Do you think Block-casting is a good thing..

kalunte
kalunte
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Block-casting is one of the core feature of this game, like weaving, animation cancelling, invicibility frame against single target when dodging and a few others i wont list but mi thoughts are that it is a very bad thing for the entire game, in both pve and pvp.

For sure, tanks may have very extra hard job if this feature was removed, but this could be solved by reducing bosses dmg or attack speed (making them only do heavy attacks for exemple) or whatever, they could be given some kind of "mass taunt" and their job could be oriented to something somehow tedious but also very rewarding...

things are self healings+permablock allows DDs in pve to survive to barely everything (like Lokkestiz breath in vSS HM) and in pvp it is way too efficient.

i'm glad that block is so very efficient and i love how the Shield Wall/Spell Wall/Shield Discipline work, but block-casting being available at all time looks like a curse to me.

what about you?

Do you think Block-casting is a good thing.. 152 votes

Yes
72% 110 votes
No
27% 42 votes
  • WrathOfInnos
    WrathOfInnos
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    Block-casting is a core part of many trial mechanics. You cannot simply hold block and do your rotation, since you will quickly run out of stamina and block will drop. It’s about timing each block when damage or a stun is incoming. While block-casting you lose the ability to Light Attack weave so it is certainly a DPS loss already. And it has limitations, anything with a channel or cast time will drop block, as will bar swapping or sprinting.

    Also lol at DD’s surviving Lokke’s breath in HM. If you can take more than one tick of that attack, even blocking+shielding then you must be built more like a tank than a DD. Speaking of that fight, removal of block-casting would make it unbearable, especially execute with the constant barrage of meteors that will stun anyone not blocking.
    Edited by WrathOfInnos on April 13, 2020 7:14PM
  • Starlock
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    Not voting in the poll because my sentiments about it are not a simple "yes" and "no."

    I approve of block casting for abilities where it makes logical sense to be able to do so. That's my sentiment when it comes to animation cancelling more generally - it's fine for it to be in the game, provided it's implemented in a way that makes sense. A lot of that making sense stems from on-screen visuals matching up well with in-game effects. That has gotten a lot better since the recent changes to block animations, though there's still room for further improvement.
  • Gilvoth
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    its not intended, and it is an exploit.
    no one should be able to do Both block and do damage at the same time.
    unrealistic, and it is exploiting if done in pvp the same exact as animation canceling.
  • colossalvoids
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    Gilvoth wrote: »
    its not intended, and it is an exploit.
    no one should be able to do Both block and do damage at the same time.
    unrealistic, and it is exploiting if done in pvp the same exact as animation canceling.

    [snip] it's always been intended way of things and not some shadowy technique lol.

    [edited for baiting]
    Edited by ZOS_FalcoYamaoka on April 13, 2020 7:06PM
  • kalunte
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    I guess many ppl reading this are misstaking Block-casting and Animation cancelling through Block, which are two very different things.

    Animation cancelling through block is what is: cancel a skill visual by blocking right after the use of it.

    Block-casting is when you are already blocking, cast a skill (which isnt a casted or channeled one) while not releasing Block button, which allows to block and cast at the same time. this is a basic for pve healers.

    only the second one is a bad thing to me, but i'm about thinking that this featurei might be a discovery for some people here..
  • kalunte
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    there isnt any tutorial at all about that feature too. making it somehow shadowy.
  • WrathOfInnos
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    It’s definitely intended, and block-casting is the reason a giant glowing shield appears in front of you while blocking. Before this visual indicator was added you couldn’t tell if an opponent was blocking while their character was doing skill animations.
  • Vaoh
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    kalunte wrote: »
    Block-casting is one of the core feature of this game, like weaving, animation cancelling, invicibility frame against single target when dodging and a few others i wont list but mi thoughts are that it is a very bad thing for the entire game, in both pve and pvp.

    For sure, tanks may have very extra hard job if this feature was removed, but this could be solved by reducing bosses dmg or attack speed (making them only do heavy attacks for exemple) or whatever, they could be given some kind of "mass taunt" and their job could be oriented to something somehow tedious but also very rewarding...

    things are self healings+permablock allows DDs in pve to survive to barely everything (like Lokkestiz breath in vSS HM) and in pvp it is way too efficient.....

    DDs surviving vSS HM Lokke breathe?

