play further, buffing large group and zerg play more and love to give already strong classes another indirect buff. A 1 step forward, 2 steps back situation
Sure, then reduce the cost of shields to mirror stam heal cost.
MagSorc meta?! Sorc ahead of literally any stam class? lol
Don't you think that class which is pushing high uptime on defile is the problem? Naaaa. Problem is that some classes might have counter to it, right!?!
Don't worry your stam will still be meta next patch and you'll still be super tanky while hopping around that rock.
From Scalebreaker:
"Hardened Ward (morph): Reduced the shield size of this ability by approximately 9%."
[Same for Annulment and morphs]
Shields were already adjusted over half a year ago. Healing now gets nerfed to balance this out.
And for the record, healing nerfs hit shield users as well. Shield nerfs don't hit non-shield users, which I suspect is why you're crying so hard for them. What you don't realize, just as with this healing nerf, is that your demands for nerfs will come back to bite you. Congratulations! You're reaping what you've sown.
If anything those changes were to counter the monstrous damage shield buff which added player resistances, crit resistance and % based damage mitigation and considering shields are a pre emptive defensive option they were incredibly cheap before.
Sorc is not ovepowered and we are in a stamina necromencer meta.
And as everyone else, a sorc need to heal himself too.
Sorc healing was nerfed too.
Damage shield, after the tremendous amount of nerfs they took are balanced in terme of effectiveness/cost.
It cost way too much and is less effective than pure healing, it woudn't make sense to nerf it again.
MentalxHammer wrote: »Sorc is not ovepowered and we are in a stamina necromencer meta.
And as everyone else, a sorc need to heal himself too.
Sorc healing was nerfed too.
Damage shield, after the tremendous amount of nerfs they took are balanced in terme of effectiveness/cost.
It cost way too much and is less effective than pure healing, it woudn't make sense to nerf it again.
Sorc healing was recently buffed through the roof... matriarch is now a 360 degree breath of life...
MentalxHammer wrote: »Sorc is not ovepowered and we are in a stamina necromencer meta.
And as everyone else, a sorc need to heal himself too.
Sorc healing was nerfed too.
Damage shield, after the tremendous amount of nerfs they took are balanced in terme of effectiveness/cost.
It cost way too much and is less effective than pure healing, it woudn't make sense to nerf it again.
Sorc healing was recently buffed through the roof... matriarch is now a 360 degree breath of life...
If only breath of life could hit the numbers matriarch does.....
Are you still playing Vvardenfell patch? MagSorc is pretty *** nowadays. Terrible sustain, Medicore Damage, Worst Execute in game (starts at 19% and requires additional hit to fire, giving 2 changes to dodge the damage), Requires annoying doublebarred pets to get the most of it and the only good decloacking/cc ability cost increases with every cast and is as likely to lag in the server and make your character unresponsive as it is to stun your target.
Are you still playing Vvardenfell patch? MagSorc is pretty *** nowadays. Terrible sustain, Medicore Damage, Worst Execute in game (starts at 19% and requires additional hit to fire, giving 2 changes to dodge the damage), Requires annoying doublebarred pets to get the most of it and the only good decloacking/cc ability cost increases with every cast and is as likely to lag in the server and make your character unresponsive as it is to stun your target.



You complaining guys like to forgetting about one thing.. Sorcerers need to heal themselves in same way as others.. So you are going to nerf sorcerer heal AND shield? yeah sounds fair
Are you still playing Vvardenfell patch? MagSorc is pretty *** nowadays. Terrible sustain, Medicore Damage, Worst Execute in game (starts at 19% and requires additional hit to fire, giving 2 changes to dodge the damage), Requires annoying doublebarred pets to get the most of it and the only good decloacking/cc ability cost increases with every cast and is as likely to lag in the server and make your character unresponsive as it is to stun your target.
I dont think that sorcs need a nerf either, but sorry WORST EXECUTE IN THE GAME ? xD Pls tell that to the Magplars and magblades out there, did you ever looked at their executes xD. Or say that to the magdks/magdens and magcros, those dont even have accses to a execute. Sure yours is worse than executioner, but its still the strongest class execute in the game and pls dont forget that your it is a dot, its sort of the wet dream of every mag dk. You have literaly just to wait that your target drops under 20 %.