AcadianPaladin wrote: »If OP was talking about buffing quest big bosses for all, I'd oppose it. But OP is simply asking for an option and I see no downside to those who either want to or don't want to avail themselves of such an option. Some time ago the game gave us the luxurious flexibility to manage questlines in any order we choose and the option suggested by the OP seems like a perfect companion to that direction.
[Snip] if you read the OP's post in its entirety, you would clearly see that the OP is asking for an optional harder (veteran) version of the normal overland content.We have legions of players who literally can't figure out how to click the LA button before clicking a skill and have mounted a campaign to prevent OTHER players from doing this and you want to make quests HARDER?
We have legions of players who literally can't figure out how to click the LA button before clicking a skill and have mounted a campaign to prevent OTHER players from doing this and you want to make quests HARDER?
As I said, more options are all great. I'm all for more options.martygod12 wrote: »I dont think the game looks that great to just enjoy the scenery but ok, but everyone feels it differently.
The point is not to buff the main story bosses so hard that you´d need a group to kill them. Just make them hard enough so they can be soloed but give at least some challenge. Again all this only as an OPTION for those who want it. If you feel they are challenging enough you play the quest in normal mode, if you want more challenge you switch the quest to vet mode adn have stronger boss simple as that.
Nope. Veteran difficulty in dungeons doesgive better rewards - in that case, monster helm drops, and increased quality of all gear drops.But, no additional rewards, no bonus items, no bonus gold. You're doing this harder mode because it's a way to make overworld enjoyable, that's your prize.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Nope. Veteran difficulty in dungeons doesgive better rewards - in that case, monster helm drops, and increased quality of all gear drops.But, no additional rewards, no bonus items, no bonus gold. You're doing this harder mode because it's a way to make overworld enjoyable, that's your prize.
So it only stands to reason that vet overland should also have better rewards, in agreement with how the vet mode toggle works in existing vet content.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
This is the reason you don't deserve even an option. You want it not for challenge, you want it for better rewards to widen the gap even more. Power creep for the sake of power creep.Nope. Veteran difficulty in dungeons doesgive better rewards - in that case, monster helm drops, and increased quality of all gear drops.But, no additional rewards, no bonus items, no bonus gold. You're doing this harder mode because it's a way to make overworld enjoyable, that's your prize.
So it only stands to reason that vet overland should also have better rewards, in agreement with how the vet mode toggle works in existing vet content.
DLC dungeons are, by their nature, considerably harder content than the basegame (non-DLC) dungeons. To the degree that many basegame veteran dungeons are still considerably easier than the hardest normal DLC ones.Nope. Veteran difficulty in dungeons doesgive better rewards - in that case, monster helm drops, and increased quality of all gear drops.But, no additional rewards, no bonus items, no bonus gold. You're doing this harder mode because it's a way to make overworld enjoyable, that's your prize.
So it only stands to reason that vet overland should also have better rewards, in agreement with how the vet mode toggle works in existing vet content.
so if we go down that reasoning trail. then we NEED 2 different queues for DLC vs regular dungeons since the difficulty difference is so stark and yet completion rewards are identical.
.martygod12 wrote: »No. They are good as they are. Anyone can make any content harder by removing gold gear and taking white non-set weapon. There is no need to do anything on dev side when making content harder is always in players hands.
this is not how a human work if u have the ability u will make it easier (beside that i soloed the mino worldboss in gold coast with a lvl 3char without any equip...)
Well, maybe it is just time for you to move on - and leave the game to us who are actually enjoying it.
Or maybe you could just play your enjoayble game, and let players who don´t enjoy it have more challenge if they want, because it will not affect your gameplay at all
it will effect my gameplay, if those bosses would be more challenging - this is an RPG not an FPS and doesn't have to be challenging. it is about story content.
martygod12 wrote: »
Did you even read my original post? I said I don´t want the game harder for everyone just the OPTION for those who want more challenge
LMFAOThis is the reason you don't deserve even an option. You want it not for challenge, you want it for better rewards to widen the gap even more. Power creep for the sake of power creep.Nope. Veteran difficulty in dungeons doesgive better rewards - in that case, monster helm drops, and increased quality of all gear drops.But, no additional rewards, no bonus items, no bonus gold. You're doing this harder mode because it's a way to make overworld enjoyable, that's your prize.
