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The Markarth DLC and Update 28 base game patch are now available to test on the PTS! Read the full patch notes here: https://forums.elderscrollsonline.com/en/categories/pts/

50 pages of patch notes on Monday - ZOS why put so many changes ontop of a broken system!!

  • robertthebard
    robertthebard
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    nk125x wrote: »
    Sanctum74 wrote: »
    Elsonso wrote: »
    Sanctum74 wrote: »
    Elsonso wrote: »
    Sanctum74 wrote: »
    ArchMikem wrote: »
    Sanctum74 wrote: »
    Elsonso wrote: »
    You should wait until after the patch notes come out to say things like this.

    No, how can you make changes when skills and basic mechanics are not even working? You cant balance thing off of a broken system, priorities are skewed. Fix the game first then make changes IF needed.

    Consider the mild possibility that some of those changes are, indeed, attempted fixes.

    Just like last patch was attempted fixes and made it worse and didn’t even have half the changes they just introduced. They shouldn’t be introducing broad changes until performance is properly addressed.

    The thing is that performance ain't gonna get fixed any faster doing it your way. When they get the ability desync fixed, which can be fixed as they work on other things, a lot of problems will probably clear up and combat will feel better.

    After 5 years they’ve proven they cant work on other things at the same time, they just make it worse. White Knights defending this method just emboldens them to keep at this disastrous course making the game more broke with each patch.

    Sigh.

    If you want performance fixed, the only thing that anyone on this side of the fence can do is let them do it as they see fit. Calling me names is not going to change that.

    And they haven’t done it in 5 years so yeah just keep defending it and buy more clown crates.

    The only people that think there are no problems are the role players buying the crates for fluff

    Hi, I'm not a RP, nor do I buy lots of loot crates, or any, for that matter, and yet, the only issue I've had since my recent return is the loading screens issue, and I found a potential workaround for that, at least, it seems to have worked for me.

    Full disclosure, I'm not into PvP or raiding because they adversely affect my physical health, all the flashy stuff triggers my migraines, and I'll pass on three days in my recliner hoping my head explodes for a few hours of play time.
  • Suligost
    Suligost
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    Ahhh, when people whine about game being clunky but you grew on games like Gothic 1/2, Morrowind, Warband and you can overcome this :)

    PS: I criticise a lot, but... they havent even shoved those notes yet.
    Edited by Suligost on April 18, 2020 2:18PM
  • navystylz_ESO
    navystylz_ESO
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    How many people would have been gone from quitting the game if no changes ever came? Why are people still even here if they have no faither the issues will be fixed and think all development should stop and the game stay stagnant?
  • Elsonso
    Elsonso
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    How many people would have been gone from quitting the game if no changes ever came? Why are people still even here if they have no faither the issues will be fixed and think all development should stop and the game stay stagnant?

    I would have been gone years ago. One of the reasons that I am here is because ZOS is actively working on the game. Updates to content, better QoL, and also fixes. All year long.

  • Kadoin
    Kadoin
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    nk125x wrote: »
    Instead fix the problems everyone knows exist ie (Skills not firming/ bar swaps not swapping, <insert your favorite problem here) and just tweak the problems we all know or problems

    Here is one example:
    Cross Heals - (This is why your sever grinds to a halt - with everyone casting Rapid Regens and AOE Heals - How about limiting each toon to ONLY 1 Rapid and AOE heals only heal your group)

    I am sure other people can list issues and give potential solutions - NOT 50 pages of changes on-top of a broken system - @ZOS_GinaBruno, @ZOS_JessicaFolsom how one earth are your developers gonig to find the bugs that already exist with this huge new dump of system changes....

    Cross healing is the problem when the server was able to handle it just fine before?

    lol?

    Also, limiting the heals would just mean yet another check ontop of another check. Exactly how will that help performance if someone simply spams the skill anyway?

