Dusk_Coven wrote: »Maybe if the unintended button mashing exploit of animation cancellations were removed as they should have been way back when it was discovered, things wouldn't have kept escalating.
Players are insisting on doing it, it's clear ZOS can't handle the traffic, and very likely macro cheaters are hiding in it claiming it's "skill" at pressing buttons really fast.
If ZOS wants fast-paced combat they should try something based on SWTOR's Alacrity -- which is an INTENDED mechanic that is actually under the developer's control. It can be fast, but not so fast as to choke up the server by allowing people to mash block as fast as they possibly can for dubious reasons.
If they said that, I guess it's true.I have that impression too, but what's remarkable is how little success they've had with that, which means they're either unwilling or unable to perform a sufficiently in-depth analysis and are therefore just randomly trying stuff, which is very disappointing.ZOS are now systematically stripping values from the game to decrease the resources required.
What concerns me is that they have actually said there is no silver bullet. I don't know about you, but when optimizing performance, there often turns out to be a silver bullet. It migth just be a combination of things that is hard to diagnose. Yet to come out and say there isn't one to me kind of suggests they know of some fundamental weakness that's beyond a mere code refactor, and that they are now limited to optimizing anything they can that comes on top of that. Like plugging leaks in a hull that's structurally unsound, in the hope of riding it out to the nearest port (which is when they stop producing new content/make money off of ESO). I think that is certainly an impression a lot of us have. In short, I'd be encouraged if they said "we don't know what's causing the problems, but we're working on it". To say "there's no silver bullet" is saying "we know what's wrong and we can't fix it".
No. Performance degradation seems to happen almost always after a patch or update. If it can be broken with a patch, it can be fixed with a patch.Simple answer - Too many players, not enough servers.
IndianaJames7 wrote: »They say they are trying to fix it but I doubt anyone actually believes that anymore. For a company as big as zenimax/Bethesda they could easily throw some money at this issue and fix it if they wanted to.
Can you imagine if a game from a different ‘AAA’ game like fortnite consistently had 3 second+ delays for skills to fire and most of the time you pressed an ability button in combat nothing happened? The fact that they are pretending this is an important issue to them is just insulting. Someone in their company has obviously done the math and believes that eso can make more money without making any actual investments so that’s exactly what they plan to do.
And this has nothing to do with coronavirus. PVP was unplayable since before everyone started getting quarantined.