Pretty much this. ZOS are "working on it", but they've only managed to accidentally make things worse, so far.
Purely speculation here but I imagine ZoS has the funding for better servers. Again, I could be wrong but I just assume they are making a killing off of this game. The problem is, even when this game launched in 2014, they were using old and outdated, unstable servers even back then and haven't upgraded to new ones. ZoS SHOULD be able to afford new servers, they just don't want to.
I suppose it IS possible they are running with a much smaller crew currently due to the pandemic, but even still. Servers have never been stable. It's always been an issue, it's just more noticeable now with so many people being at home using internet and ESO servers being overrun.
ZO$ will destroy Eso Step by Step more.
I hope from the buttom of my hear, that eso lose all players to new World.
Couse that is what they earned.
look how far it has gone and how the Community thinks about ZO$
Dominion_Nightblade wrote: »I just don't understand how they made it worse when they were supposed to make it better... It makes me so sad.
I've passed through Cyrodiil recently so can vouch for problems there.
But in regular open world PvE and also dungeons, no problems.
just want to ask if you have played New World (beta/alpha or other) ?
I'm very interested in this game. The design looks amazing with an interesting premise and core mechanics, so could be a viable alternative to eso in some respects (especially as it evolves), though not necessarily a direct rival.
What do you think ?
From a programmer who has to fix it point of view, I would say: Nope.This is a simple issue really.
Now that you say that, I believe they had to move a lot of stuff server side from when the client was first released, due to bots and exploits. This makes sense. For example it is known that Windows spends as much as 40% of CPU time validating that 3rd parties aren't doing anything invalid. When you think about it, though, if the client performed more work in the past and this had a big performance impact, that could mean some of the code could or should already be parallelized and throwing more CPU cores at the problem could be part of a solution. Hmmmm.Too many computations are being done server side.
I have that impression too, but what's remarkable is how little success they've had with that, which means they're either unwilling or unable to perform a sufficiently in-depth analysis and are therefore just randomly trying stuff, which is very disappointing.ZOS are now systematically stripping values from the game to decrease the resources required.
I have that impression too, but what's remarkable is how little success they've had with that, which means they're either unwilling or unable to perform a sufficiently in-depth analysis and are therefore just randomly trying stuff, which is very disappointing.ZOS are now systematically stripping values from the game to decrease the resources required.