The EQs, WoW, Rift, the all had longer buffs. Buffing with 2 or 3 abilities out of 10 (excluding ults) all of the time is just irritating. Oh you want a bit more crit for 20 ish seconds, hit a buff, oh you want a bit more damage too, well let's hit another button. Oh ya need armor too? Let's hit one more..Just to keep the fun going, come back in 30 seconds and do it all over again...isn't enough we have to sacrifice an ability slot for these?
ZOS wants us to press less buttons/cast less skills..... yet our most essential skills (buffs, shields) were cut in duration to where you spend much more time micro-managing those than you do casting damage skills. Mainly for PvP ofc.
ZOS wants us to press less buttons/cast less skills..... yet our most essential skills (buffs, shields) were cut in duration to where you spend much more time micro-managing those than you do casting damage skills. Mainly for PvP ofc.
The shield duration makes the most sense. They do increase the effective max health significantly and the current duration means one has to be more reactive and make the choice between being offensive or defensive vs just stacking it well ahead of needing it. It was just to easy to keep shields up full time with the original long duration.
ZOS wants us to press less buttons/cast less skills..... yet our most essential skills (buffs, shields) were cut in duration to where you spend much more time micro-managing those than you do casting damage skills. Mainly for PvP ofc.
The shield duration makes the most sense. They do increase the effective max health significantly and the current duration means one has to be more reactive and make the choice between being offensive or defensive vs just stacking it well ahead of needing it. It was just to easy to keep shields up full time with the original long duration.
It makes sense from the viewpoint of standardizing buff durations (all the shields were nerfed not just annulment/conjured). They became harder to keep them up but ESO’s gameplay suffered..... it’s simply not fun to use them every 5-6 skill casts. It was a bad idea to nerf them and had no effect whatsoever on my combat effectiveness.
relentless_turnip wrote: »
ZOS wants us to press less buttons/cast less skills..... yet our most essential skills (buffs, shields) were cut in duration to where you spend much more time micro-managing those than you do casting damage skills. Mainly for PvP ofc.
The shield duration makes the most sense. They do increase the effective max health significantly and the current duration means one has to be more reactive and make the choice between being offensive or defensive vs just stacking it well ahead of needing it. It was just to easy to keep shields up full time with the original long duration.
It makes sense from the viewpoint of standardizing buff durations (all the shields were nerfed not just annulment/conjured). They became harder to keep them up but ESO’s gameplay suffered..... it’s simply not fun to use them every 5-6 skill casts. It was a bad idea to nerf them and had no effect whatsoever on my combat effectiveness.
I disagree that gameplay suffered. First off, if you are refreshing the shield every 5-6 skill casts now but less often before, then you are merely doing it to have the added effective health constantly vs when you really need that shield. That in itself is was a problem that lead to lazy gameplay and is the reason Zos chose to shorten the duration. That added effective health is enormous and more so when shield stacking is considered. The shorter duration leads to more robust gameplay as you are using it when you need it just as a stamina player would use dodge.
Further, it makes no sense that you say it had no effect on combat effectiveness yet you are complaining that you have to refresh it every ~6 seconds.
ZOS wants us to press less buttons/cast less skills..... yet our most essential skills (buffs, shields) were cut in duration to where you spend much more time micro-managing those than you do casting damage skills. Mainly for PvP ofc.
The shield duration makes the most sense. They do increase the effective max health significantly and the current duration means one has to be more reactive and make the choice between being offensive or defensive vs just stacking it well ahead of needing it. It was just to easy to keep shields up full time with the original long duration.
It makes sense from the viewpoint of standardizing buff durations (all the shields were nerfed not just annulment/conjured). They became harder to keep them up but ESO’s gameplay suffered..... it’s simply not fun to use them every 5-6 skill casts. It was a bad idea to nerf them and had no effect whatsoever on my combat effectiveness.
I disagree that gameplay suffered. First off, if you are refreshing the shield every 5-6 skill casts now but less often before, then you are merely doing it to have the added effective health constantly vs when you really need that shield. That in itself is was a problem that lead to lazy gameplay and is the reason Zos chose to shorten the duration. That added effective health is enormous and more so when shield stacking is considered. The shorter duration leads to more robust gameplay as you are using it when you need it just as a stamina player would use dodge.
Further, it makes no sense that you say it had no effect on combat effectiveness yet you are complaining that you have to refresh it every ~6 seconds.
Oh boy...... trust me you don’t want to listen to ZOS when it comes to “lazy” and “robust” gameplay in their patch notes lol.
The EQs, WoW, Rift, the all had longer buffs. Buffing with 2 or 3 abilities out of 10 (excluding ults) all of the time is just irritating. Oh you want a bit more crit for 20 ish seconds, hit a buff, oh you want a bit more damage too, well let's hit another button. Oh ya need armor too? Let's hit one more..Just to keep the fun going, come back in 30 seconds and do it all over again...isn't enough we have to sacrifice an ability slot for these?
relentless_turnip wrote: »
@relentless_turnip
I suggest you read the question again. @Gilvoth clearly stated every game they played always had 2 hour or longer buffs for EVERY skill or buff available. We know that is not the case with WoW as WoW has some buffs that do not even last a minute.
Paladin's Divine Protection lasts only 10 seconds. Hands of Freedom lasts only 6 seconds
Time Warp lasts only 40 seconds with a 5 minute CD and the group cannot benefit from it again for 10 minutes.
There is more than that but it is clear that not all buffs in WoW from every skill and buff last 2 hours (or more).
