martygod12 wrote: »Ok so I am way past CP 160, got my gold gear, decent stats and some skill in the game, and now I finally got back to questing which I was really looking forward too, because it makes like 70-80% of the game.
This is so typical - first overpowering yourself and then complain about too easy overland content - it is your fault having done it like this. Make a new character, don't overpower him/her and enjoy the questing.
YandereGirlfriend wrote: »To keep a unified instance (e.g. keeping a normal and hypothetical 'veteran' Overland instance the same) you could simply apply a hidden debuff to the veteran characters wherein they take whatever additional scaling factor of damage is required to get them from Effective Level 66 (e.g. CP160, what Overland instances are scaled to) to Effective Level 80 (e.g. CP300 veteran dungeon) levels of incoming and outgoing damage.
See, easy.
TX12001rwb17_ESO wrote: »You want a challenge? fight without armor, weapons or CP, it is your fault you spent them and made yourself overpowered.
I already tried. I did most of southern Elsweyr main story naked and punched everything to death. It really wasn’t difficult.
There is no Hand to Hand in the game, so how did you punch anything?
Video or it did not happen.
Everest_Lionheart wrote: »YandereGirlfriend wrote: »To keep a unified instance (e.g. keeping a normal and hypothetical 'veteran' Overland instance the same) you could simply apply a hidden debuff to the veteran characters wherein they take whatever additional scaling factor of damage is required to get them from Effective Level 66 (e.g. CP160, what Overland instances are scaled to) to Effective Level 80 (e.g. CP300 veteran dungeon) levels of incoming and outgoing damage.
See, easy.
More calculations server side that way. Do we want to open that can of worms? Also could be a mechanic that gets exploited particularly if they tie achievements or rewards to a harder mode.
martygod12 wrote: ».martygod12 wrote: »No. They are good as they are. Anyone can make any content harder by removing gold gear and taking white non-set weapon. There is no need to do anything on dev side when making content harder is always in players hands.
this is not how a human work if u have the ability u will make it easier (beside that i soloed the mino worldboss in gold coast with a lvl 3char without any equip...)
Well, maybe it is just time for you to move on - and leave the game to us who are actually enjoying it.
Or maybe you could just play your enjoayble game, and let players who don´t enjoy it have more challenge if they want, because it will not affect your gameplay at all
it will effect my gameplay, if those bosses would be more challenging - this is an RPG not an FPS and doesn't have to be challenging. it is about story content.
Yes only that if you actually read my OP it will notI or we who want more challenge just want a hardmode boss option which every player can freely choose or not sou your gameplay would not be affected at all
Bradyfjord wrote: »Zone mobs seem, to me, to be designed with the idea that a leveling player may not have access to good equipment. Also inherent would be the assumption that said new player may not know much about their character's abilities.
That said, I find it hard to disagree with an option like a scroll of challenge to make particular mobs/zones more challenging. Make the mobs deal x2 damage, and drop x2 gold.
Nope. Veteran difficulty in dungeons doesgive better rewards - in that case, monster helm drops, and increased quality of all gear drops.But, no additional rewards, no bonus items, no bonus gold. You're doing this harder mode because it's a way to make overworld enjoyable, that's your prize.
So it only stands to reason that vet overland should also have better rewards, in agreement with how the vet mode toggle works in existing vet content.
No. They are good as they are. Anyone can make any content harder by removing gold gear and taking white non-set weapon. There is no need to do anything on dev side when making content harder is always in players hands.
Somehow in games like Witcher, Skyrim etc.etc. players love to play on hardest difficulty because they seek for challenge and still these are very popular games, why ESO has to be dumbed down to some mobile game farming simulator?
Reading this topic reminds me of another topic a while back, in which folks were advocating for and against an easy/solo mode for dungeons. Lots of the same arguments are being made here, both pro and con.
Perhaps everyone would be happy if both options were implemented; i.e., a hard mode toggle for WB (and/or all overland) and an easy/solo mode option for dungeons. More difficulty options to suit more play styles.
martygod12 wrote: ».martygod12 wrote: »No. They are good as they are. Anyone can make any content harder by removing gold gear and taking white non-set weapon. There is no need to do anything on dev side when making content harder is always in players hands.
this is not how a human work if u have the ability u will make it easier (beside that i soloed the mino worldboss in gold coast with a lvl 3char without any equip...)
Well, maybe it is just time for you to move on - and leave the game to us who are actually enjoying it.