So it only stands to reason that vet overland should also have better rewards, in agreement with how the vet mode toggle works in existing vet content.
.martygod12 wrote: »No. They are good as they are. Anyone can make any content harder by removing gold gear and taking white non-set weapon. There is no need to do anything on dev side when making content harder is always in players hands.
this is not how a human work if u have the ability u will make it easier (beside that i soloed the mino worldboss in gold coast with a lvl 3char without any equip...)
Well, maybe it is just time for you to move on - and leave the game to us who are actually enjoying it.
Or maybe you could just play your enjoayble game, and let players who don´t enjoy it have more challenge if they want, because it will not affect your gameplay at all
it will effect my gameplay, if those bosses would be more challenging - this is an RPG not an FPS and doesn't have to be challenging. it is about story content.
which is why people are wanting an OPTION for it to be challenging. Also yikes, imagine thinking RPGs aren't challenging. Allow me to introduce you to: Skyrim, Oblivion, Dishonored, Divinity Original sin 2, all pretty challenging RPGs in their own way.
Where on earth did you get RPGs aren't challenging from LOL? Also saying an MMO is about story content not challenge is the richest thing I've ever heard.
Dude, ESO has the most pathetic overland in any MMO ever. WoW's overland is hard for new players, especially since they're fixing to do a big rebalance of leveling, FFXIV has traditional level zones so some things are incredibly hard. Those are the two MMOs ESO is constantly competing with at top 3. ESO is the only one that isn't challenging at all in it's overland stuff. It doesn't even give you the option. You can literally kill anything in every quest as a level 3 player with 3 skills and the starting gear.
Well you dont necessarily have to have the option change the difficulty of the entire overland zone but just the final boss in a solo instance as OP said so the hyped baddie at the end of a quest line concludes with an epic battle and not an anti climax of 2 hits and you are dead.
Props to Northern and Southern Elsewyr tho, the increase in final boss health did make it a bit more fun and less anti climax but this could definitely be improved upon.
TX12001rwb17_ESO wrote: »You want a challenge? fight without armor, weapons or CP, it is your fault you spent them and made yourself overpowered.
DLC dungeons are, by their nature, considerably harder content than the basegame (non-DLC) dungeons. To the degree that many basegame veteran dungeons are still considerably easier than the hardest normal DLC ones.Nope. Veteran difficulty in dungeons doesgive better rewards - in that case, monster helm drops, and increased quality of all gear drops.But, no additional rewards, no bonus items, no bonus gold. You're doing this harder mode because it's a way to make overworld enjoyable, that's your prize.
So it only stands to reason that vet overland should also have better rewards, in agreement with how the vet mode toggle works in existing vet content.
so if we go down that reasoning trail. then we NEED 2 different queues for DLC vs regular dungeons since the difficulty difference is so stark and yet completion rewards are identical.
In part this is a result of the overall power creep, since the basegame dungeons were originally designed for much lower CP levels than the 810CP cap we have today.
Another part of the reason is that many powerful sets have been introduced since then, furthering the power creep issue.
But ultimately, what matters is that ZOS has decided that you are only entitled to the better rewards if you play the harder (veteran) version of the content.
With that in mind, I feel that this is a fair decision -, because the newer (and harder) DLC dungeons generally tend to have better rewards than the old basegame dungeons.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
This is the reason you don't deserve even an option. You want it not for challenge, you want it for better rewards to widen the gap even more. Power creep for the sake of power creep.Nope. Veteran difficulty in dungeons doesgive better rewards - in that case, monster helm drops, and increased quality of all gear drops.But, no additional rewards, no bonus items, no bonus gold. You're doing this harder mode because it's a way to make overworld enjoyable, that's your prize.
So it only stands to reason that vet overland should also have better rewards, in agreement with how the vet mode toggle works in existing vet content.
The skill gap will always exist - even if you could give everyone access to a fully maxed endgame build right from the start of the game, some players will still significantly outperform others, purely because of the difference in player skill.