    Hmm sounds like you have another objective...
  • nk125x
    nk125x
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    Kadoin wrote: »
    nk125x wrote: »
    Instead fix the problems everyone knows exist ie (Skills not firming/ bar swaps not swapping, <insert your favorite problem here) and just tweak the problems we all know or problems

    Here is one example:
    Cross Heals - (This is why your sever grinds to a halt - with everyone casting Rapid Regens and AOE Heals - How about limiting each toon to ONLY 1 Rapid and AOE heals only heal your group)

    I am sure other people can list issues and give potential solutions - NOT 50 pages of changes on-top of a broken system - @ZOS_GinaBruno, @ZOS_JessicaFolsom how one earth are your developers gonig to find the bugs that already exist with this huge new dump of system changes....

    Cross healing is the problem when the server was able to handle it just fine before?

    lol?

    Also, limiting the heals would just mean yet another check ontop of another check. Exactly how will that help performance if someone simply spams the skill anyway?

    Hmm sounds like you have another objective...

    Nope if you limit cross heals to a group - server only needs to check max of 24 toons not everybody in the area - Regarding restricting toons to only one rapids will decrease the heal meta but thats what they are trying to do through the changes to battle spirit - except this way is targeting an issue (also will remove server load instead of having to count multiple heals only need to calc 1)

    Personally I would be very happy if they didn't introduce any combat changes (which will introduce more problems going on ZOSs track record) but just fixed a few of the problems and introduced the new area. say 10 pages

    Layering more issues on-top of broken system will not fix it, just make it worse.
  • Kadoin
    Kadoin
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    nk125x wrote: »
    Kadoin wrote: »
    nk125x wrote: »
    Instead fix the problems everyone knows exist ie (Skills not firming/ bar swaps not swapping, <insert your favorite problem here) and just tweak the problems we all know or problems

    Here is one example:
    Cross Heals - (This is why your sever grinds to a halt - with everyone casting Rapid Regens and AOE Heals - How about limiting each toon to ONLY 1 Rapid and AOE heals only heal your group)

    I am sure other people can list issues and give potential solutions - NOT 50 pages of changes on-top of a broken system - @ZOS_GinaBruno, @ZOS_JessicaFolsom how one earth are your developers gonig to find the bugs that already exist with this huge new dump of system changes....

    Cross healing is the problem when the server was able to handle it just fine before?

    lol?

    Also, limiting the heals would just mean yet another check ontop of another check. Exactly how will that help performance if someone simply spams the skill anyway?

    Hmm sounds like you have another objective...

    Nope if you limit cross heals to a group - server only needs to check max of 24 toons not everybody in the area - Regarding restricting toons to only one rapids will decrease the heal meta but thats what they are trying to do through the changes to battle spirit - except this way is targeting an issue (also will remove server load instead of having to count multiple heals only need to calc 1)

    Personally I would be very happy if they didn't introduce any combat changes (which will introduce more problems going on ZOSs track record) but just fixed a few of the problems and introduced the new area. say 10 pages

    Layering more issues on-top of broken system will not fix it, just make it worse.

    No it would have to check if a player was in a group in the first place for every player in range. If ZOS really coded heals as you described, then there would be no way to heal outside of a group now and/or priority of heals would always be skewed towards you or your group when the server lags.

    It isn't, which suggests that instead they check all players in range to determine who to heal, and then determine who to heal on HP%. The best part is that calculating the hp% of all players in the area in a group or not would have a bigger hit to performance for the server because it's floating point calculation instead of a simple comparison for X players (or 24 in your suggestion, doesn't matter still cost more time).
  • Ascarl
    Ascarl
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    OMG I have just wasted my time reading about somebody who is scared about 50 pages of patch notes he did not even see yet.
  • nk125x
    nk125x
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    Ascarl wrote: »
    OMG I have just wasted my time reading about somebody who is scared about 50 pages of patch notes he did not even see yet.

    OK you think the game needs a whole bunch of NEW changes with the current game basically broke in PvP or endgame PvE.