Or maybe you could just play your enjoayble game, and let players who don´t enjoy it have more challenge if they want, because it will not affect your gameplay at all
it will effect my gameplay, if those bosses would be more challenging - this is an RPG not an FPS and doesn't have to be challenging. it is about story content.
Yes only that if you actually read my OP it will notI or we who want more challenge just want a hardmode boss option which every player can freely choose or not sou your gameplay would not be affected at all
if it would be so easy - I'm not playing pvp, but my game play is always effected indirectly by it nevertheless - a lot of changes are done by ZOS, which effect my game play as well. And I fear that such an option would as well have indirect effects, which might make the game unplayable for me, because I have a high ping and if enemies are much harder i can't survive.
To give an example - what happens if you are fighting with an upscaled enemy and I come along and get into the fight - what about AoE effects of that monster then? In a way the ememies do not have to get stronger, but you would have to get a debuff to achieve that.
MrDenimChicken wrote: »No. They are good as they are. Anyone can make any content harder by removing gold gear and taking white non-set weapon. There is no need to do anything on dev side when making content harder is always in players hands.
LOL this is an insane perspective.
You are actually a crazy person if you believe that the ability to just run around naked and use twigs for weapons is an argument to support how laughably easy bosses are
Question - would you take a harder option without an increase in rewards in comparison to normal?-
You 'we want option' are funny people. You are on a ship with the fire on a lower deck and a leak on a middle deck. And you want an optional ventilation on upper deck to move away the steam that comes from the boiling water on middle deck. Like yes, that is exactly the best solution.I'm an old player, who raised on games that required thinking, solving riddles, being cunning. Give us veteran mode, please... We can't play overland quests and story because it doesn't feel challenging at all. Can't we find middle ground or OPTIONAL veteran mode? Just for the sake of immersion. When I hear about scary boss terrorising region it would be nice that he would be actually scary, not some wet noodle...
A free hint: any problem should be fixed at its cause, while fixing only the consequences has little sense.You have the tools to fix the consequences yourself. You don't want to do it. Waisting dev resourses on fixing the same consequences is meaningless.MrDenimChicken wrote: »No. They are good as they are. Anyone can make any content harder by removing gold gear and taking white non-set weapon. There is no need to do anything on dev side when making content harder is always in players hands.
LOL this is an insane perspective.
You are actually a crazy person if you believe that the ability to just run around naked and use twigs for weapons is an argument to support how laughably easy bosses are
MrDenimChicken wrote: »No. They are good as they are. Anyone can make any content harder by removing gold gear and taking white non-set weapon. There is no need to do anything on dev side when making content harder is always in players hands.
LOL this is an insane perspective.
You are actually a crazy person if you believe that the ability to just run around naked and use twigs for weapons is an argument to support how laughably easy bosses are
Question - would you take a harder option without an increase in rewards in comparison to normal?-
You 'we want option' are funny people. You are on a ship with the fire on a lower deck and a leak on a middle deck. And you want an optional ventilation on upper deck to move away the steam that comes from the boiling water on middle deck. Like yes, that is exactly the best solution.I'm an old player, who raised on games that required thinking, solving riddles, being cunning. Give us veteran mode, please... We can't play overland quests and story because it doesn't feel challenging at all. Can't we find middle ground or OPTIONAL veteran mode? Just for the sake of immersion. When I hear about scary boss terrorising region it would be nice that he would be actually scary, not some wet noodle...
A free hint: any problem should be fixed at its cause, while fixing only the consequences has little sense.You have the tools to fix the consequences yourself. You don't want to do it. Waisting dev resourses on fixing the same consequences is meaningless.MrDenimChicken wrote: »No. They are good as they are. Anyone can make any content harder by removing gold gear and taking white non-set weapon. There is no need to do anything on dev side when making content harder is always in players hands.
LOL this is an insane perspective.
You are actually a crazy person if you believe that the ability to just run around naked and use twigs for weapons is an argument to support how laughably easy bosses are
And players have tools to fix their inability to beat easiest content in the game, but they don't want to do it.
Next thing about content. So spell bow skill line would not be waste of resources but adding option for more challenging content would be? I think it would be simpler to say you don't like the idea.
To easy game is boring. I stopped to do overland PvE with introduction of Morrowind and One Tamriel - before I have leveled 6 toons with just doing quests, it was fun and rewarding to upgrade builds, test them, adjust, actually think about how to improve myself, now It's pointless, it's boring and dull. If you like fine, but why you want to stop us from having fun? What are you afraid of?
