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Why is the game so unplayable right now?

  • Dusk_Coven
    Dusk_Coven
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    Maybe if the unintended button mashing exploit of animation cancellations were removed as they should have been way back when it was discovered, things wouldn't have kept escalating.
    Players are insisting on doing it, it's clear ZOS can't handle the traffic, and very likely macro cheaters are hiding in it claiming it's "skill" at pressing buttons really fast.

    If ZOS wants fast-paced combat they should try something based on SWTOR's Alacrity -- which is an INTENDED mechanic that is actually under the developer's control. It can be fast, but not so fast as to choke up the server by allowing people to mash block as fast as they possibly can for dubious reasons.
    Edited by Dusk_Coven on April 13, 2020 1:28PM
  • blkjag
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    Dusk_Coven wrote: »
    Maybe if the unintended button mashing exploit of animation cancellations were removed as they should have been way back when it was discovered, things wouldn't have kept escalating.
    Players are insisting on doing it, it's clear ZOS can't handle the traffic, and very likely macro cheaters are hiding in it claiming it's "skill" at pressing buttons really fast.

    If ZOS wants fast-paced combat they should try something based on SWTOR's Alacrity -- which is an INTENDED mechanic that is actually under the developer's control. It can be fast, but not so fast as to choke up the server by allowing people to mash block as fast as they possibly can for dubious reasons.

    Animation canceling isn’t the issue here.
    Edited by blkjag on April 13, 2020 1:45PM
  • Unfadingsilence
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    This is an issue....
    https://youtu.be/JeGrltFDNic
  • Karmanorway
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    Its unplayablr because they are busy making crown crates and dlcs... If you havent notice by now, they only care about making money, not customer satisfaction.

    If i did that with my online stores, i would be so broke i was living on the street by now 🤣
  • fred4
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    Muizer wrote: »
    fred4 wrote: »
    ZOS are now systematically stripping values from the game to decrease the resources required.
    I have that impression too, but what's remarkable is how little success they've had with that, which means they're either unwilling or unable to perform a sufficiently in-depth analysis and are therefore just randomly trying stuff, which is very disappointing.

    What concerns me is that they have actually said there is no silver bullet. I don't know about you, but when optimizing performance, there often turns out to be a silver bullet. It migth just be a combination of things that is hard to diagnose. Yet to come out and say there isn't one to me kind of suggests they know of some fundamental weakness that's beyond a mere code refactor, and that they are now limited to optimizing anything they can that comes on top of that. Like plugging leaks in a hull that's structurally unsound, in the hope of riding it out to the nearest port (which is when they stop producing new content/make money off of ESO). I think that is certainly an impression a lot of us have. In short, I'd be encouraged if they said "we don't know what's causing the problems, but we're working on it". To say "there's no silver bullet" is saying "we know what's wrong and we can't fix it".
    If they said that, I guess it's true.

    Let me just elaborate on my thinking in one regard. I believe that, when the game was released it was much less laggy and the battles in Cyrodiil were bigger. I was not there, I only heard this. Then came the "lighting" (or was it "lightning") patch and performance decreased. People blamed it on additional visual effects, but I also heard ZOS added a lot of server-side validation at the same time, because of bots and exploits - by which I mean cheat engine / network protocol hacking - and that is what killed performance. Again, just before my time. Effectively they had to move work previously distributed and performed by the clients to their servers, because the clients could not be trusted.

    Of course this is all pure speculation, but the thought crossed my mind that if the code was already factored in such a way that the clients could originally carry more of the load, then you could have a server architecture that consists of two stages. The original server(s) and additional server(s) that sit in front of them and perform work that was previously performed on the client machines.

    Of course this dates back years and we may be well beyond the point of rescue or what I wrote could be complete speculative rubbish.
    Edited by fred4 on April 13, 2020 3:37PM
  • rpa
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    It's probably combination of implementing some parts of game system from start in a way that does not easily scale up, making unplanned changes like moving work from client to server early on, hasty update schedule and not properly documenting it all in any point, letting old team go and dumping the mess on completely new people. Happens all the time.
  • ZOS_FalcoYamaoka
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  • dotme
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    Killum wrote: »
    Simple answer - Too many players, not enough servers.
    No. Performance degradation seems to happen almost always after a patch or update. If it can be broken with a patch, it can be fixed with a patch.

    It's probably time for ZOS to hire outside specialists to come in and fix the game. It's a great game... on console, there's nothing else like it. But... it just doesn't work correctly any more.

    All those people working to add new content, new art, new chapters - all that effort is wasted if game performance isn't good. It must cost a ton of money to build all the DLC and content. So it's probably worth hiring experts for a few weeks to get the game performance back on track. Clearly there's no effective in-house expertise or it wouldn't be in the state it's in.
    PS5NA
  • DaveMoeDee
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    They say they are trying to fix it but I doubt anyone actually believes that anymore. For a company as big as zenimax/Bethesda they could easily throw some money at this issue and fix it if they wanted to.

    Can you imagine if a game from a different ‘AAA’ game like fortnite consistently had 3 second+ delays for skills to fire and most of the time you pressed an ability button in combat nothing happened? The fact that they are pretending this is an important issue to them is just insulting. Someone in their company has obviously done the math and believes that eso can make more money without making any actual investments so that’s exactly what they plan to do.

    And this has nothing to do with coronavirus. PVP was unplayable since before everyone started getting quarantined.

    So you are saying you want characters limited to 100 at a time, cartoon graphics, buff removal, limited kinds of attacks, removal of skills, and a sparsely populated world?
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