    I like many would prefer them to fix the stuff that's broke before they break more stuff
  • nk125x
    nk125x
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    Kadoin wrote: »
    nk125x wrote: »
    Kadoin wrote: »
    nk125x wrote: »
    Instead fix the problems everyone knows exist ie (Skills not firming/ bar swaps not swapping, <insert your favorite problem here) and just tweak the problems we all know or problems

    Here is one example:
    Cross Heals - (This is why your sever grinds to a halt - with everyone casting Rapid Regens and AOE Heals - How about limiting each toon to ONLY 1 Rapid and AOE heals only heal your group)

    I am sure other people can list issues and give potential solutions - NOT 50 pages of changes on-top of a broken system - @ZOS_GinaBruno, @ZOS_JessicaFolsom how one earth are your developers gonig to find the bugs that already exist with this huge new dump of system changes....

    Cross healing is the problem when the server was able to handle it just fine before?

    lol?

    Also, limiting the heals would just mean yet another check ontop of another check. Exactly how will that help performance if someone simply spams the skill anyway?

    Hmm sounds like you have another objective...

    Nope if you limit cross heals to a group - server only needs to check max of 24 toons not everybody in the area - Regarding restricting toons to only one rapids will decrease the heal meta but thats what they are trying to do through the changes to battle spirit - except this way is targeting an issue (also will remove server load instead of having to count multiple heals only need to calc 1)

    Personally I would be very happy if they didn't introduce any combat changes (which will introduce more problems going on ZOSs track record) but just fixed a few of the problems and introduced the new area. say 10 pages

    Layering more issues on-top of broken system will not fix it, just make it worse.

    No it would have to check if a player was in a group in the first place for every player in range. If ZOS really coded heals as you described, then there would be no way to heal outside of a group now and/or priority of heals would always be skewed towards you or your group when the server lags.

    It isn't, which suggests that instead they check all players in range to determine who to heal, and then determine who to heal on HP%. The best part is that calculating the hp% of all players in the area in a group or not would have a bigger hit to performance for the server because it's floating point calculation instead of a simple comparison for X players (or 24 in your suggestion, doesn't matter still cost more time).

    then you layer all the other *** from sets and the calcs balloon if only hitting members in a group that will be a linked list that they can easily travel so you are wrong in what you say.
  • bellatrixed
    bellatrixed
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    As an interesting exercise, I invite everyone to go browse any other major MMO's forums. WoW, FFXIV, BDO, GW2, SWTOR, etc. I can guarantee all the posts will be about how the game is awful, how nothing works, how it's filled with bugs, the devs won't fix them, and they shouldn't be adding more content til they do.

    I'm not excusing ESO's issues, I have no idea how they're suddenly unable to improve performance after multiple "performance updates" but it's not exclusive to ESO. And bugs in MMOs have never meant they stop creating new content.

    I wouldn't still be playing if the game got no updates. People want new stuff even if the existing stuff doesn't work great.
    Crescent Pact | NA/PC Imperial Vampire Coven, Heavy RP Guild
    ESO Roleplay | RP community for all factions/servers/platforms
  • Kadoin
    Kadoin
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    nk125x wrote: »
    Kadoin wrote: »
    nk125x wrote: »
    Kadoin wrote: »
    nk125x wrote: »
    Instead fix the problems everyone knows exist ie (Skills not firming/ bar swaps not swapping, <insert your favorite problem here) and just tweak the problems we all know or problems

    Here is one example:
    Cross Heals - (This is why your sever grinds to a halt - with everyone casting Rapid Regens and AOE Heals - How about limiting each toon to ONLY 1 Rapid and AOE heals only heal your group)

    I am sure other people can list issues and give potential solutions - NOT 50 pages of changes on-top of a broken system - @ZOS_GinaBruno, @ZOS_JessicaFolsom how one earth are your developers gonig to find the bugs that already exist with this huge new dump of system changes....

    Cross healing is the problem when the server was able to handle it just fine before?

    lol?