    Do you mean the 40k Health sword and shield wielding dps....? Lol



  • Sanguinor2
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    Give my templar cloak+shadow Image or ball of Lightning/streak or all the necro heals and Mitigation or warden heals and Mitigation and I might stop blockcasting htd when under heavy pressure.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Sanguinor2
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    Vaoh wrote: »

    DDs surviving vSS HM Lokke breathe?

    Do you mean the 40k Health sword and shield wielding dps....? Lol

    Guess he means the dps that get a barrier, use shields and get Combat Prayer spam while Standing in healing springs.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Varana
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    Yeah, let's nerf features that are essential to PvE just because some guy can't deal with it in PvP. :trollface:
  • luen79rwb17_ESO
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    Block casting is ok. What's not ok is bash weaving. I swear being a caster completely sucks in this game...
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • FakeFox
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    kalunte wrote: »
    things are self healings+permablock allows DDs in pve to survive to barely everything (like Lokkestiz breath in vSS HM)?

    To me this shows that your statements largely come from a place of unawareness or ignorance. Assuming you are referring to the beam phase here, that is utter nonsense, as only the initial hit can and has to be blocked, so there is absolutely no reason to why block casting should be overpowered or even particularly useful in this situation. However there are on the other side quite a few mechanics in dungeons and trials that make block casting healing mandatory for tanks or healers, some of them not even being avoidable. I am saying that as a PC player with access to addons like RaidNotifier and CodesCombatAlerts and a lot of experience in endgame content. Good luck to both console and inexperienced players without block casting.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • kalunte
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    thank you all for your flamy behavior, if i was in need of any advice, i would ask for it. that's definatly not the case, neither for pve nor pvp, i do fine i both.

    everyone can think what he wants about everything. i find it deeply unhealthy and broken to be able to blockcast without using a particular setup or skill.

    it also appear to me that casted/chaneled skills slows characters and can be interrupted leading to offbalance AND a stun while instant can be cast under heavy damage mitigation status + CC immunity through block.

    it looks like this is ok for 84% of ppl who voted, it is not for me. that's all =)

    thanks for your comments tho
  • Waseem
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    Using an offensive skill while defending incoming damage at the same time gives unfair advantage to the shield user.
  • peacenote
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    Block-casting makes combat more dynamic because you need to learn what hits you can block and what mechanics you need to dodge out of. It would be so boring if all you could do while blocking was nothing. Combat would feel slower and more clunky. It sure feels like an intended and necessary mechanic as a healer.

    Also, isn't there a movement penalty for blocking? That, to me, is the balance. You can't run when you are blocking. And doesn't it also use stamina? And you can't heavy attack to gain resources back. And you can't swap bars. So... not sure why this would be a problem? That folks have a few limited tools at their disposal while blocking?

    If there are builds out there where you can stand and block forever and deal more damage than if you weren't blocking that seems to me to be more of a balance issue than an issue with the mechanic.

    Perhaps I am missing something but I don't have an issue with it.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • Starlock
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    kalunte wrote: »
    i find it deeply unhealthy and broken to be able to blockcast without using a particular setup or skill.

    It would be nice if doing this at all required investment of a skill point here or there. This would have a number of benefits, none the least of which would be increasing player awareness that casting while blocking is even a thing in the first place.

    I guess since I come from traditional RPG roots I think of abilities in terms of "does this have verbal components only (aka, could be block cast) or does it also have somatic components (aka, cannot be block cast?" And then "does my character have that feat that lets me cast somatic spells without that aspect to them if I expend more energy to do so?" But frankly, ESO is just not that type of game and isn't trying to be. Like many pseudo-RPGs of this console generation, the mechanical RPG elements are stripped down and simplified to appeal to the masses. Meanwhile the folks like me go "but that doesn't make sense... what... is this just some action game now?" Well, yeah... it pretty much is. :D
  • idk
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    Based on what the OP says it seems they are not in favor of block casting. They clearly paint a biased picture of block casting which is most evident that they suggest it is a curse.

    However, OP creates a false picture by making it sound like we can block cast for days on end. They leave out an important fact that if the block actually does anything it costs stamina and that stamina pool will quickly deplete.

