its not intended, and it is an exploit.
no one should be able to do Both block and do damage at the same time.
unrealistic, and it is exploiting if done in pvp the same exact as animation canceling.
Block-casting is one of the core feature of this game, like weaving, animation cancelling, invicibility frame against single target when dodging and a few others i wont list but mi thoughts are that it is a very bad thing for the entire game, in both pve and pvp.
For sure, tanks may have very extra hard job if this feature was removed, but this could be solved by reducing bosses dmg or attack speed (making them only do heavy attacks for exemple) or whatever, they could be given some kind of "mass taunt" and their job could be oriented to something somehow tedious but also very rewarding...
things are self healings+permablock allows DDs in pve to survive to barely everything (like Lokkestiz breath in vSS HM) and in pvp it is way too efficient.....
DDs surviving vSS HM Lokke breathe?
Do you mean the 40k Health sword and shield wielding dps....? Lol
things are self healings+permablock allows DDs in pve to survive to barely everything (like Lokkestiz breath in vSS HM)?
i find it deeply unhealthy and broken to be able to blockcast without using a particular setup or skill.
Block casting in PvE is there to cope with the fast paced situations that the game provides. Removing it, is removing the only way to survive in those situations. If an ability is casting, but suddenly u gotta block or die, if u wait till animation ends, u r dead.Block-casting is one of the core feature of this game, like weaving, animation cancelling, invicibility frame against single target when dodging and a few others i wont list but mi thoughts are that it is a very bad thing for the entire game, in both pve and pvp.
For sure, tanks may have very extra hard job if this feature was removed, but this could be solved by reducing bosses dmg or attack speed (making them only do heavy attacks for exemple) or whatever, they could be given some kind of "mass taunt" and their job could be oriented to something somehow tedious but also very rewarding...
As already mentioned before, this is plain wrong. And tbh, I would like a source to that.things are self healings+permablock allows DDs in pve to survive to barely everything (like Lokkestiz breath in vSS HM) and in pvp it is way too efficient.
i'm glad that block is so very efficient and i love how the Shield Wall/Spell Wall/Shield Discipline work, but block-casting being available at all time looks like a curse to me.
what about you?
no one should be able to do Both block and do damage at the same time.
its not intended, and it is an exploit.
no one should be able to do Both block and do damage at the same time.
unrealistic, and it is exploiting if done in pvp the same exact as animation canceling.
why can't i cast spells while dodge rolling too then?
LiquidPony wrote: »its not intended, and it is an exploit.
no one should be able to do Both block and do damage at the same time.
unrealistic, and it is exploiting if done in pvp the same exact as animation canceling.
Fake news.
It's absolutely intended. In fact, block canceling is the primary reason animation canceling is "intended". Blocking, according to ZOS, is "the most important action players can take in combat" and you have to be able to do it at will no matter what.
It cracks me up that people are still having this argument a full six years after ZOS came to the 2014 Guild Summit and the Lead Animation Designer and Lead Combat Developer both explained exactly why "animation canceling" is an intended mechanic (although the use of weaving was something they hadn't anticipated) and is absolutely not an "exploit".
This is game with no ability cooldowns, where the vast majority of skills are instant cast, where the ability to react to what's happening in combat in real time is paramount. Block canceling is a necessary outcome of those core features. As ZOS sayeth, the animations exist to support the gameplay mechanics.