No, you are wrong. I fully understand it. And it is exactly what should be fixed on the dev side.martygod12 wrote: »You have the tools to fix the consequences yourself. You don't want to do it. Waisting dev resourses on fixing the same consequences is meaningless.
What you still dont understand is that even if you dumb yourself down as much as you can (no CP, white non set gear no OP skills) you just cant dumb your human skill which you got from playing the game.
Believe me most of players who have hundrets of CP are experienced and have some skill with the game and you just cant turn that off.
MrDenimChicken wrote: »No. They are good as they are. Anyone can make any content harder by removing gold gear and taking white non-set weapon. There is no need to do anything on dev side when making content harder is always in players hands.
LOL this is an insane perspective.
You are actually a crazy person if you believe that the ability to just run around naked and use twigs for weapons is an argument to support how laughably easy bosses are
Question - would you take a harder option without an increase in rewards in comparison to normal?-
No, you are wrong. I fully understand it. And it is exactly what should be fixed on the dev side.martygod12 wrote: »You have the tools to fix the consequences yourself. You don't want to do it. Waisting dev resourses on fixing the same consequences is meaningless.
What you still dont understand is that even if you dumb yourself down as much as you can (no CP, white non set gear no OP skills) you just cant dumb your human skill which you got from playing the game.
Believe me most of players who have hundrets of CP are experienced and have some skill with the game and you just cant turn that off.
You 'we want option' are funny people. You are on a ship with the fire on a lower deck and a leak on a middle deck. And you want an optional ventilation on upper deck to move away the steam that comes from the boiling water on middle deck. Like yes, that is exactly the best solution.I'm an old player, who raised on games that required thinking, solving riddles, being cunning. Give us veteran mode, please... We can't play overland quests and story because it doesn't feel challenging at all. Can't we find middle ground or OPTIONAL veteran mode? Just for the sake of immersion. When I hear about scary boss terrorising region it would be nice that he would be actually scary, not some wet noodle...
A free hint: any problem should be fixed at its cause, while fixing only the consequences has little sense.You have the tools to fix the consequences yourself. You don't want to do it. Waisting dev resourses on fixing the same consequences is meaningless.MrDenimChicken wrote: »No. They are good as they are. Anyone can make any content harder by removing gold gear and taking white non-set weapon. There is no need to do anything on dev side when making content harder is always in players hands.
LOL this is an insane perspective.
You are actually a crazy person if you believe that the ability to just run around naked and use twigs for weapons is an argument to support how laughably easy bosses are
And players have tools to fix their inability to beat easiest content in the game, but they don't want to do it.
Next thing about content. So spell bow skill line would not be waste of resources but adding option for more challenging content would be? I think it would be simpler to say you don't like the idea.
To easy game is boring. I stopped to do overland PvE with introduction of Morrowind and One Tamriel - before I have leveled 6 toons with just doing quests, it was fun and rewarding to upgrade builds, test them, adjust, actually think about how to improve myself, now It's pointless, it's boring and dull. If you like fine, but why you want to stop us from having fun? What are you afraid of?
Nope, players don't have the tools, because no sane player will practice their... rotations on the target doll for hours just to do story quests. They will just leave and, more importantly, will not return to buy next story chapter.
New skill line is new content. New content is not a waist of resources, when it is aimed at large enough audience.
Option to fix a consequence instead of the cause (that will not help as those with 90k+ dps will say 'it is too easy' nonetheless) is a waist of resources.
I don't like the idea of using neverending bandages instead of proper fixing, true. What you (as it seems from you responses) fail to get that proper fixing will also fulfill your wish to make bosses and even overland harder, so I am not against the idea, I am agaist the solution.No, you are wrong. I fully understand it. And it is exactly what should be fixed on the dev side.martygod12 wrote: »You have the tools to fix the consequences yourself. You don't want to do it. Waisting dev resourses on fixing the same consequences is meaningless.
What you still dont understand is that even if you dumb yourself down as much as you can (no CP, white non set gear no OP skills) you just cant dumb your human skill which you got from playing the game.
Believe me most of players who have hundrets of CP are experienced and have some skill with the game and you just cant turn that off.
