Consider the mild possibility that some of those changes are, indeed, attempted fixes.
Just like last patch was attempted fixes and made it worse and didn’t even have half the changes they just introduced. They shouldn’t be introducing broad changes until performance is properly addressed.
The thing is that performance ain't gonna get fixed any faster doing it your way. When they get the ability desync fixed, which can be fixed as they work on other things, a lot of problems will probably clear up and combat will feel better.
After 5 years they’ve proven they cant work on other things at the same time, they just make it worse. White Knights defending this method just emboldens them to keep at this disastrous course making the game more broke with each patch.
Sigh.
If you want performance fixed, the only thing that anyone on this side of the fence can do is let them do it as they see fit. Calling me names is not going to change that.
And they haven’t done it in 5 years so yeah just keep defending it and buy more clown crates.
The only people that think there are no problems are the role players buying the crates for fluff
navystylz_ESO wrote: »How many people would have been gone from quitting the game if no changes ever came? Why are people still even here if they have no faither the issues will be fixed and think all development should stop and the game stay stagnant?
navystylz_ESO wrote: »How many people would have been gone from quitting the game if no changes ever came? Why are people still even here if they have no faither the issues will be fixed and think all development should stop and the game stay stagnant?
Instead fix the problems everyone knows exist ie (Skills not firming/ bar swaps not swapping, <insert your favorite problem here) and just tweak the problems we all know or problems
Here is one example:
Cross Heals - (This is why your sever grinds to a halt - with everyone casting Rapid Regens and AOE Heals - How about limiting each toon to ONLY 1 Rapid and AOE heals only heal your group)
I am sure other people can list issues and give potential solutions - NOT 50 pages of changes on-top of a broken system - @ZOS_GinaBruno, @ZOS_JessicaFolsom how one earth are your developers gonig to find the bugs that already exist with this huge new dump of system changes....
Also, limiting the heals would just mean yet another check ontop of another check. Exactly how will that help performance if someone simply spams the skill anyway?
Instead fix the problems everyone knows exist ie (Skills not firming/ bar swaps not swapping, <insert your favorite problem here) and just tweak the problems we all know or problems
Here is one example:
Cross Heals - (This is why your sever grinds to a halt - with everyone casting Rapid Regens and AOE Heals - How about limiting each toon to ONLY 1 Rapid and AOE heals only heal your group)
I am sure other people can list issues and give potential solutions - NOT 50 pages of changes on-top of a broken system - @ZOS_GinaBruno, @ZOS_JessicaFolsom how one earth are your developers gonig to find the bugs that already exist with this huge new dump of system changes....
Cross healing is the problem when the server was able to handle it just fine before?
lol?
Also, limiting the heals would just mean yet another check ontop of another check. Exactly how will that help performance if someone simply spams the skill anyway?
Hmm sounds like you have another objective...
Instead fix the problems everyone knows exist ie (Skills not firming/ bar swaps not swapping, <insert your favorite problem here) and just tweak the problems we all know or problems
Here is one example:
Cross Heals - (This is why your sever grinds to a halt - with everyone casting Rapid Regens and AOE Heals - How about limiting each toon to ONLY 1 Rapid and AOE heals only heal your group)
I am sure other people can list issues and give potential solutions - NOT 50 pages of changes on-top of a broken system - @ZOS_GinaBruno, @ZOS_JessicaFolsom how one earth are your developers gonig to find the bugs that already exist with this huge new dump of system changes....
Cross healing is the problem when the server was able to handle it just fine before?
lol?
Also, limiting the heals would just mean yet another check ontop of another check. Exactly how will that help performance if someone simply spams the skill anyway?
Hmm sounds like you have another objective...
Nope if you limit cross heals to a group - server only needs to check max of 24 toons not everybody in the area - Regarding restricting toons to only one rapids will decrease the heal meta but thats what they are trying to do through the changes to battle spirit - except this way is targeting an issue (also will remove server load instead of having to count multiple heals only need to calc 1)
Personally I would be very happy if they didn't introduce any combat changes (which will introduce more problems going on ZOSs track record) but just fixed a few of the problems and introduced the new area. say 10 pages
Layering more issues on-top of broken system will not fix it, just make it worse.