    In other words, there is a control in place that OP completely ignores.
  • zvavi
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    kalunte wrote: »
    Block-casting is one of the core feature of this game, like weaving, animation cancelling, invicibility frame against single target when dodging and a few others i wont list but mi thoughts are that it is a very bad thing for the entire game, in both pve and pvp.
    Block casting in PvE is there to cope with the fast paced situations that the game provides. Removing it, is removing the only way to survive in those situations. If an ability is casting, but suddenly u gotta block or die, if u wait till animation ends, u r dead.
    For sure, tanks may have very extra hard job if this feature was removed, but this could be solved by reducing bosses dmg or attack speed (making them only do heavy attacks for exemple) or whatever, they could be given some kind of "mass taunt" and their job could be oriented to something somehow tedious but also very rewarding...

    Respect for even addressing the tank issue, most of the people that provide swift changes usually ignore a lot of aspects of the game.

    But hear me out. It might be an answer (one that many would still be against). But. But. You are suggesting game overhaul. Yes. Game overhaul. Over 1 feature. And putting aside me not trusting zos to implement everything without screwing up the whole game few problems.

    1. A lot of work for a change that hits hard end game.
    2. Tank job will end up being roll bots. You roll, use skills, never block, which is entirely different for what you envisioned (usually a sign that though up change is bad, is when it doesn't bring out the wanted outcome).
    3. mass taunt is just another thing eso combat doesn't need. In the high paced combat eso is, dealing with the less significant adds is part of dds job, affecting their positioning, targeting, and more.
    4. In the high paced combat eso is (we came back to it, lol) , it will make it impossible for tank to co-op with situations where he has a lot of incoming damage, and needs to cast skills. Situations like when there are strong dots on tank that he can die if he stops blocking, and needs to heal to survive. Situations like tank has something that hits him for 20k every attack, but he needs to taunt other things too. Etc etc. I know you meant to change those things with your suggested changes, but in reality it slows eso's fast paced combat, both for tanks, and dds.
    5. Currently, tanks are almost non existent in queue. Changes that make the role harder, will bring to even less tanks.
    things are self healings+permablock allows DDs in pve to survive to barely everything (like Lokkestiz breath in vSS HM) and in pvp it is way too efficient.
    As already mentioned before, this is plain wrong. And tbh, I would like a source to that.
    i'm glad that block is so very efficient and i love how the Shield Wall/Spell Wall/Shield Discipline work, but block-casting being available at all time looks like a curse to me.

    what about you?


    Tbh I don't see a good alternative without slowing down combat, which is a thing I don't want to happen.

    @kalunte

    While many comments did flame a bit, a lot had sound arguments that you didn't address. As long as you can't address those arguments, and change your idea into something more refined, your suggestion is no good. Felt more like trying to make eso into other games more than making eso better (a lot of players are here for the unique combat).
  • kalunte
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    hum, while i may not discuss any single point one after the other, the idea is that to me, casting an ability should cancel "blocking" status in the exact same way block cancels animation. so that you could still animation cancel things but be vulnerable during animations if you dont cancel it. => skill treshold uprise. no slow down at all.
    having to block all the time and be oneshoted anytime they dont might be what makes tanks not that fun to play tho.

    i realised this with the last patch with the charge-block issue. (that's for the movement penalty drawback.. lol)

    also block cost stamina, so you can block and use magicka skill for a very decent amount of time while this is barely impossible for a stam which will have to heal/shield with stamina based skill as for balanced.

    for sure stam can use frost staves to have their mana pool as the blocking one (and its very funny :p) but that's a thing.

    Regarding pve, maybe that introducing a feature that doesnt allow you to block forever could lead to some other mecanics than "block or get one shoted" which is a very common thing in eso, from the 2nd boss of AA to Lokke the vezry same thing are being done with new visualz.

    For the entire game overhaul, well, yes it could be one, just like changing LA/HA like they wanted to do.
    if block was adressed(ruined?) last patch, it's because they know that there is an issue with it, but since ZoS is specialised into adressing issues the wrong way and create more chaos on top of the one before (dear Sheo...) well they made something that didnt change a thing to common folks.