You 'we want option' are funny people. You are on a ship with the fire on a lower deck and a leak on a middle deck. And you want an optional ventilation on upper deck to move away the steam that comes from the boiling water on middle deck. Like yes, that is exactly the best solution.I'm an old player, who raised on games that required thinking, solving riddles, being cunning. Give us veteran mode, please... We can't play overland quests and story because it doesn't feel challenging at all. Can't we find middle ground or OPTIONAL veteran mode? Just for the sake of immersion. When I hear about scary boss terrorising region it would be nice that he would be actually scary, not some wet noodle...
A free hint: any problem should be fixed at its cause, while fixing only the consequences has little sense.You have the tools to fix the consequences yourself. You don't want to do it. Waisting dev resourses on fixing the same consequences is meaningless.MrDenimChicken wrote: »No. They are good as they are. Anyone can make any content harder by removing gold gear and taking white non-set weapon. There is no need to do anything on dev side when making content harder is always in players hands.
LOL this is an insane perspective.
You are actually a crazy person if you believe that the ability to just run around naked and use twigs for weapons is an argument to support how laughably easy bosses are
And players have tools to fix their inability to beat easiest content in the game, but they don't want to do it.
Next thing about content. So spell bow skill line would not be waste of resources but adding option for more challenging content would be? I think it would be simpler to say you don't like the idea.
To easy game is boring. I stopped to do overland PvE with introduction of Morrowind and One Tamriel - before I have leveled 6 toons with just doing quests, it was fun and rewarding to upgrade builds, test them, adjust, actually think about how to improve myself, now It's pointless, it's boring and dull. If you like fine, but why you want to stop us from having fun? What are you afraid of?
Nope, players don't have the tools, because no sane player will practice their... rotations on the target doll for hours just to do story quests. They will just leave and, more importantly, will not return to buy next story chapter.
New skill line is new content. New content is not a waist of resources, when it is aimed at large enough audience.
Option to fix a consequence instead of the cause (that will not help as those with 90k+ dps will say 'it is too easy' nonetheless) is a waist of resources.
I don't like the idea of using neverending bandages instead of proper fixing, true. What you (as it seems from you responses) fail to get that proper fixing will also fulfill your wish to make bosses and even overland harder, so I am not against the idea, I am agaist the solution.No, you are wrong. I fully understand it. And it is exactly what should be fixed on the dev side.martygod12 wrote: »You have the tools to fix the consequences yourself. You don't want to do it. Waisting dev resourses on fixing the same consequences is meaningless.
What you still dont understand is that even if you dumb yourself down as much as you can (no CP, white non set gear no OP skills) you just cant dumb your human skill which you got from playing the game.
Believe me most of players who have hundrets of CP are experienced and have some skill with the game and you just cant turn that off.
Devs should reduce the resulting gap between endgame players and new players. There should be significant diminishing returns for improving the skill. There should be no big steps, especially in the upper part. The higher you go, the smaller the resulting increase for much more effort.You want devs to somehow reduce the skill lvl of endgame players? Not sure how that is possible other than dumbing down core game mechanics. That would be removing one of the most fun parts of eso combat in both pvp and pve. The fact that eso combat is more skill based sets it apart from some other mmos that just rely on mashing 1 button...
That is not so. Simpler rotations = better performance, complex rotations = bad performance. More calculations per second = bad performance, less calculations per second = better performance.What do you understand as "proper fix"? Because if you think about performance than sorry to disappoint you, but it's not going to get better anytime soon if ever at all... and even if, better performance = easier rotations/combos = even easier content (maybe we should leave lag as it is to bring up the difficulty...🤔).
martygod12 wrote: »And if we cant have vet overland why dont give us at least OPTIONAL vet boss fights, so we can enjoy the game more. Quests are like 60-70% of the game which is rather unfair. There is just nothing absolutely nothing in the quests, no change of pace nothing ever slowing you down nothing. You just read a dialog in a point A, then steamroll everything in you path towards the point B, where you read another dialog and then continue to steamroll everything towards point C and over and over again. And that gets reallly tedious, boring and repetitive way too fas, which is really shame because the quests are really well written, they have good plots, characters, epic buildups: yes epic buildups which are then completelly killed by a stupid, dissapointing retardely easy boss fight, which just kills the whole quest atmosphere.
tomofhyrule wrote: »Actually, the title is "Zones main story quest bosses" and the OP talked about the DC Main Quests. Specifically Alik'r. Not the Main Quest.
Those are not instanced...