OMG I have just wasted my time reading about somebody who is scared about 50 pages of patch notes he did not even see yet.
Instead fix the problems everyone knows exist ie (Skills not firming/ bar swaps not swapping, <insert your favorite problem here) and just tweak the problems we all know or problems
Here is one example:
Cross Heals - (This is why your sever grinds to a halt - with everyone casting Rapid Regens and AOE Heals - How about limiting each toon to ONLY 1 Rapid and AOE heals only heal your group)
I am sure other people can list issues and give potential solutions - NOT 50 pages of changes on-top of a broken system - @ZOS_GinaBruno, @ZOS_JessicaFolsom how one earth are your developers gonig to find the bugs that already exist with this huge new dump of system changes....
Cross healing is the problem when the server was able to handle it just fine before?
lol?
Also, limiting the heals would just mean yet another check ontop of another check. Exactly how will that help performance if someone simply spams the skill anyway?
Hmm sounds like you have another objective...
Nope if you limit cross heals to a group - server only needs to check max of 24 toons not everybody in the area - Regarding restricting toons to only one rapids will decrease the heal meta but thats what they are trying to do through the changes to battle spirit - except this way is targeting an issue (also will remove server load instead of having to count multiple heals only need to calc 1)
Personally I would be very happy if they didn't introduce any combat changes (which will introduce more problems going on ZOSs track record) but just fixed a few of the problems and introduced the new area. say 10 pages
Layering more issues on-top of broken system will not fix it, just make it worse.
No it would have to check if a player was in a group in the first place for every player in range. If ZOS really coded heals as you described, then there would be no way to heal outside of a group now and/or priority of heals would always be skewed towards you or your group when the server lags.
It isn't, which suggests that instead they check all players in range to determine who to heal, and then determine who to heal on HP%. The best part is that calculating the hp% of all players in the area in a group or not would have a bigger hit to performance for the server because it's floating point calculation instead of a simple comparison for X players (or 24 in your suggestion, doesn't matter still cost more time).
Instead fix the problems everyone knows exist ie (Skills not firming/ bar swaps not swapping, <insert your favorite problem here) and just tweak the problems we all know or problems
Here is one example:
Cross Heals - (This is why your sever grinds to a halt - with everyone casting Rapid Regens and AOE Heals - How about limiting each toon to ONLY 1 Rapid and AOE heals only heal your group)
I am sure other people can list issues and give potential solutions - NOT 50 pages of changes on-top of a broken system - @ZOS_GinaBruno, @ZOS_JessicaFolsom how one earth are your developers gonig to find the bugs that already exist with this huge new dump of system changes....
Cross healing is the problem when the server was able to handle it just fine before?
lol?
Also, limiting the heals would just mean yet another check ontop of another check. Exactly how will that help performance if someone simply spams the skill anyway?
Hmm sounds like you have another objective...
Nope if you limit cross heals to a group - server only needs to check max of 24 toons not everybody in the area - Regarding restricting toons to only one rapids will decrease the heal meta but thats what they are trying to do through the changes to battle spirit - except this way is targeting an issue (also will remove server load instead of having to count multiple heals only need to calc 1)
Personally I would be very happy if they didn't introduce any combat changes (which will introduce more problems going on ZOSs track record) but just fixed a few of the problems and introduced the new area. say 10 pages
Layering more issues on-top of broken system will not fix it, just make it worse.
No it would have to check if a player was in a group in the first place for every player in range. If ZOS really coded heals as you described, then there would be no way to heal outside of a group now and/or priority of heals would always be skewed towards you or your group when the server lags.
It isn't, which suggests that instead they check all players in range to determine who to heal, and then determine who to heal on HP%. The best part is that calculating the hp% of all players in the area in a group or not would have a bigger hit to performance for the server because it's floating point calculation instead of a simple comparison for X players (or 24 in your suggestion, doesn't matter still cost more time).
then you layer all the other *** from sets and the calcs balloon if only hitting members in a group that will be a linked list that they can easily travel so you are wrong in what you say.