    i dont like block casting at all, i know that it is mandatory in many situations as it is now, still, i'd prefere that ZoS looks in making they game funier to play with less "one-shot mecanics" and narrower "high mitigation windows" than changing LA/HA.
  • MartiniDaniels
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    In PVE block casting is absolutely ok and it's removal will just make game less varied and more boring.
    In PVP block-healing is obviously over-performing, but it is consequence of nerfs to majority of offensive tools and not caused by block-casting itself.
  • tonyblack
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    The only problem i see with block-casting is that it cost so little stamina with 1 hand and shield equipped. I mean when magtemplar or sorc with about 15k stam rather run out of mag then stamina (when outnumbered), even with stuns on cooldown and minimal regen on stam something is broken. Add to that mist form and cp multipliers and it's become not fun for anyone who isnt following such playstyle.
  • Fur_like_snow
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    Buff spammables/dots in PvP and it wouldn’t be an issue. Right now mitigation/healing > damage. If we had a damage meta this wouldn’t be a subject. Anyone saying this is an exploit needs a clue.
    Edited by Fur_like_snow on April 14, 2020 3:05PM
  • Donny_Vito
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    Hard to define in good or bad. It's here, and I don't see it going.
    no one should be able to do Both block and do damage at the same time.

    Out of everything said here, this makes the most logical sense to me. But I gotta admit, I do it on my tank all the time because it's so easy to not get randomly hit by a 1-shot mechanic if you can keep block up the whole time. Plus with the block reduction glyphs, a few Sturdy pieces, and a DK....get out of here! I'll block the whole damn dungeon if I want to.
  • LiquidPony
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    Gilvoth wrote: »
    its not intended, and it is an exploit.
    no one should be able to do Both block and do damage at the same time.
    unrealistic, and it is exploiting if done in pvp the same exact as animation canceling.

    Fake news.

    It's absolutely intended. In fact, block canceling is the primary reason animation canceling is "intended". Blocking, according to ZOS, is "the most important action players can take in combat" and you have to be able to do it at will no matter what.

    It cracks me up that people are still having this argument a full six years after ZOS came to the 2014 Guild Summit and the Lead Animation Designer and Lead Combat Developer both explained exactly why "animation canceling" is an intended mechanic (although the use of weaving was something they hadn't anticipated) and is absolutely not an "exploit".

    This is game with no ability cooldowns, where the vast majority of skills are instant cast, where the ability to react to what's happening in combat in real time is paramount. Block canceling is a necessary outcome of those core features. As ZOS sayeth, the animations exist to support the gameplay mechanics.
    Edited by LiquidPony on April 14, 2020 3:28PM
  • Sergykid
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    why can't i cast spells while dodge rolling too then?
    -PC EU- / battlegrounds on my youtube
  • LiquidPony
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    Sergykid wrote: »
    why can't i cast spells while dodge rolling too then?

    Uh, you can?

    Dodge canceling is also a thing.
  • Royaji
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    Sergykid wrote: »
    why can't i cast spells while dodge rolling too then?

    You can't cast skills while blocking too. Any skill that has a cast time will drop your block. There is a catch though. Most skills in the game do not require casting. They have no cast time and are instant. You are not actually casting them during the animation. You are just... watching the animation. Mechanically the skill has already resolved after you've released the button.
  • kalunte
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    @LiquidPony please, read the thread first. then reply =) thanks
  • xXMeowMeowXx
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    LiquidPony wrote: »
    Gilvoth wrote: »
    its not intended, and it is an exploit.
    no one should be able to do Both block and do damage at the same time.
    unrealistic, and it is exploiting if done in pvp the same exact as animation canceling.

    Fake news.

    It's absolutely intended. In fact, block canceling is the primary reason animation canceling is "intended". Blocking, according to ZOS, is "the most important action players can take in combat" and you have to be able to do it at will no matter what.

    It cracks me up that people are still having this argument a full six years after ZOS came to the 2014 Guild Summit and the Lead Animation Designer and Lead Combat Developer both explained exactly why "animation canceling" is an intended mechanic (although the use of weaving was something they hadn't anticipated) and is absolutely not an "exploit".

    This is game with no ability cooldowns, where the vast majority of skills are instant cast, where the ability to react to what's happening in combat in real time is paramount. Block canceling is a necessary outcome of those core features. As ZOS sayeth, the animations exist to support the gameplay mechanics.

    Boop this ^ @LiquidPony put it perfectly.

    *sigh* nerflings are probably going to ask people to stop blocking altogether next....

    What’s healthy for the game is if you learn how to play it. Instead of trying to nerf things for your short comings as a player.

    Combat already is pretty much homogenized and boring to what it once was~
    Edited by xXMeowMeowXx on April 14, 2020 3:48PM
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