Heck, ESO has buffs that last two hours. Even longer as there are food and drink buffs that can last longer than two hours when one has the provisioning passives and certain race passive they can last even longer.
They had the brilliant idea of reducing most buffs a few patches ago for the sake of making the game tedious and repetitive. Now in pvp you spend 50% of the time rebuffing. Fun gameplay is fun...
OP's poll concerns mostly (exclusively?) buffs derived from casting abilities and set procs - which tend to have rather short durations ranging from a couple of seconds to a few minutes at most.BackStabeth wrote: »They had the brilliant idea of reducing most buffs a few patches ago for the sake of making the game tedious and repetitive. Now in pvp you spend 50% of the time rebuffing. Fun gameplay is fun...
I am not good with extending buffs, so many people work very hard to collect all the junk they need to make drinks and foods, it would kill that market. If that market is killed, then the resource market will be negatively affected. The game economy is a delicate thing, you increase buff duration you affect the economy in a negative way, less people with less gold buy less stuff from guild vendors and the vicious cycle is created in a downhill trend.
That would be nice as a QoL improvement, but I'm not sure if it's even possible with the current addon API.BackStabeth wrote: »Would I would like to see however is an automated way you can use buff food and drinks so that you didn't have to keep them on your quickbar or use an addon to remind you that something is running out or needing to have icons on your hud so you know when they run out. All that is just not necessary and could be easily fixed by simply allowing buff food and drinks auto consumed.
relentless_turnip wrote: »relentless_turnip wrote: »
@relentless_turnip
I suggest you read the question again. @Gilvoth clearly stated every game they played always had 2 hour or longer buffs for EVERY skill or buff available. We know that is not the case with WoW as WoW has some buffs that do not even last a minute.
Paladin's Divine Protection lasts only 10 seconds. Hands of Freedom lasts only 6 seconds
Time Warp lasts only 40 seconds with a 5 minute CD and the group cannot benefit from it again for 10 minutes.
There is more than that but it is clear that not all buffs in WoW from every skill and buff last 2 hours (or more).
Heck, ESO has buffs that last two hours. Even longer as there are food and drink buffs that can last longer than two hours when one has the provisioning passives and certain race passive they can last even longer.
I don't agree with op's suggestion on any level. You asked for an example and I provided one. I didn't claim it was every buff, I said "WOW has 2 hour long buffs".
I haven't played WOW since the noughties 😂
As I remember there are 2 hour long buffs that give you a similar effect to major sorcery/brutality. Yes food buffs are 2 hours long and mundus is a permanent buff.
I love the combat in this game... When it works and enjoy buff management being part of resource management. As I stated earlier in this thread👍 OP just needs to get used to the rhythm of this I imagine.
Where is they leave it as is l2p option?
And No this is where some semblance of skill is in game leave it alone.
They had the brilliant idea of reducing most buffs a few patches ago for the sake of making the game tedious and repetitive. Now in pvp you spend 50% of the time rebuffing. Fun gameplay is fun...
This poll looks like
1. Yes
2. Definitely
3. Absolutely
ZOS wants us to press less buttons/cast less skills..... yet our most essential skills (buffs, shields) were cut in duration to where you spend much more time micro-managing those than you do casting damage skills. Mainly for PvP ofc.
The shield duration makes the most sense. They do increase the effective max health significantly and the current duration means one has to be more reactive and make the choice between being offensive or defensive vs just stacking it well ahead of needing it. It was just to easy to keep shields up full time with the original long duration.
It makes sense from the viewpoint of standardizing buff durations (all the shields were nerfed not just annulment/conjured). They became harder to keep them up but ESO’s gameplay suffered..... it’s simply not fun to use them every 5-6 skill casts. It was a bad idea to nerf them and had no effect whatsoever on my combat effectiveness.
I disagree that gameplay suffered. First off, if you are refreshing the shield every 5-6 skill casts now but less often before, then you are merely doing it to have the added effective health constantly vs when you really need that shield. That in itself is was a problem that lead to lazy gameplay and is the reason Zos chose to shorten the duration. That added effective health is enormous and more so when shield stacking is considered. The shorter duration leads to more robust gameplay as you are using it when you need it just as a stamina player would use dodge.
Further, it makes no sense that you say it had no effect on combat effectiveness yet you are complaining that you have to refresh it every ~6 seconds.
Oh boy...... trust me you don’t want to listen to ZOS when it comes to “lazy” and “robust” gameplay in their patch notes lol.
That was me calling it lazy gameplay. I do not recall Zos trying to put it that way.
If we are only refreshing it every 20-30 seconds or if we happen to take some damage then we might as well just get rid of the shield and add more max health to the game because the shield mechanic itself was trivial. People were stacking 2 and 3 shields, creating very large pools of effective health, and not having to think about it.
It is absurd for such a powerful defensive tool to be as easy and mindless as it was. Heck, I knew players that were not very good but were able to survive multiple attackers because of the shields. That is not skillful playing by any means.
As for your comments about gankers, I cannot recall the last time a ganker actually killed me. I have ended up low health but not dead most of the time. idk, maybe I took better routes that avoided the rare decent ganker. Why should a magicka character be able to stack such large pools of effective health for long durations when mounted compared to what a stem character has?
Stamina builds require skillful playing to avoid the damage shields provide. 20-30 second shield life does not require skillful playing and your example of being able to pretty much ride between keeps with all that extra effective health makes that point very clear.
I am just giving my point of view as well. My point of view as someone who mostly plays magicka characters, but does have some stam.
Anyone reading this post can look above to see the rest of Vaoh's comments.