    Also, limiting the heals would just mean yet another check ontop of another check. Exactly how will that help performance if someone simply spams the skill anyway?

    Hmm sounds like you have another objective...

    Nope if you limit cross heals to a group - server only needs to check max of 24 toons not everybody in the area - Regarding restricting toons to only one rapids will decrease the heal meta but thats what they are trying to do through the changes to battle spirit - except this way is targeting an issue (also will remove server load instead of having to count multiple heals only need to calc 1)

    Personally I would be very happy if they didn't introduce any combat changes (which will introduce more problems going on ZOSs track record) but just fixed a few of the problems and introduced the new area. say 10 pages

    Layering more issues on-top of broken system will not fix it, just make it worse.

    No it would have to check if a player was in a group in the first place for every player in range. If ZOS really coded heals as you described, then there would be no way to heal outside of a group now and/or priority of heals would always be skewed towards you or your group when the server lags.

    It isn't, which suggests that instead they check all players in range to determine who to heal, and then determine who to heal on HP%. The best part is that calculating the hp% of all players in the area in a group or not would have a bigger hit to performance for the server because it's floating point calculation instead of a simple comparison for X players (or 24 in your suggestion, doesn't matter still cost more time).

    then you layer all the other *** from sets and the calcs balloon if only hitting members in a group that will be a linked list that they can easily travel so you are wrong in what you say.

    :D

    How would you know if a player was in a group or not without a check? Right now it does not seem to check the condition at all for heals. That means you would add one, that's excluding finding the lowest health player (smart healing) among all in the radius of the healing skill. So when I use healing springs on the ground for little old me by myself on the breach, every other player will be checked and excluded from the group every tick. What happens when I use other ground heals or AoE sets even alone? It will be more checking, and that will produce additional load for every player doing such. Know CS? Then you should know conditional statements are one of the most costly operations there are, especially when the number of them increase on conditions that are unset or unlimited...

    There is no way that won't result in more lag. Healers are not going to stop spamming skills because you want them to or restrict it to groups, in fact, if it causes lag to a degree that is advantageous then everyone would spam group heals.

    In fact some might do it to troll.

    Also there is a set that only heals group members on live: Hiti's Hearth. Can you guess how laggy a ball group using one or more of that set is, even when you face them alone? ZOS ignored PTS input on it and you can see the result yourself. The whole server pays the price for that set...
  • Deathlord92
    Deathlord92
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    As a pvp player I’m just as annoyed as anyone with performance in cyrodiil but i am very interested to see the patch notes especially since it looks like zos is listening.
  • Shantu
    Shantu
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    After the last year or so, my Pavlovian response to any update or new content is nothing but dread. Kind of like anticipating getting your car worked on by a repair shop who employs high school cheerleaders as mechanics. :/
  • Youyouz06
    Youyouz06
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    https://youtube.com/watch?v=yYzrSGRzttk

    Sometimes a song is better.
    PC EU - Since Beta - PVP/PVE/RP/Housing Player - 33K achievement points

    Jean-Luc Freyard | Magicka Templar
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  • actosh
    actosh
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    Wrobel had good reasons to keep aoes limited to 6 targets. Miss that guy.
  • JinMori
    JinMori
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    A vast amount of it should be changes to sets since they are "standardizing" them.
  • JinMori
    JinMori
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    actosh wrote: »
    Wrobel had good reasons to keep aoes limited to 6 targets. Miss that guy.

    Absolutely not. There was no reason to cap aoes at all.
    Edited by JinMori on April 18, 2020 6:42PM
  • Solace1981
    Solace1981
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    The game is a meme at this point.
  • fastolfv_ESO
    fastolfv_ESO
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    this thread got swarmed by zos pr team pretty fast, anyone with common sense can tell you changing and adding on to a system that currently cannot handle the load will just result in more problems. It is impossible to do balance testing if nothing works when 4 or more players cast at the same time
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