Dusk_Coven wrote: »ImmortalCX wrote: »If you need to force other people to see your "artistic" choices, that is a problem.
There's a demographic that is happy to sneakily make people see what they want. https://forums.elderscrollsonline.com/en/discussion/497823/libcustomtitles-lua-before-you-saw-this-poll
LOL. The humor here is strong because it is undeniable that Zos owns the game, the IP and as such the lore.
The idea of the thread is based on a false assumption. Since Zos owns the lore and determines what that lore is what you see characters wearing and riding is not lore breaking. That is a fact regardless of it being something you clearly disagree with.
VaranisArano wrote: »Hmmm. Methinks its less about lore than it is your nostalgia for Skyrim's relatively muted color palette.
VaranisArano wrote: »What's truly amusing is that those of you who want this option really expect ZOS to effectively admit "X thing is not lore friendly."
Yeah right! They own the lore, not you.
Gripe all you want about my non-Dunmer wearing Militant Ordinator armor all you want - she can still do it without the Ordinators trying to kill her on sight!
Oh, wait, you don't care as long as I don't dye the armor bright green or something? Hmmm. Methinks its less about lore than it is your nostalgia for Skyrim's relatively muted color palette.
Classic case of denial methinks.
LOL. The humor here is strong because it is undeniable that Zos owns the game, the IP and as such the lore.
Yeah, riiiight.VaranisArano wrote: »Oh, wait, you don't care as long as I don't dye the armor bright green or something?
The idea of the thread is based on a false assumption. Since Zos owns the lore and determines what that lore is what you see characters wearing and riding is not lore breaking. That is a fact regardless of it being something you clearly disagree with.
Do you know of any records in Morrowind explaining why the vast number of atronach (and other) mounts either appeared, or disappeared entirely in the 741 years between the start of ESO and the beginning of TES 3?
ImmortalCX wrote: »One of the things I hate about eso is that we're forced to view other players with their goofy, gaudy, unrealistic costumes.
I know this is something people pay money to do,, customize their character, but does it really matter if not everyone else can see it?
All this work is being put into Greymoors environment and the immersion, but it will be ruined by players running around in their clown costumes.
What I propose is that there be a game setting where other PCs are drawn with their stock racial styles. That's it. I dont want to see a male orc in a Technicolor wedding dress when I'm exploring the new Blackreach.
VaranisArano wrote: »Hmmm. Methinks its less about lore than it is your nostalgia for Skyrim's relatively muted color palette.
How about nostalgia for ESO, before it turned into a circus ....
colossalvoids wrote: »The idea of the thread is based on a false assumption. Since Zos owns the lore and determines what that lore is what you see characters wearing and riding is not lore breaking. That is a fact regardless of it being something you clearly disagree with.
Do you know of any records in Morrowind explaining why the vast number of atronach (and other) mounts either appeared, or disappeared entirely in the 741 years between the start of ESO and the beginning of TES 3?
You don't need any written explanation when you can just look how magic and wonders declined since morrowind to bland and gray skyrim, their design choices pretty nice covered eso cash shop. Also if you'll read up some vivec sermons or other similar books you probably would imagine that older times were way more magical and not as grounded as what we had in sp titles.
VaranisArano wrote: »We've had garish dye jobs and non-lore based names since launch.
The Nightmare Courser came out in 2015. So did the Mindshriven skin and horse.
Dro-m'athra senche came out in 2016.
I would love the idea to go further and hide player characters and their effects and turn it into something close to the offline elder scrolls series. The problem though is that you would have to instantiate mobs for each of the players who have the option on - not cool for overall game performance for everybody. So yeah, filtering the attire of players in your client would be a way to go - only at low priority though considering the sorry state of the game as a whole.
I would love the idea to go further and hide player characters and their effects and turn it into something close to the offline elder scrolls series. The problem though is that you would have to instantiate mobs for each of the players who have the option on - not cool for overall game performance for everybody. So yeah, filtering the attire of players in your client would be a way to go - only at low priority though considering the sorry state of the game as a whole.
so you basicly would want to turn this into elder scrolls VI ? rahter than an online game what it SHOULD be
VaranisArano wrote: »We've had garish dye jobs and non-lore based names since launch.
The Nightmare Courser came out in 2015. So did the Mindshriven skin and horse.
Dro-m'athra senche came out in 2016.
The names I will grant you.
The dye system came in in update 11 in July 2016.
As you said, the Nightmare Courser (March 2015), Mindshriven items (November 2015) and Dro-m'athra Senche (May 2016) all arrived after launch.
The game launched in April 2014. So that is roughly a year of wearing the colour schemes set by the designers, and riding (comparatively) standard mounts. Unless you can find earlier examples?
VaranisArano wrote: »We've had garish dye jobs and non-lore based names since launch.
The Nightmare Courser came out in 2015. So did the Mindshriven skin and horse.
Dro-m'athra senche came out in 2016.
The names I will grant you.
The dye system came in in update 11 in July 2016.
As you said, the Nightmare Courser (March 2015), Mindshriven items (November 2015) and Dro-m'athra Senche (May 2016) all arrived after launch.
The game launched in April 2014. So that is roughly a year of wearing the colour schemes set by the designers, and riding (comparatively) standard mounts. Unless you can find earlier examples?
Darkstorne wrote: »Again, no. Unless you are literally saying that loading screens are canon, and in Tamriel you have to go through loading screens every time you enter a building or cross from Northern to Southern Elsweyr, there are obviously aspects of games that exist for game design rather than lore building. And no one at ZOS is going to say that the male Orc xXxSparkyPantsxXx was genuinely Emperor of Cyrodiil and wore a bright pink dress and rode a sparkly mushroom pony, canonically.Darkstorne wrote: »The events are canon. That doesn’t mean every single visual detail is canon. You know that. You wouldn’t take the world’s scale in ESO as canon, or the “whoops, we forgot to leave a space for Blacklight in Morrowind” as canon, or the presence of loading screens separating zones as canon, would you? Some aspects are clearly for the game, not canon, and selling whales peacock outfits and mounts are part of that.
ESO has done a lot to challenge MMO norms and evolve the genre though, and I love them for that. One Tamriel removing level gating for example, when a lot of unimaginative folks would say “it’s an MMO, it has to have level gating.” I’m convinced that one day we’ll see an MMO learn when it’s a good idea to phase players into solo instances, and when it’s best to phase into multiplayer instances. Delves and questing in the overland or villages and small towns would be much better solo for instance, where the game challenge is designed for solo play, and MMO tropes like respawns would no longer need to be relied on as a crutch. Delve design could be vastly improved as a result, with guaranteed chests at the end of dungeons like single player TES games. World bosses, dolmens, public dungeons, and larger towns and cities could all auto phase in other players. That way immersion is improved while questing or exploring, and players are still around when you actually want them to be. Until then, we’re stuck with peacocks though
Take this beautiful gameplay video for Greymoor for example. Looks gorgeous! But sadly not representative of the game without smart phasing tech, since it’s missing all the peacocked players running and jumping around, sprinting through the delves animation cancelling their way to the boss faster than you can so you just have a corpse-littered walk instead of a fun delve...
https://youtu.be/gJodQfNx-ws
The funny part about this canon stuff, is that every single TES game "broke the lore" somehow but still "became lore". That's the part we disagree. Until tes6, blades or eso2 come out and explain why we had these things and now we dont anymore, or Bethesda comes out saying "yeah, that was dumb", it is what it is.
And I'm not saying it isn't distracting and silly, there's a reason my characters are all proper geared with back stories and lore aligned looks. I'm saying, however, that orc male maid riding a psijiic camel and having a small dragon as a pet, absurd as it may seem, is something we have to accept "actually" happened in the history on tamriel. If the dragonborn and nerevarine and whoever else had their "proper looks", sadly to gatekeepers, the vestige dressed like it's 2020 in New York or LA. If the vestige had a different, more spearheading, taste for looks, that's not enough to make that vestige non canon. That's only enough to make it look like an attention seeker.
Whether an attention seeker would ever be the hero of all tamriel many times over, that's another debate entirely, and one I'm not gonna delve into.
I find it very conceited and shallow of people that can't seem to handle the idea of a random stranger in a video game not wanting to have every other players' so-called "artistic expression" jammed down their GPU. They must think very highly of themselves and their design skills, that's for sure.
The thing is, player's like me don't pay attention to or care about other avatars, mounts or vanity pets. We never did and we never will. Some clearly don't even care what their own characters look like. Personally, I'm much more concerned with fps loss and ping spikes, which coincidentally happen every.single.time someone's desperate cry for attention pops onto my screen. Seeing as how performance is at an all time low right now for a lot of us, any option to try to tone things down would be very much appreciated.
There's no vanity pets in Cyro, right? That needs to be taken a step further.
colossalvoids wrote: »The idea of the thread is based on a false assumption. Since Zos owns the lore and determines what that lore is what you see characters wearing and riding is not lore breaking. That is a fact regardless of it being something you clearly disagree with.
Do you know of any records in Morrowind explaining why the vast number of atronach (and other) mounts either appeared, or disappeared entirely in the 741 years between the start of ESO and the beginning of TES 3?
You don't need any written explanation when you can just look how magic and wonders declined since morrowind to bland and gray skyrim, their design choices pretty nice covered eso cash shop. Also if you'll read up some vivec sermons or other similar books you probably would imagine that older times were way more magical and not as grounded as what we had in sp titles.
TheShadowScout wrote: »Some people act like it was NOT common in medieval-ish times for knights to wear the colors of their clan / ruler / land, etc. Just look at what knights or samurai did sometimes to their armor to make darn sure everyone knew exactly who they are dealing with!